Golden Hammerhead: Difference between revisions
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Golden Hammerheads are tougher variants of the Hammerhead. They possess a hardened blunt head strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy [[Afflictions#Bleeding|Bleeding]] on any living creature, with 360º of reach. As its name implies, the Golden Hammerhead has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers. | Golden Hammerheads are tougher variants of the Hammerhead. They possess a hardened blunt head strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy [[Afflictions#Bleeding|Bleeding]] on any living creature, with 360º of reach. As its name implies, the Golden Hammerhead has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers. | ||
=In- | =In-Game= | ||
The Golden Hammerhead will attack the [[Submarine]] in hit-and-run attacks, punching holes in the hull with its head and retreating to strike again. Lone [[Human|Divers]] will be chased and mauled to death. | The Golden Hammerhead will attack the [[Submarine]] in hit-and-run attacks, punching holes in the hull with its head and retreating to strike again. Lone [[Human|Divers]] will be chased and mauled to death. | ||
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The Golden Hammerhead is the only creature in the game which has a mass of 202. If two of its limbs are severed, [[Sufforin]] will work on the creature as it applies to creatures with masses of '''200 or lower'''. | The Golden Hammerhead is the only creature in the game which has a mass of 202. If two of its limbs are severed, [[Sufforin]] will work on the creature as it applies to creatures with masses of '''200 or lower'''. | ||
=Combat | =Combat Strategies= | ||
Due to its heavy resistances, the Golden Hammerhead can be difficult to kill. The [[Pulse Laser]] is one of the most effective methods of neutralising this threat, as its [[Afflictions#Burn|Burn]] resistances are the weakest. Alternatively, the [[Railgun]] and [[Coilgun]] using [[Piercing Ammunition Box|Piercing Ammunition]] are viable alternatives if a Pulse Laser is unavailable, as the damage output of these weapons is still high despite the resistances. It is not recommended to use [[Physicorium Ammunition Box|Physicorium Ammunition]] on the Golden Hammerhead, as it has incredibly high bleed resist (and is immune to bleeding in some areas). | Due to its heavy resistances, the Golden Hammerhead can be difficult to kill. The [[Pulse Laser]] is one of the most effective methods of neutralising this threat, as its [[Afflictions#Burn|Burn]] resistances are the weakest. Alternatively, the [[Railgun]] and [[Coilgun]] using [[Piercing Ammunition Box|Piercing Ammunition]] are viable alternatives if a Pulse Laser is unavailable, as the damage output of these weapons is still high despite the resistances. It is not recommended to use [[Physicorium Ammunition Box|Physicorium Ammunition]] on the Golden Hammerhead, as it has incredibly high bleed resist (and is immune to bleeding in some areas). | ||
Revision as of 09:46, 13 October 2022
Data is up-to-date | |
Last updated for version 0.19.11.0 Last mentioned in changelog 0.16.6.0 The current game version is 1.4.6.0 |
Golden Hammerhead | ||
---|---|---|
ID: Hammerheadgold
| ||
Stats | ||
Health
400 |
Sight: 4 | |
Hearing: 2 | ||
Armor
Claws, Head, Tail, Fins, & Arms (see values in Defense section) |
Weakpoints
None | |
Immunities | Vulnerabilities
N/A | |
Behavior | ||
Walk speed
1 |
Swim speed
8 slow - 15 fast | |
Aggressive?
Always |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
Swim Bladder (x1) | 100% (1/1) | |
Alien Blood (x1) |
100% (1/1) |
The Golden Hammerhead is a creature from Barotrauma which may occasionally spawn as a replacement for the Hammerhead.
Description
Golden Hammerheads are tougher variants of the Hammerhead. They possess a hardened blunt head strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy Bleeding on any living creature, with 360º of reach. As its name implies, the Golden Hammerhead has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers.
In-Game
The Golden Hammerhead will attack the Submarine in hit-and-run attacks, punching holes in the hull with its head and retreating to strike again. Lone Divers will be chased and mauled to death.
Golden Hammerheads may spawn as a replacement for a Hammerhead, the chance of which depends on the game difficulty. Golden Hammerheads present a similar threat level to the common Hammerhead. In higher difficulties, Golden Hammerheads will spawn in couples, supported by three Hammerheads. This poses a significant threat to the submarine's hull integrity.
The Golden Hammerhead is the only creature in the game which has a mass of 202. If two of its limbs are severed, Sufforin will work on the creature as it applies to creatures with masses of 200 or lower.
Combat Strategies
Due to its heavy resistances, the Golden Hammerhead can be difficult to kill. The Pulse Laser is one of the most effective methods of neutralising this threat, as its Burn resistances are the weakest. Alternatively, the Railgun and Coilgun using Piercing Ammunition are viable alternatives if a Pulse Laser is unavailable, as the damage output of these weapons is still high despite the resistances. It is not recommended to use Physicorium Ammunition on the Golden Hammerhead, as it has incredibly high bleed resist (and is immune to bleeding in some areas).
The use of small arms weapons or melee weapons is not recommended. The damage output of weapons such as the SMG or Shotgun is nowhere near enough to be a viable option against the Golden Hammerhead. Additionally, utilising melee weapons is likely to result in a swift death of the diver involved.
Attacks
Attack | Target type | Afflictions on hit | Afflictions Inside | Area of Effect | Structure Damage | Item Damage | Duration | Cooldown | Kinetic Force |
---|---|---|---|---|---|---|---|---|---|
Nose Attack 1 | Character | Bite Wounds (100)* Stun (3)* |
0 | 0.25s | 10 | 10 | |||
Nose Attack 2 | Structure | Stun 3s | 4m | 200 (Direct hit) 100 (AoE) |
75 | 0.25s | 10 | 10 | |
Claws | Character | 0 | 15 | 0.2s | 3 | 60 |
Defense
Limb | Burn | Bleeding | Damage (all) |
---|---|---|---|
Head | x 0.25 | x 0.1 | x 0.1 |
Tail, Fins, & Arms | x 1 | x 0.75 | x 0.75 |
Claws | x 0.5 | x 0 | x 0.5 |
Variants
- Golden Hammerhead "bosses" have more vitality and cause more damage to hulls. They are one of two possible targets of "Killing a Hammerhead" Missions obtained in Outposts.
- Hammerhead
- Hammerhead Matriarch
- Hammerhead Spawn
Trivia
- The Golden Hammerhead's internal ID used to be "Hammerheadgoldboss"; in version 0.9.10.0, it was changed to "Hammerheadgold_m".
- The Golden Hammerhead is the third fastest creature in the game, surpassed only by the Charybdis and the Endworm.
Media
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A Golden Hammerhead attacking a submarine
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A Golden Hammerhead compared with a Dugong
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A Golden Hammerhead compared with a Human
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Idle
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Attack
-
Damage
-
Death
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|