User contributions for Terragen

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5 May 2022

3 May 2022

  • 17:1617:16, 3 May 2022 diff hist +7 m Husk InfectionUpdated wording on health scanner - showinhealthscannerthreshold="20" was added at some point so affliction no longer shows up on scanner until str >= 20

11 March 2022

  • 18:0718:07, 11 March 2022 diff hist +183 m Template:Affliction tableupdated "gene" fix - truncated search for "Genetic Material" in cases to "Gene" so any affliction with "Gene" in the causes will show the "Genetic Affliction" icon instead of looking for "Affliction_[Name]" icon - this captures Genetic Afflictions, Tainted Genetic Afflictions, and Increased Melee Damage (Temporary) which has "Hunter Genes" as a cause

5 March 2022

4 March 2022

1 March 2022

28 February 2022

25 February 2022

24 February 2022

23 February 2022

20 February 2022

14 February 2022

12 February 2022

9 February 2022

8 February 2022

  • 18:2918:29, 8 February 2022 diff hist +166 m Oxygen LowCorrected O₂ so the 2 is a subscript instead of a superscript, added explanation that Oxygen Low only decays with O₂ IF the character is conscious as unconscious characters do not breathe.

7 February 2022

30 January 2022

27 January 2022

24 January 2022

23 January 2022

22 January 2022

21 January 2022

20 January 2022

19 January 2022

14 January 2022

13 January 2022

12 January 2022

11 January 2022

10 January 2022

6 January 2022

5 January 2022

31 December 2021

18 December 2021

9 December 2021

18 November 2021

17 November 2021

7 November 2021

6 November 2021

5 November 2021

4 November 2021

  • 16:0916:09, 4 November 2021 diff hist −221 Medical Items1) updated Opium's description 2) moved Haloperidol, Naloxone to Antidotes Section 3) moved Calyx Eggs to Poisons Section (Calyxanide already in Antidotes Section) 4) removed Other Section as it only contained the now-moved Calyx Eggs 5) reordered Poisons Section to more closely match order of Antidotes Section Tag: visualeditor-switched
  • 15:3715:37, 4 November 2021 diff hist +1 m Medical ItemsMoved Antibiotic Glue up in list so it is with other items (bandages/plasti) that treat the same afflictions.

1 October 2021

28 September 2021

24 September 2021

21 September 2021

  • 17:5517:55, 21 September 2021 diff hist +301 N User:TerragenCreating initial user page
  • 17:5317:53, 21 September 2021 diff hist +300 N User talk:TerragenCreating initial talk page current
  • 17:2617:26, 21 September 2021 diff hist +202 AfflictionsUpdated Vigor: testing confirms that Vigor operates as a damage resistance buff per the XML and does NOT increase vitality as was previously thought. See https://barotraumagame.com/baro-wiki/images/thumb/d/d3/Testing-vigor-functionality.png/1161px-Testing-vigor-functionality.png
  • 17:2517:25, 21 September 2021 diff hist +353 N File:Testing-vigor-functionality.pngAfflictions.XML states that Vigor operates as a damage resistance buff with a max strength of 75%. There was a popular misconception that the code ignored the XML and that Vigor actually increased Vitality by up to 200%. Testing confirms this is false and that Vigor does in fact operate as a damage resistance buff as stated in the XML.

17 September 2021

9 September 2021

12 August 2021

10 August 2021