Template:WeaponsTable: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
mNo edit summary
No edit summary
 
(40 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>{{doc}}[[Category:Templates]][[Category:Cargo Querying Templates]]</noinclude>
<noinclude>{{doc}}[[Category:Templates]][[Category:Cargo Querying Templates]]</noinclude>
<includeonly>{| class="responsive-table" style="width:{{{width|50}}}%"
<includeonly>{| class="responsive-table {{#ifeq:{{{tabletype}}}|ranged||sortable}} mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed}}" style="width:{{{width|auto}}}%"
!Weapon Name
{{#if:{{{notabletitle|}}}||
{{#ifeq:{{{Tabletype|}}}|Ranged|
{{!}}+{{#switch: {{{tabletype|weapons}}}|ranged='''<big>Ranged Weapons</big>'''|melee='''<big>Melee Weapons</big>'''|throwable='''<big>Throwable Weapons</big>'''|}}
!<abbr title="Talent required to craft the weapon">Required Talent</abbr>
}}
!<abbr title="At what Level Difficulty and at which Outposts is the Weapon sold.>Store Availability</abbr>
!Weapon
!<abbr title="Shoots per Second">Firerate</abbr>
{{#ifeq:{{{tabletype|}}}|ranged|
!<abbr title="Max number of ammunition stackable outside of the weapon">Ammo<br>Stack</abbr>
! style="width:4em" {{!}}Fire<br>rate
!<abbr title="Max number of ammunition stackable in the weapon.">Ammo<br>Capacity</abbr>
! style="width:4em" {{!}}<abbr title="Max number of ammunition stackable in the weapon">Max<br>ammo</abbr>
!<abbr title="Max number of shots in a Magazine or the Max duration of a Fuel Tank">Magazine Size or<br>Fuel Duration</abbr>
!Ammunition
!Ammunition}}<!--
! style="width:4em" {{!}}<abbr title="Max number of shots in a magazine">Mag<br>size</abbr>
-->{{#ifeq:{{{Tabletype|}}}|Melee|
!<abbr title="Talent required to craft the weapon">Required Talent</abbr>
!<abbr title="At what Level Difficulty and at which Outposts is the Weapon sold.>Store Availability</abbr>
!<abbr title="Attacks per Second">Attack Speed</abbr>
!Afflictions}}<!--
-->{{#ifeq:{{{Tabletype|}}}|Throwable|
!<abbr title="Talent required to craft the weapon">Required Talent</abbr>
!<abbr title="At what Level Difficulty and at which Outposts is the Weapon sold.>Store Availability</abbr>
!Afflictions
!Afflictions
!Explosion
! style="width:4em" {{!}}Armor<br>Pen
!Explosion<br>Range}}<!--
! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>
-->{{#ifeq:{{{Tabletype|}}}|Explosive|
!Supply}}<!--
!<abbr title="Talent required to craft the weapon">Required Talent</abbr>
-->{{#ifeq:{{{tabletype|}}}|melee|
!<abbr title="At what Level Difficulty and at which Outposts is the Weapon sold.>Store Availability</abbr>
! style="width:4em" {{!}}<abbr title="Attacks per Second">Attack<br>Speed</abbr>
!Afflictions
!Afflictions
!Explosion
! style="width:5em" {{!}}Armor<br>Pen
!Explosion<br>Range}}<!--
! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>}}<!--
-->{{#cargo_query:
-->{{#ifeq:{{{tabletype|}}}|throwable|
!Afflictions
! style="width:5em" {{!}}Armor<br>Pen
! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>}}<!--
-->{{#ifeq:{{{tabletype|}}}|explosive|
!Afflictions
! style="width:4em" {{!}}<abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Sever<br>Limb</abbr>}}<!--
-->
{{#cargo_query:
tables = Items
tables = Items
| fields = Items.name, Items.type, Items.icon, Items.weapontype, Items.minleveldifficulty, Items.unbuyable, Items.outpostsold, Items.citysold, Items.researchsold, Items.militarysold, Items.minesold, <!-- Items.armorysold -->, Items.ammomaxstack, Items.talent, Items.afflictions, Items.attackspeed, Items.penetration, Items.bluntforcetrauma, Items.lacerations, Items.gunshotwound, Items.deeptissueinjury, Items.organdamage, Items.burn, Items.bleeding, Items.oxygenlow, Items.huskinfection, Items.psychosis, Items.morbusinepoisoning, Items.sufforinpoisoning, Items.deliriuminepoisoning, Items.cyanidepoisoning, Items.radiationsickness, Items.paralysis, Items.progressivestun, Items.stun, Items.pellets, Items.ammocount, Items.magazine, Items.magazine2, Items.fuelduration, Items.fuelduration2, Items.ammo, Items.explosionrange, Items.explosionradiationsickness, Items.explosiondeeptissueinjury, Items.explosionburn, Items.explosionlacerations, Items.explosionbleeding, Items.explosionstun, Items.explosionstructuredamage, Items.structuredamage,
| fields = Items.name, Items.icon, Items.ammotype, Items.weapontype, Items.weapondamagemodifier, Items.attackspeed, Items.penetration, Items.projectiles, Items.ammo, Items.ammocount, Items.ammomaxstack, Items.ammo2, Items.ammo2count, Items.ammo2maxstack, Items.supplyname, Items.supplyitems, Items.severlimbsprobability, Items.explosionrange, Items.afflictions, Items.explosionafflictions,
| where = Items.weapontype="{{#switch: {{{Tabletype}}}|Ranged=ranged|Melee=melee|Throwable=throwable|Explosive=explosive}}"
| where = Items.weapontype="{{#switch: {{{tabletype}}}|ranged=ranged|melee=melee|throwable=throwable|explosive=explosive}}" {{#if:{{{customquery|}}}|{{{customquery}}}}}
| order by = Items.ammo DESC, {{#ifeq:{{{tabletype|}}}|melee|Items.category DESC, Items.tags, Items.afflictions,}} Items.weapondamagemodifier, Items.name
| format = template
| format = template
| template = {{#switch: {{{Tabletype}}}|Ranged=WeaponsTable/Ranged|Melee=WeaponsTable/Melee|Throwable=WeaponsTable/Throwable|Explosive=WeaponsTable/Explosive}}
| template = {{#switch: {{{tabletype}}}|ranged=WeaponsTable/ranged|melee=WeaponsTable/melee|throwable=WeaponsTable/throwable|explosive=WeaponsTable/explosive}}
| named args = yes
| named args = yes
}}
}}
|}</includeonly>
|}</includeonly>

Latest revision as of 07:42, 2 April 2024

Documentation

Table displaying Weapons for the Handheld Weapons page.

Sub Templates

See also

Template in use

Ranged

To show up here items must have:

  • weapontype defined as ranged.
{{WeaponsTable|tabletype=ranged}}
Ranged Weapons
Weapon Fire
rate
Max
ammo
Ammunition Mag
size
Afflictions Armor
Pen
Sever
Limb
Supply

Advanced Syringe Gun
1 8
Depends on the used Syringe

Syringe Gun
1 4
Depends on the used Syringe

Stun Gun
1 2
Fulgurium Stun Gun Dart
 Lacerations (1)*
 Stun (6)*

Stun Gun Dart
 Lacerations (0.5)*
 Stun (0.1)*

Machine Pistol
5.7 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (12)*
 Bleeding (4)*
 Stun (0.12)*
25% 10%

SMG Magazine
21
 Gunshot Wound (10)*
 Bleeding (10)*
 Stun (0.16)* (10% chance)
10%

Deadeye Carbine
3.33 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 Bleeding (5.5)*
 Stun (0.165)*
25% 10%

SMG Magazine
21
 Gunshot Wound (13.75)*
 Bleeding (13.75)*
 Stun (0.22)* (10% chance)
10%

SMG
5 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 Bleeding (6.5)*
 Stun (0.195)*
25% 10%

SMG Magazine
21
 Gunshot Wound (16.25)*
 Bleeding (16.25)*
 Stun (0.26)* (10% chance)
10%

Boom Stick
1.82 2
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Riot Shotgun
1 6
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Autoshotgun
2.22 24
Explosive Slug
 Bleeding (18)*
 Stun (0.72)*
Explosion (0.7m):
 Burn (54)*
50% 100%

Shotgun Rubber Shell
 Blunt Force Trauma (21.6)*
 Stun (2.16)*
0%

Shotgun Shell
 Gunshot Wound (57.6)*
 Bleeding (43.2)*
 Stun (0.72)*
50%

Rifle
0.5 6  |  1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45% 50%

Revolver
2 6
Depleted Fuel Revolver Round
 Gunshot Wound (35)*
 Bleeding (10)*
 Stun (0.3)*
25% 20%

Revolver Round
 Gunshot Wound (28)*
 Bleeding (25)*
 Stun (0.3)*
10% 20%

Scrap Cannon
0.33 8
Iron
 Lacerations (48)*
 Bleeding (96)*
 Stun (1.6)*
50% Power Supply:
Battery Cell (8 Shots)
Fulgurium Battery Cell (16 Shots)

Scrap
 Lacerations (48)*
 Lacerations (48)* (50% chance)
 Bleeding (96)*
 Bleeding (96)* (50% chance)
 Stun (1.6)*
50%

Steel Bar
 Lacerations (96)*
 Bleeding (96)*
 Stun (1.6)*
50%

HMG
10 1
HMG Magazine
100
 Gunshot Wound (12)*
 Bleeding (10)*
 Stun (0.1)*
 Stun (0.5)* (1% chance)
40% 20%

Harpoon Gun
0.571 6
Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
20%

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
10%

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
20%

Harpoon Coil-Rifle
0.571 6
Ahab's Spear
 Lacerations (136)*
 Bleeding (136)*
 Stun (1.7)*
20% Power Supply:
Battery Cell (12 Shots)
Fulgurium Battery Cell (24 Shots)

Explosive Harpoon
 Deep Tissue Injury (42.5)*
Explosion (2m):
 Burn (85)*
 Stun (2.55)*
50% 25%

Harpoon
 Lacerations (59.5)*
 Bleeding (59.5)*
 Stun (0.85)*
10%

Physicorium Harpoon
 Lacerations (102)*
 Bleeding (102)*
 Stun (0.85)*
20%

Handcannon
1 6
Handcannon Round
 Gunshot Wound (70)*
 Bleeding (50)*
 Stun (1.5)*
50% 100%

Assault Rifle
4.167 1
Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20% 20%

Alien Pistol
1.88 1
Alien Power Cell
25
 Burn (10.5)*
 Deep Tissue Injury (10.5)*
 Stun (0.1)*
10%

Grenade Launcher
1 1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Ancient Weapon
1
 Burn (40)*
 Affects every limb it hits.
 Stun (4)* (15% chance)
50% 2.5% Power Supply:
Alien Power Cell (20s)

Arc Emitter
0.2
 Burn (10)*
 Stun (5)*
Power Supply:
Battery Cell (4 Shots)
Fulgurium Battery Cell (8 Shots)

Flamer
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Prototype Steam Cannon
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Rapid Fissile Accelerator
0.8
 Stun (0.5)*
Explosion (1.25m):
 Burn (25)*
 Stun (1)*
50% Fuel Rod Supply:
Fuel Rod (4 Shots)
Thorium Fuel Rod (8 Shots)
Fulgurium Fuel Rod (12 Shots)
Volatile Fulgurium Fuel Rod (20 Shots)

Melee

  • weapontype defined as melee.
{{WeaponsTable|tabletype=melee}}
Melee Weapons
Weapon Attack
Speed
Afflictions Armor
Pen
Sever
Limb

Boarding Axe
0.83
 Lacerations (36)*
 Bleeding (10)*
 Stun (0.5)*
750%

Husk Stinger
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Spineling's Spike
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Toy Hammer
1
 Stun (0.2)*

Diving Knife
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Hardened Diving Knife
1.33
 Lacerations (15)*
 Bleeding (5)*
 Stun (0.2)*
25% 10%

Ceremonial Sword
1.92
 Lacerations (19)*
 Bleeding (14)*
 Stun (0.25)*
55%

Europan Handshake
1.33
 Lacerations (11)*
 Bleeding (11)*
 Stun (0.22)*
10%

Screwdriver (Murder Mystery)
1
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*

Wrench (Murder Mystery)
1
 Stun (0.2)*

Diving Knife (Murder Mystery)
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Dementonite Diving Knife
1.48
 Lacerations (10)*
 Bleeding (10)*
 Psychosis (5)*
 Stun (0.2)*
10%

Stun Baton
1
 Stun (0.2)*
 Incremental Stun (40)*
 Requires Power
55 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power

Screwdriver
1
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*

Dementonite Screwdriver
1.11
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*

Hardened Screwdriver
1
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
25%

Storage Container
1
 Stun (0.6)*

Crowbar
1
 Stun (0.5)*

Dementonite Crowbar
1.11
 Psychosis (5)*
 Stun (0.5)*

Hardened Crowbar
1
 Stun (0.6)*
25%

Heavy Wrench
0.91
 Stun (1)*

Wrench
1
 Stun (0.2)*

Dementonite Wrench
1.11
 Psychosis (5)*
 Stun (0.2)*

Hardened Wrench
1
 Stun (0.3)*
25%

Throwable

  • weapontype defined as throwable.
{{WeaponsTable|tabletype=throwable}}
Throwable Weapons
Weapon Afflictions Armor
Pen
Sever
Limb

Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

Deepdiver Duck
 Stun (0.5)*

EMP Grenade
Explosion (5m):
 Stun (5)*
 EMP (100)*

Frag Grenade
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%

Incendium Grenade
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*

Molotov Cocktail
Explosion (5m):
 Burn (50)*
 Stun (0.5)*

Nitroglycerin
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)

Stun Grenade
Explosion (7.5m):
 Stun (40)*