Template:SkillRequirementTable/doc

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Documentation

Table displaying Skill Requirements of Items and Installations for the Skills page.

Sub Templates

Instructions

Field Note Example Expected Default
tabletype Type of the table weapons helm / weapons / mechanical / engineering / medical Outerwear
width Width of the table 50% / 1000px % / px auto
collapsed Table starts collapsed if defined yes
hideitems Doesn't display items if defined yes
hideinstallations Doesn't display installations if defined yes

Template in use

Helm

{{SkillRequirementTable|Tabletype=helm}}
Helm Usage
Name Skill Requirement Handicap

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Weapons

{{SkillRequirementTable|Tabletype=weapons}}
Weapons Usage
Name Skill Requirement Handicap

Stun Gun
Weapons: 20
Spread +2 (0 → 2)

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Rapid Fissile Accelerator
Weapons: 25
Spread +10 (0 → 10)

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Harpoon Coil-Rifle
Weapons: 30
Spread +4.8 (0.2 → 5)

Harpoon Gun
Weapons: 30
Spread +9 (1 → 10)

Rifle
Weapons: 40
Reload time +3 (2 → 5)
Spread 2 (No penalty)

Prototype Steam Cannon
Weapons: 40
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Revolver
Weapons: 40
Spread +5.9 (0.1 → 6)

SMG
Weapons: 50
Spread +6 (10 → 16)

Boom Stick
Weapons: 50
Spread +3 (1 → 4)

Assault Rifle
Weapons: 50
Spread +12 (4 → 16)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Deadeye Carbine
Weapons: 50
Spread +6 (10 → 16)

Riot Shotgun
Weapons: 50
Spread +2.9 (0.1 → 3)

Flamer
Weapons: 50
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Autoshotgun
Weapons: 60
Spread +2.8 (0.2 → 3)

Handcannon
Weapons: 60
Spread +8 (0 → 8)

Grenade Launcher
Weapons: 60
Spread +9 (1 → 10)

Machine Pistol
Weapons: 60
Spread +8 (10 → 18)

HMG
Weapons: 75
Spread +44 (6 → 50)
Short Stun when firing.

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Mechanical

{{SkillRequirementTable|Tabletype=mechanical}}
Mechanical Usage
Name Skill Requirement Handicap

Heavy Wrench
Attack Speed 0.67
Stun (0.3)* to self

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Welding Tool
Slower Welding Speed ~45% (0% → ~45%)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Plasma Cutter
Slower Cutting Speed ~45% (0% → ~45%)

Chaingun Loader
Slower Repairs
Minor Injuries if failed

Coilgun Loader
Slower Repairs
Minor Injuries if failed

Flak Cannon Loader
Slower Repairs
Minor Injuries if failed

Coilgun Loader
Slower Repairs
Minor Injuries if failed

Pulse Laser Loader
Slower Repairs
Minor Injuries if failed

Railgun Loader
Slower Repairs
Minor Injuries if failed

Railgun Loader (Legacy)
Slower Repairs
Minor Injuries if failed

Railgun Loader Single Horizontal
Slower Repairs
Minor Injuries if failed

Railgun Loader Single Vertical
Slower Repairs
Minor Injuries if failed

Electrical

{{SkillRequirementTable|Tabletype=engineering}}
Usage
Name Skill Requirement Handicap
Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near 'IS NOT NULL ORDER BY `engineering` LIMIT 100' at line 1

Function: CargoSQLQuery::run Query: SELECT `cargo__Items`.`_pageID` AS `cargo_backlink_page_id_Items`,`name` AS `name`,`icon` AS `icon`,`weapons` AS `weapons`,`electrical` AS `electrical`,`mechanical` AS `mechanical`,`helm` AS `helm`,`medical` AS `medical`,`skill` AS `skill`,`handicap` AS `handicap`,`fabricatorskill` AS `fabricatorskill`,`fabricatorskilllevel` AS `fabricatorskilllevel`,`fabricatorskill2` AS `fabricatorskill2`,`fabricatorskilllevel2` AS `fabricatorskilllevel2` FROM `cargo__Items` WHERE IS NOT NULL ORDER BY `engineering` LIMIT 100


Guardian Pod

Docking Hatch

Docking Port

Gravity Sphere

Ladder

Electrical Discharge Coil
File:Crate Shelf.png
Crate Shelf

Alien Turret

Ruin Vent

Turret Hardpoint

Loader Base

Artifact Holder

Alien Button

Periscope

Periscope Base

Alien Pump

Alien Terminal

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Camera

Door

Hatch

Alien Motion Sensor

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Searchlight

Large Turret Hardpoint

Loader Base

Alien Door

Alien Hatch

Railgun Loader

Vent
File:Loose Vent.png
Loose Vent

Alien Coil

Portable Pump

Sonar Transducer

Shuttle Battery

Depth Charge Tube

Depth Charge Loader

Charging Dock

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Bunks

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Vending Machine.png
Vending Machine
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Chaingun Loader
Slower Repairs
Minor Injuries if failed

Coilgun Loader
Slower Repairs
Minor Injuries if failed

Flak Cannon Loader
Slower Repairs
Minor Injuries if failed

Battery
Slower Repairs
Minor Injuries if failed

Supercapacitor
Slower Repairs
Minor Injuries if failed

Sonar Monitor
Slower Repairs
Minor Injuries if failed

Coilgun Loader
Slower Repairs
Minor Injuries if failed

Pulse Laser Loader
Slower Repairs
Minor Injuries if failed

Railgun Loader
Slower Repairs
Minor Injuries if failed

Railgun Loader (Legacy)
Slower Repairs
Minor Injuries if failed

Railgun Loader Single Horizontal
Slower Repairs
Minor Injuries if failed

Railgun Loader Single Vertical
Slower Repairs
Minor Injuries if failed

Medical

{{SkillRequirementTable|Tabletype=medical}}
Medical Usage
Name Skill Requirement Handicap

Tonic Liquid

Pomegrenade Extract
Medical: 25
Risk of failure proportional to the skill level.

Stabilozine
Medical: 25

Broad-spectrum Antibiotics
Medical: 25

Antirad
Medical: 25

Plastiseal
Medical: 25
Risk of failure proportional to the skill level.

Radiotoxin
Medical: 30

Chloral Hydrate
Medical: 30

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Pressure Stabilizer
Medical: 35

Raptor Bane Extract
Medical: 35

Methamphetamine
Medical: 35

Combat Stimulant
Medical: 35

Deliriumine
Medical: 35

Alien Blood
Medical: 35

Anabolic Steroids
Medical: 35

Haloperidol
Medical: 37

Calyxanide
Medical: 38

Sufforin
Medical: 40

Opium
Medical: 40

Blood Pack
Medical: 40
Risk of failure proportional to the skill level.

Naloxone
Medical: 40

Saline
Medical: 40
Risk of failure proportional to the skill level.

Sufforin Antidote
Medical: 40

Deliriumine Antidote
Medical: 40

Cyanide Antidote
Medical: 40

Morbusine Antidote
Medical: 40

Bandage
Medical: 40
Risk of failure proportional to the skill level.

Liquid Oxygenite
Medical: 50
Risk of failure depending on the skill level.

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Morbusine
Medical: 50

Hyperzine
Medical: 50

Morphine
Medical: 50
Risk of failure proportional to the skill level.

Antibiotic Glue
Medical: 55
Risk of failure proportional to the skill level.

Cyanide
Medical: 60

Endocrine Booster
Medical: 60

Paralyzant
Medical: 60

Anaparalyzant
Medical: 64

Deusizine
Medical: 72
Risk of failure proportional to the skill level.

Fentanyl
Medical: 72
Risk of failure proportional to the skill level.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.