Husk Infection: Difference between revisions

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m (corrected speech impediment numbers)
(reformatted stages to be closer to the way it's defined in the files; formatting; split into sections)
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{{Version}} __NOTOC__
{{Version|0.20.16.1}} __NOTOC__
{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Husk Infection.png|60x60px|left]]
[[File:Affliction Husk Infection.png|60x60px|left]]
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The '''Husk Infection''' can be caused by being bitten by a husked creature (most commonly, the [[Husk]]) or injected with [[Calyx Extract]].
A '''husk infection''' can be caused by being bitten by a husked creature (most commonly, the {{Hyperlink|Husk|17}}) or injected with {{Hyperlink|Calyx Extract|25}}. It can be inflicted upon [[human]]s and {{Hyperlink|Crawler|35|s=s}}, turning them into {{Hyperlink|Husked Human|12|s=s}} and [[Husked_Crawler|Husked Crawlers]] respectively if not cured. A single bite/injection is enough to infect a character, and the affliction progressively gets worse. As the infection progresses, the player will be prompted with messages about the infection.


It can be inflicted upon humans and crawlers, turning them into [[Husked_Human|Husked Humans]] and [[Husked_Crawler|Husked Crawlers]] respectively if not cured.
= Effects =


A single bite/injection is enough to permanently infect a character, and the affliction progressively gets worse. As the infection progresses, the player will be prompted with messages about their state.
The infection can be divided in four stages: dormant, active, transformed, and final.


* The dormant stage of the infection (up to 50 strength) has no adverse side effects. The affliction will not be shown on the health-interface until the infection reaches 40 strength. A player using a [[Health Scanner HUD]] can detect the infection once it reaches 20 strength.


The infection can be divided in three relevant stages: dormant, active and final.
* The active stage (50-75 strength) will add a 30% speech impediment to affected humans. This will garble radio-communications (similar to the effects of approaching the maximum communications range), and reduce the range of local (i.e. non-[[headset]]) chat by 30%.


The dormant stage of the infection (up to 74 strength) has close to no adverse side effects. An infected character will not be able to see if they're infected until the infection reaches 40 strength, and when it reaches 50 strength they will become unable to give orders through the command interface or use text or voice chat. A player using a [[Health Scanner HUD]] can detect the infection once it reaches 20 strength.
* The transformed stage of the infection (75-100 strength) has both negative and positive effects: A stinger-like appendage will grow out of the character's throat which can be used to attack with {{key|F}} and spread the infection to other characters or creatures, slightly healing the host for every successful attack. It also add a 100% speech impediment, completely preventing any communication – neither the command-interface, nor text-chat, nor voice-chat will work. In this stage, the character will also develop an immunity to pressure everywhere except the [[Abyss]] <ref>[https://github.com/Regalis11/Barotrauma/issues/8810 Regalis' answer about pressure immunity from husk infection on github]</ref>, along with the ability to breathe underwater, allowing affected humans to freely swim in the Europan ocean without a {{Hyperlink|Diving Suit|25}}. Any character that dies during this stage will "revive" as a husk.


The active stage of the infection (from 75 strength onwards) has both negative and positive effects: A stinger-like appendage will grow out of the character's throat which can be used to attack ({{key|mouse|middle}}middle mouse button or {{key|R}}) and spread the infection to other characters or creatures, slightly healing the host for every successful attack. In this stage, the character will also develop an immunity to pressure everywhere except the [[Abyss]] <ref>[https://github.com/Regalis11/Barotrauma/issues/8810 Regalis' answer about pressure immunity from husk infection on github]</ref>, along with the ability to breathe underwater, allowing the character to freely swim in the Europan Ocean without a Diving Suit.
* The final stage (at 100 strength) will make the afflicted character have seizures while slowly dying of internal damage, rising back from the dead as an NPC [[Husked_Human|Husk]] or [[Husked Crawler]]. Husks do not revive a second time after being killed.


The final stage (at 100 strength) will make the afflicted character have seizures while slowly dying of internal damage, and after dying they will rise back from the dead as an NPC [[Husked_Human|Husk]]. Husks don't revive after being killed.
In the absence of treatment or {{Hyperlink|Husk Infection Resistance|25}}, the dormant stage will last 166.6 seconds (2 minutes and 46 seconds) and the active and transformed stages will last another 83.3 seconds (1 minute and 23 seconds) each. Injection with {{Hyperlink|Calyx Extract|25}} will therefore take 333.3 seconds (5 minutes and 33 seconds) to reach the final stage. Bites by husks will generally add some amount of husk infection, speeding the infection up.


In the absence of a treatment, the dormant stage will last 240 seconds (up to 74 infection strength) and the active stage will last another 80 seconds (reaching 100 infection strength), turning the target into a Husk 5 minutes and 33 seconds after the bite/injection. Should a character have [[Genetic Materials|Husk Genetic Material]] implanted into them with a [[Gene Splicer|gene splicer]], affliction strength will stop rising at 90 infection strength, preventing them from reaching the final stage, although they will still enter the active stage.
Should a character have [[Genetic Materials|Husk Genetic Material]] implanted into them with a [[Gene Splicer|gene splicer]], affliction strength will stop rising at 90 infection strength, preventing them from reaching the final stage, although they will still enter the transformed stage.


= Treatment =


The best known treatment for a husk infection is [[Chemicals#Calyxanide|Calyxanide]]. It will heal 100 infection strength, or 60 in case of failure, in 1 second. The other option is [[Broad-spectrum Antibiotics|Broad-spectrum Antibiotics]], which heals 30 infection strength, or 15 on failure, in 60 seconds. If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off. Completely removing the infection grants the player the "I am the cure" [[Achievements|Achievement]].
The best known treatment for a husk infection is {{Hyperlink|Calyxanide|20}}. It will heal 100 infection strength, or 60 in case of failure, in 1 second. The other option is {{Hyperlink|Broad-spectrum Antibiotics|20}}, which heals 30 infection strength, or 15 on failure, in 60 seconds (however, keep in mind that the infection will continue to progress during these 60s, so an infection of strength 30 will not be cured by a single dose). If the infection strength wasn't brought down to 0, it will grow back, requiring more treatment. Completely removing the infection grants the player the "I am the cure" [[Achievements|Achievement]].


Neither treatment will be effective during or after the final stage, and Calyxanide will actually damage husks.
Neither treatment will be effective during or after the final stage, and Calyxanide will actually damage husks and patients in the final stage.
 
Broad-spectrum Antibiotics also apply 600 of the {{Hyperlink|Husk Infection Resistance|20}} buff (300 if the skill check is failed). This buff grants the user a 0% - 75% reduction to the increase of Husk Infection based on its strength. The strength of this buff decreases at a rate of 1/s. Notably, this buff will not reduce the chance of being infected by bites or injected calyx extract.
 
= Table =


Broad-spectrum Antibiotics apply 600 of the [[Husk Infection Resistance]] buff (300 if the skill check is failed). This buff grants the user a 0% - 75% reduction to the increase of Husk Infection based on its strength. The strength of this buff decreases at a rate of 1/s.
{{Affliction table
{{Affliction table
| name = Husk Infection
| name = Husk Infection
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| scaled = '''No'''
| scaled = '''No'''
| evolution = '''+0.3/s'''
| evolution = '''+0.3/s'''
| treatments = {{str|Calyxanide|-100|-60||38}}<br>{{str|Broad-spectrum Antibiotics|-30|-15||25}}
| treatments = {{str|Calyxanide|-100|-60||38}}<br>{{str|Broad-spectrum Antibiotics|-30|-15||25}}<br>{{str|Rum|-30}}
| causes = {{str|Calyx Extract|+0.01||| - }}
| causes = {{str|Calyx Extract|+0.01||| - }}
| range1 = 0 - 74 <br> Dormant stage
| range1 = 0 - 50 <br> Dormant stage
| effect1 = Hidden from [[Health Scanner HUD]] until 20 strength<br>Hidden Affliction icon from health bar until 40 strength<br>30% reduction in radio/voice chat range
| effect1 = Hidden from {{Hyperlink|Health Scanner HUD|20}} until 20 strength<br>Hidden Affliction icon from health bar until 40 strength
| range2 = 75 - 100 <br> Active stage
| range2 = 50-75 <br> Active Stage
| effect2 = Waterbreathing<br>Pressure immunity (except in the [[Abyss]])<br>Unable to chat/radio<br>Special infectious attack<br>(Used by pressing the [Creature Attack] key (Default: {{Key|F}}))<br>Death at 100 strength
| effect2 = 30% speech impediment.<br>Garbles radio-chat, reduces range of local chat.
| range3 = 75 - 100 <br> Transformed stage
| effect3 = Waterbreathing<br>Pressure immunity (except in the [[Abyss]])<br>Unable to chat/radio<br>Special infectious attack<br>(Used by pressing the [Creature Attack] key (Default: {{Key|F}}))
| range4 = 100 <br> Final Stage
| effect4 = Death.
}}
}}
==Trivia==
*The name of the achievement for curing another player is most likely a reference to SCP-049, from [https://scpcbgame.com/ SCP: Containment Breach], who also says "I am the cure". This is also enforced by the fact that the achievement's image is a medieval plague doctor, like how SCP-049 looks.
*According to Dr. Happy (columnist for [https://store.steampowered.com/app/1197650/Barotrauma__Supporter_Pack/ The Europan]), husk infection is never cured, only pacified: "with proper treatment (I trust you’ve been taking your [[Chemicals#Calyxanide|Calyxanide]] as prescribed?), a person with a dormant husk infection can lead a completely normal and fulfilling life, with practically no risk of further contagion. Also, knowing there’s a grotesque, flesh-eating snake-thing dormant in your throat will add an extra dimension of excitement…"
*During the active stage of infection, players will no longer pass out if they wear a [[Diving Mask]] or [[Diving Suit]] filled with a [[Welding Fuel Tank]]. However, the fuel will be consumed as normal.


==Footnotes==
= Trivia =
 
* The name of the achievement for curing another player is most likely a reference to SCP-049, from [https://scpcbgame.com/ SCP: Containment Breach], who also says "I am the cure". This is also enforced by the fact that the achievement's image is a medieval plague doctor, like how SCP-049 looks.
 
* According to Dr. Happy (columnist for [https://store.steampowered.com/app/1197650/Barotrauma__Supporter_Pack/ The Europan]), husk infection is never cured, only pacified: "with proper treatment (I trust you’ve been taking your [[Chemicals#Calyxanide|Calyxanide]] as prescribed?), a person with a dormant husk infection can lead a completely normal and fulfilling life, with practically no risk of further contagion. Also, knowing there’s a grotesque, flesh-eating snake-thing dormant in your throat will add an extra dimension of excitement…"
 
* During the active stage of infection, players will no longer pass out if they wear a [[Diving Mask]] or [[Diving Suit]] filled with a [[Welding Fuel Tank]]. However, the fuel will be consumed as normal.
 
= Footnotes =
 
<references />
<references />
{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 12:57, 27 December 2022

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
See also: Afflictions
Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.


A husk infection can be caused by being bitten by a husked creature (most commonly, the Husk) or injected with Calyx Extract. It can be inflicted upon humans and Crawlers, turning them into Husked Humans and Husked Crawlers respectively if not cured. A single bite/injection is enough to infect a character, and the affliction progressively gets worse. As the infection progresses, the player will be prompted with messages about the infection.

Effects

The infection can be divided in four stages: dormant, active, transformed, and final.

  • The dormant stage of the infection (up to 50 strength) has no adverse side effects. The affliction will not be shown on the health-interface until the infection reaches 40 strength. A player using a Health Scanner HUD can detect the infection once it reaches 20 strength.
  • The active stage (50-75 strength) will add a 30% speech impediment to affected humans. This will garble radio-communications (similar to the effects of approaching the maximum communications range), and reduce the range of local (i.e. non-headset) chat by 30%.
  • The transformed stage of the infection (75-100 strength) has both negative and positive effects: A stinger-like appendage will grow out of the character's throat which can be used to attack with F and spread the infection to other characters or creatures, slightly healing the host for every successful attack. It also add a 100% speech impediment, completely preventing any communication – neither the command-interface, nor text-chat, nor voice-chat will work. In this stage, the character will also develop an immunity to pressure everywhere except the Abyss [1], along with the ability to breathe underwater, allowing affected humans to freely swim in the Europan ocean without a Diving Suit. Any character that dies during this stage will "revive" as a husk.
  • The final stage (at 100 strength) will make the afflicted character have seizures while slowly dying of internal damage, rising back from the dead as an NPC Husk or Husked Crawler. Husks do not revive a second time after being killed.

In the absence of treatment or Husk Infection Resistance, the dormant stage will last 166.6 seconds (2 minutes and 46 seconds) and the active and transformed stages will last another 83.3 seconds (1 minute and 23 seconds) each. Injection with Calyx Extract will therefore take 333.3 seconds (5 minutes and 33 seconds) to reach the final stage. Bites by husks will generally add some amount of husk infection, speeding the infection up.

Should a character have Husk Genetic Material implanted into them with a gene splicer, affliction strength will stop rising at 90 infection strength, preventing them from reaching the final stage, although they will still enter the transformed stage.

Treatment

The best known treatment for a husk infection is Calyxanide. It will heal 100 infection strength, or 60 in case of failure, in 1 second. The other option is Broad-spectrum Antibiotics, which heals 30 infection strength, or 15 on failure, in 60 seconds (however, keep in mind that the infection will continue to progress during these 60s, so an infection of strength 30 will not be cured by a single dose). If the infection strength wasn't brought down to 0, it will grow back, requiring more treatment. Completely removing the infection grants the player the "I am the cure" Achievement.

Neither treatment will be effective during or after the final stage, and Calyxanide will actually damage husks and patients in the final stage.

Broad-spectrum Antibiotics also apply 600 of the Husk Infection Resistance buff (300 if the skill check is failed). This buff grants the user a 0% - 75% reduction to the increase of Husk Infection based on its strength. The strength of this buff decreases at a rate of 1/s. Notably, this buff will not reduce the chance of being infected by bites or injected calyx extract.

Table

Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Husk Infection
ID: huskinfection
Type: alieninfection
No
(Shown on Torso)
No +0.3/s 0 - 50
Dormant stage
Hidden from Health Scanner HUD until 20 strength
Hidden Affliction icon from health bar until 40 strength
Calyxanide (-100 | -60)* Desirable Medical Skill38
Broad-spectrum Antibiotics (-30 | -15)* Desirable Medical Skill25
File:Affliction Rum.png Rum (-30)*
Calyx Extract (+0.01)* Desirable Medical Skill -
50-75
Active Stage
30% speech impediment.
Garbles radio-chat, reduces range of local chat.
75 - 100
Transformed stage
Waterbreathing
Pressure immunity (except in the Abyss)
Unable to chat/radio
Special infectious attack
(Used by pressing the [Creature Attack] key (Default: F))
100
Final Stage
Death.

Trivia

  • The name of the achievement for curing another player is most likely a reference to SCP-049, from SCP: Containment Breach, who also says "I am the cure". This is also enforced by the fact that the achievement's image is a medieval plague doctor, like how SCP-049 looks.
  • According to Dr. Happy (columnist for The Europan), husk infection is never cured, only pacified: "with proper treatment (I trust you’ve been taking your Calyxanide as prescribed?), a person with a dormant husk infection can lead a completely normal and fulfilling life, with practically no risk of further contagion. Also, knowing there’s a grotesque, flesh-eating snake-thing dormant in your throat will add an extra dimension of excitement…"

Footnotes

v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)