Ethanol: Difference between revisions
m (another nonfunctional infobox2 - instant afflictions + delayed afflictions) |
Tsubomi Kido (talk | contribs) m (Organized source a bit) |
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{{version|0.19.14.0}}{{Main|Medical Items}} | {{version|0.19.14.0}}{{Main|Medical Items}} __NOTOC__ | ||
<!-- infobox2 is complete but nonfunctional. it can be found here: https://barotraumagame.com/wiki/User/Vyk/Sandbox --> | <!-- infobox2 is complete but nonfunctional. it can be found here: https://barotraumagame.com/wiki/User/Vyk/Sandbox --> | ||
{{Medical infobox | {{Medical infobox | ||
| description = Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised. | | description = Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised. | ||
| wikidescription = Provides [[Afflictions#Psychosis Resistance|Psychosis Resistance]] for 10mn and used to craft [[Welding Fuel Tank]]s.<br>Also used as fuel for the [[Sprayer]] to clean walls or remove paint. | | wikidescription = Provides [[Afflictions#Psychosis Resistance|Psychosis Resistance]] for 10mn and used to craft [[Welding Fuel Tank]]s.<br>Also used as fuel for the [[Sprayer]] to clean walls or remove paint. | ||
| sources = [[File:Sea_Yeast_Shroom_sprite.png|80px|Sprite]] {{Hyperlink|Sea Yeast Shroom|40}} (x3) | | sources = [[File:Sea_Yeast_Shroom_sprite.png|80px|Sprite]] {{Hyperlink|Sea Yeast Shroom|40}} (x3) | ||
<!-- Afflictions --> | |||
| psychosisresistance = 600 | | psychosisresistance = 600 | ||
| duration = 10 | | duration = 10 | ||
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| nauseadelay = 20 | | nauseadelay = 20 | ||
<!-- Crafting --> | |||
| fabricator = no | | fabricator = no | ||
| medicalfabricator = no | | medicalfabricator = no | ||
| deconstructor = no | | deconstructor = no | ||
| baseprice | <!-- Store Info --> | ||
| outpostmultiplier = 1 | | baseprice = 60 | ||
| citymultiplier = 0.9 | |||
| researchmultiplier = 0.9 | | outpostmultiplier = 1 | outpostminavailable = 6 | ||
| militarymultiplier = 1.1 | | citymultiplier = 0.9 | cityminavailable = 8 | ||
| minemultiplier = 1.1 | | researchmultiplier = 0.9 | researchminavailable = 10 | ||
| militarymultiplier = 1.1 | militaryminavailable = 6 | |||
| minemultiplier = 1.1 | mineminavailable = 6 | |||
<!-- Technical --> | |||
| | | identifier = ethanol | ||
| | | tags = smallitem, chem, medical, petfood2 | ||
| | | type = basic | ||
| | | organicmaterial = yes | ||
}} | }} | ||
''' | '''{{PAGENAME}}''' is a "buff" item, and is an ingredient for several other [[Items]]. | ||
=Effects= | =Effects= | ||
10 seconds after usage, Ethanol increases {{ | 10 seconds after usage, Ethanol increases {{hl|Drunkenness|30|Drunk|Drunk}} and decreases {{hl|Psychosis|30|Psychosis}} and {{hl|Hallucinating|30|Affliction_Hallucinating}} by 2 per second for 10 seconds. | ||
20 seconds after usage, it will increase {{hl|Nausea}} by 1 per second for 20 seconds. | |||
=Usage= | =Usage= | ||
Ethanol is classed as a [[Medical Items|Medical Item]], and is used by applying it to any limb in the Health GUI. | Ethanol is classed as a [[Medical Items|Medical Item]], and is used by applying it to any limb in the Health GUI. | ||
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Ethanol cannot be loaded into a [[Syringe Gun]]. | Ethanol cannot be loaded into a [[Syringe Gun]]. | ||
=Related Talents= | =Related Talents= | ||
{{RelatedTalents|Drunken Sailor}} | {{RelatedTalents|Drunken Sailor}} | ||
=Crafting= | =Crafting= | ||
{{Recipes|deconstructor}} | {{Recipes|deconstructor}} | ||
{{Recipes|fabricator}} | {{Recipes|fabricator}} | ||
*Note that deconstructing [[Welding_Fuel_Tank|Welding Fuel]] does not yield any ethanol, regardless of whether it is full or not. | * Note that deconstructing [[Welding_Fuel_Tank|Welding Fuel]] does not yield any ethanol, regardless of whether it is full or not. | ||
{{Recipes|medicalfabricator}} | {{Recipes|medicalfabricator}} | ||
{{Medical nav}} | {{Medical nav}} | ||
{{Materials Nav}} | {{Materials Nav}} |
Revision as of 04:06, 11 January 2023
Data is potentially outdated | |
Last updated for version 0.19.14.0 Last mentioned in changelog 1.4.5.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Ethanol | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | None | ||||||||||||||||
Success
Psychosis Resistance (600)* Psychosis (-20)* (starts after 10s) Drunk (20)* (starts after 10s) Nausea (20)* (starts after 20s) Hallucinating (-20)* (starts after 10s) 10 seconds
| |||||||||||||||||
Crafting | |||||||||||||||||
Constructible? | No | ||||||||||||||||
Deconstructible? | No | ||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | 60 mk | 18 mk | |||||||||||||||
Colony | 54 mk | 16 mk | |||||||||||||||
Research | 54 mk | 16 mk | |||||||||||||||
Military | 66 mk | 19 mk | |||||||||||||||
Mining | 66 mk | 19 mk | |||||||||||||||
Medical Merchant | N/A | 18 mk | |||||||||||||||
Engineer Merchant | N/A | 18 mk | |||||||||||||||
Armory Merchant | N/A | 18 mk | |||||||||||||||
Clown Merchant | N/A | 18 mk | |||||||||||||||
Husk Merchant | N/A | 18 mk | |||||||||||||||
|
Ethanol is a "buff" item, and is an ingredient for several other Items.
Effects
10 seconds after usage, Ethanol increases Drunkenness and decreases Psychosis and Hallucinating by 2 per second for 10 seconds.
20 seconds after usage, it will increase Nausea by 1 per second for 20 seconds.
Usage
Ethanol is classed as a Medical Item, and is used by applying it to any limb in the Health GUI.
It can be used to reduce Psychosis or hallucinating afflictions if Haloperidol is unavailable.
It should be used with caution, however, as high Drunkenness can knock out a human easily. 4 or more doses is usually enough to knock someone out, and while the Drunk affliction cannot reduce vitality any further than -100, being unconscious can lead to dying by Oxygen deprivation.
Ethanol cannot be loaded into a Syringe Gun.
Related Talents
Talent | Tree | Description |
---|---|---|
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Crafting
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Sea Yeast Shroom |
5 | 3 Ethanol |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Ethanol Raptor Bane or Pomegrenade (produces 1 items) |
Talent: Drunken Sailor 25 |
Rum |
Cannot be deconstructed | |
Aluminum (x2) Ethanol |
Mechanical 20 10 |
Welding Fuel Tank |
10 | Aluminum |
Alternate recipe: Welding Fuel Tank (≤10%) Ethanol |
Mechanical 15 5 |
- Note that deconstructing Welding Fuel does not yield any ethanol, regardless of whether it is full or not.
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Opium Adrenaline Ethanol |
Medical 50 45 |
Fentanyl |
20 | Opium Adrenaline |
Dementonite Bar Ethanol (produces 2 items) |
60 | Deliriumine |
Cannot be deconstructed | |
Chlorine (x2) Ethanol |
60 | Chloral Hydrate |
20 | Chlorine Ethanol |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |
Crafting Materials | |
---|---|
Raw Mineral Materials | |
Raw Organic Materials | |
Processed Materials | |
Rare Materials |