Alien Ruins: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
 
(17 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Version|0.19.14.0|stub=yes|stubnote=Add images.}}
{{Version|1.0.7.0}}
The '''Alien Ruins''' are vast, underwater complexes that the player can encounter in ''[[Barotrauma]]''. They are most commonly found embedded into rocks and ice underwater, sometimes spawning as mission locations in [[Missions|Salvaging an Artifact]] missions. Exploring the Alien Ruins will often yield one or more Alien Artifacts, exotic alien materials or even powerful Alien Weaponry.
The '''Alien Ruins''' are vast, underwater complexes that the player can encounter and explore in [[Barotrauma]].  
 
=Description=
=Description=
'''Alien Ruins''' are characterised by their sturdy walls, massive rooms, and the absence of ladders or stairs in vertical passages. However, many doors and corridors connecting the rooms are slightly smaller in size than a regular human, implying whoever built them is smaller then humans.  
 
'''Alien Ruins''' are characterised by their sturdy walls, massive rooms completely filled with water, and the absence of ladders or stairs in vertical passages. However, many doors and corridors connecting the rooms are slightly smaller in size than a regular human, implying that the species that constructed them are smaller than humans. They are most commonly found embedded into rocks and ice underwater, sometimes spawning as mission locations in some [[Alien Ruins#Missions|missions]]. Exploring the Alien Ruins will often yield sizeable amounts of [[Crafting Materials#Rare Materials|Rare Materials]], powerful [[Alien Ruins#Other|Alien Weaponry]], and sometimes even an Alien [[Artifacts|Artifact]].


= Missions =
= Missions =
There are 3 types of [[Missions]] which can take place in '''Alien Ruins'''.
There are 3 types of [[Missions]] which can take place in '''Alien Ruins'''.
*[[Missions#Salvaging_an_Artifact_.28Variant_1.29|Salvaging an Artifact]], where the player has to find the Vault, then bring the [[Artifacts|Artifact]] from it onto the submarine.
*[[Missions#Salvaging_an_Artifact_.28Variant_1.29|Salvaging an Artifact]], where the player has to find the Vault, then bring the '''Artifact''' from it onto the submarine.
*[[Missions#Scan_Ruin|Scan Ruin]], where the player has to scan 3 spots in the ruins using provided [[Ruin Scanner]]s, then bring the scanners back onto the submarine.
*[[Missions#Scan_Ruin|Scan Ruin]], where the player has to scan 3 spots in the ruins using provided [[Ruin Scanner]]s, then bring the scanners back onto the submarine.
*[[Missions#Ruin_Clear|Clear Ruin]], where the player has to eliminate all [[Fractal Guardian]]s and destroy all [[Guardian Pod]]s in the ruins.
*[[Missions#Ruin_Clear|Clear Ruin]], where the player has to eliminate all '''Fractal Guardians''' and destroy all '''Guardian Pods''' in the ruins.


= Hazards =
= Hazards =
Exploring '''Alien Ruins''' is dangerous, they are a filled with collosal menacing rooms connected by many claustrophobic and confusing corridors full of dangers and traps acting as obstacles which players must work around or defeat if they wish to explore the ruins to their full extent.
Exploring '''Alien Ruins''' is dangerous, they are a filled with collosal menacing rooms connected by many claustrophobic and confusing corridors full of dangers and traps acting as obstacles which players must work around or defeat if they wish to explore the ruins to their full extent.
===Creatures===
===Creatures===
'''Alien Ruins''' are often inhabited by [[Fractal Guardian]]s as well as [[Swarm Feeder]]s and [[Husk]]s, which can be a considerable threat to an unprepared player. Proper weaponry and medical supplies, including [[Calyxanide]] or [[Broad-Spectrum Antibiotics]] are recommended when exploring a ruin.
'''Alien Ruins''' are often inhabited by [[Fractal Guardian]]s as well as [[Swarm Feeder]]s and [[Husk]]s, which can be a considerable threat to an unprepared player. Proper weaponry and medical supplies, including [[Calyxanide]] or [[Broad-spectrum Antibiotics]] are recommended when exploring a ruin.
 
===Traps and Contraptions===
===Traps and Contraptions===
'''<big>Alien Terminal</big>'''<br>
'''<big>Alien Terminal</big>'''<br>
[[Alien Terminal]]s are used to control various installations and many doors in the ruins. They require one of the '''minor artifacts''' inserted into them in order to be operable,
[[Alien Terminal]]s are used to control various installations and many [[Alien Door]]s in the ruins. They require one of the '''minor artifacts''' inserted into them in order to be operable,


'''<big>Guardian Pod</big>'''<br>
'''<big>Guardian Pod</big>'''<br>
[[Guardian Pod]]s provide a secure place for wounded [[Fractal Guardian]]s to retreat to, and heal. They can be destroyed using any weapon, but preferably using the [[Alien Terminal]] next to them.
[[Guardian Pod]]s provide a secure place for wounded '''Fractal Guardians''' to retreat to, and '''heal'''. They can be destroyed using any weapon, but preferably using the '''Alien Terminal''' next to them.


'''<big>Ruin Vent</big>'''<br>
'''<big>Ruin Vent</big>'''<br>
[[Ruin Vent]]s can spawn [[Swarm Feeder]]s in great numbers when the player is nearby.
[[Ruin Vent]]s can spawn '''Swarm Feeders''' in great numbers when the player is nearby.


'''<big>Gravity Sphere</big>'''<br>
'''<big>Gravity Sphere</big>'''<br>
[[Gravity Sphere]]s attract to itself any character within 10 meters of it and will slowly crush them if they are within 5 meters. They can be turned on or off using the [[Alien Terminal]] they are connected to.
[[Gravity Sphere]]s attract to itself any character within 10 meters of it and will slowly crush them if they are within 5 meters. They can be turned on or off using the '''Alien Terminal''' they are connected to.


'''<big>Motion Sensor</big>'''<br>
'''<big>Motion Sensor</big>'''<br>
[[Alien Motion Sensor]]s are the trigger for some of the traps in Alien Ruins. When the player moves within proximity, the sensor detects the movement and sends a signal to the trap its connected to.
[[Alien Motion Sensor]]s are the trigger for some of the traps in '''Alien Ruins'''. When the player moves within proximity, the sensor detects the movement and sends a signal to the trap its connected to.


'''<big>Alien Coil</big>'''<br>
'''<big>Alien Coil</big>'''<br>
[[Alien Coil]]s discharge electricity when activated by a signal. They are usually linked to one or more [[Alien Motion Sensor]]s. Triggering the sensors causes the walls of the room to be electrified, stunning and inflicting heavy burns on unfortunate divers within. Remaining in proximity of motion sensors will cause the coil to emit a constant shock, which could ultimately result in asphyxiation and death of the divers. They can be turned on or off using the [[Alien Terminal]] they are connected to.
[[Alien Coil]]s discharge electricity when activated by a signal. They are usually linked to one or more '''Alien Motion Sensors'''. Triggering the sensors causes the walls of the room to be electrified, stunning and inflicting heavy burns on unfortunate divers within. Remaining in proximity of motion sensors will cause the coil to emit a constant shock, which could ultimately result in asphyxiation and death of the divers. They can be turned on or off using the '''Alien Terminal''' they are connected to.


'''<big>Button puzzle</big>'''<br>
'''<big>Button puzzle</big>'''<br>
This obstacle features two sets of doors locked by a simple puzzle and a treasure room behind them. The puzzle is composed of three [[Alien Button]]s in a line, and two sets of three doors. Each button will toggle the state of different doors. All three doors in a single set must be opened in order to pass through.
This obstacle features two corridors with doors unlocked by completing a simple puzzle, and a treasure room behind them. The puzzle is composed of three [[Alien Button]]s in a line and two corridors with 3 doors each. Each button will toggle the state of different doors. All three doors in a single corridor must be opened in order to pass through. Notably, the third door of the top corridor is not connected to any button, and therefore will never open, meaning it's only possible to pass through the lower corridor without destroying the doors.
Notably, the third door of the top set is not connected, and therefore will never open, meaning it's only possible to pass through the lower set of doors.


=Loot=
=Loot=
'''Alien Ruins''' are the best location to gather sizable amounts of rare [[Crafting Materials#Rare Materials|alien crafting materials]] and [[Genetic Materials|unidentified genetic materials]]. These are the main incentives for players to explore ruins they come across.  
'''Alien Ruins''' are the best location to gather sizable amounts of [[Crafting Materials#Rare Materials|Rare Materials]] and [[Genetic Materials|unidentified genetic materials]]. These are the main incentives for players to explore ruins they come across. Most loot in '''Alien Ruins''' spawns inside [[Containers#Alien_Containers|Alien Chests]]. Sometimes '''Minor Artifacts''' spawn inside '''Alien Terminals'''.
===Artifacts===
===Artifacts===
{{Main|Artifacts}}
{{Main|Artifacts}}
During some [[Missions#Salvaging_an_artifact|Salvage Missions]] they can be found in an {{hl|Artifact Holder|20px}}, and have a 5% chance to spawn in the treasure room outside of missions.
During some [[Missions#Salvaging_an_artifact|Salvage Missions]] they can be found in an {{hl|Artifact Holder|20px}}, and have a 5% chance to spawn in the treasure room outside of missions.
It's advisable to bring a {{hl|Artifact Transport Case}} for the artifact, to make it's transportation much easier. They can be deconstructed to gain a good amount of alien crafting materials.
It's advisable to bring an {{hl|Artifact Transport Case}} for the artifact to make its transportation much easier and safer. They can be deconstructed to gain a good amount of [[Crafting_Materials#Rare_Materials|Rare Materials]].


There are 5 types of artifacts:  
There are 5 types of artifacts:  
*{{hl|Faraday Alien Artifact}} which grant 3 {{hl|Fulgurium Chunk|s=s}} upon deconstruction.
*{{hl|Faraday Alien Artifact}} which grants 3 {{hl|Fulgurium Chunk|s=s}} upon deconstruction.
*{{hl|Nasonov Alien Artifact}} which grant 3 {{hl|Physicorium Bar|s=s}} upon deconstruction.
*{{hl|Nasonov Alien Artifact}} which grants 3 {{hl|Physicorium Bar|s=s}} upon deconstruction.
*{{hl|Psychosis Alien Artifact}} which grant 3 {{hl|Dementonite Cluster|s=s}} upon deconstruction.
*{{hl|Psychosis Alien Artifact}} which grants 3 {{hl|Dementonite Cluster|s=s}} upon deconstruction.
*{{hl|Sky Alien Artifact}} which grant 3 {{hl|Oxygenite Shard|s=s}} upon deconstruction.
*{{hl|Sky Alien Artifact}} which grants 3 {{hl|Oxygenite Shard|s=s}} upon deconstruction.
*{{hl|Thermal Alien Artifact}} which grant 3 {{hl|Incendium Crystal|s=s}} upon deconstruction.
*{{hl|Thermal Alien Artifact}} which grants 3 {{hl|Incendium Crystal|s=s}} upon deconstruction.
 
===Minor Artifacts===
===Minor Artifacts===
They can be deconstructed to gain some alien crafting materials, or used to operate [[Alien Terminal]]s.
They can be deconstructed to gain some [[Crafting_Materials#Rare_Materials|Rare Materials]], or used to operate [[Alien Terminal]]s.
*The {{hl|Alien Trinket}} which grant a single {{hl|Oxygenite Shard}} upon deconstruction.
*The {{hl|Alien Trinket}} which grants a single {{hl|Oxygenite Shard}} upon deconstruction.
*The {{hl|Alien Curio}} which grant a single {{hl|Sulphurite Shard}} upon deconstruction.
*The {{hl|Alien Curio}} which grants a single {{hl|Sulphurite Shard}} upon deconstruction.
*The {{hl|Alien Ornament}} which grant a single {{hl|Physicorium Bar}} upon deconstruction. Rather uniquely, it gives off the same proximity sound effect as an alien artifact.
*The {{hl|Alien Ornament}} which grants a single {{hl|Physicorium Bar}} upon deconstruction. Rather uniquely, it gives off the same proximity sound effect as an alien artifact.
 
===Rare Materials===
[[Crafting_Materials#Rare_Materials|Rare Materials]] required for many advanced recipes can often be found here.
*{{hl|Fulgurium Chunk|s=s}}
*{{hl|Physicorium Bar|s=s}}
*{{hl|Dementonite Cluster|s=s}}
*{{hl|Oxygenite Shard|s=s}}
*{{hl|Incendium Crystal|s=s}}
*{{hl|Sulphurite Shard|s=s}}
 
===Other===
===Other===
*The {{hl|Alien Power Cell|15px}} is used to power Alien Weapons.
*The {{hl|Alien Power Cell|15px}} is used to power Alien Weapons.
Line 60: Line 77:
*The {{hl|Ancient Weapon|35px}} is a ranged weapon that deals Burn Damage and high damage to structures.
*The {{hl|Ancient Weapon|35px}} is a ranged weapon that deals Burn Damage and high damage to structures.
*The {{hl|Alien Flare|30px}} is a bright and <abbr title="800 Seconds">long burning</abbr> Flare item.  
*The {{hl|Alien Flare|30px}} is a bright and <abbr title="800 Seconds">long burning</abbr> Flare item.  
*The {{hl|Unidentified Genetic Material|s=s}} which can found in [[Incubation Bubble]]s and then identified in a {{hl|Research Station}}.
*The {{hl|Unidentified Genetic Material|s=s}} which can found in [[Incubation Bubble]]s and then identified in a [[Genetics#Research_Station|Research Station]].
 
=Trivia=
=Trivia=
* As of [[Version history/Legacy#0.8.2.0|Version 0.8.2.0]], items taken from the ruins in Campaign mode will now be present in the next round. Previously, these items were deleted after ending the round.
* As of [[Version history/Legacy#0.8.2.0|Version 0.8.2.0]], items taken from the ruins in Campaign mode will now be present in the next round. Previously, these items were deleted after ending the round.
Line 71: Line 89:
File:Killing_Swarm_Feeders.png|A player killing a group of Swarm Feeders using the Prototype Steam Cannon.
File:Killing_Swarm_Feeders.png|A player killing a group of Swarm Feeders using the Prototype Steam Cannon.
File:Alien_Ruins_Button_Treasure_Room.png|A player swimming into the treasure room after solving the button puzzle
File:Alien_Ruins_Button_Treasure_Room.png|A player swimming into the treasure room after solving the button puzzle
File:Gravitation_Sphere_Crushing_a_Player.png|A very unfortunate diver getting crushed by the Gravitation Sphere while at the same time getting sprayed by a Fractal Guardian
File:Gravitation_Sphere_Crushing_a_Player.png|A very unfortunate diver getting crushed by the Gravitation Sphere whilst at the same time getting sprayed by a Fractal Guardian
</gallery>
</gallery>
{{Universal nav
{{Environment Nav}}
|show-main = yes
|show-Misc = yes}}

Latest revision as of 15:44, 29 December 2023

Data is potentially outdated
Last updated for version 1.0.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

The Alien Ruins are vast, underwater complexes that the player can encounter and explore in Barotrauma.

Description

Alien Ruins are characterised by their sturdy walls, massive rooms completely filled with water, and the absence of ladders or stairs in vertical passages. However, many doors and corridors connecting the rooms are slightly smaller in size than a regular human, implying that the species that constructed them are smaller than humans. They are most commonly found embedded into rocks and ice underwater, sometimes spawning as mission locations in some missions. Exploring the Alien Ruins will often yield sizeable amounts of Rare Materials, powerful Alien Weaponry, and sometimes even an Alien Artifact.

Missions

There are 3 types of Missions which can take place in Alien Ruins.

  • Salvaging an Artifact, where the player has to find the Vault, then bring the Artifact from it onto the submarine.
  • Scan Ruin, where the player has to scan 3 spots in the ruins using provided Ruin Scanners, then bring the scanners back onto the submarine.
  • Clear Ruin, where the player has to eliminate all Fractal Guardians and destroy all Guardian Pods in the ruins.

Hazards

Exploring Alien Ruins is dangerous, they are a filled with collosal menacing rooms connected by many claustrophobic and confusing corridors full of dangers and traps acting as obstacles which players must work around or defeat if they wish to explore the ruins to their full extent.

Creatures

Alien Ruins are often inhabited by Fractal Guardians as well as Swarm Feeders and Husks, which can be a considerable threat to an unprepared player. Proper weaponry and medical supplies, including Calyxanide or Broad-spectrum Antibiotics are recommended when exploring a ruin.

Traps and Contraptions

Alien Terminal
Alien Terminals are used to control various installations and many Alien Doors in the ruins. They require one of the minor artifacts inserted into them in order to be operable,

Guardian Pod
Guardian Pods provide a secure place for wounded Fractal Guardians to retreat to, and heal. They can be destroyed using any weapon, but preferably using the Alien Terminal next to them.

Ruin Vent
Ruin Vents can spawn Swarm Feeders in great numbers when the player is nearby.

Gravity Sphere
Gravity Spheres attract to itself any character within 10 meters of it and will slowly crush them if they are within 5 meters. They can be turned on or off using the Alien Terminal they are connected to.

Motion Sensor
Alien Motion Sensors are the trigger for some of the traps in Alien Ruins. When the player moves within proximity, the sensor detects the movement and sends a signal to the trap its connected to.

Alien Coil
Alien Coils discharge electricity when activated by a signal. They are usually linked to one or more Alien Motion Sensors. Triggering the sensors causes the walls of the room to be electrified, stunning and inflicting heavy burns on unfortunate divers within. Remaining in proximity of motion sensors will cause the coil to emit a constant shock, which could ultimately result in asphyxiation and death of the divers. They can be turned on or off using the Alien Terminal they are connected to.

Button puzzle
This obstacle features two corridors with doors unlocked by completing a simple puzzle, and a treasure room behind them. The puzzle is composed of three Alien Buttons in a line and two corridors with 3 doors each. Each button will toggle the state of different doors. All three doors in a single corridor must be opened in order to pass through. Notably, the third door of the top corridor is not connected to any button, and therefore will never open, meaning it's only possible to pass through the lower corridor without destroying the doors.

Loot

Alien Ruins are the best location to gather sizable amounts of Rare Materials and unidentified genetic materials. These are the main incentives for players to explore ruins they come across. Most loot in Alien Ruins spawns inside Alien Chests. Sometimes Minor Artifacts spawn inside Alien Terminals.

Artifacts

Main article: Artifacts


During some Salvage Missions they can be found in an Artifact Holder, and have a 5% chance to spawn in the treasure room outside of missions. It's advisable to bring an Artifact Transport Case for the artifact to make its transportation much easier and safer. They can be deconstructed to gain a good amount of Rare Materials.

There are 5 types of artifacts:

Minor Artifacts

They can be deconstructed to gain some Rare Materials, or used to operate Alien Terminals.

Rare Materials

Rare Materials required for many advanced recipes can often be found here.

Other

Trivia

  • As of Version 0.8.2.0, items taken from the ruins in Campaign mode will now be present in the next round. Previously, these items were deleted after ending the round.
  • Before Thunder Under the Ice update was released, players were unable to cut open Alien Doors with a Plasma Cutter and had to use a Crowbar to force the doors open instead.
  • Contrary to popular belief, the relic holder does not negate the various disruptive effects caused by Alien Artifacts. This is most easily seen as Faraday Alien Artifacts still emit EMP shocks (and corresponding visual effects) when they are in relic holders. In addition, Thermal Alien Artifacts have been observed to set themselves ablaze while still remaining inside relic holders in ruins.

Media

v·d·e·h
Environment
Biomes
Structures & Locations
Entities
Plants
Minerals