Moloch: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(Moloch can bleed. It simply has high bleed reduction)
m (missed one)
 
(100 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{version|1.2.6.0}}
{{Creatures infobox
{{Creatures infobox
| image   = MolochSteam.png
| image = Moloch.png
| imagewidth = 200px
| imagewidth = 350px
| hp = 1,000 (1,200 boss)
| species = Moloch
| swimspeed = 2 slow (6.50 fast)
| combatstrength = 1250
| hp = 1250
| hpvariant = 1600
| mass = 1118.9646
| massvariant = 1611.3097
| variantname = Boss
| swimspeed = 2 slow - 6.50 fast
| walkspeed = N/A
| walkspeed = N/A
| armor = Shell and skirt (x0.10); tentacles (x0.25)
| weakpoints = Core beneath the Shell
| weakpoints = Core (x2)
| armorval = Shell, Skirt, Tentacles<br>(See values in the Defense section)
| armorval = 0.1 - 0.25
| sight = 0.075
| sight = 0
| sightvariant = 0.1
|drops=[[Minerals#Hydroxyapatite|Hydroxyapatite]] (x2), [[Minerals#Brockite|Brockite]] (x1)
| hearingvariant = 1.5
| drops = {{Hyperlink|Hydroxyapatite}}<br>{{Hyperlink|Brockite}}<br>{{Hyperlink|Moloch Bone}}
| chance = 100
| drops2 = {{Hyperlink|Moloch Shell Fragment}}
| chance2 = 33
| behavior = Yes


[[Minerals#Hydroxyapatite|Hydroxyapatite]] (x1), [[Minerals#Brockite|Brockite]] (x1), [[Moloch Shell Fragment]] (x1)|chance=67%
| stunimmunity = 1
| poisonvulnerability = 0.3


| limb1 = Core
| limb1alldamage = 1.5
| limb1bleeding = 1.5
| limb1burn = 1.5


| limb2 = Shell
| limb2alldamage = 0.1
| limb2bleeding = 0
| limb2burn = 0.25
| limb2minseverancedamage = 15


| limb3 = Tentacles
| limb3alldamage = 0.5
| limb3bleeding = 0.5
| limb3burn = 0.5
| limb3minseverancedamage = 1


33%|behavior=Sound emitters (passive)
| limb4 = Skirt
Everyone (chase)}}
| limb4alldamage = 0.25
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
| limb4bleeding = 0.25
| limb4burn = 0.25
| limb4minseverancedamage = 1


==Description==
| attack1 = Core
Molochs possess three elongated tentacles, it moves by inflating and deflating its innards, although it makes them poor at walking on dry ground. Their shell is primarily pearl blue in color, with an oily sheen, and their legs take on a more whitish blue appearance.
| attack1target = submarine
| attack1structuredamage = 150
| attack1explosionrange = 8
| attack1cooldown = 12
| attack1stuninside = 7.5
| attack1force = 50


Molochs have poor eyesight, instead using the sensory tendrils which line the ventral side of its head to navigate the ocean. They emit strikingly tuneful notes, stronger higher in tone when the creature attacks. Some of their vocalization extends in the infrasonic range.
| attack2 = Shell
| attack2target = character
| attack2cooldown = 12
| attack2afflictions =
bitewounds = 100;
stun = 3;
| attack2force = 15


The Moloch's shell acts as both its defensive and offensive capabilities. The shell protects their soft innards and will absorb the majority of damage inflicted to it (1/10th of the damage). It is also the Moloch's only method of attack, using the shell to ram into its targets.
| attack3 = Tentacles (x2)
| attack3target = character
| attack3structuredamage = 10
| attack3cooldown = 5
| attack3afflictions =
bitewounds = 75;
stun = 3;
| attack3force = 50


They are ponderous, but their mass alone allows them to easily inflict heavy damage on a submarine by simply colliding with it.
| attack4 = Third Tentacle
| attack4target = character
| attack4structuredamage = 10
| attack4cooldown = 5
| attack4afflictions =
bitewounds = 50;
stun = 3;
| attack4force = 50


== In-game ==
}}
Moloch (as well as many other creatures) has 2 moods worth mentioning: Passive and Chase. While in Passive mode, it will move slowly and will ignore divers that got close to it. If a diver attacks a Moloch with knife, it will strike back with a single but powerful attack and then continue drifting aimlessly. Passive Moloch colliding with stationary sub will not damage it's hull. Once Moloch get triggered by Sonar or engine sounds, it will switch into chasing mood and will chase sub no-matter what unless sub escapes (~100m between sub and Moloch), then it will switch back to Passive mood. Divers that get too close to Chasing Moloch will get attacked.
The '''Moloch''' is a large jellyfish-like [[Creatures|creature]] that manifests in ''[[Barotrauma]]''.
__TOC__
=Description=
<onlyinclude><includeonly>[[File:Moloch.png|200px|right]]</includeonly>
Molochs' large dark blue shells cover most of their main bodies, also known as their "core", to provide protection from their front. Moloch's cores are mostly made up of their "ballast sac", which pulsates to allow movement underwater.<br>
Above the Moloch's core, three elongated dark brown tentacles protrude from under the shell. Below the core, thin black tendrils known as the "skirt" trail the Moloch, providing extra protection.<br>
Molochs rely on echolocation to navigate. The sounds emitted from this are strikingly tuneful notes, which become stronger and higher in tone when the creature attacks. These will also cause interference on [[Sonar]] if they are close enough, and leads to Moloch being detected from a relatively long range in passive sonar, compared to other [[Creatures|Creatures]].</onlyinclude>


Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|flooding]]. Consequently, the Moloch presents the most danger either when the submarine is sinking or stationary.
=In-Game=
Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.<br>
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|floods]].<br>
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.
=Combat Strategies=
Coilgun [[Coilgun|Piercing]] and [[Coilgun|Exploding]] Ammunition will damage the core through the shell, and is the best option when attacking from above.


Molochs will not focus on any humans they encounter, and will deliberately attempt to ram the submarine. However, a crew member getting hit by the impact of their shell will still mortally wound them, making it a recommended strategy to keep crew members away from parts of the ship being attacked by Molochs. Despite their persistence to sink the submarine, they tend to be unable to match the speed of it, which makes fleeing a viable option.
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
=Attacks=
{{Attacks}}
=Defense=
{{Damage multipliers}}
=Variants=
* [[File:Moloch.png|100px]] Moloch "bosses" are the targets of [[Missions#Moloch|"Killing a Moloch" Missions]].<br>They are 20% bigger than regular Molochs, have higher vitality, inflict +20% affliction damage, their attacks have +20% range, and cause more damage to hulls.


Since the shell of a Moloch significantly reduces the efficiency of attacks from above, it is strongly recommended to shoot them from beneath for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill. If not, shooting it again will kill it.
* {{hl|Black Moloch|100}}, as their name suggests, have a darker shade to their shell and limbs, and are encountered in [[Random Events]].<br>They are 20% bigger than regular Molochs, have higher vitality, inflict +20% affliction damage, and their attacks have +20% range. Their ramming attack has a large area-of-effect with a light EMP effect.


Another option is to kill Moloch using stealth and poisons. As long as Moloch is unaware of sub location you can easily get close to it and apply Cyanide/Radiotoxin. Keep in mind that Cyanide will stun Moloch and burn only 10% of it's hp, so you'll have to finish Moloch using weapons. It will take a while to stun Moloch. On other hand Radiotoxin is able to kill Moloch but will not stun it. In both cases Moloch will ignore players.
* {{hl|Moloch Baby|50}} Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.<br>They drop 1 {{hl|Alien Blood|20}} and 1 {{hl|Swim Bladder|20}}.
 
=Trivia=
Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
* The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
 
Moloch Pupa emit a very loud noise when threatened, usually summoning the mother moloch to defend her young
 
==Damage Values==
{{Damage table
| item = Core
| attackdamage = 50
| force = 15
| damagetype = Bite
| duration = 0.25 Seconds
| cooldown = 12 Seconds
|stundamage=2.5|structuredamage=40 (65 boss)}}
 
==Trivia==
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Molochs bear a resemblance to the extinct ''Dollocaris'' as it has a similar body plan, and may have been based on them.
* Molochs bear a resemblance to the extinct [https://en.wikipedia.org/wiki/Dollocaris Dollocaris] as it has a similar body plan, and may have been based on them.
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanos attacking you
*Black Moloch when nearby the sub cause different interference then regular Moloch, which resembles [[Sonar Flora]].
 
*Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
==Audio==
=Media=
 
<gallery widths=280 heights=200>
<gallery widths="280" heights="150">
File:moloch_wild.PNG|A Moloch in the wild
MOLOCH idle1.ogg|Moloch Idle 1
File:moloch_baby.PNG|Moloch Babies around a Moloch
MOLOCH idle2.ogg|Moloch Idle 2
File:moloch_attack_sub.PNG|A Moloch attacking a Typhon 2 to protect its young
MOLOCH idle3.ogg|Moloch Idle 3
MOLOCH idle4.ogg|Moloch Idle 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH attack1.ogg|Moloch Attack 1
MOLOCH attack2.ogg|Moloch Attack 2
MOLOCH attack3.ogg|Moloch Attack 3
MOLOCH attack4.ogg|Moloch Attack 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH damage1.ogg|Moloch Damage 1
MOLOCH damage2.ogg|Moloch Damage 2
MOLOCH damage3.ogg|Moloch Damage 3
MOLOCH damage4.ogg|Moloch Damage 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH death1.ogg|Moloch Death 1
MOLOCH death2.ogg|Moloch Death 2
</gallery>
</gallery>


<gallery widths="280" heights="150">
<gallery widths="200" heights="100">
MOLOCH moving.ogg|Moloch Moving
File:MOLOCH idle1.ogg|Idle 1
File:MOLOCH attack1.ogg|Attack 1
File:MOLOCH damage1.ogg|Damage 1
File:MOLOCH death1.ogg|Death 1
File:MOLOCH moving.ogg|Moving
</gallery>
</gallery>


{{Universal nav
[[Category:Creatures]]
| show-main = yes
{{Creatures nav}}
| show-Creatures = yes}}

Latest revision as of 11:06, 29 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.0.20.1
The current game version is 1.4.5.0


Moloch

ID: Moloch
Stats
Health

1,250 (Boss: 1,600)

Sight: 0.075 (Boss: 0.1)
Hearing: 1 (Boss: 1.5)
Armor

Shell, Skirt, Tentacles
(See values in the Defense section)

Weakpoints

Core beneath the Shell

Immunities Vulnerabilities
Poisons x 0.3
Behavior
Walk speed

N/A

Swim speed

2 slow - 6.50 fast

Aggressive?

Yes

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Hydroxyapatite
Brockite
Moloch Bone
100% (1/1)
Moloch Shell Fragment
33% (1/3)

The Moloch is a large jellyfish-like creature that manifests in Barotrauma.

Description

Molochs' large dark blue shells cover most of their main bodies, also known as their "core", to provide protection from their front. Moloch's cores are mostly made up of their "ballast sac", which pulsates to allow movement underwater.
Above the Moloch's core, three elongated dark brown tentacles protrude from under the shell. Below the core, thin black tendrils known as the "skirt" trail the Moloch, providing extra protection.
Molochs rely on echolocation to navigate. The sounds emitted from this are strikingly tuneful notes, which become stronger and higher in tone when the creature attacks. These will also cause interference on Sonar if they are close enough, and leads to Moloch being detected from a relatively long range in passive sonar, compared to other Creatures.

In-Game

Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing floods.
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.

Combat Strategies

Coilgun Piercing and Exploding Ammunition will damage the core through the shell, and is the best option when attacking from above.

Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.

Attacks

Attack Target type Afflictions on hitAfflictions InsideArea of EffectStructure DamageCooldownKinetic Force
Core Submarine Stun 7.5s 8m 150 12 50
Shell Character
 Bite Wounds (100)*
 Stun (3)*
12 15
Tentacles (x2) Character
 Bite Wounds (75)*
 Stun (3)*
10 5 50
Third Tentacle Character
 Bite Wounds (50)*
 Stun (3)*
10 5 50

Defense

 

Limb Burn Bleeding Damage (all)Min
Severance Damage
Core x 1.5 x 1.5 x 1.5 
Shell x 0.25 x 0 x 0.1 15 
Tentacles x 0.5 x 0.5 x 0.5
Skirt x 0.25 x 0.25 x 0.25 1

Variants

  • Moloch "bosses" are the targets of "Killing a Moloch" Missions.
    They are 20% bigger than regular Molochs, have higher vitality, inflict +20% affliction damage, their attacks have +20% range, and cause more damage to hulls.
  • Black Moloch, as their name suggests, have a darker shade to their shell and limbs, and are encountered in Random Events.
    They are 20% bigger than regular Molochs, have higher vitality, inflict +20% affliction damage, and their attacks have +20% range. Their ramming attack has a large area-of-effect with a light EMP effect.
  • Moloch Baby Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.
    They drop 1 Alien Blood and 1 Swim Bladder.

Trivia

  • The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
  • Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
  • Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
  • Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
  • Black Moloch when nearby the sub cause different interference then regular Moloch, which resembles Sonar Flora.
  • Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian