Bite Wounds: Difference between revisions
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|{{AssistantTalent|enroll into clown college}} | |{{AssistantTalent|enroll into clown college}} | ||
|{{AssistantTalent|true potential}} | |||
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[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 04:46, 29 March 2022
Data is up-to-date | |
Last updated for version 0.16.7.0 Last mentioned in changelog 0.9.7.0 The current game version is 1.4.6.0 |
Bite Wounds
Inflicted by most Creature attacks.
There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Bite Wounds ID: bitewounds Type: damage
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6.25 | -3.125)* 20 |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
Commander |
Captain Shipmaster Tier 1 |
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills. Giving an order to a new character removes the effect from the last character. |
Just a Scratch |
Engineer Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |
Melodic Respite |
Engineer Electrician Tier 2 |
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
Pyromaniac |
Mechanic Technician Tier 3 |
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
Double Duty |
Medical Doctor Xenologist Tier 2 |
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
Stonewall |
Security Officer Warden Tier 3 |
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
Still Kicking |
Assistant Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
Enroll Into Clown College |
Assistant Clown Tier 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. |
True Potential |
Assistant Clown Tier 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |