Deusizine
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Last updated for version 0.19.11.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Deusizine | |||||||||||||||
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A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 72 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 70 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 150 mk | |||||||||||||
Colony | N/A | 150 mk | |||||||||||||
Research | N/A | 150 mk | |||||||||||||
Military | N/A | 150 mk | |||||||||||||
Mining | N/A | 150 mk | |||||||||||||
Medical Merchant | 450 mk | 135 mk | |||||||||||||
Engineer Merchant | N/A | 150 mk | |||||||||||||
Armory Merchant | N/A | 150 mk | |||||||||||||
Clown Merchant | N/A | 150 mk | |||||||||||||
Husk Merchant | N/A | 150 mk | |||||||||||||
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Deusizine is an advanced Medicine capable of effectively treating several common afflictions.
Function
Deusizine can be used to treat Any Internal Damage and Bloodloss very effectively. When applied, it will reduce the affliction strength of Any Internal Damage by 60 and the affliction strength of Bloodloss by 40 over a period of 20 seconds. Deusizine can be applied to any limb, and its effects will be spread to all limbs equally.
Compared to similar medicines, it heals Any Internal Damage 20% more effectively than Morphine, and Bloodloss 20% less effectively than Saline.
It also reduces Oxygen Low affliction strength by 60, which can quickly get an unconscious character up if they have not been breathing for a time.
Any Internal Damage is caused by various sources, including various environmental hazards and Creatures.
Bloodloss is caused by the Bleeding affliction and Swarm Feeders.
Usage
Like all Medical Items, Deusizine can be applied through the Health GUI (Default Key ). See this page for more information on usage.
Deusizine can be loaded into a Syringe Gun, can also be swung from the hand to apply its effects to whatever it hits.
Deusizine is used to craft a few advanced medical items:
- Morbusine - A potent poison that drains Oxygen from its victim.
- Endocrine Booster - An advanced medic Talent item that can grans talents from other Jobs.
Notes
Deusizine is an advanced medicine that is capable of treating several of the most common Afflictions. It is a bit more powerful than Morphine, and slightly less powerful than Saline. One of its main advantage over opiates is that it does not have any risk of overdose, and so can be used repeatedly. The only side effect of using Deusizine are slight Burns, which is much easier to manage than Opiate Overdose or Addiction.
Deusizine is a fairly effective medicine, however it is quite expensive compared to similar medicines. It requires a few expensive and rare materials to craft, yet is barely much better than Morphine, and is less effective than Saline. Additionally, its effects are spread over 20 seconds (compared to Morphine's 10), which is a disadvantage in emergency situations. The Oxygen Low reduction is one of its advantages, though at the Medical skill that Deusizine requires (70), CPR is usually effective enough to save a critical patient.
Deusizine is also used to craft Endocrine Boosters. Depending on how well stocked a crew is, this may be a better investment than using Deusizine as a medicine.
" Any Internal Damage" refers to the follow group of afflictions:
- Internal Damage
- Lacerations
- Blunt Force Trauma
- Organ Damage
- Gunshot Wound
- Bite Wounds
- Deep Tissue Injury
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Sulphurite Shard x2 Paralyxis x2 Deusizine (produces 1 items) |
Talent: Macrodosing 50 |
Endocrine Booster |
25 | Sulphuric Acid x2 Paralyxis Deusizine (for 1 deconstructed item) |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |