User:Cherman0/Nuclear Reactor: Difference between revisions

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| itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots
| itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots
| maxoutput = 5000
| maxoutput = 5000
| repairtype = Electrical
| repairskill = 55
}}
{{Installations infobox
| image = Outpostreactor.png
| imagewidth = 200
| identifier = outpostreactor
| description = Usable device for generating electrical power.
| category = Machine
| tags = reactor
| itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots
| maxoutput = 20000
| repairtype = Electrical
| repairtype = Electrical
| repairskill = 55
| repairskill = 55
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=Mechanics=
=Mechanics=
The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat.
==Fission Rate==
==Fission Rate==
Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production.
==Turbine Output==
==Turbine Output==
Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power.
==Fuel==
==Fuel==
The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into [[Depleted_Fuel|depleted fuel]] at a [[Fabricator_%26_Deconstructor|fabricator]].


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=Media=
=Media=


<gallery widths=280 heights=200>
<gallery widths=280 heights=200>

Revision as of 17:08, 24 March 2023

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0
Cherman0/Nuclear Reactor

Usable device for generating electrical power.
Statistics*
Item Slots 4 Fuel Rod slots
Max Power Output 5000 kW
Repairable
Required Skill Electrical Engineering 55
Required Item Screwdriver
Technical
Identifier reactor1
Categories Machine
Tags reactor

The Nuclear Reactor is an installation. It uses fuel rods to produce power for the submarine.

Function

The nuclear reactor's purpose is to generate the power that most other installations on the submarine require in order to operate normally. Power generated in the reactor is distributed through junction boxes to the installations to be powered via the wiring system. Maintaining a stable and sufficient power output is extremely important, as critical systems such as oxygen generation, engines, and weapons will not function without power.

Mechanics

The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat.

Fission Rate

Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production.

Turbine Output

Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power.

Fuel

The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into depleted fuel at a fabricator.

Fuel Rod Type Durability Heat Potential Electrical Skill to Craft Crafting Materials Crafting Time Store Price
Fuel Rod 100 80 25 Uranium

Lead Steel Bar

10 135-150 Marks
Thorium Fuel Rod 200 100 60 Thorium

Lead Steel Bar

10 225 Marks
Fulgurium Fuel Rod 150 150 40 Fulgurium Bar

Lead Steel Bar

10 Not purchasable
Volatile Fulgurium Fuel Rod 400 150 70 and Danger Zone Fulgurium Bar

Thorium Lead Steel Bar

25 Not purchasable

Meltdown

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Reactor
Nuclear Reactor

Burn : 500

Deep Tissue Injury : 500

Stun : 15

300
25.0
7.5
Outpost Nuclear Reactor
Outpost Nuclear Reactor

Burn : 500

Deep Tissue Injury : 500

Stun : 15

300
25.0
7.5


User Interface

Operation

Manual Control

Automatic Control

Circuit Control

Connection Panel for Cherman0/Nuclear Reactor
Hover over pins to see their descriptions.
Shutdown
Set_Fissionrate
Set_Turbineout
When it receives any signal, fission rate and turbine output are set to 0, and reactor is turned off.
Sets fission rate to a fixed percentage (0-100)
Sets turbine output to a fixed percentage (0-100)
Power_Out
Temperature_Out
Meltdown_Warning
Power_Value_Out
Load_Value_Out
Fuel_Out
condition_out
fuel_percentage_out
Power output of the reactor.
Outputs the reactor's current temperature (0-10000).
Outputs a signal of 1 when reactor is high temp (>6000).
Outputs the current power level as a number (supplied power).
Outputs the current load level as a number (required power).
Outputs the cumulative Heat Potential of current fuel rods as a number (see Fuel Rods).
Outputs the Nuclear Reactor's current condition. (0-100)
Outputs the sum of the fuel rods' condition percentage. (0-100)
Requires: Screwdriver

Mathematics

Vanilla Submarine Reactor Statistics

Submarine Max Output Fuel Consumption Rate
Azimuth 3,500 0.2
Barsuk 4,200 0.2
Berilia 6,500 0.3
Dugong 3,000 0.2
Herja 4,800 0.2
Humpback 3,100 0.2
Kastrull 5,000 0.3
Orca 3,500 0.3
Orca 2 4,000 0.3
R-29 5,200 0.2
Remora 5,000 0.3
Typhon 5,000 0.25
Typhon 2 5,200 0.2
Winterhalter 8,500 0.3
Camel 5,200 0.2


Related Talents

Talent Tree Description

Buzzin'
ID: buzzing
Engineer
Physicist
Spec. 2
Your reactor's Max Output is increased by 10%.

Cruisin'
ID: cruising
Engineer
Physicist
Spec. 2
Your reactor's Fuel Efficiency is increased by 20%.

Media

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