Blunt Force Trauma: Difference between revisions
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{{Version|0. | {{Version|0.21.6.0}} __NOTOC__ | ||
= [[File:Affliction Blunt Force Trauma.png|40px]] Blunt Force Trauma = | = [[File:Affliction Blunt Force Trauma.png|40px]] Blunt Force Trauma = | ||
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| limb = '''Yes''' | | limb = '''Yes''' | ||
| scaled = '''Yes''' | | scaled = '''Yes''' | ||
| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | | treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Hyperzine|-12|-6||50}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Protein Bar|-7.5|||-}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | ||
| range1 = 0 - 200 | | range1 = 0 - 200 | ||
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]<br>Human targets:<br>10 {{hl|Concussion|20}} (25% chance, if >5 damage) | | effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]]<br>Human targets:<br>10 {{hl|Concussion|20}} (25% chance, if >5 damage) |
Revision as of 13:04, 23 February 2023
Data is up-to-date | |
Last updated for version 0.21.6.0 Last mentioned in changelog 0.19.7.0 The current game version is 1.4.6.0 |
Blunt Force Trauma
Inflicted by fall damage and blunt weapons, such as the Crowbar or Wrench.
0-40: "A light bruise shows where something hit, but it doesn’t look like anything is broken." 40-200: "The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken." Cause of Death: "Died of blunt force trauma." Cause of Death (Self): "You have succumbed to injuries from blunt force trauma."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Blunt Force Trauma ID: blunttrauma Type: damage
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality Human targets: 10 Concussion (25% chance, if >5 damage) |
Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Protein Bar (-7.5)* - Pomegrenade Extract (-6.25 | -3.125)* 20 |
N/A |
Related Talents
Talent | Tree | Description |
---|---|---|
Enroll into Clown College ID: enrollintoclowncollege
|
Assistant Clown Spec. 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you: +10% Movement Speed |
Revenge Squad ID: revengesquad
|
Assistant General Tier 2 |
When you die, your crewmates get 30% Physical Damage Resistance for 120 seconds. |
Lone Wolf ID: lonewolf
|
Captain Gunslinger Spec. 2 |
If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
I Am That Guy ID: iamthatguy
|
Mechanic Brawler Spec. 1 |
Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. |
Mudraptor Wrestler ID: mudraptorwrestler
|
Mechanic Brawler Spec. 2 |
Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance. |
Foolhardy ID: foolhardy
|
Mechanic Brawler Spec. 3 |
While below 50% health, you gain the following: +20% Physical Damage Resistance. |
Stonewall ID: stonewall
|
Security Officer Enforcer Spec. 2 |
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |
Easy Turtle ID: easyturtle
|
Security Officer Frogman Spec. 3 |
Take 20% less damage from attacks while you are in water. |