Lacerations
From Official Barotrauma Wiki
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Data is up-to-date |
Last updated for version 0.16.7.0 Last mentioned in changelog 0.16.6.0 The current game version is 1.4.6.0 |
Lacerations
Inflicted by sharp weapons, such as the Coilgun, Harpoon, and Diving Knife. Also inflicted by some Creature attacks.
The skin is pierced and there are deep, bleeding wounds.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Lacerations ID: lacerations Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() Human targets: 10 ![]() |
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N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Drunken Sailor |
![]() Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
![]() Commander |
![]() Shipmaster Tier 1 |
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills. Giving an order to a new character removes the effect from the last character. |
![]() Just a Scratch |
![]() Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |
![]() Melodic Respite |
![]() Electrician Tier 2 |
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
![]() Pyromaniac |
![]() Technician Tier 3 |
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
![]() Double Duty |
![]() Xenologist Tier 2 |
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
![]() Stonewall |
![]() Warden Tier 3 |
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
![]() Still Kicking |
![]() Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
![]() Enroll Into Clown College |
![]() Clown Tier 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. |
![]() True Potential |
![]() Clown Tier 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |