Handheld Weapons: Difference between revisions

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(Deleted (very) outdated tables and added new templates (Weapons don't have afflictions from types of ammo because that was too fucked for me to do right now, might need to add some stuff to the items infobox. I tried and i failed many times). Still, better then the previous ones which were outdated by like 10 versions and were updatable only manually - i'm not doing that.)
Tag: Replaced
Line 2: Line 2:
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
=Ranged Weapons=
=Ranged Weapons=
Testing new template
{{HandheldWeapons|Type=Ranged|width=40}}


'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
{| class="wikitable sortable"
{{HandheldWeapons|Tabletype=Ranged|width=40}}
! colspan = 3|Weapon Stats
! colspan = 4|Ammunition Stats
! rowspan = 2|Notes
|-
!Weapon Name
!<abbr title="Rounds per Second">RPS</abbr>
!1 Hand?
!Ammunition
!Type
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
|-
|{{Hyperlink|Revolver|30}}
|1
|Yes
|6 {{Hyperlink|Revolver Round|24|s=s}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|30[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.4
|-
|{{Hyperlink|Riot Shotgun|30}}
|~<abbr title="0.6 repeating">0.67</abbr>
|No
|6 {{Hyperlink|Shotgun Shell|24|s=s}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|8*8[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 6*8[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2*8
|Fires 8 projectiles
|-
|{{Hyperlink|Boom Stick|30}}
|10
|No
|2 {{Hyperlink|Shotgun Shell|24|s=s}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|8*8[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 6*8[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2*8
|Fires 8 projectiles<br>Has very high spread
|-
|{{Hyperlink|SMG|30}}
|~<abbr title="5.71428571429">5.71</abbr>
|No
|<abbr title="21 Rounds">21</abbr>* {{Hyperlink|SMG Magazine|20}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|15[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 15[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.125
|-
|{{Hyperlink|Deadeye Carbine|30}}
|2
|No
|<abbr title="21 Rounds">21</abbr>* {{Hyperlink|SMG Magazine|20}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|15[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 15[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.125
|-
| rowspan = 5|{{Hyperlink|Harpoon Gun}}
| rowspan = 5|1
| rowspan = 5|No
|6 {{Hyperlink|Harpoon|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|30[[File:Affliction Lacerations.png|20px|Lacerations]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.45
|Retrievable
|-
| rowspan = 2|6 {{Hyperlink|Explosive Harpoon|24|icon|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|20[[File:Affliction Lacerations.png|20px|Lacerations]]
|0.4
|-
|<abbr title="Explosion range-2m">Explosion</abbr>
|40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|2
|-
|6 {{Hyperlink|Physicorium Harpoon|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|50[[File:Affliction Lacerations.png|20px|Lacerations]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.45
|Retrievable
|-
|6 {{Hyperlink|Ahab's Spear|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|70[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|3
|Retrievable
|-
| rowspan = 4|{{Hyperlink|Grenade Launcher}}
| rowspan = 4|1
| rowspan = 4|No
| rowspan = 2|1 {{Hyperlink|40mm Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
|-
|<abbr title="Explosion range-2.5m">Explosion</abbr>
|80[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|5
|-
| rowspan = 2|1 {{Hyperlink|40mm Stun Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
|-
|<abbr title="Explosion range-3m">Explosion</abbr>
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|15
|-
| rowspan="2" |{{Hyperlink|Flamer|30}}
| rowspan="2" |N/A
| rowspan="2" |No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1.25[[File:Affliction Burn.png|20px|Burn]]
| -
| rowspan="2" |Sets targets and structures on [[Maintenance#Fire|Fire]]<br>Inflicts minor burns to the user<br>Doesn't work underwater or when oxygen is below 10%<br>Ammunition explodes in fire
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1.25[[File:Affliction Burn.png|20px|Burn]]
| -
|-
| rowspan="2" |{{Hyperlink|Prototype Steam Cannon|30}}
| rowspan="2" |N/A
| rowspan="2" |No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1.25[[File:Affliction Burn.png|20px|Burn]]
| -
| rowspan="2" |Doesn't start [[Maintenance#Fire|Fires]]<br>Inflicts minor burns to the user<br>Works underwater<br>Ammunition explodes in fire
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1.25[[File:Affliction Burn.png|20px|Burn]]
| -
|-
|{{Hyperlink|Syringe Gun|30}}
|1
|No
|4 {{Hyperlink|Syringes|30|Chemicals|Medical_Items#Medicines}} (Except Husk)
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|Depends on ammo
|<abbr title="Some chemicals affect stun percentage">1</abbr>*
|Syringes inject on contact<br>{{hl|Liquid Oxygenite|20}} explodes if it hits a wall
|-
|{{Hyperlink|Stun Gun|30}}
|1
|Yes
|2 {{Hyperlink|Stun Gun Dart|30|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|1[[File:Affliction Lacerations.png|20px|Lacerations]]
|10
|-
|{{Hyperlink|Alien Pistol|30}}
|1
|Yes
|<abbr title="20 Shots">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|13.5[[File:Affliction Burn.png|20px|Burn]] 5[[File:Affliction Psychosis.png|20px|Psychosis]]
| -
|Found in [[Alien Ruins]]
|-
|{{Hyperlink|Ancient Weapon|30}}
| N/A
|No
|<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|2.75[[File:Affliction Burn.png|20px|Burn]]
| -
|Found in [[Alien Ruins]]<br>Deals heavy structure damage
|}


=Melee Weapons=
=Melee Weapons=
Testing new template
{{HandheldWeapons|Type=Melee|width=30}}


'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
{| class="wikitable sortable"
{{HandheldWeapons|Tabletype=Melee|width=30}}
!Weapon Name
!<abbr title="Attacks per Second">APS</abbr>
!<abbr title="Meters">Range</abbr>
!1 Hand?
!Ammunition
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Notes
|-
|{{Hyperlink|Diving Knife}}
|0.75
|0.5
|Yes
|
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
|
|-
|{{Hyperlink|Europan Handshake}}
|0.75
|0.5
|Yes
|
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] 1[[File:Affliction Morbusine Poisoning.png|20px|Morbusine Poisoning]]
|0.2
|Rarely found on wrecks
|-
| rowspan="2" |{{Hyperlink|Stun Baton}}
| rowspan=2|1
| rowspan="2" |1
| rowspan="2" |Yes
|<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|<abbr title="0.5 if charged">0.2</abbr>*
|
|-
|<abbr title="6 charged hits">6</abbr>*{{Hyperlink|Fulgurium Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">55</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|<abbr title="0.5 if charged">0.2</abbr>*
|
|-
|{{Hyperlink|Crowbar}}
|1
|1
|No
|
|10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.5
|Deals light structure damage<br>Can force open doors
|-
|{{Hyperlink|Wrench}}
|1
|0.5
|Yes
|
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
| Can be used to repair [[Installations]]
|-
|{{Hyperlink|Screwdriver}}
|1
|0.5
|Yes
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
| Can be used to repair [[Installations]]<br>Allows editing wires
|-
|{{Hyperlink|Storage Container}}
|1
|0.5
|Yes
|
|2[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.6
|Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage.
|-
|{{Hyperlink|Husk Stinger}}
|1
|0.5
|Yes
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
| 0.2
|9% Chance to spawn on a husk
|-
|{{Hyperlink|Toy Hammer}}
|1
|1
|No
|
|
|0.3
|Makes a train horn noise on contact.<br>Can be fabricated from a [[Bike Horn]]
|-
|{{Hyperlink|Boarding Axe}}
|1.2
|1.75
|No
|
|36[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.5
|Unlocked with the Buccaneer talent in the [[Security Officer]] Specialist tree
|}


=Grenades=
=Grenades=
'''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time.
'''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time.
{| class="wikitable sortable"
{{HandheldWeapons|Tabletype=Grenades|width=30}}
!Grenade Type
 
!Afflictions
!<abbr title="Meters">Explosion Range</abbr>
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Structure Damage
!Notes
|-
|{{Hyperlink|Frag Grenade|30}}
|180[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 80[[File:Affliction Bleeding.png|20px|Bleeding]]
|6
|5
|10
|Deals moderate damage to [[Installations]]
|-
|{{Hyperlink|EMP Grenade|30}}
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5
|1
|
|Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]]
|-
|{{Hyperlink|Stun Grenade|30}}
|1[[File:Affliction Lacerations.png|20px|Lacerations]] 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5
|25
|
|-
|{{Hyperlink|Incendium Grenade|30}}
|100[[File:Affliction Burn.png|20px|Burn]] 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5
|8
|
|Sets nearby area on [[Maintenance#Fire|Fire]]
|-
|{{Hyperlink|Oxygenite Shard|30}}
|300[[File:Affliction Lacerations.png|20px|Lacerations]]
|6
|5
|400
|Detonates on impact, if velocity is fast enough
|}
{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Items]]
[[Category:Items]]

Revision as of 22:52, 20 December 2022

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 0.18.15.0
The current game version is 1.4.5.0
Notes: To add: dementonite/hardened things, etc
This article is about handheld weapons. For submarine weapons, see Submarine Weapons.

Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.

Ranged Weapons

Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range. Template:HandheldWeapons

Melee Weapons

Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition. Template:HandheldWeapons

Grenades

Grenades are throwable, explosive weapons that typically detonate after a short amount of time. Template:HandheldWeapons

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives