Starting Supplies: Difference between revisions
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{{Version|0.18.15.0}} __NOTOC__ | {{Version|0.18.15.0}} __NOTOC__ | ||
Starting | {{See also|Campaign Settings#Starting Supplies}} | ||
Starting supplies are sets of items that spawn in a submarine on creation of a new campaign or new non-campaign round. The quantity and types of items are defined by the specific set.<br> | |||
In non-campaign modes, the "Normal" item set is used for spawning.<ref>[https://github.com/Regalis11/Barotrauma/blob/master/Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs#L66-L83 AutoItemPlacer.cs (Shared) Lines 66-83]</ref> | In non-campaign modes, the "Normal" item set is used for spawning.<ref>[https://github.com/Regalis11/Barotrauma/blob/master/Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs#L66-L83 AutoItemPlacer.cs (Shared) Lines 66-83]</ref> | ||
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= References = | = References = | ||
<references/> | <references/> | ||
{{Game Mechanics nav}} | |||
{{Guides nav}} |
Revision as of 15:53, 30 December 2023
Data is potentially outdated | |
Last updated for version 0.18.15.0 The current game version is 1.4.5.0 |
- See also: Campaign Settings#Starting Supplies
Starting supplies are sets of items that spawn in a submarine on creation of a new campaign or new non-campaign round. The quantity and types of items are defined by the specific set.
In non-campaign modes, the "Normal" item set is used for spawning.[1]
Items will be spread amongst appropriately Autofill tagged containers if possible, otherwise they will spawn in crate(s) by a random cargo spawnpoint.
If there is no valid cargo spawnpoint (must be in a hull), then the crates will spawn in a random dry hull on the sub.[2]
Additionally, containers and items can spawn additional items in their inventories based on their autofill tags.
High
Item | Amount |
---|---|
Welding Tool | 3 |
Welding Fuel Tank | 3 |
Wrench | 1 |
Crowbar | 1 |
Screwdriver | 2 |
Fuel Rod | 8 |
Thorium Fuel Rod | 1 |
Bandage | 16 |
Morphine | 16 |
Saline | 16 |
Calyxanide | 3 |
Haloperidol | 2 |
Naloxone | 1 |
Antirad | 1 |
Anaparalyzant | 1 |
Plasma Cutter | 2 |
Harpoon Gun | 2 |
Stun Baton | 1 |
Diving Knife | 1 |
Revolver | 2 |
Sulphuric Acid | 1 |
Stabilozine | 8 |
Ethanol | 2 |
Opium | 2 |
Broad-spectrum Antibiotics | 2 |
Handheld Sonar | 1 |
Underwater Scooter | 1 |
Flashlight | 1 |
Coilgun Ammunition Box | 1 |
Revolver Round | 12 |
Normal
Item | Amount |
---|---|
Welding Tool | 2 |
Welding Fuel Tank | 1 |
Wrench | 1 |
Crowbar | 1 |
Screwdriver | 1 |
Fuel Rod | 6 |
Bandage | 8 |
Morphine | 8 |
Saline | 8 |
Calyxanide | 1 |
Haloperidol | 1 |
Naloxone | 1 |
Antirad | 1 |
Anaparalyzant | 1 |
Plasma Cutter | 1 |
Harpoon Gun | 1 |
Stun Baton | 1 |
Diving Knife | 1 |
Revolver | 1 |
Sulphuric Acid | 1 |
Stabilozine | 5 |
Ethanol | 2 |
Opium | 2 |
Broad-spectrum Antibiotics | 2 |
Handheld Sonar | 1 |
Flashlight | 1 |
Low
Item | Amount |
---|---|
Fuel Rods | 2 |
Wrench | 1 |
Crowbar | 1 |
Screwdriver | 1 |
Welding Tool | 1 |
Uranium | 2 |
Lead | 2 |
Steel Bar | 2 |
Diving Knife | 1 |
Bandage | 3 |
Morphine | 3 |
Saline | 3 |
References
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