Internal Damage: Difference between revisions

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{{See also|Afflictions}}
{{Version|1.0.7.0}} __NOTOC__


[[File:Affliction Internal Damage.png|60x60px|left]]
= [[File:Affliction Internal Damage.png|40px]] Internal Damage =
  ''There are signs of burst blood vessels and of organ damage.''
Inflicted by [[Gravity Sphere]]s, [[EMP (Affliction)]] and [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.
 
  0-40: ''"No injuries are visible externally, but the sweating and aches suggest something is amiss."''
 
  40-200: ''"There are signs of burst blood vessels and of organ damage."''
The '''Internal Damage''' afflictions represent raw damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using '''Internal Damage''' or its variants, all of which can affect any limb.<br>
These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.
        Cause of Death: ''"Died of internal injuries."''
 
Cause of Death (Self): ''"You have succumbed to your internal injuries."''
{| class="wikitable" style="text-align:center; width: 100%;"
{{Affliction table
|-
| name = Internal Damage
! style="width: 13%" | Affliction
| identifier = internaldamage
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
| type = damage
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
| limb = '''Yes'''
! style="width: 10%" | If left alone
| scaled = '''Yes'''
! style="width: 9%" | Strength Range
| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||40}}<br>{{str|Opium|-20|-10||60}}<br>{{str|Hyperzine|-12|-6||50}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Protein Bar|-7.5|||-}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||25}}
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
| range1 = 0 - 200
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]
! style="width: 7%" | Skill
}}
|-
*{{PAGENAME}} can be reduced at a rate of -0.05/sec by sleeping in a [[Bunk]], or -0.075/s in a Hospital Bed.
| rowspan="6" | [[File:Affliction Internal Damage.png|50px]]<br>[[#Internal Damage|Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]]
== Related Talents ==
| rowspan="6" | YES
{{RelatedTalents|Lone Wolf|Stonewall|Easy Turtle|Mudraptor Wrestler|Foolhardy|Revenge Squad|Enroll into Clown College}}
| rowspan="6" | YES
| rowspan="6" style="text-align:left;" | Stays
| rowspan="6" | 0 - 100
| rowspan="6" | [[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="color:#c8c3bc; text-align:left;" | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span>
| 72
|-
| style="text-align:left;" | {{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span>
| 72
|-
| style="text-align:left;" | {{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span>
| 30
|-
| style="text-align:left;" | {{Hyperlink|Opium|20}} 20 | <span style="color:#c90c0c;">10</span>
| 15
|-
| style="text-align:left;" | {{Hyperlink|Hyperzine|20}} 12 | <span style="color:#c90c0c;">6</span>
| 60
|-
| style="text-align:left;" | {{Hyperlink|Pomegrenade Extract|20}} 5 | <span style="color:#c90c0c;">2.5</span>
| 20
|-
|}
 
<big>'''Variants and their origin'''</big>
 
Internal Damage is split into 7 types:
 
<span>[[File:Affliction Internal Damage.png|40px]] '''Internal Damage''' - Inflicted by certain stun [[weapons]], [[Coilgun]]s and [[Railgun]]s, [[Depth Charge]]s, as well as [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.</span>
''There are signs of burst blood vessels and of organ damage.''
<span id="Blunt Force Trauma">[[File:Affliction Blunt Force Trauma.png|40px]] '''Blunt Force Trauma''' - Inflicted by heavy environmental impact and blunt weapons, such as the [[Crowbar]], [[Wrench]] and [[Stun Baton]].</span>
''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
<span id="Lacerations">[[File:Affliction Lacerations.png|40px]] '''Lacerations''' - Inflicted with sharp weapons, such as the [[Screwdriver]], [[Harpoon]]s, [[Frag Grenade]]s and [[Diving Knife]]. Also inflicted by some [[Creatures]].</span>
''The skin is pierced and there are deep, bleeding wounds.''
<span id="Bite Wounds">[[File:Affliction Bite Wounds.png|40px]] '''Bite Wounds''' - Inflicted by various [[Creatures]].</span>
''There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.''
[[File:Affliction Gunshot Wound.png|40x40px]]<span id="Gunshot Wound"> '''Gunshot Wound''' - Inflicted by getting shot at with firearms, such as the [[Revolver]], [[Riot Shotgun]] and [[SMG]]. It also causes medium [[Afflictions#Bleeding|Bleeding]], which leads to [[Afflictions#Bloodloss|Bloodloss]].</span>
''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
 
[[File:Affliction Organ Damage.png|40x40px]]<span id="Organ Damage"> '''Organ Damage''' - Inflicted by most poisons and certain medical items, such as [[Broad-spectrum Antibiotics]] and [[Liquid Oxygenite]].</span>
''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.''
 
[[File:Affliction Deep Tissue Injury.png|40x40px]]<span id="Deep Tissue Injury"> '''Deep Tissue Injury''' - Inflicted by explosions, commonly from the [[Reactor]] meltdown.</span>
''The area is colored purple. The tissue underneath feels different than the surrounding skin.''




{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 12:13, 1 May 2024

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.10.5.0
The current game version is 1.4.6.0

Internal Damage

Inflicted by Gravity Spheres, EMP (Affliction) and CPR performed by a Character whose Medical skill is below 20.

  0-40: "No injuries are visible externally, but the sweating and aches suggest something is amiss."
40-200: "There are signs of burst blood vessels and of organ damage."

       Cause of Death: "Died of internal injuries."
Cause of Death (Self): "You have succumbed to your internal injuries."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Internal Damage
ID: internaldamage
Type: damage
Yes Yes None 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A
  • Internal Damage can be reduced at a rate of -0.05/sec by sleeping in a Bunk, or -0.075/s in a Hospital Bed.

Related Talents

Talent Tree Description

Enroll into Clown College
ID: enrollintoclowncollege
Assistant
Clown
Spec. 1
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you:

+10% Movement Speed
+5% Physical Damage Resistance
Unlock recipe: Clown Crate


Revenge Squad
ID: revengesquad
Assistant
General
Tier 2
When you die, your crewmates get 30% Physical Damage Resistance for 120 seconds.

Lone Wolf
ID: lonewolf
Captain
Gunslinger
Spec. 2
If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Mudraptor Wrestler
ID: mudraptorwrestler
Mechanic
Brawler
Spec. 2
Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance.

Foolhardy
ID: foolhardy
Mechanic
Brawler
Spec. 3
While below 50% health, you gain the following: +20% Physical Damage Resistance.

Stonewall
ID: stonewall
Security Officer
Enforcer
Spec. 2
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.

Easy Turtle
ID: easyturtle
Security Officer
Frogman
Spec. 3
Take 20% less damage from attacks while you are in water.


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