Endworm: Difference between revisions

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Said blow will often violently push the submarine, causing subsequent damage from impact with cave walls. The Endworm will then retreat and circle the submarine from afar before attacking again.
Said blow will often violently push the submarine, causing subsequent damage from impact with cave walls. The Endworm will then retreat and circle the submarine from afar before attacking again.


The Endworm's significant mass and high [[vitality]] render it immune or functionally immune to most poisons, including [[Radiation Sickness]]. However, it isn't invincible, and like any other creature it can be somewhat quickly neutralized if properly dealt with.  
The Endworm spawns in the [[Abyss]] at great depths, or as the target of a Hunting Grounds [[Missions]]. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens.


The Endworm spawns in the [[Abyss]] at great depths, or as the target of a Hunting Grounds [[Missions]]. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens.
=Combat strategies=
=Combat strategies=
The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, causing heavy bleeding the closer the severed part was to the head. [[Nuclear Shell]]s are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed.
The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, causing heavy bleeding the closer the severed part was to the head. [[Nuclear Shell]]s are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed.

Revision as of 19:15, 19 June 2022

Data is potentially outdated
Last updated for version 0.15.21.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0


Endworm
Stats
Health

10 000

Sight: 2
Hearing: 10
Armor

All body: Stun100% (Immune)
Armor: Bleeding100% All Internal Damage typesBurn90%

Weakpoints

Broken armor sections, mouth

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

17

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Endworm is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. It is the second largest and most destructive creature in Europa's ocean.

Description

The Endworm itself is a colossal behemoth, a serpent-like leviathan covered in an incredibly durable, stone-like armor shell. It is incredibly fast, aggressive, and durable enough to withstand nuclear ordinance, but still has certain vulnerabilities. Its presence is often preluded by its constant monstrous roaring, which is often visible on a submarine's sonar due to its intensity.

In-game

The Endworm is extremely aggressive, to the point of mercilessly and rapidly slaughtering any living creature around itself before assaulting the submarine (or unlucky shuttle) itself. Once the Endworm decides to attack the submarine proper, it will quickly beeline towards it from a considerable distance and random angle before delivering a catastrophic blow. Said blow will often violently push the submarine, causing subsequent damage from impact with cave walls. The Endworm will then retreat and circle the submarine from afar before attacking again.

The Endworm spawns in the Abyss at great depths, or as the target of a Hunting Grounds Missions. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens.

Combat strategies

The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, causing heavy bleeding the closer the severed part was to the head. Nuclear Shells are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed.

Attacks

Item
Target Type
Afflictions on Hit
Structure Damage
Kinetic Force
Cooldown
Mouth 1
Character
Bite Wounds (300)*
Bleeding (2000)*
Stun (2s)*

0
1000
4s
Mouth 2
Submarine
AOE (range 900):
Stun (5s)*
(only if inside the sub)
Base: 75
+
AOE (range 900): 200
?
7s

Variants

Trivia

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling    •   Mantis
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian