Submarine Weapons: Difference between revisions
From Official Barotrauma Wiki
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(→Turrets: replaced "explosive" column with explosion radius; added radii from the respective pages; added sortkeys to explosion radius column to interact nicely with N/A and "-" entries) |
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!Structure Damage | !Structure Damage | ||
!Penetration | !Penetration | ||
! | !Explosion Radius | ||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Coilgun|25}} | | rowspan = 4|{{Hyperlink|Coilgun|25}} | ||
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|10 | |10 | ||
|0.25 | |0.25 | ||
| | | data-sort-value=0| N/A | ||
|- | |- | ||
|<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}} | |<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}} | ||
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|10<br>+<abbr title="Explosion">5</abbr>* | |10<br>+<abbr title="Explosion">5</abbr>* | ||
| - | | - | ||
| | | data-sort-value=3.0| 3.0m | ||
|- | |- | ||
|<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}} | |<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}} | ||
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|10 | |10 | ||
|0.8 | |0.8 | ||
| | | data-sort-value=0| N/A | ||
|- | |- | ||
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | |<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | ||
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|10 | |10 | ||
|0.25 | |0.25 | ||
| | | data-sort-value=0| N/A | ||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Railgun|25}} | | rowspan = 4|{{Hyperlink|Railgun|25}} | ||
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|55<br>+<abbr title="Explosion">100</abbr>* | |55<br>+<abbr title="Explosion">100</abbr>* | ||
|0.6 | |0.6 | ||
| | | data-sort-value=3.0| 3.0m | ||
|Retrievable<br>Can contain 1 small item that is used upon impact | |Retrievable<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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|200<br>+<abbr title="Explosion">100</abbr>* | |200<br>+<abbr title="Explosion">100</abbr>* | ||
|0.6 | |0.6 | ||
| | | data-sort-value=3.0| 3.0m | ||
|Retrievable<br>Can contain 1 small item that is used upon impact | |Retrievable<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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|75<br>+<abbr title="Explosion">1000</abbr>* | |75<br>+<abbr title="Explosion">1000</abbr>* | ||
|0.6 | |0.6 | ||
| | | data-sort-value=10.0| 10.0m | ||
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | |Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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|15*11 | |15*11 | ||
|0.2 | |0.2 | ||
| | | data-sort-value=0| N/A | ||
|Fires 11 pellets<br>Reloadable | |Fires 11 pellets<br>Reloadable | ||
|- | |- | ||
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|12 | |12 | ||
|0.35 | |0.35 | ||
| | | data-sort-value=0| N/A | ||
|Has windup before firing<br>Very inaccurate | |Has windup before firing<br>Very inaccurate | ||
|- | |- | ||
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|18 | |18 | ||
|0.35 | |0.35 | ||
| | | data-sort-value=0| N/A | ||
|Has windup before firing<br>Very inaccurate | |Has windup before firing<br>Very inaccurate | ||
|- | |- | ||
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|25 | |25 | ||
|1 | |1 | ||
| | | data-sort-value=1.5| 1.5m | ||
|Has windup before firing<br>Raycast | |Has windup before firing<br>Raycast | ||
|- | |- | ||
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|15*3 | |15*3 | ||
|1 | |1 | ||
| | | data-sort-value=1.5| 1.5m | ||
|Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread | |Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread | ||
|- | |- | ||
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| - | | - | ||
| - | | - | ||
| - | | data-sort-value=0| - | ||
|Can be replaced by other turrets | |Can be replaced by other turrets | ||
|} | |} |
Revision as of 13:30, 3 July 2021
This article is about submarine weapons. For handheld weapons, see Hand Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Penetration | Explosion Radius | |
Coilgun | Coilgun Loader | 4 | 200* Coilgun Ammunition Box | 15 1 | - | 10 | 0.25 | N/A | |
75* Exploding Ammunition Box | 8 1 40* |
- | 10 +5* |
- | 3.0m | ||||
149* Piercing Ammunition Box | 8 1.5 | - | 10 | 0.8 | N/A | ||||
200* Physicorium Ammunition Box | 28 1 | 2* | 10 | 0.25 | N/A | ||||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 500* |
15 +5* |
55 +100* |
0.6 | 3.0m | Retrievable Can contain 1 small item that is used upon impact |
5 Physicorium Shells | 800 50 500* |
15 +5* |
200 +100* |
0.6 | 3.0m | Retrievable Can contain 1 small item that is used upon impact | |||
5 Nuclear Shells | 250 50 400* 300* 100* |
15 +20* |
75 +1000* |
0.6 | 10.0m | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | |||
5 File:Canister Shell icon.png Canister Shells | 70*11 3*11 | 2*11 | 15*11 | 0.2 | N/A | Fires 11 pellets Reloadable | |||
Chaingun | Chaingun Loader | 10 | 149* Chaingun Ammunition Box | 16 4 | - | 12 | 0.35 | N/A | Has windup before firing Very inaccurate |
149* Physicorium Chaingun Ammunition Box | 24 4 | 2* | 18 | 0.35 | N/A | Has windup before firing Very inaccurate | |||
Pulse Laser | Pulse Laser Loader | 4 | 44* Pulse Laser Fuel Box | 40* 30* 30* |
0.4 | 25 | 1 | 1.5m | Has windup before firing Raycast |
28* Pulse Tri-Laser Fuel Box | 33*3* 25*3* 25*3* |
0.2*3 | 15*3 | 1 | 1.5m | Has windup before firing Raycast Fires 3 lasers in a spread | |||
Turret Hardpoint | Loader Base | - | N/A | - | - | - | - | - | Can be replaced by other turrets |
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | |||||
---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Explosive? | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 10 | - | 1 | No | Retrievable Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | 10 | - | 1 | No | Retrievable Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 10 400* 300* 100* |
- +20* |
1 +1000* |
Yes | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 10 400* 300* 100* |
- +20* |
1 +1000* |
Yes | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 |