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Revision as of 08:32, 14 December 2022

Documentation

Captain Talents:

General
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[[{{{link}}}|Bounty Hunter]]

Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission.
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[[{{{link}}}|Inspirational Leader]]

Applies to all crew:

+25% Skill Gain Speed

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[[{{{link}}}|Logistics Expert]]

Gain 20% bonus XP and 20% bonus money when completing a Cargo or Personnel Transport mission.
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[[{{{link}}}|Prodigy]]

+50% Skill Gain Speed
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[[{{{link}}}|Travelling Tradesman]]

Applies to all crew:

Special sales offer 3 additional items.
+20% Item Sell Value
Does not stack with multiple of the same talent.

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[[{{{link}}}|Veteran]]

Gain a one-time bonus of 20 Helm and 5 to all other skills.
+10% Repair Speed
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[[{{{link}}}|Camaraderie]]

While no crew member has died during a mission, gain 10% bonus XP and 5% Physical Damage Resistance.
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[[{{{link}}}|Down with the Ship]]

If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and repair hulls 50% faster for 60 seconds.
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[[{{{link}}}|Emergency Maneuvers]]

Whenever your submarine takes damage from a monster, gain maximum Helm skill for 5 seconds.
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[[{{{link}}}|Gunsmith]]

Unlock recipe: Revolver, Revolver Round.
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[[{{{link}}}|Sailor with No Name]]

Gain a bonus of 20 to Medical.

Unlock recipe: Cigar.

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[[{{{link}}}|Steady Tune]]

After playing a Harmonica for 10 seconds or longer, you and nearby allies gain +100% Psychosis resistance for 60 seconds.
Gunslinger Skipper Politician
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[[{{{link}}}|Quickdraw]]

If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful.

Reduce the penalty for dual-wielding ranged weapons by 50%

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[[{{{link}}}|Leading By Example]]

As long as you're alive, all crew members receive High Morale granting the following:

+20% Repair Speed
+20% Hull Repair Speed
+5% Movement Speed

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[[{{{link}}}|Commendations]]

Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience.
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[[{{{link}}}|Deputy]]

Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast.
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[[{{{link}}}|Lone Wolf]]

If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt

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[[{{{link}}}|Helmsman]]

Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent.
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[[{{{link}}}|Affiliation]]

Reputation with factions increases 50% faster.

Earn 20% more marks when completing a mission for your Affiliated faction.
Does not stack with multiple of the same talent.
Affiliated faction: The faction you have the highest reputation with.

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[[{{{link}}}|Your Reputation...]]

When entering a new outpost you have positive faction reputation with, gain 500 mk.

Doubled for cities.

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[[{{{link}}}|Drunken Sailor]]

Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.

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[[{{{link}}}|Inspiring Presence]]

Crew members in the same room that gain a skill point, instead get 3.

Crewmembers walk 5% faster.

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[[{{{link}}}|Trickle Down]]

If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster.
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[[{{{link}}}|Campaigning]]

Affiliated faction shipyards offer 20% discount for upgrades and buying submarines.

You may select an additional mission.

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[[{{{link}}}|Networking]]

Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items.
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[[{{{link}}}|Big Guns]]

Deal 30% more damage with Revolvers and Handcannons to monsters.

Reduce the penalty for dual-wielding ranged weapons by 50%
Unlock recipe: Handcannon, Handcannon Round.

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[[{{{link}}}|Family]]

On unlock: Every crewmember gains one level.

During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count.

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[[{{{link}}}|Figurehead]]

Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5.

All services on affiliated outposts give 20% discount.

Security Officer Talents:

General
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[[{{{link}}}|Buff]]

Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.
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[[{{{link}}}|First Aid Training]]

Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.
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[[{{{link}}}|Physical Conditioning]]

Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.
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[[{{{link}}}|Protect and Serve]]

Gain 30% bonus XP and 100% more reputation when completing a Escort mission.
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[[{{{link}}}|Swole]]

Gain an additional 10% Maximum Health.
Gain an additional 25% Melee Power.
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[[{{{link}}}|War Stories]]

At the end of each round, if you killed any enemies, create a Art of Submarine Warfare in your inventory. Reading it gives Weapons skill to the reader; the skill gain is determined by the amount of enemies killed during the round.
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[[{{{link}}}|Bootcamp]]

Gain an additional 50% experience, until you have obtained 5 talent points.

When you have 5 or more talent points, gain +15 Bonus Weapons Skill instead.

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[[{{{link}}}|By the Book]]

Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.
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[[{{{link}}}|Don't Push It]]

Unlock recipe: Bandolier, Explosive Slug.
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[[{{{link}}}|Munitions Expertise]]

Unlock recipe: SMG Magazine, Shotgun Shell.
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[[{{{link}}}|Weaponsmith]]

Weapons you fabricate are of 1 higher quality. Unlock recipe: Riot Shotgun, SMG.
Frogman Enforcer Gunner
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[[{{{link}}}|Boarding Party]]

Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle.
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[[{{{link}}}|Pacification Kit]]

Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield.
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[[{{{link}}}|Rifleman]]

Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.
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[[{{{link}}}|Scavenger]]

Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items.
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[[{{{link}}}|Slayer]]

Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.
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[[{{{link}}}|Beat Cop]]

Inflict 25% more stun. Doubled against monsters inside the submarine.
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[[{{{link}}}|Stonewall]]

Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.
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[[{{{link}}}|Commando]]

When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage.
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[[{{{link}}}|Tandem Fire]]

As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect.
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[[{{{link}}}|Daring Dolphin]]

Gain an additional 25% Swimming Speed.
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[[{{{link}}}|Easy Turtle]]

Take 20% less damage from attacks while you are in water.
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[[{{{link}}}|Crusty Seaman]]

Recover from bleeding much more quickly.
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[[{{{link}}}|Inordinate Exsanguination]]

Inflict 100% more Bleeding damage.
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[[{{{link}}}|Extra Powder]]

Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality.
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[[{{{link}}}|Gun Runner]]

You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming.
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[[{{{link}}}|Spec-Ops]]

Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies.
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[[{{{link}}}|Implacable]]

Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round.
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[[{{{link}}}|Warlord]]

Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine.

Medical Doctor Talents:

General
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[[{{{link}}}|Example of Health]]

Gain an additional 20% Maximum Health.
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[[{{{link}}}|Health Insurance]]

If your health has dropped below 30% during a mission, gain 100 mk.

Medical items can be bought 10% cheaper.

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[[{{{link}}}|La Resistance]]

Gain an additional 50% Opiate Addiction resistance. Gain an additional 50% Chem Addiction resistance.
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[[{{{link}}}|Nobody Important Dies]]

Medical items you apply are +10% more potent when applied to non-assistants.

Treating assistants is 20% less effective.

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[[{{{link}}}|Self-care]]

Medical items are 20% more potent when applied to you.
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[[{{{link}}}|Stayin' Alive]]

The CPR applied by crewmembers reduces Oxygen Low 20% more effectively.
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[[{{{link}}}|Blood Donor]]

Whenever you finish at least one mission, gain one Blood Pack in your inventory.
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[[{{{link}}}|Don't Die on Me!]]

The CPR you apply is much more powerful.
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[[{{{link}}}|Fireman's Carry]]

You can drag characters at full speed.
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[[{{{link}}}|Medical Companion]]

Unlock recipe: Auto-Injector Headset.
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[[{{{link}}}|No Pressure]]

Unlock recipe: Pressure Stabilizer.
Xenologist Medic Scientist
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[[{{{link}}}|Gene Harvester]]

When looting a monster, there is a 20% chance of finding a Genetic Material on it.
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[[{{{link}}}|Medical Expertise]]

Boosts your Medical skill by 30. Your Bandages are more effective.
This tree is currently unavailable.
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[[{{{link}}}|Bloody Business]]

Administering Alien Blood gives 50% less Psychosis.
Large Creatures drop one extra Alien Blood.
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[[{{{link}}}|Gene Splicer]]

Refining genetic materials adds an additional 10% to their potency.
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[[{{{link}}}|Emergency Response]]

Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious.
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[[{{{link}}}|Medical Assistance]]

Assistants in the same room have their Medical skill boosted by 30.

No results

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[[{{{link}}}|Blackmarket Genes]]

Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more.
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[[{{{link}}}|Gene Tampering]]

All crew members gain 10% more health and move 5% faster.
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[[{{{link}}}|Dr. Submarine]]

Medical items you apply are 25% more potent.
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[[{{{link}}}|Vitamin Supplements]]

Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission.

No results

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[[{{{link}}}|Genetic Genius]]

Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer.
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[[{{{link}}}|Miracle Worker]]

Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress.

No results

Engineer Talents:

General
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[[{{{link}}}|Egghead]]

+100% Skill Gain Speed.
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[[{{{link}}}|Grounded]]

Gain a bonus of 10 to Electrical Engineering. Gain an additional 20% Burn resistance.
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[[{{{link}}}|Junction Junkie]]

Gain one-time rewards for repairing a certain amount of electrical devices:

- 30: Gain +10 Bonus Electrical Skill and +600 XP
- 50: Upgrades the submarine's junction boxes to level 1.
- 100: Permanently repair electrical devices +50% faster.

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[[{{{link}}}|Remote Monitor]]

Unlock recipe: Reactor PDA.
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[[{{{link}}}|Station Engineer]]

Gain 30% bonus XP when reactivating a Beacon Station.

Also gain +50% Repair Speed and +50% Hull Repair Speed while on a Beacon Station.

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[[{{{link}}}|Aggressive Engineering]]

You deal triple damage with Screwdrivers.
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[[{{{link}}}|Fun With Fission]]

Fuel Rods you fabricate are of 1 higher quality.
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[[{{{link}}}|Melodic Respite]]

After playing a Guitar for 10 seconds or longer, you and nearby allies gain +25% Repair Speed for 60 seconds.
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[[{{{link}}}|Sample Collection]]

Unlock recipe: Cargo Scooter.
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[[{{{link}}}|Submarine Of Things]]

You can craft FPGA Circuits and Circuit Boxes with much fewer materials.
Weapons Engineer Electrician Physicist
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[[{{{link}}}|Military Applications]]

Gain a bonus of 20 to Weapons.

Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.

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[[{{{link}}}|Grid Maintainer]]

Unlock recipe: Handheld Electrical Monitor.

Gain an additional 50% Repair Speed.

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[[{{{link}}}|Unstoppable Curiosity]]

Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful.
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[[{{{link}}}|Arms Race]]

Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.
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[[{{{link}}}|Heavy Hitter]]

Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.
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[[{{{link}}}|Pyromaniac]]

Inflict 25% more burning damage. Doubled when fighting against Ballast Flora.

Unlock recipe: Flamer.

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[[{{{link}}}|Unlimited Power]]

Battery Cells you fabricate are of 1 higher quality.
Batteries and Supercapacitors have +10% capacity.
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[[{{{link}}}|Buzzin']]

Your reactor's Max Output is increased by 10%.
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[[{{{link}}}|Cruisin']]

Your reactor's Fuel Efficiency is increased by 20%.
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[[{{{link}}}|Weapon Artisan]]

Weapons you fabricate are of 1 higher quality.
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[[{{{link}}}|Better Than New]]

Electrical devices you've repaired deteriorate 30% slower.
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[[{{{link}}}|Danger Zone]]

Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit.

Unlock recipe: Volatile Fulgurium Fuel Rod.

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[[{{{link}}}|Nuclear Option]]

You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods.

Unlock recipe: Rapid Fissile Accelerator.

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[[{{{link}}}|Lightning Wizard]]

If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Unlock recipe: Arc Emitter.

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[[{{{link}}}|Ph.D in Nuclear Physics]]

Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity.

Unlock recipe: PUCS.

Mechanic Talents:

General
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[[{{{link}}}|Ballast Denizen]]

Hold your breath 50% longer.
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[[{{{link}}}|Engine Engineer]]

Submarine engines have +2.5% Max Speed per level you have, to a maximum of 20%. Does not stack with multiple of the same talent.
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[[{{{link}}}|Machine Maniac]]

Gain one-time rewards for repairing a certain amount of mechanical devices:

- 30: Gain +10 Bonus Mechanical Skill and +500 XP
- 50: Upgrades the submarine's pumps to level 1.
- 100: Permanently repair mechanical devices +50% faster.

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[[{{{link}}}|Multifunctional]]

Deal 50% more damage with Wrenches and Crowbars.
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[[{{{link}}}|Safety First]]

Unlock recipe: Safety Harness.
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[[{{{link}}}|Salvage Crew]]

Gain 30% bonus XP when completing a Salvage mission.

Also gain +50% Swimming Speed and +10% Physical Damage Resistance while inside Wrecks.

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[[{{{link}}}|Ironman]]

Unlock recipe: Iron Helmet, Makeshift Armor.
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[[{{{link}}}|Modular Repairs]]

Unlock recipe: Repair Pack.
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[[{{{link}}}|Oiled Machinery]]

Fabricators and Deconstructors work 50% faster. Does not stack with multiple of the same talent.
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[[{{{link}}}|Pump N Dump]]

Pumps you've repaired gain 10% Maximum Flow.
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[[{{{link}}}|Retrofit]]

Unlock hull upgrades as if your submarine is one tier higher. Does not stack with multiple of the same talent.
Scrapper Machinist Brawler
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[[{{{link}}}|Miner]]

Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters.
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[[{{{link}}}|Hull Fixer]]

Unlock recipe: Fixfoam Grenade, Handheld Status Monitor.

+25% Hull Repair Speed.

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[[{{{link}}}|I Am That Guy]]

Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill.

Unlock Recipe: Heavy Wrench.

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[[{{{link}}}|Mass Production]]

Fabricating items has a 40% chance to not consume one of the input ingredients.
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[[{{{link}}}|Residual Waste]]

Deconstructing an item has a 20% chance to give double the output.
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[[{{{link}}}|Quickfixer]]

After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast.
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[[{{{link}}}|Tinkerer]]

You can repair mechanical devices 40% past their normal maximum condition.
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[[{{{link}}}|Heavy Lifting]]

You move 20% faster when carrying Metal Crates or Artifacts.
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[[{{{link}}}|Mudraptor Wrestler]]

Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance.
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[[{{{link}}}|Scrap Savant]]

Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap.
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[[{{{link}}}|Tool Maintenance]]

All crew members craft tools at 1 higher quality.
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[[{{{link}}}|Let it Drain]]

Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine.

Unlock recipe: Portable Pump.

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[[{{{link}}}|Berserker]]

While below 50% health, you gain the following: +20% Melee Damage Dealt.
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[[{{{link}}}|Foolhardy]]

While below 50% health, you gain the following: +20% Physical Damage Resistance.
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[[{{{link}}}|Iron Storm]]

Tier 1 and Tier 2 submarines can be upgraded as if Tier 3.

Unlock recipe: Scrap Cannon.

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[[{{{link}}}|Robotics]]

Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time.

Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds.

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[[{{{link}}}|MECHanic]]

Move 25% faster in an Exosuit.

Unlock recipe: Exosuit.

Assistant Talents:

General
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[[{{{link}}}|Crew Layabout]]

Lose 40% Repair Speed. Suffer a reduction of 15 to all Skills. Allies near you repair 25% faster and gain a bonus of 10 to all skills.
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[[{{{link}}}|Mailman]]

Gain 25% bonus XP and 250 bonus money when completing a Cargo mission.
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[[{{{link}}}|Mule]]

Stackable materials can have +2 items per stack in your inventory.
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[[{{{link}}}|Playing Catchup]]

If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience.
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[[{{{link}}}|Skedaddle]]

Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.
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[[{{{link}}}|Starter Quest]]

Complete a task to receive a boost to the related skill and XP:

- Kill a crawler (+400 XP and +10 Bonus Weapons Skill)

- Repair a junction box (+300 XP and +10 Bonus Electrical Skill)

- Weld a leak (+200 XP and +10 Bonus Mechanical Skill)

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[[{{{link}}}|Bag It Up]]

Unlock recipe: Backpack.
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[[{{{link}}}|Indentured Servitude]]

Assistants cost 20% less to hire.

Other assistants receive 10% bonus XP that stacks up to 50%.

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[[{{{link}}}|Inspiring Tunes]]

Nearby allies to gain a bonus of 15 to all skills for 10 seconds when honking a Bike Horn.
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[[{{{link}}}|Jenga Master]]

Interacting with cabinets on the submarine permanently increases that cabinet's stack sizes by +4.

Does not stack with multiple of the same talent.

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[[{{{link}}}|Peer Learning]]

When completing a mission, give the lowest level crew members 50% bonus XP.
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[[{{{link}}}|Revenge Squad]]

When you die, your crewmates get 30% Physical Damage Resistance for 120 seconds.
Grayshirt Apprentice Clown
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[[{{{link}}}|The Waiting List]]

When waiting for CPR, your vitality bar decreases 75% slower.
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[[{{{link}}}|Apprenticeship]]

Choose one job as apprenticeship and gain relevant skill boost of that job.
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[[{{{link}}}|Enroll into Clown College]]

As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you:

+10% Movement Speed
+5% Physical Damage Resistance
Unlock recipe: Clown Crate

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[[{{{link}}}|Non-Threatening]]

Enemies will ignore you if you have been ragdolled for longer than 2 seconds.
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[[{{{link}}}|Tasty Target]]

Enemies prioritize attacking you. Receive 15% less physical damage.
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[[{{{link}}}|Journeyman]]

You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster.
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[[{{{link}}}|Logistics System]]

Unlock recipe: Handheld Itemfinder, Makeshift Shelves. You can only install a maximum of 3 of this item on your submarine.
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[[{{{link}}}|Water Prankster]]

Unlock recipe: Clown Diving Mask

Clown Power grants you:
+50% Swimming Speed

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[[{{{link}}}|An Apple A Day]]

Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting.
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[[{{{link}}}|Insurance Policy]]

Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died.
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[[{{{link}}}|Loyal Assistant]]

You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality.
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[[{{{link}}}|Treacherous Scum]]

You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster.
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[[{{{link}}}|Chonky Honks]]

Honking your horn has a 50% chance to stun nearby creatures for one second.
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[[{{{link}}}|Psycho Clown]]

Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%.
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[[{{{link}}}|The Friends We Made]]

Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time.

Unlock recipe: Petraptor Egg.

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[[{{{link}}}|Graduation Ceremony]]

Get all talents from one random specialization tree of your apprenticeship job's talent tree.

Unlock recipe: Ceremonial Sword.

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[[{{{link}}}|True Potential]]

Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power.

Unlock recipe: Funbringer 3000.