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  • ...c Affliction Increased Melee Damage (Temporary).png|40px]] Increased Melee Damage (Temporary) = {{Affliction table ...
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  • ...includes 8 afflictions, not to be confused with the affliction [[Internal Damage]], which is only one of the aforementioned 8. {{Affliction table ...
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  • = [[File:Affliction Vigor.png|40px]] Damage Immunity = {{Affliction table ...
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  • {{Affliction table | effect1 = '''-0.1''' [[Damage (Affliction Type)|Damage]] per second<br>'''-0.025''' {{hl|Bleeding|20}} per second ...
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  • ...an eruption will trigger. This eruption will deal damage according to the table below, and push anything within its radius away. It is strong enough to pus = Damage Values = ...
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  • ...eating. But what doesn't kill you makes you stronger. Resist some physical damage.'' {{Affliction table ...
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  • ...'t remember their name, but you will avenge them. Temporarily take reduced damage.'' {{Affliction table ...
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  • ''Swimming speed and physical damage resistance is increased.'' {{Affliction table ...
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  • ''Gain bonus experience and physical damage resistance.'' {{Affliction table ...
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  • {{Affliction table ...ed at once:[[File:Genetic Affliction.png|20px]]'''+20''' [[Increased Melee Damage (Temporary)]] ...
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  • {{Affliction table | effect1 = '''+40%''' [[Damage (affliction type)|Damage]] Resistance ...
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  • ...your body and, more importantly, your ego. You'll make them pay. Deal more damage.'' {{Affliction table ...
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  • {{Affliction table ...= '''+40%''' {{hl|Revolver|20}} Damage<br>'''+40%''' {{hl|Handcannon|20}} Damage ...
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  • {{Affliction table | effect1 = '''+25%''' [[Damage (affliction type)|Damage]] Resist<br>'''+25%''' {{hl|Stun|20}} Resist ...
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  • {{Affliction table ...''+20%''' <span class="explain" title="All afflictions with type 'damage'">Damage</span>* Resistance<br>'''+20%''' [[Stun]] Resistance ...
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  • ''Subject's skin is hardened and more resistant to damage.'' {{Affliction table ...
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  • {{Affliction table ...e.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Haste.png|20px]]'''+10''' [[Hype ...
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  • {{Affliction table ...e.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Vigor.png|20px]]'''+10''' [[Vigo ...
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  • {{Affliction table | effect1 = '''+25% → +75%''' afflicted [[Damage (affliction type)|Damage]] ...
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  • {{Affliction table | type = damage ...
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  • {{Affliction table ...erbreathing<br>Pressure immunity<br>'''-0.75''' [[Damage (affliction type)|Damage]] per second<br>'''-0.18''' {{hl|Bleeding|20}} per second<br>'''100%''' {{h ...
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  • {{Affliction table | effect2 = {{hl|Stun|20px}}<br>'''+0.1'''{{hl|Internal Damage|20px}} per second <span class="explain" title="Multiplied by max vitality"> ...
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  • {{Affliction table | effect1 = '''-0.0625''' [[Damage (affliction type)|Damage]] per second<br>[[File:Affliction Burn.png|20px]]'''-0.0625''' [[Burn]] per ...
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  • =Damage Values= {{Damage table ...
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  • {{Affliction table ...h type 'damage'>Damage</span>* Resistance<br>'''+0% → +35%''' Melee Attack Damage ...
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  • {{Affliction table | effect1 = '''+20%''' Damage ...
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  • {{Affliction table | effect1 = '''+5%''' [[Damage (affliction type)|Damage]] Resistance<br>'''+10%''' Movement Speed ...
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  • = [[File:Affliction Internal Damage.png|40px]] Doom of Jove = {{Affliction table ...
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  • = [[File:Affliction Internal Damage.png|40px]] Internal Damage = 40-200: ''"There are signs of burst blood vessels and of organ damage."'' ...
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  • {{Affliction table | effect1 = '''0 → 100%''' Melee Damage ...
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  • ...rade over the regular {{hl|Diving Knife|25}}, the differences being a 1.1x Damage Multiplier and the addition of {{hl|Morbusine Poisoning|25}}, which slowly = Damage Values = ...
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  • = [[File:Affliction Organ Damage.png|40px]] Organ Damage = ...is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis."'' ...
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  • | qualitybonuses = +10% Explosion Radius<br>+10% Explosion Damage The '''EMP Grenade''' is a splash damage-type weapon that can be acquired in ''[[Barotrauma]]''. ...
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  • {{Affliction table ...beak attack does 5 {{hl|Bite Wounds|20}} and 1 second of stun. It does no damage to hulls, but can break a door down in 9 attacks. ...
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  • '''Armor Mechanics''' covers everything from damage resistances to physical armor limbs. ...ming damage, with {{Affliction|Internal Damage}} referring to all types of damage.<br> ...
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  • {{Affliction table | effect1 = '''+25%''' Damage<br>Remain conscious even below 0 vitality. ...
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  • On destruction they explode violently, dealing massive damage in a large radius. == Damage Values == ...
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  • Dropping a Crawler egg will cause it to explode. See the '''damage values''' below for information regarding its effects. = Damage Values = ...
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  • {{Affliction table ...png|20px]] <span class="explain" title="All afflictions with type 'damage'>Damage</span> Resistance<br>+10 bonus to all [[Skills]] ...
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  • While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerge =Damage Values= ...
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  • ''Acidic reagent that drastically increases acid burn damage.'' {{Affliction table ...
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  • {{Affliction table ...]]'''-1''' <span class="explain" title="All afflictions with type 'damage'>Damage</span>* per second<br>[[File:Affliction Burn.png|20px]]'''-1''' <span class ...
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  • {{Affliction table | effect1 = '''-10% → -50%''' Melee Attack Damage ...
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  • {{Affliction table | effect1 = '''+20% → +100%''' Melee Damage ...
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  • {{Affliction table ...]'''-50''' <span class="explain" title="All afflictions with type 'damage'>Damage</span><br>[[File:Affliction Burn.png|20px]]'''-50''' [[Burn]]<br>[[File:Aff ...
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  • ...typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until ...ments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a sid ...
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  • 40-200: ''"There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds."'' {{Affliction table ...
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  • {{version|1.2.6.0|stub=y|stubnote=Need to investigate structure damage numbers. Probably changed in version 1.1.18.0}} __NOTOC__ ...um range beam, dealing {{hl|burn||Affliction Burn}} damage, high structure damage, and extreme recoil. The recoil is strong enough to allow players to "fly", ...
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  • ...crease by '''10''' strength after receiving at least '''5''' {{hl|Internal Damage|20}}, {{hl|Blunt Force Trauma|20}}, {{hl|Bite Wounds|20}}, {{hl|Deep Tissue {{Affliction table ...
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  • Due to their size, Crawlers can not do much damage to the hull of the submarine, but their size allows them to easily fit insi ==Damage Values== ...
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  • Inflicted by fall damage and blunt weapons, such as the [[Crowbar]] or [[Wrench]]. {{Affliction table ...
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  • If a submarine ventures below its crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired. ...eters will not do appreciable damage, but the further down, the higher the damage. ...
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  • {{Affliction table ...'-0.015''' <span class="explain" title="All afflictions with type 'damage'>Damage</span> per sec<br>[[File:Affliction Burn.png|20px]]'''-0.015''' [[Burn]] pe ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • {{Affliction table ...per second<br>For Characters that do not need oxygen: '''+4''' {{hl|Organ Damage|20px}} per second<br>Visual Effects ...
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  • ...bmarine turrets, such as the {{hl|Coilgun|20}}, will inflict [[Afflictions#Damage|Lacerations]]. {{Affliction table ...
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  • ...g torch or any other weapon. As it can be stunned, it would not be able to damage you while you're up close with a welder. ==Damage Values== ...
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  • ''"There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze {{Affliction table ...
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  • {{Affliction table *Some Hyperactivity is given when taking damage while using {{hl|Skitter Genes||Genetic Affliction Skitter Genes}}, the amo ...
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  • ...only be changed in 10% increments, setting the recharge rate past 70% will damage the supercapacitor, causing it to glow red and emit smoke. =Damage Values= ...
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  • {| class="responsive-table" {| class="responsive-table" width="57%" ...
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  • ==Damage Values== {{Damage table ...
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  • ...(but not so much as a [[Coelanth]]) and very bulky. Due to its health and damage being so high it's advised not to engage and try to evade it if possible, f == Damage Values == ...
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  • ...armoured on all sides. Attacking the head will only inflict 1/10th of the damage. They also possess a shell articulated at the base of the head, but this do == Damage Values == ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • {{Affliction table ...econd<br>If below 75% [[Health]]: {{hl|Stun|20px}}<br>'''+10''' {{hl|Organ Damage|20px}} per second<br>Visual Effects ...
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  • ...It has a very short range with a high attack speed. Despite having bigger damage and armor penetration than its weaker counterpart its use in combat is stil = Damage Values = ...
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  • ...ns. There are also crystal spikes that shatter on contact, inflicting some damage and bleeding onto the diver (see below). ...Caves''' are caves lined with icy spikes that explode on contact, dealing damage to divers. ...
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  • {{Affliction table | effect4 = '''-20%''' Movement Speed<br>'''+5''' {{hl|Organ Damage|20px}} per second<br>'''-5''' {{hl|Husk Infection|20px}} per second<br>If b ...
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  • ==Damage Values== {{Damage table ...
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  • {{Affliction table ...g|20px]]'''-0.3 → -0.6''' [[Vitality]]<br>Humans:<br>'''+0.2''' {{hl|Organ Damage|20px}} per second ...
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  • ...ivated, sends an electric shock to nearby [[Creatures|creatures]], dealing damage and stunning them for a short time. = Damage Values = ...
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  • ==Damage Values== {{Damage table ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • = Damage Values = {{Damage table ...
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  • {{Affliction table | type = damage ...
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  • {{Affliction table * Gene quality does not affect the damage of the spikes. ...
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  • ...mbs cut off very quickly. It also possesses significantly higher structure damage than most other melee weapons, making it possible to cut through a [[Submar = Damage Values = ...
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  • | weakpoints = Burn damage (see values in Defense section) ...itality damage dealt by this damage type is multiplied by the value in the table. ...
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  • = Damage Values = {{Damage table ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • {{Affliction table | type = damage ...
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  • {{Affliction table ...d duration)<br>[[File:Affliction Organ Damage.png|20px]]'''+0.5''' [[Organ Damage]] ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • {{Affliction table ...ons cause high damage once they reach high strength, ranging from 10 to 60 damage per second. Poisons (especially cyanide) can be effective against larger cr ...
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  • = Damage Values = {{Damage table ...
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  • ...Physics|25|Talent phdinnuclearphysics}} talents that greatly increase its damage. It can also be used to force-open locked [[Doors|doors and hatches]] simil = Damage Values = ...
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  • ...Physics|25|Talent phdinnuclearphysics}} talents that greatly increase its damage making it a good option for fighting off any small [[Creatures]]. It can al = Damage Values = ...
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  • = Damage Values = {{Damage table ...
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  • {| class = "responsive-table" ! colspan = 2 | Damage Range 1 ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • = Damage Values = {{Damage table ...
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  • ...''. It is one of the most essential tools, allowing crew members to repair damage to the [[:Category:Submarines|submarine]]'s walls and hull. =Damage Values= ...
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  • ...alent multifunctional}} and other {{hl|Mechanic||Mechanic Job Icon}} melee damage talents makes it one of the strongest melee weapons, able to comfortably fe = Damage Values = ...
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  • ...uel runs out. The projectile sprites do not represent the weapon's hitbox, damage is dealt in a hitscan cone that does ''not'' bounce off walls. ...un nor does it have any stopping power. While it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting clos ...
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  • ...se range, where more pellets may hit, but individual pellets deal the same damage at any range. = Damage Values = ...
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  • | qualitybonuses = +10% Hull Damage<br>+10% Deattach Time Reduction ...e Plasma Cutter will abruptly explode after 1 second of use, dealing heavy damage to the user and the surrounding area. ...
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  • ...0}} will increase the damage against {{hl|Body Armor|20}} by 40% (from 80% damage-reduction to 72%). The {{hl|Captain||Captain Job Icon}} spawns with a fully = Damage Values = ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • {| class="responsive-table" |Releases acidic gas that deals {{Affliction|Acid Burn}} damage to humans when attacked. ...
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  • ...se range, where more pellets may hit, but individual pellets deal the same damage at any range. = Damage Values = ...
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  • * The Machine Pistol has a damage multiplier of 0.8, making it deal less damage than other weapons using the same ammunition. = Damage Values = ...
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  • Acid damage can be increased by first using {{hl|Europabrew}} to inflict {{hl|Acid Vuln {{Affliction table ...
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  • ...}, nor does it have any stopping power. While it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting clos = Damage Values = ...
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  • = Damage Values = <!-- Cargo table with used ammo types, their damage values & other stuff. To display ammo here it needs to have this weapon inc ...
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  • ...devices. Junction boxes deteriorate over time while powered[[Junction Box#Damage Values|<sup>[1]</sup>]], when overloaded with power beyond their overload t ...more power than what is being consumed, the voltage rises, which may cause damage to electrical devices.'' ...
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  • ...se range, where more pellets may hit, but individual pellets deal the same damage at any range. = Damage Values = ...
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  • * The SMG has a damage multiplier of 1.3, making it deal a lot more damage than other weapons using the same ammunition. = Damage Values = ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • ...is pinpoint and it packs a punch, with every bullet dealing almost as much damage as a point-blank shot with a {{hl|Riot Shotgun}}. =Damage Values= ...
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  • ...il-Rifle a very cost-efficient weapon and that combined with the increased damage makes it proficient at stopping even some more dangerous denizens of Europa = Damage Values = ...
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  • | description = Heavy Machine Gun, capable of dealing a lot of damage, provided the user is skilled enough to handle the recoil. Overall, the HMG is a very effective weapon. It has one of the highest DPS (Damage per second) of all handheld weapons, extremely big magazines that are compa ...
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  • = Damage Values = <!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparis ...
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  • ...he Harpoon Gun a very cost-efficient weapon, combined with relatively good damage for the cost makes it proficient at stopping the smaller denizens of Europa = Damage Values = ...
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  • ...make the afflicted character have seizures while slowly dying of internal damage, rising back from the dead as an NPC [[Husked_Human|Husk]] or [[Husked Craw ...be effective during or after the final stage, and Calyxanide will actually damage husks and patients in the final stage. The only way to save a patient at th ...
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  • = Damage Values = {{Weapon table ...
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  • Note: Pets can starve to death, this takes the form of "Internal Damage" as the cause of death. See this [https://github.com/Regalis11/Barotrauma/b {{Pet Loot Table}} ...
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  • {| class="responsive-table" style="width: 50%" {{Damage table ...
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  • {{Version||stub=true|cleanup=true|cleanupnote=Preferably create Cargo table out of serversettings section (see console commands for example), as curren ...rm comes his way, after this time runs out the character will die of brain damage ...
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  • ...is only required for cheat commands, marked with a green checkmark in the table below. ...e] [damage] [structure damage] [item damage] [emp strength] [ballast flora damage]|Creates an explosion at the position of the cursor.|cheat = yes}} ...
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  • ...man wearing thick glasses and a sloppily tied turban is sitting behind the table. He squints and motions you to take a seat. "I'm Mike," he croaks. "5 marks | C. You sit down at the table opposite Mike. A pungent smell of alcohol wafts from him. "Come on, then. W ...
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