Ethanol
Data is potentially outdated | |
Last updated for version 0.17.12.0 Last mentioned in changelog 1.4.5.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Ethanol | |||||||||||||||
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Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | None | ||||||||||||||
Success
Psychosis Resistance (600)* Psychosis (-20)* (starts after 10s) Drunk (20)* (starts after 10s) Nausea (20)* (starts after 20s) Hallucinating (-20)* (starts after 10s) 10 seconds
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Crafting | |||||||||||||||
Constructible? | No | ||||||||||||||
Deconstructible? | No | ||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 60 mk | 18 mk | |||||||||||||
Colony | 54 mk | 16 mk | |||||||||||||
Research | 54 mk | 16 mk | |||||||||||||
Military | 66 mk | 19 mk | |||||||||||||
Mining | 66 mk | 19 mk | |||||||||||||
Medical Merchant | N/A | 18 mk | |||||||||||||
Engineer Merchant | N/A | 18 mk | |||||||||||||
Armory Merchant | N/A | 18 mk | |||||||||||||
Clown Merchant | N/A | 18 mk | |||||||||||||
Husk Merchant | N/A | 18 mk | |||||||||||||
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Ethanol is a "buff" item, and is an ingredient for several other Items.
Effects
10 seconds after usage, Ethanol increases Drunkenness and decreases Psychosis and Hallucinating by 2 per second for 10 seconds.
20 seconds after usage, it will increase Nausea by 1 per second for 20 seconds.
Usage
Ethanol is classed as a Medical Item, and is used by applying it to any limb in the Health GUI.
It can be used to reduce Psychosis or hallucinating afflictions if Haloperidol is unavailable.
It should be used with caution, however, as high Drunkenness can knock out a human easily. 4 or more doses is usually enough to knock someone out, and while the Drunk affliction cannot reduce vitality any further than -100, being unconscious can lead to dying by Oxygen depravation.
Related Talents
Talent | Tier | Description |
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Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
Crafting
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Sea Yeast Shroom |
5 | 3 Ethanol |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Ethanol Raptor Bane or Pomegrenade (produces 1 items) |
Talent: Drunken Sailor 25 |
Rum |
Cannot be deconstructed | |
Aluminum (x2) Ethanol |
Mechanical 20 10 |
Welding Fuel Tank |
10 | Aluminum |
Alternate recipe: Welding Fuel Tank (≤10%) Ethanol |
Mechanical 15 5 |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Opium Adrenaline Ethanol |
Medical 50 45 |
Fentanyl |
20 | Opium Adrenaline |
Dementonite Bar Ethanol (produces 2 items) |
60 | Deliriumine |
Cannot be deconstructed | |
Chlorine (x2) Ethanol |
60 | Chloral Hydrate |
20 | Chlorine Ethanol |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |
Crafting Materials | |
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Raw Mineral Materials | |
Raw Organic Materials | |
Processed Materials | |
Rare Materials |