Submarine Weapons: Difference between revisions
From Official Barotrauma Wiki
m (→Turrets: pulse laser armpen 100->0) |
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!Afflictions | !Afflictions | ||
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr> | ![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr> | ||
!Structure Damage | !style="width: 5%"|Structure Damage | ||
!Dismember Chance | !style="width: 5%"|Dismember Chance | ||
!<abbr title="% of armor resistance ignored">Penetration</abbr> | !<abbr title="% of armor resistance ignored">Penetration</abbr> | ||
!<abbr title="Meters">Explosion Radius</abbr> | !style="width: 5%"|<abbr title="Meters">Explosion Radius</abbr> | ||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Coilgun|25}} | | rowspan = 4|{{Hyperlink|Coilgun|25}} | ||
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|60% | |60% | ||
|3 | |3 | ||
|Can contain 1 small item that is used upon impact. | | rowspan = 2 | Can contain 1 small item that is used upon impact. | ||
|- | |- | ||
|5 {{Hyperlink|Physicorium Shell|25|s=s}} | |5 {{Hyperlink|Physicorium Shell|25|s=s}} | ||
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|60% | |60% | ||
|3 | |3 | ||
|- | |- | ||
|5 {{Hyperlink|Nuclear Shell|25|s=s}} | |5 {{Hyperlink|Nuclear Shell|25|s=s}} | ||
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|60% | |60% | ||
|10 | |10 | ||
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference | |Can contain 1 small item that is used upon impact<br>Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference | ||
|- | |- | ||
|5 {{Hyperlink|Canister Shell|25|s=s}} | |5 {{Hyperlink|Canister Shell|25|s=s}} | ||
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|35% | |35% | ||
| - | | - | ||
|Has windup before firing<br>Very inaccurate | | rowspan = 2 | Has windup before firing<br>Very inaccurate | ||
|- | |- | ||
|<abbr title="149 Rounds">149</abbr>* {{Hyperlink|Physicorium Chaingun Ammunition Box|25}} | |<abbr title="149 Rounds">149</abbr>* {{Hyperlink|Physicorium Chaingun Ammunition Box|25}} | ||
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|35% | |35% | ||
| - | | - | ||
|- | |- | ||
| rowspan = 2|{{Hyperlink|Pulse Laser|25}} | | rowspan = 2|{{Hyperlink|Pulse Laser|25}} |
Revision as of 14:58, 9 February 2022
This article is about submarine weapons. For handheld weapons, see Handheld Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Penetration | Explosion Radius | |
Coilgun | Coilgun Loader | 4 | 200* Coilgun Ammunition Box | 15 1 | - | 10 | 0.5 | 25% | - | |
75* Exploding Ammunition Box | 8 1 40* |
- | 10 +5* |
0.5 +0.5* |
- | 3 | ||||
149* Piercing Ammunition Box | 8 1.5 | - | 10 | 0.5 | 80% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 2* | 10 | 0.5 | 25% | - | ||||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 500* |
15 +5* |
55 +100* |
1.5 +1.5* |
60% | 3 | Can contain 1 small item that is used upon impact. |
5 Physicorium Shells | 800 50 500* |
15 +5* |
200 +100* |
2 +2* |
60% | 3 | ||||
5 Nuclear Shells | 250 50 400* 300* 100* |
15 +20* |
75 +1000* |
2 +2* |
60% | 10 | Can contain 1 small item that is used upon impact Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference | |||
5 Canister Shells | 70*11 3*11 | 2*11 | 15*11 | 1*11 | 20% | - | Reloadable Fires 11 pellets | |||
Chaingun | Chaingun Loader | 10 | 149* Chaingun Ammunition Box | 16 4 | - | 12 | 0.1 | 35% | - | Has windup before firing Very inaccurate |
149* Physicorium Chaingun Ammunition Box | 24 4 | 2* | 18 | 0.15 | 35% | - | ||||
Pulse Laser | Pulse Laser Loader | 1 | 44* Pulse Laser Fuel Box | 40 30* 30* |
0.4 | 25 +25* |
0.5 | 0% | 1.5 | Has windup before firing Raycast |
28* Pulse Tri-Laser Fuel Box | 33*3 25*3* 25*3* |
0.2*3 | 15*3 +15*3* |
0.5 | 0% | 1.5 | Has windup before firing Raycast Fires 3 lasers in a spread | |||
Turret Hardpoint | Loader Base | - | - | - | - | - | - | - | - | Can be replaced by other turrets |
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Explosion Radius | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 10 | - | 1 | - | - | Retrievable Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | 10 | - | 1 | - | - | Retrievable Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 10 400* 300* 100* |
- +20* |
1 +1000* |
- +1.5* |
10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 10 400* 300* 100* |
- +20* |
1 +1000* |
- +1.5* |
10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 |