Burn: Difference between revisions
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{{Version}} __NOTOC__ | {{Version|1.4.5.0}} __NOTOC__ | ||
= [[File:Affliction Burn.png| | = [[File:Affliction Burn.png|40px]] Burn = | ||
Caused by [[Fire]]s, various [[Weapons]] and [[Explosives]], failing electrical [[Maintenance#Damaged Installations|repairs]], and as the side effect of some medicines. | |||
0-30: ''"The area is red and dry."'' | |||
30-60: ''"The area is blistered and red, and skin is already beginning to peel away in sheets."'' | |||
60-200: ''"The skin is white and partially charred; this looks severe."'' | |||
Cause of Death: ''"Burned to death."'' | |||
Cause of Death (Self): ''"You have burned to death."'' | |||
{{Affliction table | {{Affliction table | ||
| name = Burn | | name = Burn | ||
| identifier = burn | | identifier = burn | ||
| type = burn | | type = burn | ||
| limb = Yes | | limb = '''Yes''' | ||
| scaled = Yes | | scaled = '''Yes''' | ||
| treatments = {{str|Antibiotic Glue|-75|-50|| | | evolution = <span class="explain" title="Only applies to humans. Other creatures do not passively heal Burns">'''-0.075/s'''</span> | ||
| causes = {{str|Deusizine|+ | | treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||25}}<br>{{str|Bandage|-30|-22.5||40}}<br>{{str|Protein Bar|-7.5|||-}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||25}}<br>{{str|Opium|-5|-3.75||60}}<br>{{str|Fentanyl|-5|-3.75||72}}<br>{{str|Morphine|-1|-0.5||40}} | ||
| | | causes = {{str|Hyperzine||+7.5||50}}<br>{{str|Deusizine|+4|+12||72}}<br>{{str|Rum|+1.5|||-|15}} | ||
| | | range1 = 0 - 30 | ||
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -0.3''' [[Vitality]] | |||
| range2 = 30 - 60 | |||
| effect2 = [[File:Orders healandrescue.png|20px]]'''-0.3 → -0.6''' [[Vitality]]<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>1.5% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}} | |||
| range3 = 60 - 200 | |||
| effect3 = [[File:Orders healandrescue.png|20px]]'''-0.6 → -2''' [[Vitality]]<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>3% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}} | |||
}} | }} | ||
= | == Related Talents == | ||
{{RelatedTalents|Grounded|Pyromaniac}} | |||
{{ | == See Also == | ||
*{{hl|Acid Burn|30|Affliction Acid Burn}} | |||
}} | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 12:23, 29 April 2024
Data is up-to-date | |
Last updated for version 1.4.5.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Burn
Caused by Fires, various Weapons and Explosives, failing electrical repairs, and as the side effect of some medicines.
0-30: "The area is red and dry." 30-60: "The area is blistered and red, and skin is already beginning to peel away in sheets." 60-200: "The skin is white and partially charred; this looks severe." Cause of Death: "Burned to death." Cause of Death (Self): "You have burned to death."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Burn ID: burn Type: burn
|
Yes | Yes | -0.075/s | 0 - 30 | -0 → -0.3 Vitality | Antibiotic Glue (-100 | -75)* 55 Plastiseal (-50 | -37.5)* 25 Bandage (-30 | -22.5)* 40 Protein Bar (-7.5)* - Pomegrenade Extract (-6.25 | -3.125)* 25 Opium (-5 | -3.75)* 60 Fentanyl (-5 | -3.75)* 72 Morphine (-1 | -0.5)* 40 |
Hyperzine (+7.5)* 50 Deusizine (+4 | +12)* 72 Rum (+1.5)* - |
30 - 60 | -0.3 → -0.6 Vitality If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 Infected Wound | ||||||
60 - 200 | -0.6 → -2 Vitality If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 Infected Wound |
Related Talents
Talent | Tree | Description |
---|---|---|
Pyromaniac ID: pyromaniac
|
Engineer Electrician Spec. 2 |
Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
Grounded ID: grounded
|
Engineer General Tier 1 |
Gain a bonus of 10 to Electrical Engineering. Gain an additional 20% Burn resistance. |