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{{version|0.13.3.11}}
{{Version|1.2.6.0}} __NOTOC__
{{See also|Afflictions}}
= [[File:Affliction Psychosis.png|40px]] Psychosis =
[[File:Affliction Psychosis.png|60x60px|left]]
''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.''


Psychosis is an [[Affliction]] which causes the victim to see or hear things that are not real. Psychosis cannot directly injure crew, although it can distract and cause confusion. The effects of Psychosis worsen with affliction strength.


The '''Psychosis''' affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations (see second table below). They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.
Inflicted by [[Deliriumine Poisoning]], certain [[Medical Items]], holding a [[Psychosis Alien Artifact]], being struck with [[Dementonite Bar|Dementonite]] melee weapons, firing an [[Alien Pistol]], the gas vents in [[Alien Ruins]], or the Outside Influence [[Genetics|Gene]] taint.


Psychosis can be inflicted by [[Deliriumine Poisoning]], consuming [[Alien Blood]], [[Anaparalyzant]], [[Methamphetamine]], [[Chemicals#Anabolic Steroids|Anabolic Steroids]] or [[Hyperzine]] or carrying a [[Artifacts#Psychosis Alien Artifact|Psychosis Alien Artifact]]; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.
Can be cured with [[Haloperidol]], and treated to a lesser extent with [[Cigar|Cigars]], [[Pipe Tobacco]], and [[Ethanol]].


Psychosis naturally fades away on its own.
Psychosis is never shown to the afflicted character, and so must be recognized by either its effects, or by a crew member.


{| class="wikitable" style="text-align:center; width: 100%;"
0-50 (Others): ''"The patient insists they saw a spider the other day, but seem otherwise healthy."''
|-
50-100 (Others): ''"The patient rants and mutters in an agitated fashion, a steady commentary of unseen events."''
! style="width: 13%" | Affliction
{{Affliction table
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
| name = Psychosis
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
| identifier = psychosis
! style="width: 7%" |If left alone
| type = psychosis
! style="width: 7%" |Strength Range
| limb = '''No'''<br>(Shown on Head)
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
| scaled = '''No'''
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
| evolution = '''-0.1/s'''
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Success | Failure. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
| treatments = {{str|Cigar|-150|||-}}<br>{{str|Pipe Tobacco|-125|||-}}<br>{{str|Rum|-90|||-|x30px}}<br>{{str|Haloperidol|-100|-25||37}}<br>{{str|Ethanol|-20|||-}}
|-
| causes = {{str|Alien Blood|+45|+45||35}}<br>{{str|Hallucinogenic Bufotoxin|+20|||-}}<br>{{str|Anaparalyzant|+5|+45||64}}
|[[File:Affliction Psychosis.png|50px]]<br>[[Psychosis]]
| range1 = 0 - 100
|
| effect1 = Every '''30 - 120''' seconds:<br>'''One [[Psychosis#Psychosis Effects|Psychosis Effect]]'''<br><br>Every '''100 - 200''' seconds:<br>'''[[File:WarningSiren.ogg]]'''<br><small>''[[Emergency Siren]] warning''</small><br><br>Non-crewmate mental states:<br>'''0 - 25:''' Normal<br>'''20.8<span style="text-decoration: overline">3</span> - 50:''' Confused<br>'''41.<span style="text-decoration: overline">6</span> - 75:''' Afraid<br>'''62.5 - 100:''' Desperate<br>'''83.<span style="text-decoration: overline">3</span> - 100:''' Berserk
|
}}
| style="text-align:left;" |Decays (-0.1/s)
==Psychosis Effects==
|0 - 100
===If Outside:===
|Imaginary fires, floods, and sounds<br><abbr title="Others can see it starting at 20 strength">No self-diagnosis</abbr>
<gallery mode="nolines">
| style="text-align:left;" |{{str|Haloperidol|-100|-25||37}}<br>{{str|Deliriumine Antidote|-13.2|0||41}}
File:SPINELING_idle2.ogg|[[Spineling]] idle 2
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Alien Blood|+25|+50||40}}<br>{{str|Anabolic Steroids|+33|+60||35}}<br>{{str|Hyperzine|+24|+48||50}}<br>{{str|Anaparalyzant|+5|+45||64}}
File:SPINELING_idle4.ogg|[[Spineling]] idle 4
|}
File:TIGERTRESHER_idle1.ogg|[[Tigerthresher]] idle 1
File:TIGERTRESHER_idle2.ogg|[[Tigerthresher]] idle 2
File:TIGERTRESHER_attack1.ogg|[[Tigerthresher]] attack 1
File:MOLOCH_attack1.ogg|[[Moloch]] attack 1
File:MOLOCH_attack2.ogg|[[Moloch]] attack 2
File:HUSK_idle1.ogg|[[Husk]] idle 1
File:HUSK_idle4.ogg|[[Husk]] idle 4
File:MHAMMERHEAD_idle3.ogg|[[Hammerhead Matriarch]] idle 3
File:HAMMERHEAD_idle4.ogg|[[Hammerhead]] idle 4
File:HAMMERHEAD_attack2.ogg|[[Hammerhead]] attack 2
File:HAMMERHEAD_attack3.ogg|[[Hammerhead]] attack 3
File:HUSKEDCRAWLER_idle1.ogg|[[Husked Crawler]] idle 1
File:HUSKEDCRAWLER_idle3.ogg|[[Husked Crawler]] idle 3
File:HUSKEDCRAWLER_attack2.ogg|[[Husked Crawler]] attack 2
</gallery>
===If Inside:===
<gallery mode="nolines">
File:honk.ogg|[[Bike Horn]] honk
File:ShotgunShot1.ogg|[[Riot Shotgun|Riot Shotgun]] shot 1
File:ShotgunShot2.ogg|[[Riot Shotgun|Riot Shotgun]] shot 2
File:MOLOCH_attack1.ogg|[[Moloch]] attack 1
File:MOLOCH_attack2.ogg|[[Moloch]] attack 2
File:MUDRAPTOR_attack1.ogg|[[Mudraptor]] attack 1
File:MUDRAPTOR_attack2.ogg|[[Mudraptor]] attack 2
File:MUDRAPTOR_idle4.ogg|[[Mudraptor]] idle 4
File:HUSK_attack4.ogg|[[Husk]] attack 4
File:CRAWLER_idle3.ogg|[[Crawler]] idle 3
</gallery>
===Other:===
*Fake Broken Devices
*Fake Impacts
*Fake Fires
*Fake Floods
*Hidden Floods
*Invisible Characters
==Related Talents==
{{RelatedTalents|Steady Tune|Bloody Business|Psycho Clown}}


== See Also ==
*{{hl|Psychosis Resistance|20}}
*{{hl|Psychosis Immunity|20|Affliction Psychosis Resistance}}
*{{hl|Psycho Clown (Affliction)|20|Affliction Psycho Clown}}
*{{hl|Hallucinating|20|Affliction Hallucinating}}


<big>'''List of known psychosis effects'''</big>
{| class="wikitable"
|-
! Effect !! Description
|-
| Gunshots || Random gunshot noises, such as the revolver or shotgun.
|-
| Fire || Rooms will spontaneously burst into flames.
|-
| Water || Rooms will randomly gain/lose water.
|-
| Flood Sounds || The sound of rushing water can be heard. Typically heard with Water, Impact Noises and Shaking.
|-
| Impact Noises || The sound of the sub being hit can be heard. Typically heard with Shaking.
|-
| Shaking || Violent screen shaking can be seen. Typically seen with Impact Noises.
|-
| Invisible Crewmates || Crewmates will become invisible for a short amount of time.
|-
| Honking || The honk of a bike horn can be heard.
|-
| Alarms || Various alarm sounds can be heard, such as the reactor overload alarm.
|}


 
{{Afflictions Nav}}
{{Afflictions Nav
| show-main = yes
}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 22:58, 26 January 2024

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0

Psychosis

Psychosis is an Affliction which causes the victim to see or hear things that are not real. Psychosis cannot directly injure crew, although it can distract and cause confusion. The effects of Psychosis worsen with affliction strength.

Inflicted by Deliriumine Poisoning, certain Medical Items, holding a Psychosis Alien Artifact, being struck with Dementonite melee weapons, firing an Alien Pistol, the gas vents in Alien Ruins, or the Outside Influence Gene taint.

Can be cured with Haloperidol, and treated to a lesser extent with Cigars, Pipe Tobacco, and Ethanol.

Psychosis is never shown to the afflicted character, and so must be recognized by either its effects, or by a crew member.

0-50 (Others): "The patient insists they saw a spider the other day, but seem otherwise healthy."
50-100 (Others): "The patient rants and mutters in an agitated fashion, a steady commentary of unseen events."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Psychosis
ID: psychosis
Type: psychosis
No
(Shown on Head)
No -0.1/s 0 - 100 Every 30 - 120 seconds:
One Psychosis Effect

Every 100 - 200 seconds:

Emergency Siren warning

Non-crewmate mental states:
0 - 25: Normal
20.83 - 50: Confused
41.6 - 75: Afraid
62.5 - 100: Desperate
83.3 - 100: Berserk
Cigar (-150)* Desirable Medical Skill-
Pipe Tobacco (-125)* Desirable Medical Skill-
Rum (-90)* Desirable Medical Skill-
Haloperidol (-100 | -25)* Desirable Medical Skill37
Ethanol (-20)* Desirable Medical Skill-
Alien Blood (+45 | +45)* Desirable Medical Skill35
Hallucinogenic Bufotoxin (+20)* Desirable Medical Skill-
Anaparalyzant (+5 | +45)* Desirable Medical Skill64

Psychosis Effects

If Outside:

If Inside:

Other:

  • Fake Broken Devices
  • Fake Impacts
  • Fake Fires
  • Fake Floods
  • Hidden Floods
  • Invisible Characters

Related Talents

Talent Tree Description

Psycho Clown
ID: psychoclown
Assistant
Clown
Spec. 3
Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%.

Steady Tune
ID: steadytune
Captain
General
Tier 2
After playing a Harmonica for 10 seconds or longer, you and nearby allies gain +100% Psychosis resistance for 60 seconds.

Bloody Business
ID: bloodybusiness
Medical Doctor
Xenologist
Spec. 2
Administering Alien Blood gives 50% less Psychosis.
Large Creatures drop one extra Alien Blood.

See Also


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)