Afflictions: Difference between revisions

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There is a total of 32 afflictions, 7 of which are helpful (technically 6 since one of them currently cannot be obtained during usual gameplay) and the other 25 harmful in some way.
There is a total of 32 afflictions, 7 of which are helpful (technically 6 since one of them currently cannot be obtained during usual gameplay) and the other 25 harmful in some way.


==Internal Damage==
=='''Combat'''==
<span id="Internal Damage"/><big>'''Internal Damage'''</big>
[[File:Affliction Internal Damage.png|60x60px|left]]The '''Internal Damage''' afflictions represents raw damage, and directly reduces the Vitality of the Character.
[[File:Affliction Internal Damage.png|60x60px|left]]The '''Internal Damage''' afflictions represents raw damage, and directly reduces the Vitality of the Character.


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Internal Damage can be treated by using: [[Deusizine]] (90<span style="color:#c90c0c;"> {{!}} 45</span>), [[Fentanyl]] (75<span style="color:#c90c0c;"> {{!}} 28.75</span>), [[Morphine]] (50<span style="color:#c90c0c;"> {{!}} 20</span>), [[Opium]] (20<span style="color:#c90c0c;"> {{!}} 10</span>), [[Hyperzine]] (12<span style="color:#c90c0c;"> {{!}} 6</span>) and [[Chemicals#Medicines|Pomegrenade Extract]] (5<span style="color:#c90c0c;"> {{!}} 2.5</span>).
Internal Damage can be treated by using: [[Deusizine]] (90<span style="color:#c90c0c;"> {{!}} 45</span>), [[Fentanyl]] (75<span style="color:#c90c0c;"> {{!}} 28.75</span>), [[Morphine]] (50<span style="color:#c90c0c;"> {{!}} 20</span>), [[Opium]] (20<span style="color:#c90c0c;"> {{!}} 10</span>), [[Hyperzine]] (12<span style="color:#c90c0c;"> {{!}} 6</span>) and [[Chemicals#Medicines|Pomegrenade Extract]] (5<span style="color:#c90c0c;"> {{!}} 2.5</span>).


<big>'''Variants'''</big>
<div style="padding-left:67px;"><big>'''Variants'''</big>


Internal Damage is split into 7 types:
Internal Damage is split into 7 types:
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  ''The area is colored purple. The tissue underneath feels different than the surrounding skin.''
  ''The area is colored purple. The tissue underneath feels different than the surrounding skin.''


==Bleeding==
</div>
 
<span id="Bleeding"/><big>'''Bleeding'''</big>
[[File:Affliction Bleeding.png|60x60px|left]]
[[File:Affliction Bleeding.png|60x60px|left]]
  ''Blood pours freely from this ragged and particularly nasty open wound.''
  ''Blood pours freely from this ragged and particularly nasty open wound.''


The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] on Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant bloodloss caused by it. This affliction can affect any Limb.
<div style="padding-left:67px;">The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] on Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant bloodloss caused by it. This affliction can affect any Limb.


Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of [[#Bloodloss|Bloodloss]].<br>
Bleeding can be healed by using:<br>[[Plastiseal]] (35<span style="color:#c90c0c;"> {{!}} 30</span>), or [[Bandage]]s (9<span style="color:#c90c0c;"> {{!}} 6</span>), or [[Antibiotic_Glue|Antibiotic Glue]] (40<span style="color:#c90c0c;"> {{!}} 20</span>).<br>
Bleeding can be healed by using:<br>[[Plastiseal]] (35<span style="color:#c90c0c;"> {{!}} 30</span>), or [[Bandage]]s (9<span style="color:#c90c0c;"> {{!}} 6</span>), or [[Antibiotic_Glue|Antibiotic Glue]] (40<span style="color:#c90c0c;"> {{!}} 20</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement. '''Warning'''! Antibiotic Glue causes Organ Damage (<span style="color:#c90c0c;">-1.25/s</span>) if Medical Skill 73 is not met.
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement. '''Warning'''! Antibiotic Glue causes Organ Damage (<span style="color:#c90c0c;">-1.25/s</span>) if Medical Skill 73 is not met.</div>
<br>
 
Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of [[#Bloodloss|Bloodloss]].


==Burn==
<span id="Burn"/><big>'''Burn'''</big>
[[File:Affliction Burn.png|60x60px|left]]
[[File:Affliction Burn.png|60x60px|left]]
  ''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''
  ''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''


The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the [[Vitality]] of the afflicted character.
<div style="padding-left:67px;">The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the [[Vitality]] of the afflicted character.


Burn damage is commonly caused by accidents involving a [[Welding Tool]] or the [[Plasma Cutter]], doing electrical repairs with insufficient [[skill]], fires and explosions, and ingestion of [[Deusizine]], [[Chemicals|Sulphuric Acid]] or [[Radiotoxin]], as well as [[Hyperzine]] if used with insufficient skill.<br>This affliction can affect any limb.
Burn damage is commonly caused by accidents involving a [[Welding Tool]] or the [[Plasma Cutter]], doing electrical repairs with insufficient [[skill]], fires and explosions, and ingestion of [[Deusizine]], [[Chemicals|Sulphuric Acid]] or [[Radiotoxin]], as well as [[Hyperzine]] if used with insufficient skill.<br>This affliction can affect any limb.
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Burns can be treated by using:<br>
Burns can be treated by using:<br>
[[Fentanyl]] (75<span style="color:#c90c0c;"> {{!}} 28.75</span>), [[Morphine]] (50<span style="color:#c90c0c;"> {{!}} 20</span>), [[Medical Items|Antibiotic Glue]] (40<span style="color:#c90c0c;"> {{!}} 20</span>), [[Plastiseal]] (35<span style="color:#c90c0c;"> {{!}} 30</span>), [[Opium]] (20<span style="color:#c90c0c;"> {{!}} 10</span>), [[Bandage|Bandages]] (15<span style="color:#c90c0c;"> {{!}} 10</span>), and [[Chemicals#Medicines|Pomegrenade Extract]] (6.25<span style="color:#c90c0c;"> {{!}} 3.125</span>).<br>
[[Fentanyl]] (75<span style="color:#c90c0c;"> {{!}} 28.75</span>), [[Morphine]] (50<span style="color:#c90c0c;"> {{!}} 20</span>), [[Medical Items|Antibiotic Glue]] (40<span style="color:#c90c0c;"> {{!}} 20</span>), [[Plastiseal]] (35<span style="color:#c90c0c;"> {{!}} 30</span>), [[Opium]] (20<span style="color:#c90c0c;"> {{!}} 10</span>), [[Bandage|Bandages]] (15<span style="color:#c90c0c;"> {{!}} 10</span>), and [[Chemicals#Medicines|Pomegrenade Extract]] (6.25<span style="color:#c90c0c;"> {{!}} 3.125</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>
'''Warning'''! Antibiotic Glue causes Organ Damage (<span style="color:#c90c0c;">-1.25/s</span>) if Medical Skill 73 is not met.
 
==Oxygen Low==
[[File:Affliction Oxygen Low.png|60x60px|left]]
''The skin is pale and clammy, and the lips turning blue.''
 
The '''Oxygen Low''' affliction represents suffocation damage, and directly reduces the [[Vitality]] of the afflicted character.
 
It is the only affliction which maximum strength is 200. The icon will only show up when reaching 50 strength, at which point it will start causing gradually increasing Vitality damage, up to 2 damage per second at 200 strength.
 
The affliction is commonly caused by being in oxygen-poor environments (underwater or in an oxygen deprived room without an [[Oxygen Tank|Oxygen source]]), by being in critical condition, or by using [[Morbusine]], [[Fentanyl]], [[Morphine]], or [[Opium]], as well as [[Naloxone]] if used with insufficient skill.


The affliction will quickly vanish by being conscious in an oxygenated room or wearing a [[Diving Suit]] or [[Diving Mask|Mask]] supplied with oxygen.
<span id="Bloodloss"/><big>'''Bloodloss'''</big>
 
If the afflicted character is in critical condition, the common course of action involves supplying the character with a [[Diving Mask]] and performing [[CPR]].
 
Alternatively, it can be treated by using:<br>[[Chemicals#Liquid_Oxygenite|Liquid Oxygenite]] (99) or [[Deusizine]] (90<span style="color:#c90c0c;"> {{!}} 45</span>). Stimulants, namely [[Hyperzine]] (15<span style="color:#c90c0c;"> {{!}} 6</span>), [[Chemicals|Anabolic Steroids]] (12) or [[Methamphetamine]] (6<span style="color:#c90c0c;"> {{!}} 3.6</span>) will also slowly reduce the affliction, although it is not their primary use and is merely meant to act as a temporarily increased resistance to low oxygen conditions.<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.
 
==Bloodloss==
[[File:Affliction Bloodloss.png|60x60px|left]]
[[File:Affliction Bloodloss.png|60x60px|left]]
  ''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.''
  ''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.''


The '''Bloodloss''' affliction is how the damage from [[#Bleeding|Bleeding]] progressively accumulates and directly reduces the [[Vitality]] of the afflicted character, by up to 2 damage per second at 100 strength.  
<div style="padding-left:67px;">The '''Bloodloss''' affliction is how the damage from [[#Bleeding|Bleeding]] progressively accumulates and directly reduces the [[Vitality]] of the afflicted character, by up to 2 damage per second at 100 strength.  


The only way to receive Bloodloss is to have suffered from Bleeding for some time.  
The only way to receive Bloodloss is to have suffered from Bleeding for some time.  
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.


Bloodloss can be treated by using:<br>
Bloodloss can be treated by using:<br>
[[Blood Pack]] (120<span style="color:#c90c0c;"> {{!}} 60</span>), [[Deusizine]] (45<span style="color:#c90c0c;"> {{!}} 30</span>), [[Saline]] (30<span style="color:#c90c0c;"> {{!}} 15</span>) or [[Medical_Items|Alien Blood]] (30<span style="color:#c90c0c;"> {{!}} 20</span>).
[[Blood Pack]] (120<span style="color:#c90c0c;"> {{!}} 60</span>), [[Deusizine]] (45<span style="color:#c90c0c;"> {{!}} 30</span>), [[Saline]] (30<span style="color:#c90c0c;"> {{!}} 15</span>) or [[Medical_Items|Alien Blood]] (30<span style="color:#c90c0c;"> {{!}} 20</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>


The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.
<span id="Stun"/><big>'''Stun'''</big>
 
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.
 
==Stun==
{{Main|Stun}}
[[File:Affliction Stun.png|60x60px|left]]
[[File:Affliction Stun.png|60x60px|left]]
  ''The patient is dazed and unresponsive.''
  ''The patient is dazed and unresponsive.''
 
{{Main|Stun}}
'''Stun''' is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
<div style="padding-left:67px;">'''Stun''' is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.


Most commonly caused by a [[Stun Baton]]s and [[Stun Gun]]s, most attacks deal a <abbr title="0.2 Seconds">momentary</abbr> stun on impact. [[Chemicals#Choral Hydrate|Choral Hydrate]], [[Paralyzant]] and [[Cyanide]] also immobilize a target through this affliction.
Most commonly caused by a [[Stun Baton]]s and [[Stun Gun]]s, most attacks deal a <abbr title="0.2 Seconds">momentary</abbr> stun on impact. [[Chemicals#Choral Hydrate|Choral Hydrate]], [[Paralyzant]] and [[Cyanide]] also immobilize a target through this affliction.
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Characters recover from stuns at a rate of 1% per second. [[Methamphetamine]] and [[Hyperzine]] increase recovery rate from stuns.
Characters recover from stuns at a rate of 1% per second. [[Methamphetamine]] and [[Hyperzine]] increase recovery rate from stuns.


Larger creatures are more resistant to stuns.
Larger creatures are more resistant to stuns.</div>


==High Pressure==
=='''Environment'''==
[[File:Affliction Pressure.png|60x60px|left]]
''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.''


The '''High Pressure''' affliction can only be seen when examining characters who have died from it, but living characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by High Pressure is not instant, and its effects are signaled by screen shaking and Bleeding.
<span id="Oxygen Low"/><big>'''Oxygen Low'''</big>
[[File:Affliction Oxygen Low.png|60x60px|left]]
''The skin is pale and clammy, and the lips turning blue.''


There is no way to treat or heal High Pressure ; its effects can only be prevented by wearing a [[Diving Suit]] (However, beyond the depth of 2000m, not even a Diving Suit will provide protection against pressure). A temporary alternative is Anabolic Steroids. The status effect they incur, Vigor, allows a character to survive pressure damage if the drugs are taken prior to exposure; however, unless multiple doses are taken, the character will be unconscious. If Vigor wears off completely, the character will die, so multiple doses of steroids are necessary for continued survival. Tonic Liquid is reccomended.
<div style="padding-left:67px;">The '''Oxygen Low''' affliction represents suffocation damage, and directly reduces the [[Vitality]] of the afflicted character.


==Husk Infection==
It is the only affliction which maximum strength is 200. The icon will only show up when reaching 50 strength, at which point it will start causing gradually increasing Vitality damage, up to 2 damage per second at 200 strength.
[[File:Affliction Husk Infection.png|60x60px|left]]
''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.''


'''Husk Infection''' can be caused by being bitten by a [[Husk]] or injected with [[Velonaceps Calyx Eggs]].
The affliction is commonly caused by being in oxygen-poor environments (underwater or in an oxygen deprived room without an [[Oxygen Tank|Oxygen source]]), by being in critical condition, or by using [[Morbusine]], [[Fentanyl]], [[Morphine]], or [[Opium]], as well as [[Naloxone]] if used with insufficient skill.


A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.  
The affliction will quickly vanish by being conscious in an oxygenated room or wearing a [[Diving Suit]] or [[Diving Mask|Mask]] supplied with oxygen.  


As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of '''Barotrauma''', allowing the Player to freely swim on the Europan Ocean without a Diving Suit. Later in the infection, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. At the last stage, the player will faint and have seizures while dying of internal damage, when the player dies it will rise back from death as an NPC [[Husk]]. A killed Husk does not revive a third time.
If the afflicted character is in critical condition, the common course of action involves supplying the character with a [[Diving Mask]] and performing [[CPR]].


In the absence of a treatment, the dormant stage will last 133 seconds (up to 40 infection strength) and the middle stage will last another 200 seconds (reaching 100 infection strength), turning the target into a Husk 5 mn 33 seconds after the bite/injection.
Alternatively, it can be treated by using:<br>[[Chemicals#Liquid_Oxygenite|Liquid Oxygenite]] (99) or [[Deusizine]] (90<span style="color:#c90c0c;"> {{!}} 45</span>). Stimulants, namely [[Hyperzine]] (15<span style="color:#c90c0c;"> {{!}} 6</span>), [[Chemicals|Anabolic Steroids]] (12) or [[Methamphetamine]] (6<span style="color:#c90c0c;"> {{!}} 3.6</span>) will also slowly reduce the affliction, although it is not their primary use and is merely meant to act as a temporarily increased resistance to low oxygen conditions.<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>


The best known treatment for a husk infection is [[Chemicals#Calyxanide|Calyxanide]], albeit it's only effective during the dormant and medium stages of the infection. It will heal 40 infection strength in 10 seconds (or 20 in 20 seconds if the Medical skill is lower than 38), therefore several uses may be required to completely remove the infection. (doing so grants the player the "I am the cure" [[Achievements|Achievement]]). If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off.
<span id="High Pressure"/><big>'''High Pressure'''</big>
Broad-Spectrum Antibiotics also work if administered during the dormant phase, though they are ineffective during the medium stage [NOTE: as of v0.10.5.1, they actually work even during the medium stage]. They will heal 30 infection strength (or 15 if the Medical skill is lower than 25) in 60 seconds. Antibiotics also have the benefit of granting the patient temporary immunity to the Husk parasite and may therefore be injected pre-emptively.
[[File:Affliction Pressure.png|60x60px|left]]
''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.''


Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.
<div style="padding-left:67px;">The '''High Pressure''' affliction can only be seen when examining characters who have died from it, but living characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by High Pressure is not instant, and its effects are signaled by screen shaking and Bleeding.


Treated with:<br>
There is no way to treat or heal High Pressure ; its effects can only be prevented by wearing a [[Diving Suit]] (However, beyond the depth of 2000m, not even a Diving Suit will provide protection against pressure). A temporary alternative is Anabolic Steroids. The status effect they incur, Vigor, allows a character to survive pressure damage if the drugs are taken prior to exposure; however, unless multiple doses are taken, the character will be unconscious. If Vigor wears off completely, the character will die, so multiple doses of steroids are necessary for continued survival. Tonic Liquid is reccomended.</div>
[[Calyxanide]] (40<span style="color:#c90c0c;"> {{!}} 20</span>), [[Chemicals#Broad-spectrum Antibiotics|Broad-spectrum Antibiotics]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.


==Psychosis==
<span id="Radiation Sickness"/><big>'''Radiation Sickness'''</big>
[[File:Affliction Psychosis.png|60x60px|left]]
[[File:affliction_radiationsickness.png|60x60px|left]]
  ''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.''
  ''Burns and sores can be seen on patient's skin. They seem to be spreading.''


The '''Psychosis''' affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations of nonexistent fires and floods. They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.
<div style="padding-left:67px;">'''Radiation Sickness''' is a rare but very dangerous affliction that can be inflicted by being too close to a [[Nuclear Reactor]] meltdown, being too close to the explosion of a [[Railgun|nuclear railgun shell]] or [[Depth Charge|nuclear depth charge]], or by being poisoned by [[Radiotoxin]].


Psychosis can be inflicted by [[Deliriumine Poisoning]], consuming [[Alien Blood]], [[Anaparalyzant]], [[Methamphetamine]], [[Chemicals#Anabolic Steroids|Anabolic Steroids]] or [[Hyperzine]] or carrying a [[Artifacts#Psychosis Alien Artifact|Psychosis Alien Artifact]]; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.
Radiation Sickness will cause progressively worse [[#Burn|Burns]] on all limbs, leading to quickly accumulating damage.
 
Psychosis naturally fades away on its own, but may be treated quickly using:<br>
[[Haloperidol]] (100<span style="color:#c90c0c;"> {{!}} 25</span>) or [[Chemicals#Deliriumine Antidote|Deliriumine Antidote]] (19.8<span style="color:#c90c0c;"> {{!}} 0</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.
 
==Drunk==
[[File:Affliction Drunk.png|60x60px|left]]
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]]. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.  


Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
Radiation Sickness does not decay overtime.


Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
Radiation Sickness does not decay overtime, and gets progressively worse. It can be treated with [[Antirad]] (100 <span style="color:#c90c0c;">{{!}} 25</span>) or [[Stabilozine]].</div>


The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.
=='''Opiates'''==
<div style="padding-left:67px;">All 3 Opiates related afflictions are treated with [[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).</div>


==Opiate Withdrawal==
<span id="Opiate Withdrawal"/><big>'''Opiate Withdrawal'''</big>
[[File:Affliction Opiate Withdrawal.png|60x60px|left]]
[[File:Affliction Opiate Withdrawal.png|60x60px|left]]
  ''Agitation and a tremor are obvious, as are the signs of nausea.''
  ''Agitation and a tremor are obvious, as are the signs of nausea.''


The '''Opiate Withdrawal''' affliction has detrimental effects for the character's movement, communication and perception, progressively worse depending on the severity of the affliction; a player will enter opiate withdrawal if they were suffering from [[#Opiate Addiction|Opiate Addiction]] and were not given opiates ([[Fentanyl]], [[Opium]] or [[Morphine]]).
<div style="padding-left:67px;">The '''Opiate Withdrawal''' affliction has detrimental effects for the character's movement, communication and perception, progressively worse depending on the severity of the affliction; a player will enter opiate withdrawal if they were suffering from [[#Opiate Addiction|Opiate Addiction]] and were not given opiates ([[Fentanyl]], [[Opium]] or [[Morphine]]).


Its effects include: lowered max vitality (which can outright kill the character, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment.  
Its effects include: lowered max vitality (which can outright kill the character, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment.</div>


The affliction will very slowly fade out, can be reduced by further fueling the patient's opiate addiction, or treated with:<br>
<span id="Opiate Overdose"/><big>'''Opiate Overdose'''</big>
[[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]].<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.
 
==Opiate Overdose==
[[File:Affliction Opiate Overdose.png|60x60px|left]]
[[File:Affliction Opiate Overdose.png|60x60px|left]]
  ''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.''
  ''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.''


The '''Opiate Overdose''' affliction appears when a player has been treated with too many opiates; minor overdoses cause small distortions of the screen, while more severe overdoses will greatly distort the screen and progressively kill the player by lowering their maximum vitality.
<div style="padding-left:67px;">The '''Opiate Overdose''' affliction appears when a player has been treated with too many opiates; minor overdoses cause small distortions of the screen, while more severe overdoses will greatly distort the screen and progressively kill the player by lowering their maximum vitality.


Opiate overdose will decay over time, or can be treated using:<br>
Opiate overdose will slowly decay over time.</div>
[[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]].<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.


==Opiate Addiction==
<span id="Opiate Addiction"/><big>'''Opiate Addiction'''</big>
[[File:Affliction Opiate Addiction.png|60x60px|left]]
[[File:Affliction Opiate Addiction.png|60x60px|left]]
  ''The patient is happy enough... so long as they get what they need.''
  ''The patient is happy enough... so long as they get what they need.''


The '''Opiate Addiction''' affliction appears when a character has been given high doses of opiates, namely [[Opium]], [[Morphine]] or [[Fentanyl]]. This affliction's only effect is to cause one of the other two opiate afflictions depending on how the Player decides to deal with it; '''Opiate Withdrawal''' if they consume neither [[Naloxone]] nor additional opiates; '''Opiate Overdose''' if they consume high doses of opiates.<br>Fully recovering from an '''Opiate Addiction''' grants the Player the "Getting Clean" achievement.
<div style="padding-left:67px;">The '''Opiate Addiction''' affliction appears when a character has been given high doses of opiates, namely [[Opium]], [[Morphine]] or [[Fentanyl]]. This affliction's only effect is to cause one of the other two opiate afflictions depending on how the Player decides to deal with it; '''Opiate Withdrawal''' if they consume neither [[Naloxone]] nor additional opiates; '''Opiate Overdose''' if they consume high doses of opiates.<br>Fully recovering from an '''Opiate Addiction''' grants the Player the "Getting Clean" achievement.
 
Opiate Addiction will slowly decay over time.</div>
 
=='''Poisons'''==
 
<span id="Husk Infection"/><big>'''Husk Infection'''</big>
[[File:Affliction Husk Infection.png|60x60px|left]]
''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.''


Opiate Addiction decays on its own, but can be treated with:<br>
<div style="padding-left:67px;">'''Husk Infection''' can be caused by being bitten by a [[Husk]] or injected with [[Velonaceps Calyx Eggs]].
[[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]].<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.


==Radiation Sickness==
A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.
[[File:affliction_radiationsickness.png|60x60px|left]]
 
''Burns and sores can be seen on patient's skin. They seem to be spreading.''
As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of '''Barotrauma''', allowing the Player to freely swim on the Europan Ocean without a Diving Suit. Later in the infection, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. At the last stage, the player will faint and have seizures while dying of internal damage, when the player dies it will rise back from death as an NPC [[Husk]]. A killed Husk does not revive a third time.
 
In the absence of a treatment, the dormant stage will last 133 seconds (up to 40 infection strength) and the middle stage will last another 200 seconds (reaching 100 infection strength), turning the target into a Husk 5 mn 33 seconds after the bite/injection.


'''Radiation Sickness''' is a rare but very dangerous affliction that can be inflicted by being too close to a [[Nuclear Reactor]] meltdown, being too close to the explosion of a [[Railgun|nuclear railgun shell]] or [[Depth Charge|nuclear depth charge]], or by being poisoned by [[Radiotoxin]].
The best known treatment for a husk infection is [[Chemicals#Calyxanide|Calyxanide]], albeit it's only effective during the dormant and medium stages of the infection. It will heal 40 infection strength in 10 seconds (or 20 in 20 seconds if the Medical skill is lower than 38), therefore several uses may be required to completely remove the infection. (doing so grants the player the "I am the cure" [[Achievements|Achievement]]). If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off.
Broad-Spectrum Antibiotics also work if administered during the dormant phase, though they are ineffective during the medium stage [NOTE: as of v0.10.5.1, they actually work even during the medium stage]. They will heal 30 infection strength (or 15 if the Medical skill is lower than 25) in 60 seconds. Antibiotics also have the benefit of granting the patient temporary immunity to the Husk parasite and may therefore be injected pre-emptively.


Radiation Sickness will cause progressively worse [[#Burn|Burns]] on all limbs, leading to quickly accumulating damage.
Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.


Radiation Sickness does not decay overtime, and gets progressively worse. It can be treated with [[Antirad]] (100 <span style="color:#c90c0c;">{{!}} 25</span>) or [[Stabilozine]].
Treated with:<br>
[[Calyxanide]] (40<span style="color:#c90c0c;"> {{!}} 20</span>), [[Chemicals#Broad-spectrum Antibiotics|Broad-spectrum Antibiotics]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>


==Paralysis==
<span id="Paralysis"/><big>'''Paralysis'''</big>
[[File:Affliction Paralysis.png|alt=|left|60x60px]]
[[File:Affliction Paralysis.png|alt=|left|60x60px]]
  ''The patient has trouble moving.''
  ''The patient has trouble moving.''


'''Paralysis''' is caused by being injected with [[Chemicals|Paralyzant]] or being attacked by the [[Leucocyte]].
<div style="padding-left:67px;">'''Paralysis''' is caused by being injected with [[Chemicals|Paralyzant]] or being attacked by the [[Leucocyte]].


It causes screen distortion, gradually slows movement down to almost a halt, and when reaching 100% of the effect, the character becomes permanently stunned (paralyzed) until treated.
It causes screen distortion, gradually slows movement down to almost a halt, and when reaching 100% of the effect, the character becomes permanently stunned (paralyzed) until treated.
Line 632: Line 607:


The only way to cure Paralysis is to be given:<br>
The only way to cure Paralysis is to be given:<br>
[[Chemicals|Anaparalyzant]] (800 <span style="color:#c90c0c;">{{!}} 390</span>).<br>
[[Chemicals|Anaparalyzant]] (Paralysis Resistance 800 <span style="color:#c90c0c;">{{!}} 390</span>).</div>
These values are actually applied in the form of '''Paralysis Resistance''' strength rather than a direct reduction of the affliction; that resistance will in turn progressively lower '''Paralysis''', at a rate varying from 1 to 3 strength per second, proportional to the '''Resistance''' strength itself, which ranges from 0 to 800. When the Medical skill level 64 requirement is met, '''Anaparalyzant''' will grant 800 '''Paralysis Resistance''' in 1 second and lower '''Paralysis''' very quickly; otherwise, it will add 6.5 '''Paralysis Resistance''' per second for 60 seconds, up to 390 strength, meaning the effects will grow over time. Once the effective timer of '''Anaparalyzant''' is finished, the '''Paralysis Resistance''' won't be removed directly and will instead lower by 5 strength per second; the '''Paralysis''' lowering effect still being applied during that time.


==Morbusine Poisoning==
<span id="Morbusine Poisoning"/><big>'''Morbusine Poisoning'''</big>
[[File:Affliction Morbusine Poisoning.png|60x60px|left]]
[[File:Affliction Morbusine Poisoning.png|60x60px|left]]
  ''The patient can't breathe at all, and their heartrate is slowing rapidly.''
  ''The patient can't breathe at all, and their heartrate is slowing rapidly.''


'''Morbusine Poisoning''' is caused by being injected with [[Morbusine]].
<div style="padding-left:67px;">'''Morbusine Poisoning''' is caused by being injected with [[Morbusine]].


Morbusine causes screen distortion, slowed movement, and quickly drains oxygen from the victim.
Morbusine causes screen distortion, slowed movement, and quickly drains oxygen from the victim.
Line 645: Line 619:
Morbusine Poisoning will kill a character after about 50 seconds if not treated.
Morbusine Poisoning will kill a character after about 50 seconds if not treated.


Morbusine Poisoning can be treated with [[Stabilozine]] or [[Morbusine Antidote]].
Morbusine Poisoning can be treated with [[Stabilozine]] or [[Morbusine Antidote]].</div>


==Sufforin Poisoning==
<span id="Sufforin Poisoning"/><big>'''Sufforin Poisoning'''</big>
[[File:Affliction Sufforin Poisoning.png|60x60px|left]]
[[File:Affliction Sufforin Poisoning.png|60x60px|left]]
  ''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.''
  ''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.''


'''Sufforin Poisoning''' is caused by being injected with [[Sufforin]].
<div style="padding-left:67px;">'''Sufforin Poisoning''' is caused by being injected with [[Sufforin]].


Sufforin has no effects initially, after 30 seconds the screen blurs heavily, and after 90 seconds the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.
Sufforin has no effects initially, after 30 seconds the screen blurs heavily, and after 90 seconds the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.


Sufforin Poisoning can be treated with [[Stabilozine]] or [[Sufforin Antidote]].
Sufforin Poisoning can be treated with [[Stabilozine]] or [[Sufforin Antidote]].</div>


==Deliriumine Poisoning==
<span id="Deliriumine Poisoning"/><big>'''Deliriumine Poisoning'''</big>
[[File:Affliction Deliriumine Poisoning.png|60x60px|left]]
[[File:Affliction Deliriumine Poisoning.png|60x60px|left]]
  ''Patient is hallucinating and exhibits paranoia.''
  ''Patient is hallucinating and exhibits paranoia.''


'''Deliriumine Poisoning''' is caused by being injected with [[Deliriumine]].
<div style="padding-left:67px;">'''Deliriumine Poisoning''' is caused by being injected with [[Deliriumine]].


Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing [[#Psychosis|Psychosis]].
Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing [[#Psychosis|Psychosis]].


Deliriumine Poisoning does not decay overtime, thus [[Stabilozine]] or [[Deliriumine Antidote]] are necessary to remove the affliction, alongside [[Haloperidol]] to treat the associated Psychosis.
Deliriumine Poisoning does not decay overtime, thus [[Stabilozine]] or [[Deliriumine Antidote]] are necessary to remove the affliction, alongside [[Haloperidol]] to treat the associated Psychosis.</div>


==Cyanide Poisoning==
<span id="Cyanide Poisoning"/><big>'''Cyanide Poisoning'''</big>
[[File:Affliction Cyanide Poisoning.png|60x60px|left]]
[[File:Affliction Cyanide Poisoning.png|60x60px|left]]
  ''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.''
  ''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.''


'''Cyanide Poisoning''' is caused by being injected with [[Cyanide]].
<div style="padding-left:67px;">'''Cyanide Poisoning''' is caused by being injected with [[Cyanide]].
Cyanide Poisoning causes screen distortion and slowed movement, effects increasing over time.
Cyanide Poisoning causes screen distortion and slowed movement, effects increasing over time.
At 70 seconds, the victim is stunned [[#Stun|Stun]] and starts losing health, losing 100 Vitality after 100 seconds.
At 70 seconds, the victim is stunned [[#Stun|Stun]] and starts losing health, losing 100 Vitality after 100 seconds.


Cyanide Poisoning can be treated with [[Stabilozine]] or [[Cyanide Antidote]].
Cyanide Poisoning can be treated with [[Stabilozine]] or [[Cyanide Antidote]].</div>
 
==Nausea==
[[File:Affliction Nausea.png|60x60px|left]]
''The skin is clammy and the patient is vomiting periodically.''
 
'''Nausea''' is a periodic non-lethal affliction caused by being injected with [[Chemicals#Raptor Bane Extract|Raptor Bane Extract]].
 
It causes the victim to move 40% slower and forces them to <abbr title="every 12 to 16 seconds">periodically</abbr> stop to <abbr title="Vomiting takes 1.7 seconds">vomit</abbr>.


Nausea decays naturally overtime.
=='''Buffs'''==


==Slow Metabolism==
<span id="Slow Metabolism"/><big>'''Slow Metabolism'''</big>
[[File:Affliction Slow Metabolism.png|60x60px|left]]
[[File:Affliction Slow Metabolism.png|60x60px|left]]
  ''Causes chemicals to last longer.''
  ''Causes chemicals to last longer.''


'''Slow Metabolism''' is a buff that can be obtained by drinking [[Tonic Liquid]].
<div style="padding-left:67px;">'''Slow Metabolism''' is a buff that can be obtained by drinking [[Tonic Liquid]].


Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.
Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.
Line 697: Line 663:
At max strength (600%) it increases the durations by 100%.
At max strength (600%) it increases the durations by 100%.


Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments
Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments.


Slow Metabolism decays overtime, lasting a total of 100 seconds.
Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.</div>


==Hyperactivity==
<span id="Hyperactivity"/><big>'''Hyperactivity'''</big>
[[File:Affliction Haste.png|left|60x60px]]
[[File:Affliction Haste.png|left|60x60px]]
  ''Movement speed and reflexes are heightened.''
  ''Movement speed and reflexes are heightened.''


'''Hyperactivity''' is a buff that can be obtained by being injected with [[Methamphetamine]] or [[Hyperzine]].
<div style="padding-left:67px;">'''Hyperactivity''' is a buff that can be obtained by being injected with [[Methamphetamine]] or [[Hyperzine]].


Its main purpose is increasing the character speed to the safe limit (the fastest speed that doesn't cause collision damage on impact with walls/doors).
Its main purpose is increasing the character speed to the safe limit of +48% (the fastest speed that doesn't cause collision damage on impact with walls/doors).


Hyperactivity decays overtime, lasting a total of 80 seconds with Methamphetamine, and 100 with Hyperzine.
Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.</div>


==Husk Infection Resistance==
<span id="Husk Infection Resistance"/><big>'''Husk Infection Resistance'''</big>
[[File:Affliction Husk Infection Resistance.png|60x60px|left]]
[[File:Affliction Husk Infection Resistance.png|60x60px|left]]
  ''Patient's immune system is more attuned to alien parasites.''
  ''Patient's immune system is more attuned to alien parasites.''


'''Husk Infection Resistance''' is a buff that can be obtained by being injected with [[Broad-spectrum Antibiotics]].
<div style="padding-left:67px;">'''Husk Infection Resistance''' is a buff that can be obtained by being injected with [[Broad-spectrum Antibiotics]].


It protects the player from the [[#Husk Infection|Husk Infection]] by up to 75%.
It protects the player from the [[#Husk Infection|Husk Infection]] by up to 75%.


Husk Infection Resistance decays overtime, lasting a total of 100 seconds.
Husk Infection Resistance decays overtime, lasting a total of 10 minutes.</div>


==Paralysis Resistance==
<span id="Paralysis Resistance"/><big>'''Paralysis Resistance'''</big>
[[File:Affliction Paralysis Resistance.png|alt=|left|60x60px]]
[[File:Affliction Paralysis Resistance.png|alt=|left|60x60px]]
  ''The patient's body is less affected by paralysis. It also seems to recover from any existing effects.''
  ''The patient's body is less affected by paralysis. It also seems to recover from any existing effects.''


'''Paralysis Resistance''' is a buff that can be obtained by consuming [[Chemicals|Anaparalyzant]].
<div style="padding-left:67px;">'''Paralysis Resistance''' is a buff that can be obtained by consuming [[Chemicals|Anaparalyzant]].


It protects the player from [[Afflictions#Paralysis|Paralysis]] by up to 800%. At the same time, it gives the player [[#Psychosis|Psychosis]], up to 12%.
It protects the player from [[Afflictions#Paralysis|Paralysis]] by up to 200%.


Paralysis Resistance decays overtime, lasting around 160 seconds.
Paralysis Resistance decays overtime, lasting 160 seconds.</div>


==Psychosis Resistance==
<span id="Psychosis Resistance"/><big>'''Psychosis Resistance'''</big>
[[File:Affliction Psychosis Resistance.png|60x60px|left]]
[[File:Affliction Psychosis Resistance.png|60x60px|left]]
  ''Patient exhibits high mental fortitude.''
  ''Patient exhibits high mental fortitude.''


'''Psychosis Resistance''' is a buff that can be obtained by consuming [[Ethanol]].
<div style="padding-left:67px;">'''Psychosis Resistance''' is a buff that can be obtained by consuming [[Ethanol]] or smoking [[Pipe Tobacco]].


It protects the player from [[#Psychosis|Psychosis]] by up to 75%.
It protects the player from [[#Psychosis|Psychosis]] by up to 75%.


Psychosis Resistance decays overtime, lasting 10 minutes.
Psychosis Resistance decays overtime, lasting 10 minutes.</div>


==Pressure Resistance==
<span id="Pressure Resistance"/><big>'''Pressure Resistance'''</big>
[[File:Affliction Pressure Resistance.png|60x60px|left]]
[[File:Affliction Pressure Resistance.png|60x60px|left]]
  ''Internal organs are more accustomed to high pressures.''
  ''Internal organs are more accustomed to high pressures.''


'''Pressure Resistance''' is an '''''unobtainable buff''''' which protects the player from environmental [[#Barotrauma/Pressure|Pressure]] by up to 75%.
<div style="padding-left:67px;">'''Pressure Resistance''' is an '''''unobtainable buff''''' which protects the player from environmental [[#Barotrauma/Pressure|Pressure]] by 75%.</div>
 
Pressure Resistance decays overtime, at a rate of 1 unit per second.


==Vigor==
<span id="Vigor"/><big>'''Vigor'''</big>
[[File:Affliction Strengthen.png|60x60px|left]]
[[File:Affliction Strengthen.png|60x60px|left]]
  ''Patient's pain receptors are numbed.''
  ''Patient's pain receptors are numbed.''


'''Vigor''' is an buff that can be obtained by consuming [[Anabolic Steroids]] and to a lesser extent, [[Hyperzine]].
<div style="padding-left:67px;">'''Vigor''' is an buff that can be obtained by consuming [[Anabolic Steroids]] or [[Hyperzine]].


Vigor protects the player from damage by up to 75%.
Vigor protects the player from damage by up to 75%.


Vigor decays overtime, lasting ~60 seconds with Anabolic Steroids.
Vigor decays overtime, lasting 7 minutes with Anabolic Steroids, and 6 minutes 40 seconds with Hyperzine.</div>
 
=='''Miscellaneous'''==
 
<span id="Psychosis"/><big>'''Psychosis'''</big>
[[File:Affliction Psychosis.png|60x60px|left]]
''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.''
 
<div style="padding-left:67px;">The '''Psychosis''' affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations of nonexistent fires and floods. They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.
 
Psychosis can be inflicted by [[Deliriumine Poisoning]], consuming [[Alien Blood]], [[Anaparalyzant]], [[Methamphetamine]], [[Chemicals#Anabolic Steroids|Anabolic Steroids]] or [[Hyperzine]] or carrying a [[Artifacts#Psychosis Alien Artifact|Psychosis Alien Artifact]]; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.
 
Psychosis naturally fades away on its own.</div>
 
<span id="Drunk"/><big>'''Drunk'''</big>
[[File:Affliction Drunk.png|60x60px|left]]
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
<div style="padding-left:67px;">The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]]. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.
 
Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
 
Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
 
The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.</div>
 
<span id="Nausea"/><big>'''Nausea'''</big>
[[File:Affliction Nausea.png|60x60px|left]]
''The skin is clammy and the patient is vomiting periodically.''
 
<div style="padding-left:67px;">'''Nausea''' is a periodic non-lethal affliction caused by being injected with [[Chemicals#Raptor Bane Extract|Raptor Bane Extract]].
 
It causes the victim to move 40% slower and forces them to <abbr title="every 12 to 16 seconds">periodically</abbr> stop to <abbr title="Vomiting takes 1.7 seconds">vomit</abbr>.
 
Nausea decays naturally overtime.</div>


==Space Herpes==
<span id="Space Herpes"/><big>'''Space Herpes'''</big>
[[File:Affliction Space Herpes.png|60x60px|left]]
[[File:Affliction Space Herpes.png|60x60px|left]]
  ''The patient's face is covered with nasty-looking blisters and ulcers.''
  ''The patient's face is covered with nasty-looking blisters and ulcers.''


'''Space Herpes''' is a special negative affliction which can cause a number of negative effects, it can only be gained by reaching a low enough [[Karma]] value. (The low-point can be configured in the [[Server Settings]])
<div style="padding-left:67px;">'''Space Herpes''' is a special negative affliction which can cause a number of negative effects, it can only be gained by reaching a low enough [[Karma]] value. (The low-point can be configured in the [[Server Settings]])


Its purpose is to deter griefing in [[Multiplayer]], some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.
Its purpose is to deter griefing in [[Multiplayer]], some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.


It decays over time as the player's karma increases passively.
It decays over time as the player's karma increases passively.</div>

Revision as of 20:48, 12 October 2020

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Afflictions are status effects which characters can receive through varied means and can have positive or negative effects. They are the only way of influencing a character's Vitality.

Afflictions Mechanics

Health GUI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health UI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:

  • The limbs affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
  • The overall state of each limb, signalled by its color, from Green (buffed) to Yellow (normal) to Red (heavily afflicted).
  • A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon which represents the strength of the affliction (Light, Medium or Heavy); most afflictions range from 0 to 100 strength
  • A description of the currently selected affliction, along with the total amount of Vitality it has drained so far
  • A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.

Affliction Strength

Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.

For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks is not scaled to the target's Vitality.

A couple of case examples:

  • the Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seoonds (10mn), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, 50% at 400, and so on until the Buff expires.
  • Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a Human target) will still add 15 seconds to the timer although never going beyond 30; one could wait 10-15 seconds between hits to add the full 15 seconds on each hit.

Data Table

A table of all afflictions, their precise effects and treatments.

Afflictions and Treatments Table
Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects Treatments Skill

Internal Damage
YES YES Stays 0 - 100 -1 vitality per strength Deusizine 90 | 45 72
Fentanyl 75 | 29 72
Morphine 50 | 20 30
Opium 20 | 10 15
Hyperzine 12 | 6 60
Pomegrenade Extract 5 | 2.5 20

Bleeding
YES NO Decays (-0.1/s) 0 - 100 -0 → -10 vitality per second |?|
Triggers and grows Bloodloss
Plastiseal 35 | 30 36
Bandage 9 | 6 10
Antibiotic Glue 40 | 20 73

Burn
NO YES Stays 0 - 100 -1 vitality per strength Fentanyl 75 | 29 72
Morphine 50 | 20 30
Antibiotic Glue 40 | 20 73
Plastiseal 35 | 30 36
Opium 20 | 10 15
Bandage 15 | 10 10
Pomegrenade Extract 6 | 3 20

Oxygen Low
NO YES With O²:
Decays
Without O²:
Grows
50 - 200 -0 → -2 vitality per second |?| Liquid Oxygenite 99 45
Deusizine 90 | 45 72
Hyperzine 15 | 6 60
Anabolic Steroids 12 72
Methamphetamine 6 | 4 72

Bloodloss
NO YES With Bleeding:
Grows
Without Bleeding:
Decays (-0.1/s)
5 - 45 -0 → -0.75 vitality per second |?| Blood Pack 120 | 60 72
Deusizine 45 | 30 72
45 - 100 -0.75 → -2.0 vitality per second |?| Saline 30 | 15 20
Alien Blood 30 | 20 40

Stun
NO NO Decays (-1/s) 0 - 30 Prevents movement and actions of any kind None

High Pressure
NO YES Stays 0 - 1 -10 vitality per second

Husk Infection
NO NO Grows (+0.3/s) 40 - 100 Waterbreathing
Pressure immunity
Special infectious attack
Unable to chat/radio
Death at 100 strength
Broad-spectrum Antibiotics 30 | 15 25
Calyxanide 40 | 20 38

Psychosis
NO NO Decays (-0.1/s) 0 - 100 Imaginary fires, floods and sounds Haloperidol 100 | 25 37
Deliriumine Antidote 19.8 | 0 41

Drunk
NO NO Decays (-0.1/s) 20 - 40 —0 → —10 vitality |?|
-20% speed
None
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
80 - 100 - 30 → - 100 vitality |?|
-50% speed

Opiate Withdrawal
NO NO Decays (-0.05/s) 20 - 40 -0 → -20 vitality |?|
-20% speed
Naloxone 60 | 30
Consuming Opiates
39
Decays (-0.1/s) 40 - 80 -20 → -50 vitality |?|
-30% speed
Decays (-0.2/s) 80 - 100 -50 → -200 vitality |?|
-50% speed

Opiate Overdose
NO NO Decays (-0.5/s) 0 - 50 Slight screen distortion Naloxone 60 | 30 39
50 - 100 -0 → -200 vitality |?|
-50% speed

Opiate Addiction
NO NO Decays (-0.05/s) 20 - 40 +0.1 Opiate Withdrawal per second Naloxone 60 | 30
Consuming Opiates
39
Decays (-0.1/s) 40 - 80 +0.25 Opiate Withdrawal per second
80 - 100 -0 → -20 vitality |?|
+0.5 Opiate Withdrawal per second

Radiation Sickness
NO NO Stays 0 - 25 +0.025 Burn per second Antirad 100 | 25 50
25 - 50 +0.05 Burn per second
50 - 75 +0.075 Burn per second
75 - 100 +0.1 Burn per second

Paralysis
NO NO Grows (+1/s) 0 - 20 -50% speed Anaparalyzant
(Grants Paralysis Resistance 800 | 390)
64
20 - 40 -60% speed
40 - 60 -70% speed
60 - 80 -80% speed
80 - 99 -90% speed
99 - 100 Prevents movement or actions of any kind

Morbusine Poisoning
NO NO Grows (+2/s) 0 - 20 Screen distortion
-50% speed
Morbusine Antidote 100 | 30 44
Grows (+1/s) 20 - 80 +7 → +12 Oxygen Low per second
-50% speed
Grows (+1/s) 80 - 100 +12 → +15 Oxygen Low per second
-50% speed
Stabilozine 30 | 15 20

Sufforin Poisoning
NO NO Grows (+2/s) 0 - 30 Nothing Sufforin Antidote 100 | 30
Stabilozine 30 | 15
40
Grows (+1/s) 30 - 90 Screen blur
Grows (+2/s) 90 - 100 -100 vitality in 5 seconds Stabilozine 30 | 15 20

Deliriumine Poisoning
NO NO Grows (+1/s)
0 - 100
+1 Psychosis per second Deliriumine Antidote 100 | 30 41
Stabilozine 30 | 15 20

Cyanide Poisoning
NO NO Grows (+1/s) 0 - 20 -20% speed Cyanide Antidote 100 | 30 42
20 - 40 -40% speed
40 - 70 -1 → -70 vitality |?|
-70% speed
Stabilozine 30 | 15 20
70 - 100 -70 → -100 vitality |?|
Stun
-90% speed

Nausea
NO NO Decays (-1/s) 0 - 100 Speed -40%
Vomiting
None

Space Herpes
NO NO Decays 50 - 100 Speed -40%
Unable to chat/radio

Slow Metabolism
NO NO Decays (-1/s) 0 - 600 +0 → +100% Buffs/Chems duration |?|

Hyperactivity
NO NO Decays (-1/s) 0 - 600 +0 → +48% speed |?|

Husk Infection Resistance
NO NO Decays (-1/s) 0 - 600 +0 → +75% Husk Infection Resistance |?|

Paralysis Resistance
NO NO Decays (-5/s) 0 - 800 +0 → +200% Paralysis Resistance|?|

Psychosis Resistance
NO NO Decays (-1/s) 0 - 600 +0 → +75% Psychosis Resistance |?|

Pressure Resistance
NO NO Decays (-1/s) 0 - 100 +0 → +75% Pressure Resistance |?|

Vigor
NO NO Decays (-1/s) 0 - 600 +0 → +75% Resistance to All Damage |?|

List of Afflictions

There is a total of 32 afflictions, 7 of which are helpful (technically 6 since one of them currently cannot be obtained during usual gameplay) and the other 25 harmful in some way.

Combat

Internal Damage

The Internal Damage afflictions represents raw damage, and directly reduces the Vitality of the Character.

Most attacks in-game deal damage by using this affliction or its variants, and the affliction can affect any limb.

Internal Damage can be treated by using: Deusizine (90 | 45), Fentanyl (75 | 28.75), Morphine (50 | 20), Opium (20 | 10), Hyperzine (12 | 6) and Pomegrenade Extract (5 | 2.5).

Variants

Internal Damage is split into 7 types:

Internal Damage - Inflicted by certain stun weapons, Coilguns and Railguns, Depth Charges, as well as CPR performed by a Character whose Medical skill is below 20.

There are signs of burst blood vessels and of organ damage.

Blunt Force Trauma - Inflicted by heavy environmental impact and blunt weapons, such as the Crowbar, Wrench and Stun Baton.

The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.

Lacerations - Inflicted with sharp weapons, such as the Screwdriver, Harpoons, Frag Grenades and Diving Knife. Also inflicted by some Creatures.

The skin is pierced and there are deep, bleeding wounds.

Bite Wounds - Inflicted by various Creatures.

There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.

Gunshot Wound - Inflicted by getting shot at with firearms, such as the Revolver, Riot Shotgun and SMG. It also causes medium Bleeding, which leads to Bloodloss.

The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.

Organ Damage - Inflicted by most poisons and certain medical items, such as Broad-spectrum Antibiotics and Liquid Oxygenite.

The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.

Deep Tissue Injury - Inflicted by explosions, commonly from the Reactor meltdown.

The area is colored purple. The tissue underneath feels different than the surrounding skin.

Bleeding

Blood pours freely from this ragged and particularly nasty open wound.
The Bleeding affliction represents open wounds, most of the Creatures on Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant bloodloss caused by it. This affliction can affect any Limb.

Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of Bloodloss.
Bleeding can be healed by using:
Plastiseal (35 | 30), or Bandages (9 | 6), or Antibiotic Glue (40 | 20).

The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement. Warning! Antibiotic Glue causes Organ Damage (-1.25/s) if Medical Skill 73 is not met.

Burn

The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.
The Burn affliction represents the damage caused by heat sources, and directly reduces the Vitality of the afflicted character.

Burn damage is commonly caused by accidents involving a Welding Tool or the Plasma Cutter, doing electrical repairs with insufficient skill, fires and explosions, and ingestion of Deusizine, Sulphuric Acid or Radiotoxin, as well as Hyperzine if used with insufficient skill.
This affliction can affect any limb.

Burns can be treated by using:
Fentanyl (75 | 28.75), Morphine (50 | 20), Antibiotic Glue (40 | 20), Plastiseal (35 | 30), Opium (20 | 10), Bandages (15 | 10), and Pomegrenade Extract (6.25 | 3.125).

The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.

Bloodloss

The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.
The Bloodloss affliction is how the damage from Bleeding progressively accumulates and directly reduces the Vitality of the afflicted character, by up to 2 damage per second at 100 strength.

The only way to receive Bloodloss is to have suffered from Bleeding for some time.

While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.

Bloodloss can be treated by using:
Blood Pack (120 | 60), Deusizine (45 | 30), Saline (30 | 15) or Alien Blood (30 | 20).

The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.

Stun

The patient is dazed and unresponsive.

Main article: Stun


Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.

Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact. Choral Hydrate, Paralyzant and Cyanide also immobilize a target through this affliction.

Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.

Larger creatures are more resistant to stuns.

Environment

Oxygen Low

The skin is pale and clammy, and the lips turning blue.
The Oxygen Low affliction represents suffocation damage, and directly reduces the Vitality of the afflicted character.

It is the only affliction which maximum strength is 200. The icon will only show up when reaching 50 strength, at which point it will start causing gradually increasing Vitality damage, up to 2 damage per second at 200 strength.

The affliction is commonly caused by being in oxygen-poor environments (underwater or in an oxygen deprived room without an Oxygen source), by being in critical condition, or by using Morbusine, Fentanyl, Morphine, or Opium, as well as Naloxone if used with insufficient skill.

The affliction will quickly vanish by being conscious in an oxygenated room or wearing a Diving Suit or Mask supplied with oxygen.

If the afflicted character is in critical condition, the common course of action involves supplying the character with a Diving Mask and performing CPR.

Alternatively, it can be treated by using:
Liquid Oxygenite (99) or Deusizine (90 | 45). Stimulants, namely Hyperzine (15 | 6), Anabolic Steroids (12) or Methamphetamine (6 | 3.6) will also slowly reduce the affliction, although it is not their primary use and is merely meant to act as a temporarily increased resistance to low oxygen conditions.

The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.

High Pressure

There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.
The High Pressure affliction can only be seen when examining characters who have died from it, but living characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by High Pressure is not instant, and its effects are signaled by screen shaking and Bleeding. There is no way to treat or heal High Pressure ; its effects can only be prevented by wearing a Diving Suit (However, beyond the depth of 2000m, not even a Diving Suit will provide protection against pressure). A temporary alternative is Anabolic Steroids. The status effect they incur, Vigor, allows a character to survive pressure damage if the drugs are taken prior to exposure; however, unless multiple doses are taken, the character will be unconscious. If Vigor wears off completely, the character will die, so multiple doses of steroids are necessary for continued survival. Tonic Liquid is reccomended.

Radiation Sickness

File:Affliction radiationsickness.png
Burns and sores can be seen on patient's skin. They seem to be spreading.
Radiation Sickness is a rare but very dangerous affliction that can be inflicted by being too close to a Nuclear Reactor meltdown, being too close to the explosion of a nuclear railgun shell or nuclear depth charge, or by being poisoned by Radiotoxin.

Radiation Sickness will cause progressively worse Burns on all limbs, leading to quickly accumulating damage.

Radiation Sickness does not decay overtime.

Radiation Sickness does not decay overtime, and gets progressively worse. It can be treated with Antirad (100 | 25) or Stabilozine.

Opiates

All 3 Opiates related afflictions are treated with Naloxone (60 | 30) or Stabilozine (30 | 15).

Opiate Withdrawal

Agitation and a tremor are obvious, as are the signs of nausea.
The Opiate Withdrawal affliction has detrimental effects for the character's movement, communication and perception, progressively worse depending on the severity of the affliction; a player will enter opiate withdrawal if they were suffering from Opiate Addiction and were not given opiates (Fentanyl, Opium or Morphine). Its effects include: lowered max vitality (which can outright kill the character, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment.

Opiate Overdose

The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.
The Opiate Overdose affliction appears when a player has been treated with too many opiates; minor overdoses cause small distortions of the screen, while more severe overdoses will greatly distort the screen and progressively kill the player by lowering their maximum vitality. Opiate overdose will slowly decay over time.

Opiate Addiction

The patient is happy enough... so long as they get what they need.
The Opiate Addiction affliction appears when a character has been given high doses of opiates, namely Opium, Morphine or Fentanyl. This affliction's only effect is to cause one of the other two opiate afflictions depending on how the Player decides to deal with it; Opiate Withdrawal if they consume neither Naloxone nor additional opiates; Opiate Overdose if they consume high doses of opiates.
Fully recovering from an Opiate Addiction grants the Player the "Getting Clean" achievement. Opiate Addiction will slowly decay over time.

Poisons

Husk Infection

Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.
Husk Infection can be caused by being bitten by a Husk or injected with Velonaceps Calyx Eggs.

A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.

As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of Barotrauma, allowing the Player to freely swim on the Europan Ocean without a Diving Suit. Later in the infection, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. At the last stage, the player will faint and have seizures while dying of internal damage, when the player dies it will rise back from death as an NPC Husk. A killed Husk does not revive a third time.

In the absence of a treatment, the dormant stage will last 133 seconds (up to 40 infection strength) and the middle stage will last another 200 seconds (reaching 100 infection strength), turning the target into a Husk 5 mn 33 seconds after the bite/injection.

The best known treatment for a husk infection is Calyxanide, albeit it's only effective during the dormant and medium stages of the infection. It will heal 40 infection strength in 10 seconds (or 20 in 20 seconds if the Medical skill is lower than 38), therefore several uses may be required to completely remove the infection. (doing so grants the player the "I am the cure" Achievement). If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off. Broad-Spectrum Antibiotics also work if administered during the dormant phase, though they are ineffective during the medium stage [NOTE: as of v0.10.5.1, they actually work even during the medium stage]. They will heal 30 infection strength (or 15 if the Medical skill is lower than 25) in 60 seconds. Antibiotics also have the benefit of granting the patient temporary immunity to the Husk parasite and may therefore be injected pre-emptively.

Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.

Treated with:
Calyxanide (40 | 20), Broad-spectrum Antibiotics (30 | 15).

The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.

Paralysis

The patient has trouble moving.
Paralysis is caused by being injected with Paralyzant or being attacked by the Leucocyte.

It causes screen distortion, gradually slows movement down to almost a halt, and when reaching 100% of the effect, the character becomes permanently stunned (paralyzed) until treated.

Unlike most other Poisonings, Paralysis does not reduce max health. Therefore, it is possible for the inflicted to still be alive while paralyzed for the remainder of the round if not treated or already suffering from other lethal afflictions. On its own, Paralysis is considered non-lethal, although the full effect puts the player on a constant critical like state, such as being able to Give In, unable to communicate, etc.

The only way to cure Paralysis is to be given:

Anaparalyzant (Paralysis Resistance 800 | 390).

Morbusine Poisoning

The patient can't breathe at all, and their heartrate is slowing rapidly.
Morbusine Poisoning is caused by being injected with Morbusine.

Morbusine causes screen distortion, slowed movement, and quickly drains oxygen from the victim.

Morbusine Poisoning will kill a character after about 50 seconds if not treated.

Morbusine Poisoning can be treated with Stabilozine or Morbusine Antidote.

Sufforin Poisoning

Without prompt treatment, sufforine poisoning leads to delusions and rapid death.
Sufforin Poisoning is caused by being injected with Sufforin.

Sufforin has no effects initially, after 30 seconds the screen blurs heavily, and after 90 seconds the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.

Sufforin Poisoning can be treated with Stabilozine or Sufforin Antidote.

Deliriumine Poisoning

Patient is hallucinating and exhibits paranoia.
Deliriumine Poisoning is caused by being injected with Deliriumine.

Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing Psychosis.

Deliriumine Poisoning does not decay overtime, thus Stabilozine or Deliriumine Antidote are necessary to remove the affliction, alongside Haloperidol to treat the associated Psychosis.

Cyanide Poisoning

The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.
Cyanide Poisoning is caused by being injected with Cyanide.

Cyanide Poisoning causes screen distortion and slowed movement, effects increasing over time. At 70 seconds, the victim is stunned Stun and starts losing health, losing 100 Vitality after 100 seconds.

Cyanide Poisoning can be treated with Stabilozine or Cyanide Antidote.

Buffs

Slow Metabolism

Causes chemicals to last longer.
Slow Metabolism is a buff that can be obtained by drinking Tonic Liquid.

Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.

At max strength (600%) it increases the durations by 100%.

Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments.

Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.

Hyperactivity

Movement speed and reflexes are heightened.
Hyperactivity is a buff that can be obtained by being injected with Methamphetamine or Hyperzine.

Its main purpose is increasing the character speed to the safe limit of +48% (the fastest speed that doesn't cause collision damage on impact with walls/doors).

Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.

Husk Infection Resistance

Patient's immune system is more attuned to alien parasites.
Husk Infection Resistance is a buff that can be obtained by being injected with Broad-spectrum Antibiotics.

It protects the player from the Husk Infection by up to 75%.

Husk Infection Resistance decays overtime, lasting a total of 10 minutes.

Paralysis Resistance

The patient's body is less affected by paralysis. It also seems to recover from any existing effects.
Paralysis Resistance is a buff that can be obtained by consuming Anaparalyzant.

It protects the player from Paralysis by up to 200%.

Paralysis Resistance decays overtime, lasting 160 seconds.

Psychosis Resistance

Patient exhibits high mental fortitude.
Psychosis Resistance is a buff that can be obtained by consuming Ethanol or smoking Pipe Tobacco.

It protects the player from Psychosis by up to 75%.

Psychosis Resistance decays overtime, lasting 10 minutes.

Pressure Resistance

Internal organs are more accustomed to high pressures.
Pressure Resistance is an unobtainable buff which protects the player from environmental Pressure by 75%.

Vigor

Patient's pain receptors are numbed.
Vigor is an buff that can be obtained by consuming Anabolic Steroids or Hyperzine.

Vigor protects the player from damage by up to 75%.

Vigor decays overtime, lasting 7 minutes with Anabolic Steroids, and 6 minutes 40 seconds with Hyperzine.

Miscellaneous

Psychosis

The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.
The Psychosis affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations of nonexistent fires and floods. They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.

Psychosis can be inflicted by Deliriumine Poisoning, consuming Alien Blood, Anaparalyzant, Methamphetamine, Anabolic Steroids or Hyperzine or carrying a Psychosis Alien Artifact; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.

Psychosis naturally fades away on its own.

Drunk

The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
The Drunk affliction is gained by drinking Ethanol. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.

Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialogcitation needed).

Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).

The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.

Nausea

The skin is clammy and the patient is vomiting periodically.
Nausea is a periodic non-lethal affliction caused by being injected with Raptor Bane Extract.

It causes the victim to move 40% slower and forces them to periodically stop to vomit.

Nausea decays naturally overtime.

Space Herpes

The patient's face is covered with nasty-looking blisters and ulcers.
Space Herpes is a special negative affliction which can cause a number of negative effects, it can only be gained by reaching a low enough Karma value. (The low-point can be configured in the Server Settings)

Its purpose is to deter griefing in Multiplayer, some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.

It decays over time as the player's karma increases passively.