Concussion: Difference between revisions
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(lacerations now also apply) |
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{{Version|0. | {{Version|0.18.11.0}} __NOTOC__ | ||
= [[File:Affliction Concussion.png|40px]] Concussion = | = [[File:Affliction Concussion.png|40px]] Concussion = | ||
Has a '''25%''' chance to increase by '''10''' strength after receiving at least '''5''' | Has a '''25%''' chance to increase by '''10''' strength after receiving at least '''5''' {{hl|Internal Damage|20}}, {{hl|Blunt Force Trauma|20}}, {{hl|Bite Wounds|20}}, {{hl|Deep Tissue Injury|20}} or {{hl|Lacerations|20}} to the Head. | ||
''The patient seems disoriented and has trouble focusing their eyes.'' | ''The patient seems disoriented and has trouble focusing their eyes.'' | ||
{{Affliction table | {{Affliction table | ||
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| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | | treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | ||
| range1 = 0 - 10 | | range1 = 0 - 10 | ||
| effect1 = Once every '''30 - 60''' seconds: | | effect1 = Once every '''30 - 60''' seconds: {{hl|Stun|20px}} '''+0.1'''<br>Visual Effects | ||
}} | }} | ||
Revision as of 10:42, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.18.11.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Concussion
Has a 25% chance to increase by 10 strength after receiving at least 5 Internal Damage, Blunt Force Trauma, Bite Wounds, Deep Tissue Injury or Lacerations to the Head.
The patient seems disoriented and has trouble focusing their eyes.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Concussion ID: concussion Type: damage
|
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: Stun +0.1 Visual Effects |
Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6.25 | -3.125)* 20 |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
Commander |
Captain Shipmaster Tier 1 |
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills. Giving an order to a new character removes the effect from the last character. |
Just a Scratch |
Engineer Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |
Melodic Respite |
Engineer Electrician Tier 2 |
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
Pyromaniac |
Mechanic Technician Tier 3 |
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
Double Duty |
Medical Doctor Xenologist Tier 2 |
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
Still Kicking |
Assistant Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
Enroll Into Clown College |
Assistant Clown Tier 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. |