Deep Tissue Injury: Difference between revisions
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(mentioned concussion) |
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| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | | treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | ||
| range1 = 0 - 200 | | range1 = 0 - 200 | ||
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | | effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]<br>Human targets:<br>10 {{hl|Concussion|20}} (25% chance, if >5 damage) | ||
}} | }} | ||
Revision as of 15:51, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 The current game version is 1.4.6.0 |
Deep Tissue Injury
Inflicted by explosions, such as by Frag Grenades, 40mm Grenades, or Reactor Meltdowns.
The area is colored purple. The tissue underneath feels different than the surrounding skin.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Deep Tissue Injury ID: explosiondamage Type: damage
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality Human targets: 10 Concussion (25% chance, if >5 damage) |
Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6.25 | -3.125)* 20 |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
Commander |
Captain Shipmaster Tier 1 |
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills. Giving an order to a new character removes the effect from the last character. |
Just a Scratch |
Engineer Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |
Melodic Respite |
Engineer Electrician Tier 2 |
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
Pyromaniac |
Mechanic Technician Tier 3 |
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
Double Duty |
Medical Doctor Xenologist Tier 2 |
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
Stonewall |
Security Officer Warden Tier 3 |
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
Still Kicking |
Assistant Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
Enroll Into Clown College |
Assistant Clown Tier 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. |
True Potential |
Assistant Clown Tier 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |