Internal Damage: Difference between revisions

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{{version|0.14.6.0}}
{{Version|1.0.7.0}} __NOTOC__
{{See also|Afflictions}}
[[File:Affliction Internal Damage.png|60x60px|left]]
''There are signs of burst blood vessels and of organ damage.''
__NOTOC__


The '''Internal Damage''' is an [[affliction]] that represent bodily damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using '''Internal Damage''' or its variants, all of which can affect any limb.<br>
= [[File:Affliction Internal Damage.png|40px]] Internal Damage =
These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.
Inflicted by [[Gravity Sphere]]s, [[EMP (Affliction)]] and [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.
{| class="wikitable" style="text-align:center; width: 100%;"
  0-40: ''"No injuries are visible externally, but the sweating and aches suggest something is amiss."''
|-
40-200: ''"There are signs of burst blood vessels and of organ damage."''
! style="width: 13%" |Affliction
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
        Cause of Death: ''"Died of internal injuries."''
! style="width: 5%" |<span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
Cause of Death (Self): ''"You have succumbed to your internal injuries."''
! style="width: 7%" | If left alone
{{Affliction table
! style="width: 7%" |Strength Range
| name = Internal Damage
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
| identifier = internaldamage
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span><span style="float:right">Skill</span>
| type = damage
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Skilled | Unskilled. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
| limb = '''Yes'''
|-
| scaled = '''Yes'''
|[[File:Affliction Internal Damage.png|50px]]<br>[[Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]]
| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||40}}<br>{{str|Opium|-20|-10||60}}<br>{{str|Hyperzine|-12|-6||50}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Protein Bar|-7.5|||-}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||25}}
|Yes except Organ Damage
| range1 = 0 - 200
|Yes
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]
| style="text-align:left;" |Stays
}}
|0 - 100
*{{PAGENAME}} can be reduced at a rate of -0.05/sec by sleeping in a [[Bunk]], or -0.075/s in a Hospital Bed.
|[[File:Orders healandrescue.png|16px]] -1 vitality per strength
== Related Talents ==
| style="text-align:left;" |{{str|Deusizine|-90|-30||72}}<br>{{str|Fentanyl|-75|-50||72}}<br>{{str|Morphine|-50|-25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Hyperzine|-12|-6||50}}<abbr title="Only treats Internal Damage, not the other 6 sub-types)">(note)</abbr><br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6|-3||20}}
{{RelatedTalents|Lone Wolf|Stonewall|Easy Turtle|Mudraptor Wrestler|Foolhardy|Revenge Squad|Enroll into Clown College}}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Antibiotic Glue|0|+12.5||55}}<br>{{str|Broad-spectrum Antibiotics|+33|+60||25}}<br>{{str|Liquid Oxygenite|+30|+90||72}}<br>{{str|Methamphetamine|+15|+30||35}}
|}
==Variants==
Internal Damage is split into 7 types:
===Internal Damage===
[[File:Affliction Internal Damage.png|40px]]
Inflicted by [[Engine|Engine Propellers]], [[Gravity Sphere]]s, and [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.
''There are signs of burst blood vessels and of organ damage.''
===Blunt Force Trauma===
[[File:Affliction Blunt Force Trauma.png|40px]] Inflicted by heavy environmental impact and blunt weapons, such as [[Crowbar]]s, [[Wrench]]es, and Fall Damage.
''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
===Lacerations===
[[File:Affliction Lacerations.png|40px]] Inflicted with sharp weapons, such as the [[Coilgun]]s, [[Harpoon]]s, and [[Diving Knife]]. Also inflicted by some [[Creatures]].
''The skin is pierced and there are deep, bleeding wounds.''
===Bite Wounds===
[[File:Affliction Bite Wounds.png|40px]] Inflicted by many [[Creatures]].
''There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.''
===Gunshot Wound===
[[File:Affliction Gunshot Wound.png|40x40px]] Inflicted by getting shot at with firearms, such as the [[Revolver]], [[Riot Shotgun]] and [[SMG]].
''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
===Organ Damage===
[[File:Affliction Organ Damage.png|40x40px]] Inflicted by some medical items, such as [[Broad-spectrum Antibiotics]].
''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.''
===Deep Tissue Injury===
[[File:Affliction Deep Tissue Injury.png|40x40px]] Inflicted by explosions, such as a [[Frag Grenade]], [[40mm Grenade]], or [[Reactor#Meltdown|Reactor Meltdown]].
''The area is colored purple. The tissue underneath feels different than the surrounding skin.''




{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 12:13, 1 May 2024

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.10.5.0
The current game version is 1.4.6.0

Internal Damage

Inflicted by Gravity Spheres, EMP (Affliction) and CPR performed by a Character whose Medical skill is below 20.

  0-40: "No injuries are visible externally, but the sweating and aches suggest something is amiss."
40-200: "There are signs of burst blood vessels and of organ damage."

       Cause of Death: "Died of internal injuries."
Cause of Death (Self): "You have succumbed to your internal injuries."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Internal Damage
ID: internaldamage
Type: damage
Yes Yes None 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A
  • Internal Damage can be reduced at a rate of -0.05/sec by sleeping in a Bunk, or -0.075/s in a Hospital Bed.

Related Talents

Talent Tree Description

Enroll into Clown College
ID: enrollintoclowncollege
Assistant
Clown
Spec. 1
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you:

+10% Movement Speed
+5% Physical Damage Resistance
Unlock recipe: Clown Crate


Revenge Squad
ID: revengesquad
Assistant
General
Tier 2
When you die, your crewmates get 30% Physical Damage Resistance for 120 seconds.

Lone Wolf
ID: lonewolf
Captain
Gunslinger
Spec. 2
If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Mudraptor Wrestler
ID: mudraptorwrestler
Mechanic
Brawler
Spec. 2
Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance.

Foolhardy
ID: foolhardy
Mechanic
Brawler
Spec. 3
While below 50% health, you gain the following: +20% Physical Damage Resistance.

Stonewall
ID: stonewall
Security Officer
Enforcer
Spec. 2
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.

Easy Turtle
ID: easyturtle
Security Officer
Frogman
Spec. 3
Take 20% less damage from attacks while you are in water.


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