Acid Burn: Difference between revisions
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{{Version|1. | {{Version|1.4.4.1}} __NOTOC__ | ||
= [[File:Affliction Acid Burn.png|40px]] Acid Burn = | = [[File:Affliction Acid Burn.png|40px]] Acid Burn = | ||
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| scaled = '''Yes''' | | scaled = '''Yes''' | ||
| evolution = <span class="explain" title="Only applies to humans. Other creatures do not passively heal Burns">'''-0.075/s'''</span>'' | | evolution = <span class="explain" title="Only applies to humans. Other creatures do not passively heal Burns">'''-0.075/s'''</span>'' | ||
| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5|| | | treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||25}}<br>{{str|Bandage|-30|-22.5||40}}<br>{{str|Protein Bar|-7.5|||-}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||25}}<br>{{str|Opium|-5|-3.75||60}}<br>{{str|Fentanyl|-5|-3.75||72}}<br>{{str|Morphine|-1|-0.5||40}} | ||
| causes = {{str|Sulphuric Acid|+15|||-}}<br>{{str|Sulphuric Acid Syringe|+ | | causes = {{str|Sulphuric Acid|+15|||-}}<br>{{str|Sulphuric Acid Syringe|+30|||-}} | ||
| range1 = 0 - 200 | | range1 = 0 - 30 | ||
| | | effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -0.3''' [[Vitality]] | ||
| range2 = 30 - 60 | |||
| effect2 = [[File:Orders healandrescue.png|20px]]'''-0.3 → -0.6''' [[Vitality]]<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>1.5% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}} | |||
| range3 = 60 - 200 | |||
| effect3 = [[File:Orders healandrescue.png|20px]]'''-0.6 → -2''' [[Vitality]]<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>3% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}} | |||
}} | }} | ||
Latest revision as of 01:05, 25 April 2024
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Data is up-to-date |
Last updated for version 1.4.4.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Acid Burn
Inflicted by acid weapons such as Sulphuric Acid Syringe and
Acid Grenade, as well as by Watchers, Crawler Broodmothers, and Ballast Flora.
Acid damage can be increased by first using Europabrew to inflict
Acid Vulnerability.
0-30: "The skin is irritated and raw." 30-60: "Parts of the flesh are stripped away by acid; a mixture of red and white mark the edges." 60-200: "The flesh has deformed and essentially melted away due to high amounts of acid." Cause of Death: "Succumbed to their injuries" Cause of Death (Self): "You have succumbed to your injuries."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Acid Burn ID: acidburn Type: burn
|
Yes | Yes | -0.075/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
30 - 60 | ![]() If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 ![]() | ||||||
60 - 200 | ![]() If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 ![]() |
Related Talents
Talent | Tree | Description |
---|---|---|
![]() Plague Doctor ID: plaguedoctor
|
![]() Chemist Spec. 1 |
Gain an additional 50% Acid Burn resistance. Unlock recipe: ![]() ![]() |
![]() What a Stench! ID: whatastench
|
![]() Chemist Spec. 3 |
Poisons and Acid deal 40% more damage. Unlock recipe: ![]() ![]() |
![]() Macrodosing ID: macrodosing
|
![]() Chemist Spec. 4 |
Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: ![]() This medical contraption, when used, bestows the user with permanent performance enhancement. |