Afflictions: Difference between revisions
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{{Version|0.10.5.1}} | {{Version|0.10.5.1}} | ||
'''Afflictions''' are status effects | '''Afflictions''' are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's [[Vitality]]. | ||
=Afflictions Mechanics= | =Afflictions Mechanics= | ||
===Health GUI=== | ===Health GUI=== | ||
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health | Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). | ||
The health UI shows: | The health UI shows: | ||
* The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.) | |||
* The limbs affected ( | * The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted). | ||
* The overall state of each limb, signalled by its color, from Green (buffed) to Yellow (normal) to Red (heavily afflicted). | * A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—<span style="color:#FFE200">Light</span>, <span style="color:#FFAB00">Medium</span> or <span style="color:#FF0000">Heavy</span>. (Most afflictions range from 0 to 100 strength.) | ||
* A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon which represents the strength of the | * A description of the currently selected affliction, along with the total amount of Vitality it has drained so far. | ||
* A description of the currently selected affliction, along with the total amount of Vitality it has drained so far | |||
* A list of suitable treatments (may be misleading, only characters with high enough [[Skills#Medical|Medical Skill]] will get an accurate list of treatments) for the affliction. | * A list of suitable treatments (may be misleading, only characters with high enough [[Skills#Medical|Medical Skill]] will get an accurate list of treatments) for the affliction. | ||
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.<br> | Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.<br> | ||
Some afflictions do not display an icon at low levels of severity. | Some afflictions do not display an icon at low levels of severity. | ||
===Affliction Strength=== | ===Affliction Strength=== | ||
Most Afflictions range from 0 to 100 strength, with the exception of [[#Oxygen Low|Oxygen Low]] (max 200).<br>[[#Stun|Stun]] and '''Buffs''' also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.<br> | Most Afflictions range from 0 to 100 strength, with the exception of [[#Oxygen Low|Oxygen Low]] (max 200).<br>[[#Stun|Stun]] and '''Buffs''' also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.<br> | ||
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100. | However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100. | ||
For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their [[Jobs|Job]]. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. [[#Internal Damage|Internal Damage]], [[#Burn|Burn]], [[#Oxygen Low|Oxygen Low]], [[#Bloodloss|Bloodloss]], and [[#High Pressure|High Pressure]] are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks | For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their [[Jobs|Job]]. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. [[#Internal Damage|Internal Damage]], [[#Burn|Burn]], [[#Oxygen Low|Oxygen Low]], [[#Bloodloss|Bloodloss]], and [[#High Pressure|High Pressure]] are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks are not scaled to the target's Vitality. | ||
A couple of case examples: | A couple of case examples: | ||
* | * The [[#Husk Infection Resistance|Husk Infection Resistance]] Buff has a maximum strength of 600, going down by 1 per second. If a character uses [[Broad-spectrum Antibiotics]] (while meeting its Medical Skill requirement of 25), they will gain 600 '''Husk Infection Resistance''', which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires. | ||
* [[#Stun|Stun]] "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive [[Stun Baton]] hits (on a | * [[#Stun|Stun]] "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive [[Stun Baton]] hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit. | ||
=Data Table= | =Data Table= | ||
A table of all afflictions, their precise effects and treatments. | A table of all afflictions, their precise effects and treatments. | ||
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| [[File:Orders healandrescue.png|16px]] -1 vitality per strength | | [[File:Orders healandrescue.png|16px]] -1 vitality per strength | ||
| style="color:#c8c3bc; text-align:left;" | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span> | | style="color:#c8c3bc; text-align:left;" | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span> | ||
{{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span> | {{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span> | ||
Line 75: | Line 68: | ||
|[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span><br />Triggers and grows Bloodloss | |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span><br />Triggers and grows Bloodloss | ||
| style="text-align:left;" |{{Hyperlink|Plastiseal|10}} 35 | <span style="color:#c90c0c;">30</span> | | style="text-align:left;" |{{Hyperlink|Plastiseal|10}} 35 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Bandage|10}} 9 | <span style="color:#c90c0c;">6</span> | {{Hyperlink|Bandage|10}} 9 | <span style="color:#c90c0c;">6</span> | ||
Line 91: | Line 83: | ||
|[[File:Orders healandrescue.png|16px]] -1 vitality per strength | |[[File:Orders healandrescue.png|16px]] -1 vitality per strength | ||
| style="text-align:left;" |{{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span> | | style="text-align:left;" |{{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span> | ||
{{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span> | {{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span> | ||
Line 123: | Line 114: | ||
|[[File:Orders healandrescue.png|16px]] '''-0 → -2''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span> | |[[File:Orders healandrescue.png|16px]] '''-0 → -2''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span> | ||
| style="text-align:left;" |{{Hyperlink|Liquid Oxygenite|20}} 99 | | style="text-align:left;" |{{Hyperlink|Liquid Oxygenite|20}} 99 | ||
{{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span> | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span> | ||
Line 147: | Line 137: | ||
|[[File:Orders healandrescue.png|16px]] '''-0 → -0.75''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span> | |[[File:Orders healandrescue.png|16px]] '''-0 → -0.75''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span> | ||
| rowspan="2" style="text-align:left;" |{{Hyperlink|Blood Pack|10}} 120 | <span style="color:#c90c0c;">60</span> | | rowspan="2" style="text-align:left;" |{{Hyperlink|Blood Pack|10}} 120 | <span style="color:#c90c0c;">60</span> | ||
{{Hyperlink|Deusizine|20}} 45 | <span style="color:#c90c0c;">30</span> | {{Hyperlink|Deusizine|20}} 45 | <span style="color:#c90c0c;">30</span> | ||
Line 160: | Line 149: | ||
40 | 40 | ||
|- | |- | ||
| 45 - 100 | | 45 - 100 | ||
|[[File:Orders healandrescue.png|16px]] '''-0.75 → -2.0''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span> | |[[File:Orders healandrescue.png|16px]] '''-0.75 → -2.0''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span> | ||
Line 186: | Line 174: | ||
| Waterbreathing<br />Pressure immunity<br />Special infectious attack<br />Unable to chat/radio<br />Death at 100 strength | | Waterbreathing<br />Pressure immunity<br />Special infectious attack<br />Unable to chat/radio<br />Death at 100 strength | ||
| style="text-align:left;" | {{Hyperlink|Broad-spectrum Antibiotics|20}} 30 | <span style="color:#c90c0c;">15</span> | | style="text-align:left;" | {{Hyperlink|Broad-spectrum Antibiotics|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
{{Hyperlink|Calyxanide|20}} 40 | <span style="color:#c90c0c;">20</span> | {{Hyperlink|Calyxanide|20}} 40 | <span style="color:#c90c0c;">20</span> | ||
| 25 | | 25 | ||
Line 198: | Line 185: | ||
| Imaginary fires, floods and sounds | | Imaginary fires, floods and sounds | ||
| style="text-align:left;" |{{Hyperlink|Haloperidol|20}} 100 | <span style="color:#c90c0c;">25</span> | | style="text-align:left;" |{{Hyperlink|Haloperidol|20}} 100 | <span style="color:#c90c0c;">25</span> | ||
{{Hyperlink|Deliriumine Antidote|20}} 19.8 | <span style="color:#c90c0c;">0</span> | {{Hyperlink|Deliriumine Antidote|20}} 19.8 | <span style="color:#c90c0c;">0</span> | ||
| 37 | | 37 | ||
Line 226: | Line 212: | ||
| | [[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-20% speed | | | [[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-20% speed | ||
| rowspan="3" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span> | | rowspan="3" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
Line 250: | Line 235: | ||
| Slight screen<br>distortion | | Slight screen<br>distortion | ||
| rowspan="2" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span> | | rowspan="2" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
| rowspan="2" |39 | | rowspan="2" |39 | ||
20 | 20 | ||
<br /> | <br /> | ||
Line 267: | Line 250: | ||
| [[File:Affliction Opiate Withdrawal.png|16px]] +0.1 Opiate Withdrawal per second | | [[File:Affliction Opiate Withdrawal.png|16px]] +0.1 Opiate Withdrawal per second | ||
| rowspan="3" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span> | | rowspan="3" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
Line 290: | Line 272: | ||
| [[File:Affliction Burn.png|16px]] +0.025 Burn per second | | [[File:Affliction Burn.png|16px]] +0.025 Burn per second | ||
| rowspan="4" style="text-align:left;" | {{Hyperlink|Antirad|20}} 100 | <span style="color:#c90c0c;">25</span> | | rowspan="4" style="text-align:left;" | {{Hyperlink|Antirad|20}} 100 | <span style="color:#c90c0c;">25</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
| rowspan="4" | 50 | | rowspan="4" | 50 | ||
Line 335: | Line 316: | ||
| Screen distortion<br />-50% speed | | Screen distortion<br />-50% speed | ||
| rowspan="3" style="text-align:left;" | {{Hyperlink|Morbusine Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | | rowspan="3" style="text-align:left;" | {{Hyperlink|Morbusine Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
| rowspan="3" | 44 | | rowspan="3" | 44 | ||
Line 355: | Line 335: | ||
| Nothing | | Nothing | ||
| rowspan="3" style="text-align:left;" | {{Hyperlink|Sufforin Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | | rowspan="3" style="text-align:left;" | {{Hyperlink|Sufforin Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
| rowspan="3" | 40 | | rowspan="3" | 40 | ||
Line 375: | Line 354: | ||
| [[File:Affliction Psychosis.png|16px]] +1 Psychosis per second | | [[File:Affliction Psychosis.png|16px]] +1 Psychosis per second | ||
| style="text-align:left;" | {{Hyperlink|Deliriumine Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | | style="text-align:left;" | {{Hyperlink|Deliriumine Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
| 41 | | 41 | ||
Line 387: | Line 365: | ||
| -20% speed | | -20% speed | ||
| rowspan="4" style="text-align:left;" |{{Hyperlink|Cyanide Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | | rowspan="4" style="text-align:left;" |{{Hyperlink|Cyanide Antidote|20}} 100 | <span style="color:#c90c0c;">30</span> | ||
{{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span> | ||
| rowspan="4" | 42 | | rowspan="4" | 42 | ||
Line 422: | Line 399: | ||
| style="text-align:left;" | Decays (-1/s) | | style="text-align:left;" | Decays (-1/s) | ||
| 0 - 600 | | 0 - 600 | ||
| |'''+0 → +100%''' Buffs/Chems duration | | |'''+0 → +100%''' Buffs/Chems duration <span class="explain" title="Proportional to strength">'''|?|'''</span> | ||
|- | |- | ||
| [[File:Affliction Haste.png|50px]]<br>[[Buffs|Hyperactivity]] | | [[File:Affliction Haste.png|50px]]<br>[[Buffs|Hyperactivity]] |
Revision as of 02:13, 15 January 2021
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.
Afflictions Mechanics
Health GUI
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:
- The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.)
- The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted).
- A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—Light, Medium or Heavy. (Most afflictions range from 0 to 100 strength.)
- A description of the currently selected affliction, along with the total amount of Vitality it has drained so far.
- A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.
Affliction Strength
Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.
For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks are not scaled to the target's Vitality.
A couple of case examples:
- The Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires.
- Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit.
Data Table
A table of all afflictions, their precise effects and treatments.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | Treatments | Skill |
---|---|---|---|---|---|---|---|
Internal Damage |
Yes except Organ Damage | Yes | Stays | 0 - 100 | -1 vitality per strength | Deusizine 90 | 45
Fentanyl 75 | 29 Morphine 50 | 20 Opium 20 | 10 Hyperzine 12 | 6 Pomegrenade Extract 5 | 2.5 |
72
72 30 15 60 20 |
Bleeding |
Yes | No | Decays (-0.1/s) | 0 - 100 | -0 → -10 vitality per second |?| Triggers and grows Bloodloss |
Plastiseal 35 | 30
Bandage 9 | 6 Antibiotic Glue 40 | 20 |
36
10 73 |
Burn |
No | Yes | Stays | 0 - 100 | -1 vitality per strength | Fentanyl 75 | 29
Morphine 50 | 20 Antibiotic Glue 40 | 20 Plastiseal 35 | 30 Opium 20 | 10 Bandage 15 | 10 Pomegrenade Extract 6 | 3 |
72
30 73 36 15 10 20 |
Oxygen Low |
No | Yes | With O²: Decays Without O²: Grows |
50 - 200 | -0 → -2 vitality per second |?| | Liquid Oxygenite 99
Deusizine 90 | 45 Hyperzine 15 | 6 Methamphetamine 6 | 4 |
45
72 60 72 72 |
Bloodloss |
No | Yes | With Bleeding: Grows Without Bleeding: Decays (-0.1/s) |
5 - 45 | -0 → -0.75 vitality per second |?| | Blood Pack 120 | 60
Deusizine 45 | 30 Saline 30 | 15 Alien Blood 30 | 20 |
72
72 20 40 |
45 - 100 | -0.75 → -2.0 vitality per second |?| | ||||||
Stun |
No | No | Decays (-1/s) | 0 - 30 | Prevents movement and actions of any kind | ||
High Pressure |
No | Yes | Stays | 0 - 1 | -10 vitality per second | ||
Husk Infection |
No | No | Grows (+0.3/s) | 40 - 100 | Waterbreathing Pressure immunity Special infectious attack Unable to chat/radio Death at 100 strength |
Broad-spectrum Antibiotics 30 | 15
Calyxanide 40 | 20 |
25
38 |
Psychosis |
No | No | Decays (-0.1/s) | 0 - 100 | Imaginary fires, floods and sounds | Haloperidol 100 | 25
Deliriumine Antidote 19.8 | 0 |
37
41 |
Drunk |
No | No | Decays (-0.1/s) | 20 - 40 | —0 → —10 vitality |?| -20% speed |
Stabilozine 30 | 15 | 20 |
Decays (-0.2/s) | 40 - 80 | - 10 → - 30 vitality |?| -30% speed | |||||
80 - 100 | - 30 → - 100 vitality |?| -50% speed | ||||||
Opiate Withdrawal |
No | No | Decays (-0.05/s) | 20 - 40 | -0 → -20 vitality |?| -20% speed |
Naloxone 60 | 30
Stabilozine 30 | 15 Consuming Opiates |
39
20 N/A |
Decays (-0.1/s) | 40 - 80 | -20 → -50 vitality |?| -30% speed | |||||
Decays (-0.2/s) | 80 - 100 | -50 → -200 vitality |?| -50% speed | |||||
Opiate Overdose |
No | No | Decays (-0.5/s) | 0 - 50 | Slight screen distortion |
Naloxone 60 | 30
Stabilozine 30 | 15 |
39
20
|
50 - 100 | -0 → -200 vitality |?| -50% speed | ||||||
Opiate Addiction |
No | No | Decays (-0.05/s) | 20 - 40 | +0.1 Opiate Withdrawal per second | Naloxone 60 | 30
Stabilozine 30 | 15 Consuming Opiates |
39
20 N/A |
Decays (-0.1/s) | 40 - 80 | +0.25 Opiate Withdrawal per second | |||||
80 - 100 | -0 → -20 vitality |?| +0.5 Opiate Withdrawal per second | ||||||
Radiation Sickness |
No | No | Stays | 0 - 25 | +0.025 Burn per second | Antirad 100 | 25
Stabilozine 30 | 15 |
50
20 |
25 - 50 | +0.05 Burn per second | ||||||
50 - 75 | +0.075 Burn per second | ||||||
75 - 100 | +0.1 Burn per second | ||||||
Paralysis |
No | No | Grows (+1/s) | 0 - 20 | -50% speed | Anaparalyzant (Grants Paralysis Resistance 800 | 390) |
64 |
20 - 40 | -60% speed | ||||||
40 - 60 | -70% speed | ||||||
60 - 80 | -80% speed | ||||||
80 - 99 | -90% speed | ||||||
99 - 100 | Prevents movement or actions of any kind | ||||||
Morbusine Poisoning |
No | No | Grows (+2/s) | 0 - 20 | Screen distortion -50% speed |
Morbusine Antidote 100 | 30
Stabilozine 30 | 15 |
44
20 |
Grows (+1/s) | 20 - 80 | +7 → +12 Oxygen Low per second -50% speed | |||||
Grows (+1/s) | 80 - 100 | +12 → +15 Oxygen Low per second -50% speed | |||||
Sufforin Poisoning |
No | No | Grows (+2/s) | 0 - 30 | Nothing | Sufforin Antidote 100 | 30
Stabilozine 30 | 15 |
40
20 |
Grows (+1/s) | 30 - 90 | Screen blur | |||||
Grows (+2/s) | 90 - 100 | -100 vitality in 5 seconds | |||||
Deliriumine Poisoning |
No | No | Grows (+1/s) | 0 - 100 |
+1 Psychosis per second | Deliriumine Antidote 100 | 30
Stabilozine 30 | 15 |
41
20 |
Cyanide Poisoning |
No | No | Grows (+1/s) | 0 - 20 | -20% speed | Cyanide Antidote 100 | 30
Stabilozine 30 | 15 |
42
20 |
20 - 40 | -40% speed | ||||||
40 - 70 | -1 → -70 vitality |?| -70% speed | ||||||
70 - 100 | -70 → -100 vitality |?| Stun -90% speed | ||||||
Nausea |
No | No | Decays (-1/s) | 0 - 100 | Vomiting every 12 to 17 seconds for 1.7 second:
Organ Damage 0.5, Stun 0.1 |
||
Space Herpes |
No | No | Decays | 50 - 100 | Speed -40% Unable to chat/radio | ||
Slow Metabolism |
No | No | Decays (-1/s) | 0 - 600 | +0 → +100% Buffs/Chems duration |?| | ||
Hyperactivity |
No | No | Decays (-1/s) | 0 - 600 | +0 → +48% speed |?| | ||
Husk Infection Resistance |
No | No | Decays (-1/s) | 0 - 600 | +0 → +75% Husk Infection Resistance |?| | ||
Paralysis Resistance |
No | No | Decays (-5/s) | 0 - 800 | +0 → +200% Paralysis Resistance|?| | ||
Psychosis Resistance |
No | No | Decays (-1/s) | 0 - 600 | +0 → +75% Psychosis Resistance |?| | ||
Pressure Resistance |
No | No | Decays (-1/s) | 0 - 100 | +0 → +75% Pressure Resistance |?| | ||
Vigor |
No | No | Decays (-1/s) | 0 - 600 | +0 → +200% Increased Vitality|?| |