Submarine Weapons: Difference between revisions

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(Updated tables)
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| rowspan = 4|0.5
| rowspan = 4|0.5
| <abbr title="25 Bolts">25</abbr>* {{Hyperlink|Spreader Flak Shells Box|25}}
| <abbr title="25 Bolts">25</abbr>* {{Hyperlink|Spreader Flak Shells Box|25}}
| 70[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 20[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">20</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Shrapnel">14</abbr>[[File:Affliction Lacerations.png|20px|Lacerations]] <abbr title="Shrapnel">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| 70[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 20[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">20</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Shrapnel">7.5</abbr>[[File:Affliction Lacerations.png|20px|Lacerations]] <abbr title="Shrapnel">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| 4<br>+<abbr title="Shrapnel">0.2</abbr>*
| 4<br>+<abbr title="Shrapnel">0.2</abbr>*
| 30<br>+<abbr title="Explosion">20</abbr>*
| 30<br>+<abbr title="Explosion">20</abbr>*

Revision as of 23:57, 6 February 2023

Data is potentially outdated
Last updated for version 0.21.6.0
The current game version is 1.4.5.0
This article is about submarine weapons. For handheld weapons, see Handheld Weapons.

Submarine Weapons are offensive Installations.

Turrets

Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.

Turret Stats Ammunition Stats Notes
Turret Loader RPS Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Penetration Explosion Radius
Coilgun Coilgun Loader 3.5 200* Coilgun Ammunition Box 15Lacerations 1Bleeding 0.025 20 25% 10% -
100* Exploding Ammunition Box 10Deep Tissue Injury 1Bleeding
45*Deep Tissue Injury
0.025 20
+45*
25%
+25%*
40% 3m
150* Piercing Ammunition Box 8Lacerations 2Bleeding 0.0125 10 10% 50% -
200* Physicorium Ammunition Box 28Lacerations 1Bleeding 0.05 30 50% 20% -
200* Depleted Fuel Coilgun Ammunition Box 15Lacerations 1Bleeding 10Radiation Sickness 0.025 20 25% 40% - Unlocked by Engineer talent Military Applications
Railgun Railgun Loader 0.2 5 Railgun Shells 250Deep Tissue Injury 50Bleeding
250*Deep Tissue Injury
15
+7*
100
+50*
500%
+50%*
50%
+50%*
2.5m Can contain 1 small item that is used upon impact.
5 Physicorium Shells 500Deep Tissue Injury 100Bleeding
250*Deep Tissue Injury
15
+7*
200
+50*
500%
+50%*
80%
+50%*
3.5m
5 Nuclear Shells 250Deep Tissue Injury 50Bleeding
1000*Deep Tissue Injury 1000*Burn 100*Radiation Sickness 40*Bleeding
15
+30*
100
+600*
500%
+200%*
50%
+50%*
15m Can contain 1 small item that is used upon impact
Explosion emits 20m EMP wave with 50 strength
Explosion causes sonar interference
5 Canister Shells 50x11Lacerations 20x11Bleeding 2x11 30x11 300% 30% - Reloadable
Fires 11 pellets
Chaingun Chaingun Loader 10 500* Chaingun Ammunition Box 12Lacerations 2Bleeding 0.025
+0.025*
20 10% 10% - Has windup before firing
Very inaccurate
500* Physicorium Chaingun Ammunition Box 19Lacerations 2Bleeding 0.05
+0.05*
30 20% 20% -
400* Shredder Chaingun Ammunition Box 12Lacerations 6Bleeding 0.05
+0.05*
30 30% 30% -
Pulse Laser Pulse Laser Loader 0.8 45* Pulse Laser Fuel Box 40Deep Tissue Injury
100*Burn
0.5
+3*
50
+50*
100% 50% 1.5m Has windup before firing
Raycast
29* Pulse Tri-Laser Fuel Box 30x3Deep Tissue Injury
70x3*Burn
0.3x3
+2x3*
35x3
+35x3*
100% 40% 1m Has windup before firing
Raycast
Fires 3 lasers in a fixed spread
Double Coilgun Coilgun Loader 5 200* Coilgun Ammunition Box 15Lacerations 1Bleeding 0.025 20 25% 10% -
100* Exploding Ammunition Box 10Deep Tissue Injury 1Bleeding
45*Deep Tissue Injury
0.025 20
+45*
25%
+25%*
40% 3
150* Piercing Ammunition Box 8Lacerations 2Bleeding 0.0125 10 10% 50% -
200* Physicorium Ammunition Box 28Lacerations 1Bleeding 0.05 30 50% 20% -
200* Depleted Fuel Coilgun Ammunition Box 15Lacerations 1Bleeding 10Radiation Sickness 0.025 20 25% 40% - Unlocked by Engineer talent Military Applications
Flak Cannon Flak Cannon Loader 0.5 25* Spreader Flak Shells Box 70Deep Tissue Injury 20Bleeding
20Deep Tissue Injury
7.5Lacerations 20Bleeding
4
+0.2*
30
+20*
100%
+10%*
10% 0.3m Fires 1 bolt which explodes into 22 shrapnel
120° spread
25* Focused Flak Shells Box 70Deep Tissue Injury 20Bleeding
20Deep Tissue Injury
30Lacerations 20Bleeding
4
+1.5*+5*
30
+20*
+40*
100%
+30%*
10%
+50%*
0.3m Fires 1 bolt which explodes into 5 shrapnel
25° spread
25* Physicorium Flak Shells Box 120Deep Tissue Injury 30Bleeding
20Deep Tissue Injury
38Lacerations 8Bleeding
4
+0.05*+0.75*
30
+20*
+20*
100%
+50%*
10%
+10%*
0.3m Fires 1 bolt which explodes into 12 shrapnel
60°
25* Explosive Flak Shells Box 70Deep Tissue Injury 20Bleeding
20Deep Tissue Injury
3Deep Tissue Injury 2Bleeding
30Deep Tissue Injury 30Bleeding 15Bleeding
4
+0.75*
30
+20*
+20*
+20/25*
25%
+10%*
+100%*
+50%/20%*
10%
+10%*
0.3m
2m
Fires 1 bolt which explodes into 8 shrapnel
135° spread
Turret Hardpoint
Large Turret Hardpoint
Loader Base - - - - - - - - Can be replaced by other turrets

Power Consumption

Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: Consumption/60/60.

Other Weapons

This category includes other offensive installations that are not turrets. They are usually activated by buttons.

Weapon Stats Ammunition Stats Notes
Weapon Loader Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Explosion Radius
Depth Charge Tube Depth Charge Loader 1 Depth Charge Shell 150*Deep Tissue Injury 15*Burn 40*Bleeding 7* 175* 50%* 7m Can contain 1 small item that is used upon impact
1 Depth Decoy Shell - - - - - Can contain 1 small item that is used upon impact
Attracts creatures
1 Nuclear Depth Charge 1000*Deep Tissue Injury 1000*Burn 500*Bleeding 100*Radiation Sickness 30* 600* 200%* 15m Explosion emits 20m EMP wave with 50 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
1 Nuclear Depth Decoy 1000*Deep Tissue Injury 1000*Burn 500*Bleeding 100*Radiation Sickness 30* 600* 200%* 15m Explosion emits 20m EMP wave with 50 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
Attracts creatures
Weapon Afflictions Stun Stun Time Notes
Electrical Discharge Coil 10Burn 8 Some Creatures are imune to stun, rendering this weapon ineffective against them.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives