Ethanol: Difference between revisions

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m (added a note about ethanol's inability to be loaded in the syringe gun, also spelling error.)
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m (Update, added note on deconstructing welding fuel)
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{{Recipes|deconstructor}}
{{Recipes|deconstructor}}
{{Recipes|fabricator}}
{{Recipes|fabricator}}
*Note that deconstructing [[Welding_Fuel_Tank|Welding Fuel]] does not yield any ethanol, regardless of whether it is full or not.
{{Recipes|medicalfabricator}}
{{Recipes|medicalfabricator}}
{{Medical nav}}
{{Medical nav}}
{{Materials Nav}}
{{Materials Nav}}

Revision as of 06:56, 5 June 2022

Data is potentially outdated
Last updated for version 0.17.16.0
Last mentioned in changelog 1.4.5.0
The current game version is 1.4.6.0

Main article: Medical Items


Ethanol
Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised.
Medical Usage
Desirable Medical Skill None
Success
Psychosis Resistance (600)*
Psychosis (-20)* (starts after 10s)
Drunk (20)* (starts after 10s)
Nausea (20)* (starts after 20s)
Hallucinating (-20)* (starts after 10s)
Duration of the effects 10 seconds


Crafting
Constructible? No
Deconstructible? No
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 60 mk 18 mk
ColonyColony 54 mk 16 mk
Research OutpostResearch 54 mk 16 mk
Military OutpostMilitary 66 mk 19 mk
Mining OutpostMining 66 mk 19 mk
Medical MerchantMedical Merchant N/A 18 mk
Engineer MerchantEngineer Merchant N/A 18 mk
Armory MerchantArmory Merchant N/A 18 mk
Children of The HonkmotherClown Merchant N/A 18 mk
The Church of HuskHusk Merchant N/A 18 mk
Technical
Identifier ethanol
Categories

Ethanol is a "buff" item, and is an ingredient for several other Items.

Effects

10 seconds after usage, Ethanol increases Drunkenness and decreases Psychosis and Hallucinating by 2 per second for 10 seconds.

20 seconds after usage, it will increase Nausea by 1 per second for 20 seconds.

Usage

Ethanol is classed as a Medical Item, and is used by applying it to any limb in the Health GUI.

It can be used to reduce Psychosis or hallucinating afflictions if Haloperidol is unavailable.

It should be used with caution, however, as high Drunkenness can knock out a human easily. 4 or more doses is usually enough to knock someone out, and while the Drunk affliction cannot reduce vitality any further than -100, being unconscious can lead to dying by Oxygen deprivation.

Ethanol cannot be loaded into a Syringe Gun.

Related Talents

Talent Tier Description

Drunken Sailor
Captain
Gunslinger Tier 3
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.

Crafting

 
Deconstructor Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield

Sea Yeast Shroom
5 3 Ethanol


Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Ethanol
Raptor Bane or Pomegrenade
(produces 1 items)
Talent: Drunken Sailor
25

Rum
Cannot be deconstructed
Aluminum (x2)
Ethanol
Mechanical 20
  10

Welding Fuel Tank
10 Aluminum 
Alternate recipe:
Welding Fuel Tank (≤10%)
Ethanol
Mechanical 15
5
  • Note that deconstructing Welding Fuel does not yield any ethanol, regardless of whether it is full or not.
Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Opium
Adrenaline
Ethanol
Medical 50
  45

Fentanyl
20 Opium
Adrenaline
Dementonite Bar
Ethanol
(produces 2 items)
  60
Deliriumine
Cannot be deconstructed
Chlorine (x2)
Ethanol
  60
Chloral Hydrate
20 Chlorine
Ethanol
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes
v·d·e·h
Crafting Materials
Raw Mineral Materials
Raw Organic Materials
Processed Materials
Rare Materials