Internal Damage: Difference between revisions

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= [[File:Affliction Internal Damage.png|40px]] Internal Damage =
= [[File:Affliction Internal Damage.png|40px]] Internal Damage =
Inflicted by [[Engine|Engine Propellers]], [[Gravity Sphere]]s, and [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.
Inflicted by [[Engine|Engine Propellers]], [[Gravity Sphere]]s, and [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.
  ''  0-40: No injuries are visible externally, but the sweating and aches suggest something is amiss.<br>40-200: There are signs of burst blood vessels and of organ damage.''
  ''  0-40: "No injuries are visible externally, but the sweating and aches suggest something is amiss."<br>40-200: "There are signs of burst blood vessels and of organ damage."''
{{Affliction table
{{Affliction table
| name = Internal Damage
| name = Internal Damage

Revision as of 01:37, 2 January 2023

Data is up-to-date
Last updated for version 0.16.7.0
Last mentioned in changelog 0.10.5.0
The current game version is 1.4.6.0

Internal Damage

Inflicted by Engine Propellers, Gravity Spheres, and CPR performed by a Character whose Medical skill is below 20.

  0-40: "No injuries are visible externally, but the sweating and aches suggest something is amiss."
40-200: "There are signs of burst blood vessels and of organ damage."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Internal Damage
ID: internaldamage
Type: damage
Yes Yes None 0 - 200 -0 → -2 Vitality
Human targets:
10 Concussion (25% chance, if >5 damage)
Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill20
N/A

Related Talents

Talent Tier Description

Drunken Sailor
Captain
Gunslinger Tier 3
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.

Commander
Captain
Shipmaster Tier 1
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills.
Giving an order to a new character removes the effect from the last character.

Just a Scratch
Engineer
Electrician Tier 1
When you are below 50% health, normal damage types slowly heal by themsleves.

Melodic Respite
Engineer
Electrician Tier 2
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:
+15% Attack Power
+15% Repair Speed
+15% Physical damage resistance

Pyromaniac
Mechanic
Technician Tier 3
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.
Inflict 25% more burning damage.

Double Duty
Medical Doctor
Xenologist Tier 2
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine.

Stonewall
Security Officer
Warden Tier 3
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds.

Still Kicking
Assistant
Grayshirt Tier 3
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration.
This effect can only occur once per life each round.

Enroll Into Clown College
Assistant
Clown Tier 1
As long as you are wearing a full clown outfit, you gain Clown Power.
Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.
Clown Power gives you an additional 25% physical damage resistance.

True Potential
Assistant
Clown Tier 4
Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)