Submarine Weapons: Difference between revisions

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(→‎Turrets: replaced "explosive" column with explosion radius; added radii from the respective pages; added sortkeys to explosion radius column to interact nicely with N/A and "-" entries)
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!Structure Damage
!Structure Damage
!Penetration
!Penetration
!Explosive?
!Explosion Radius
|-
|-
| rowspan = 4|{{Hyperlink|Coilgun|25}}
| rowspan = 4|{{Hyperlink|Coilgun|25}}
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|10
|10
|0.25
|0.25
|No
| data-sort-value=0| N/A
|-
|-
|<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}}
|<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}}
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|10<br>+<abbr title="Explosion">5</abbr>*
|10<br>+<abbr title="Explosion">5</abbr>*
| -
| -
|Yes
| data-sort-value=3.0| 3.0m
|-
|-
|<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}}
|<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}}
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|10
|10
|0.8
|0.8
|No
| data-sort-value=0| N/A
|-
|-
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}}
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}}
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|10
|10
|0.25
|0.25
|No
| data-sort-value=0| N/A
|-
|-
| rowspan = 4|{{Hyperlink|Railgun|25}}
| rowspan = 4|{{Hyperlink|Railgun|25}}
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|55<br>+<abbr title="Explosion">100</abbr>*
|55<br>+<abbr title="Explosion">100</abbr>*
|0.6
|0.6
|Yes
| data-sort-value=3.0| 3.0m
|Retrievable<br>Can contain 1 small item that is used upon impact
|Retrievable<br>Can contain 1 small item that is used upon impact
|-
|-
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|200<br>+<abbr title="Explosion">100</abbr>*
|200<br>+<abbr title="Explosion">100</abbr>*
|0.6
|0.6
|Yes
| data-sort-value=3.0| 3.0m
|Retrievable<br>Can contain 1 small item that is used upon impact
|Retrievable<br>Can contain 1 small item that is used upon impact
|-
|-
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|75<br>+<abbr title="Explosion">1000</abbr>*
|75<br>+<abbr title="Explosion">1000</abbr>*
|0.6
|0.6
|Yes
| data-sort-value=10.0| 10.0m
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact
|-
|-
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|15*11
|15*11
|0.2
|0.2
|No
| data-sort-value=0| N/A
|Fires 11 pellets<br>Reloadable
|Fires 11 pellets<br>Reloadable
|-
|-
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|12
|12
|0.35
|0.35
|No
| data-sort-value=0| N/A
|Has windup before firing<br>Very inaccurate
|Has windup before firing<br>Very inaccurate
|-
|-
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|18
|18
|0.35
|0.35
|No
| data-sort-value=0| N/A
|Has windup before firing<br>Very inaccurate
|Has windup before firing<br>Very inaccurate
|-
|-
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|25
|25
|1
|1
|Yes
| data-sort-value=1.5| 1.5m
|Has windup before firing<br>Raycast
|Has windup before firing<br>Raycast
|-
|-
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|15*3
|15*3
|1
|1
|Yes
| data-sort-value=1.5| 1.5m
|Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread
|Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread
|-
|-
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| -
| -
| -
| -
| -
| data-sort-value=0| -
|Can be replaced by other turrets
|Can be replaced by other turrets
|}
|}

Revision as of 13:30, 3 July 2021

This article is about submarine weapons. For handheld weapons, see Hand Weapons.

Submarine Weapons are offensive Installations.

Turrets

Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.

Turret Stats Ammunition Stats Notes
Turret Loader RPS Ammunition Afflictions Stun Stun Time Structure Damage Penetration Explosion Radius
Coilgun Coilgun Loader 4 200* Coilgun Ammunition Box 15Lacerations 1Bleeding - 10 0.25 N/A
75* Exploding Ammunition Box 8Lacerations 1Bleeding
40*Burn
- 10
+5*
- 3.0m
149* Piercing Ammunition Box 8Lacerations 1.5Bleeding - 10 0.8 N/A
200* Physicorium Ammunition Box 28Lacerations 1Bleeding 2* 10 0.25 N/A
Railgun Railgun Loader 0.2 5 Railgun Shells 250Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
55
+100*
0.6 3.0m Retrievable
Can contain 1 small item that is used upon impact
5 Physicorium Shells 800Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
200
+100*
0.6 3.0m Retrievable
Can contain 1 small item that is used upon impact
5 Nuclear Shells 250Lacerations 50Bleeding
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
15
+20*
75
+1000*
0.6 10.0m Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
5 File:Canister Shell icon.png Canister Shells 70*11Gunshot Wound 3*11Bleeding 2*11 15*11 0.2 N/A Fires 11 pellets
Reloadable
Chaingun Chaingun Loader 10 149* Chaingun Ammunition Box 16Gunshot Wound 4Bleeding - 12 0.35 N/A Has windup before firing
Very inaccurate
149* Physicorium Chaingun Ammunition Box 24Gunshot Wound 4Bleeding 2* 18 0.35 N/A Has windup before firing
Very inaccurate
Pulse Laser Pulse Laser Loader 4 44* Pulse Laser Fuel Box 40*Burn
30*Deep Tissue Injury 30*Burn
0.4 25 1 1.5m Has windup before firing
Raycast
28* Pulse Tri-Laser Fuel Box 33*3*Burn
25*3*Deep Tissue Injury 25*3*Burn
0.2*3 15*3 1 1.5m Has windup before firing
Raycast
Fires 3 lasers in a spread
Turret Hardpoint Loader Base - N/A - - - - - Can be replaced by other turrets

Other Weapons

This category includes other offensive installations that are not turrets. They are usually activated by buttons.

Weapon Stats Ammunition Stats Notes
Weapon Loader Ammunition Afflictions Stun Stun Time Structure Damage Explosive?
Depth Charge Tube Depth Charge Loader 1 Depth Charge Shell 10Blunt Force Trauma - 1 No Retrievable
Can contain 1 small item that is used upon impact
1 Depth Decoy Shell 10Blunt Force Trauma - 1 No Retrievable
Can contain 1 small item that is used upon impact
Attracts creatures
1 Nuclear Depth Charge 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
Yes Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
1 Nuclear Depth Decoy 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
Yes Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
Attracts creatures
Weapon Afflictions Stun Stun Time Notes
Electrical Discharge Coil 10Burn 8
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives