Pets
Data is potentially outdated | |
Last updated for version 0.18.15.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Check produce and food types, update page. |
Pets are friendly Creatures that live aboard the Submarine. They can protect their owner, produce unique items, and provide mental stability to crew members.
Species
There are six unique Pets:
Peanut, a slug-like creature that secretes a mucus that can be broken down for useful materials.
Psilotoad, a slug-and-toad-like creature that produces a mild anaparalyzant.
Orange Boy, a crustacean-like creature that produces tough chitin.
Cthulhu, a flying creature that doesn't have any unique produce.
Defense Bot, a flying robotic creature that uses its gun to attack hostiles.
Petraptor, a friendly Mudraptor which attacks hostiles.
Mechanics
Pets are hatched from Strange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. You can also find a pet inside a random encounter box.
Saline can be put inside the Egg, which causes it to hatch immediately.
Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.
They can also be named with the use of the File:ID Card icon.png Pet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.
Pets have two needs: Happiness, which decreases overtime, and Hunger, which increases gradually.
Sufficiently happy and fed pets will produce non-poop products, and at extremely high happiness will sometimes lay eggs. Better fed and happier pets will produce items more frequently.
Hunger
Feeding pets reduces their Hunger and slightly increases Happiness.
There are three categories of food that can be fed to pets: type 1, type 2, and type 3, with various items falling into each category. Each species of pets can only consume a specific type of food. Some items, including the distinct pet food item, count as all three types and will be eaten by all pets.
To feed an item to a pet, simply drop it near the pet. However, due to the priority order of behaviors, pets will prefer to protect their owner over eating food. This can lead to unintentional pet deaths as a distraught owner tries to feed their pet, unknowingly being the reason the pet refuses to eat. To prevent this, ensure the owner is at least 2 meters from the pet during feeding times. In the case of Peanut, make sure nobody is actively looking at it as this has the same effect.
Pets will also eat the dead when hungry.
Food Item | Pets | |||
---|---|---|---|---|
All Types (1-3) | ||||
Pet Food | Peanut |
Psilotoad |
Cthulhu |
Orange Boy |
Pomegrenade | ||||
Raptor Bane | ||||
Mutated Pomegrenade | ||||
Mutated Raptor Bane | ||||
Saline | ||||
Type 1 | ||||
Blood Pack | Peanut |
- | - | - |
Type 2 | ||||
Ethanol | - | Psilotoad |
Cthulhu |
- |
Type 3 | ||||
Aluminum | - | - | - | Orange Boy |
Copper | ||||
Iron | ||||
Lead | ||||
Tin | ||||
Titanium | ||||
Steel Bar | ||||
Titanium-Aluminum Alloy |
Happiness
Playing with Pets will increase their Happiness. Pets can be played with once every 6 seconds. For some pets, such as the Defense Bot, playing with them will cause them to follow you.
Feeding pets will also slightly increase their Happiness.
Produce
Some Pets periodically produce goods that can be used, deconstructed, or sold. They produce more often the happier and better fed they are.
Note: The Defense Bot does not produce anything despite being a pet.
Pet | Product | Description | Required Happiness |
---|---|---|---|
All (excluding Huskified Storage Container) |
Poop | Deconstructs into Carbon. | 0 |
Peanut | Mucus Ball | Deconstructs into Bandage, Paralyxis, and Calcium. | 50 |
Strange Egg | Spawns a Peanut, can be sold for profit. | 80 | |
Psilotoad | Hallucinogenic Bufotoxin | Weak anti-paralyzant, deconstructs into Saline and Paralyxis | 50 |
Strange Egg | Spawns a Psilotoad, can be sold for profit. | 80 | |
Orange Boy | Chitin Chunk | Used in crafting the Chitin Helmet | 50 |
Strange Egg | Spawns an Orange Boy, can be sold for profit. | 80 | |
Cthulhu | Dementonite Cluster | Used to make Portable Pump, Deliriumine, and Petraptor Egg | 50 |
Strange Egg | Spawns a Cthulhu, can be sold for profit. | 80 | |
Petraptor | Mudraptor Egg | Spawns a Mudraptor, can be sold for profit or made into another Petraptor. | 80 |
Huskified Storage Container | Velonaceps Calyx Eggs | Used to make Calyx Extract. Can be eaten. | 80 |
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
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