Template:WeaponsTable: Difference between revisions
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!Weapon | !Weapon | ||
{{#ifeq:{{{tabletype|}}}|ranged| | {{#ifeq:{{{tabletype|}}}|ranged| | ||
! | ! style="width:4em" {{!}}Fire<br>rate | ||
!<abbr title="Max number of ammunition stackable in the weapon"> | ! style="width:4em" {{!}}<abbr title="Max number of ammunition stackable in the weapon">Max<br>ammo</abbr> | ||
!Ammunition | !Ammunition | ||
!<abbr title="Max number of shots in a magazine"> | ! style="width:4em" {{!}}<abbr title="Max number of shots in a magazine">Mag<br>size</abbr> | ||
!Afflictions | !Afflictions | ||
! | ! style="width:4em" {{!}}Armor<br>Pen | ||
! | ! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr> | ||
!Supply}}<!-- | !Supply}}<!-- | ||
-->{{#ifeq:{{{tabletype|}}}|melee| | -->{{#ifeq:{{{tabletype|}}}|melee| | ||
!<abbr title="Attacks per Second">Attack Speed</abbr> | ! style="width:4em" {{!}}<abbr title="Attacks per Second">Attack<br>Speed</abbr> | ||
!Afflictions | !Afflictions | ||
! | ! style="width:5em" {{!}}Armor<br>Pen | ||
! | ! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>}}<!-- | ||
-->{{#ifeq:{{{tabletype|}}}|throwable| | -->{{#ifeq:{{{tabletype|}}}|throwable| | ||
!Afflictions | !Afflictions | ||
! | ! style="width:5em" {{!}}Armor<br>Pen | ||
! | ! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>}}<!-- | ||
-->{{#ifeq:{{{tabletype|}}}|explosive| | -->{{#ifeq:{{{tabletype|}}}|explosive| | ||
!Afflictions | !Afflictions | ||
! | ! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>}}<!-- | ||
--> | --> | ||
{{#cargo_query: | {{#cargo_query: |
Latest revision as of 07:42, 2 April 2024
Table displaying Weapons for the Handheld Weapons page.
Sub Templates
See also
Template in use
Ranged
To show up here items must have:
weapontype
defined asranged
.
{{WeaponsTable|tabletype=ranged}}
Melee
weapontype
defined asmelee
.
{{WeaponsTable|tabletype=melee}}
Weapon | Attack Speed |
Afflictions | Armor Pen |
Sever Limb |
---|---|---|---|---|
Boarding Axe |
0.83 | 750% | ||
Husk Stinger |
1 | 10% | ||
Spineling's Spike |
1 | 10% | ||
Toy Hammer |
1 | Stun (0.2)* |
||
Diving Knife |
1.33 | 10% | ||
Hardened Diving Knife |
1.33 | 25% | 10% | |
Ceremonial Sword |
1.92 | 55% | ||
Europan Handshake |
1.33 | 10% | ||
Screwdriver (Murder Mystery) |
1 | |||
Wrench (Murder Mystery) |
1 | |||
Diving Knife (Murder Mystery) |
1.33 | 10% | ||
Dementonite Diving Knife |
1.48 | 10% | ||
Stun Baton |
1 | |||
Screwdriver |
1 | |||
Dementonite Screwdriver |
1.11 | |||
Hardened Screwdriver |
1 | 25% | ||
Storage Container |
1 | Blunt Force Trauma (2)* Stun (0.6)* |
||
Crowbar |
1 | Blunt Force Trauma (10)* Stun (0.5)* |
||
Dementonite Crowbar |
1.11 | |||
Hardened Crowbar |
1 | 25% | ||
Heavy Wrench |
0.91 | Blunt Force Trauma (25)* Stun (1)* |
||
Wrench |
1 | Blunt Force Trauma (4)* Stun (0.2)* |
||
Dementonite Wrench |
1.11 | |||
Hardened Wrench |
1 | 25% |
Throwable
weapontype
defined asthrowable
.
{{WeaponsTable|tabletype=throwable}}
Weapon | Afflictions | Armor Pen |
Sever Limb |
---|---|---|---|
Acid Grenade |
|||
Deepdiver Duck |
Blunt Force Trauma (5)* Stun (0.5)* |
||
EMP Grenade |
|||
Frag Grenade |
50% | ||
Incendium Grenade |
|||
Molotov Cocktail |
|||
Nitroglycerin |
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
||
Stun Grenade |
The above documentation is transcluded from Template:WeaponsTable/doc. (edit | history)