Afflictions: Difference between revisions
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=='''Combat'''== | =='''Combat'''== | ||
<span id="Internal Damage" | <span id="Internal Damage"><big>'''Internal Damage'''</big></span> | ||
[[File:Affliction Internal Damage.png|60x60px|left]]The '''Internal Damage''' afflictions represents raw damage, and directly reduces the Vitality of the Character. | [[File:Affliction Internal Damage.png|60x60px|left]]The '''Internal Damage''' afflictions represents raw damage, and directly reduces the Vitality of the Character. | ||
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</div> | </div> | ||
<span id="Bleeding" | <span id="Bleeding"><big>'''Bleeding'''</big></span> | ||
[[File:Affliction Bleeding.png|60x60px|left]] | [[File:Affliction Bleeding.png|60x60px|left]] | ||
''Blood pours freely from this ragged and particularly nasty open wound.'' | ''Blood pours freely from this ragged and particularly nasty open wound.'' | ||
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The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement. '''Warning'''! Antibiotic Glue causes Organ Damage (<span style="color:#c90c0c;">-1.25/s</span>) if Medical Skill 73 is not met.</div> | The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement. '''Warning'''! Antibiotic Glue causes Organ Damage (<span style="color:#c90c0c;">-1.25/s</span>) if Medical Skill 73 is not met.</div> | ||
<span id="Burn" | <span id="Burn"><big>'''Burn'''</big></span> | ||
[[File:Affliction Burn.png|60x60px|left]] | [[File:Affliction Burn.png|60x60px|left]] | ||
''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.'' | ''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.'' | ||
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The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | ||
<span id="Bloodloss" | <span id="Bloodloss"><big>'''Bloodloss'''</big></span> | ||
[[File:Affliction Bloodloss.png|60x60px|left]] | [[File:Affliction Bloodloss.png|60x60px|left]] | ||
''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.'' | ''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.'' | ||
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The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | ||
<span id="Stun" | <span id="Stun"><big>'''Stun'''</big></span> | ||
[[File:Affliction Stun.png|60x60px|left]] | [[File:Affliction Stun.png|60x60px|left]] | ||
''The patient is dazed and unresponsive.'' | ''The patient is dazed and unresponsive.'' | ||
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=='''Environment'''== | =='''Environment'''== | ||
<span id="Oxygen Low" | <span id="Oxygen Low"><big>'''Oxygen Low'''</big></span> | ||
[[File:Affliction Oxygen Low.png|60x60px|left]] | [[File:Affliction Oxygen Low.png|60x60px|left]] | ||
''The skin is pale and clammy, and the lips turning blue.'' | ''The skin is pale and clammy, and the lips turning blue.'' | ||
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The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | ||
<span id="High Pressure" | <span id="High Pressure"><big>'''High Pressure'''</big></span> | ||
[[File:Affliction Pressure.png|60x60px|left]] | [[File:Affliction Pressure.png|60x60px|left]] | ||
''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.'' | ''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.'' | ||
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There is no way to treat or heal High Pressure ; its effects can only be prevented by wearing a [[Diving Suit]] (However, beyond the depth of 2000m, not even a Diving Suit will provide protection against pressure). A temporary alternative is Anabolic Steroids. The status effect they incur, Vigor, allows a character to survive pressure damage if the drugs are taken prior to exposure; however, unless multiple doses are taken, the character will be unconscious. If Vigor wears off completely, the character will die, so multiple doses of steroids are necessary for continued survival. Tonic Liquid is reccomended.</div> | There is no way to treat or heal High Pressure ; its effects can only be prevented by wearing a [[Diving Suit]] (However, beyond the depth of 2000m, not even a Diving Suit will provide protection against pressure). A temporary alternative is Anabolic Steroids. The status effect they incur, Vigor, allows a character to survive pressure damage if the drugs are taken prior to exposure; however, unless multiple doses are taken, the character will be unconscious. If Vigor wears off completely, the character will die, so multiple doses of steroids are necessary for continued survival. Tonic Liquid is reccomended.</div> | ||
<span id="Radiation Sickness" | <span id="Radiation Sickness"><big>'''Radiation Sickness'''</big></span> | ||
[[File:affliction_radiationsickness.png|60x60px|left]] | [[File:affliction_radiationsickness.png|60x60px|left]] | ||
''Burns and sores can be seen on patient's skin. They seem to be spreading.'' | ''Burns and sores can be seen on patient's skin. They seem to be spreading.'' | ||
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<div style="padding-left:67px;">All 3 Opiates related afflictions are treated with [[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).</div> | <div style="padding-left:67px;">All 3 Opiates related afflictions are treated with [[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).</div> | ||
<span id="Opiate Withdrawal" | <span id="Opiate Withdrawal"><big>'''Opiate Withdrawal'''</big></span> | ||
[[File:Affliction Opiate Withdrawal.png|60x60px|left]] | [[File:Affliction Opiate Withdrawal.png|60x60px|left]] | ||
''Agitation and a tremor are obvious, as are the signs of nausea.'' | ''Agitation and a tremor are obvious, as are the signs of nausea.'' | ||
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Its effects include: lowered max vitality (which can outright kill the character, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment.</div> | Its effects include: lowered max vitality (which can outright kill the character, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment.</div> | ||
<span id="Opiate Overdose" | <span id="Opiate Overdose"><big>'''Opiate Overdose'''</big></span> | ||
[[File:Affliction Opiate Overdose.png|60x60px|left]] | [[File:Affliction Opiate Overdose.png|60x60px|left]] | ||
''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.'' | ''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.'' | ||
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Opiate overdose will slowly decay over time.</div> | Opiate overdose will slowly decay over time.</div> | ||
<span id="Opiate Addiction" | <span id="Opiate Addiction"><big>'''Opiate Addiction'''</big></span> | ||
[[File:Affliction Opiate Addiction.png|60x60px|left]] | [[File:Affliction Opiate Addiction.png|60x60px|left]] | ||
''The patient is happy enough... so long as they get what they need.'' | ''The patient is happy enough... so long as they get what they need.'' | ||
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=='''Poisons'''== | =='''Poisons'''== | ||
<span id="Husk Infection" | <span id="Husk Infection"><big>'''Husk Infection'''</big></span> | ||
[[File:Affliction Husk Infection.png|60x60px|left]] | [[File:Affliction Husk Infection.png|60x60px|left]] | ||
''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.'' | ''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.'' | ||
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The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div> | ||
<span id="Paralysis" | <span id="Paralysis"><big>'''Paralysis'''</big></span> | ||
[[File:Affliction Paralysis.png|alt=|left|60x60px]] | [[File:Affliction Paralysis.png|alt=|left|60x60px]] | ||
''The patient has trouble moving.'' | ''The patient has trouble moving.'' | ||
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[[Chemicals|Anaparalyzant]] (Paralysis Resistance 800 <span style="color:#c90c0c;">{{!}} 390</span>).</div> | [[Chemicals|Anaparalyzant]] (Paralysis Resistance 800 <span style="color:#c90c0c;">{{!}} 390</span>).</div> | ||
<span id="Morbusine Poisoning" | <span id="Morbusine Poisoning"><big>'''Morbusine Poisoning'''</big></span> | ||
[[File:Affliction Morbusine Poisoning.png|60x60px|left]] | [[File:Affliction Morbusine Poisoning.png|60x60px|left]] | ||
''The patient can't breathe at all, and their heartrate is slowing rapidly.'' | ''The patient can't breathe at all, and their heartrate is slowing rapidly.'' | ||
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Morbusine Poisoning can be treated with [[Stabilozine]] or [[Morbusine Antidote]].</div> | Morbusine Poisoning can be treated with [[Stabilozine]] or [[Morbusine Antidote]].</div> | ||
<span id="Sufforin Poisoning" | <span id="Sufforin Poisoning"><big>'''Sufforin Poisoning'''</big></span> | ||
[[File:Affliction Sufforin Poisoning.png|60x60px|left]] | [[File:Affliction Sufforin Poisoning.png|60x60px|left]] | ||
''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.'' | ''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.'' | ||
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Sufforin Poisoning can be treated with [[Stabilozine]] or [[Sufforin Antidote]].</div> | Sufforin Poisoning can be treated with [[Stabilozine]] or [[Sufforin Antidote]].</div> | ||
<span id="Deliriumine Poisoning" | <span id="Deliriumine Poisoning"><big>'''Deliriumine Poisoning'''</big></span> | ||
[[File:Affliction Deliriumine Poisoning.png|60x60px|left]] | [[File:Affliction Deliriumine Poisoning.png|60x60px|left]] | ||
''Patient is hallucinating and exhibits paranoia.'' | ''Patient is hallucinating and exhibits paranoia.'' | ||
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Deliriumine Poisoning does not decay overtime, thus [[Stabilozine]] or [[Deliriumine Antidote]] are necessary to remove the affliction, alongside [[Haloperidol]] to treat the associated Psychosis.</div> | Deliriumine Poisoning does not decay overtime, thus [[Stabilozine]] or [[Deliriumine Antidote]] are necessary to remove the affliction, alongside [[Haloperidol]] to treat the associated Psychosis.</div> | ||
<span id="Cyanide Poisoning" | <span id="Cyanide Poisoning"><big>'''Cyanide Poisoning'''</big></span> | ||
[[File:Affliction Cyanide Poisoning.png|60x60px|left]] | [[File:Affliction Cyanide Poisoning.png|60x60px|left]] | ||
''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.'' | ''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.'' | ||
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=='''Buffs'''== | =='''Buffs'''== | ||
<span id="Slow Metabolism" | <span id="Slow Metabolism"><big>'''Slow Metabolism'''</big></span> | ||
[[File:Affliction Slow Metabolism.png|60x60px|left]] | [[File:Affliction Slow Metabolism.png|60x60px|left]] | ||
''Causes chemicals to last longer.'' | ''Causes chemicals to last longer.'' | ||
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Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.</div> | Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.</div> | ||
<span id="Hyperactivity" | <span id="Hyperactivity"><big>'''Hyperactivity'''</big></span> | ||
[[File:Affliction Haste.png|left|60x60px]] | [[File:Affliction Haste.png|left|60x60px]] | ||
''Movement speed and reflexes are heightened.'' | ''Movement speed and reflexes are heightened.'' | ||
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Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.</div> | Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.</div> | ||
<span id="Husk Infection Resistance" | <span id="Husk Infection Resistance"><big>'''Husk Infection Resistance'''</big></span> | ||
[[File:Affliction Husk Infection Resistance.png|60x60px|left]] | [[File:Affliction Husk Infection Resistance.png|60x60px|left]] | ||
''Patient's immune system is more attuned to alien parasites.'' | ''Patient's immune system is more attuned to alien parasites.'' | ||
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Husk Infection Resistance decays overtime, lasting a total of 10 minutes.</div> | Husk Infection Resistance decays overtime, lasting a total of 10 minutes.</div> | ||
<span id="Paralysis Resistance" | <span id="Paralysis Resistance"><big>'''Paralysis Resistance'''</big></span> | ||
[[File:Affliction Paralysis Resistance.png|alt=|left|60x60px]] | [[File:Affliction Paralysis Resistance.png|alt=|left|60x60px]] | ||
''The patient's body is less affected by paralysis. It also seems to recover from any existing effects.'' | ''The patient's body is less affected by paralysis. It also seems to recover from any existing effects.'' | ||
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Paralysis Resistance decays overtime, lasting 160 seconds.</div> | Paralysis Resistance decays overtime, lasting 160 seconds.</div> | ||
<span id="Psychosis Resistance" | <span id="Psychosis Resistance"><big>'''Psychosis Resistance'''</big></span> | ||
[[File:Affliction Psychosis Resistance.png|60x60px|left]] | [[File:Affliction Psychosis Resistance.png|60x60px|left]] | ||
''Patient exhibits high mental fortitude.'' | ''Patient exhibits high mental fortitude.'' | ||
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Psychosis Resistance decays overtime, lasting 10 minutes.</div> | Psychosis Resistance decays overtime, lasting 10 minutes.</div> | ||
<span id="Pressure Resistance" | <span id="Pressure Resistance"><big>'''Pressure Resistance'''</big></span> | ||
[[File:Affliction Pressure Resistance.png|60x60px|left]] | [[File:Affliction Pressure Resistance.png|60x60px|left]] | ||
''Internal organs are more accustomed to high pressures.'' | ''Internal organs are more accustomed to high pressures.'' | ||
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<div style="padding-left:67px;">'''Pressure Resistance''' is an '''''unobtainable buff''''' which protects the player from environmental [[#Barotrauma/Pressure|Pressure]] by 75%.</div> | <div style="padding-left:67px;">'''Pressure Resistance''' is an '''''unobtainable buff''''' which protects the player from environmental [[#Barotrauma/Pressure|Pressure]] by 75%.</div> | ||
<span id="Vigor" | <span id="Vigor"><big>'''Vigor'''</big></span> | ||
[[File:Affliction Strengthen.png|60x60px|left]] | [[File:Affliction Strengthen.png|60x60px|left]] | ||
''Patient's pain receptors are numbed.'' | ''Patient's pain receptors are numbed.'' | ||
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=='''Miscellaneous'''== | =='''Miscellaneous'''== | ||
<span id="Psychosis" | <span id="Psychosis"><big>'''Psychosis'''</big></span> | ||
[[File:Affliction Psychosis.png|60x60px|left]] | [[File:Affliction Psychosis.png|60x60px|left]] | ||
''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.'' | ''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.'' | ||
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Psychosis naturally fades away on its own.</div> | Psychosis naturally fades away on its own.</div> | ||
<span id="Drunk" | <span id="Drunk"><big>'''Drunk'''</big></span> | ||
[[File:Affliction Drunk.png|60x60px|left]] | [[File:Affliction Drunk.png|60x60px|left]] | ||
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.'' | ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.'' | ||
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The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.</div> | The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.</div> | ||
<span id="Nausea" | <span id="Nausea"><big>'''Nausea'''</big></span> | ||
[[File:Affliction Nausea.png|60x60px|left]] | [[File:Affliction Nausea.png|60x60px|left]] | ||
''The skin is clammy and the patient is vomiting periodically.'' | ''The skin is clammy and the patient is vomiting periodically.'' | ||
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Nausea decays naturally overtime.</div> | Nausea decays naturally overtime.</div> | ||
<span id="Space Herpes" | <span id="Space Herpes"><big>'''Space Herpes'''</big></span> | ||
[[File:Affliction Space Herpes.png|60x60px|left]] | [[File:Affliction Space Herpes.png|60x60px|left]] | ||
''The patient's face is covered with nasty-looking blisters and ulcers.'' | ''The patient's face is covered with nasty-looking blisters and ulcers.'' |
Revision as of 20:57, 12 October 2020
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Afflictions are status effects which characters can receive through varied means and can have positive or negative effects. They are the only way of influencing a character's Vitality.
Afflictions Mechanics
Health GUI
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health UI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:
- The limbs affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
- The overall state of each limb, signalled by its color, from Green (buffed) to Yellow (normal) to Red (heavily afflicted).
- A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon which represents the strength of the affliction (Light, Medium or Heavy); most afflictions range from 0 to 100 strength
- A description of the currently selected affliction, along with the total amount of Vitality it has drained so far
- A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.
Affliction Strength
Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.
For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks is not scaled to the target's Vitality.
A couple of case examples:
- the Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seoonds (10mn), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, 50% at 400, and so on until the Buff expires.
- Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a Human target) will still add 15 seconds to the timer although never going beyond 30; one could wait 10-15 seconds between hits to add the full 15 seconds on each hit.
Data Table
A table of all afflictions, their precise effects and treatments.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | Treatments | Skill |
---|---|---|---|---|---|---|---|
Internal Damage |
YES | YES | Stays | 0 - 100 | -1 vitality per strength | Deusizine 90 | 45 | 72 |
Fentanyl 75 | 29 | 72 | ||||||
Morphine 50 | 20 | 30 | ||||||
Opium 20 | 10 | 15 | ||||||
Hyperzine 12 | 6 | 60 | ||||||
Pomegrenade Extract 5 | 2.5 | 20 | ||||||
Bleeding |
YES | NO | Decays (-0.1/s) | 0 - 100 | -0 → -10 vitality per second |?| Triggers and grows Bloodloss |
Plastiseal 35 | 30 | 36 |
Bandage 9 | 6 | 10 | ||||||
Antibiotic Glue 40 | 20 | 73 | ||||||
Burn |
NO | YES | Stays | 0 - 100 | -1 vitality per strength | Fentanyl 75 | 29 | 72 |
Morphine 50 | 20 | 30 | ||||||
Antibiotic Glue 40 | 20 | 73 | ||||||
Plastiseal 35 | 30 | 36 | ||||||
Opium 20 | 10 | 15 | ||||||
Bandage 15 | 10 | 10 | ||||||
Pomegrenade Extract 6 | 3 | 20 | ||||||
Oxygen Low |
NO | YES | With O²: Decays Without O²: Grows |
50 - 200 | -0 → -2 vitality per second |?| | Liquid Oxygenite 99 | 45 |
Deusizine 90 | 45 | 72 | ||||||
Hyperzine 15 | 6 | 60 | ||||||
Anabolic Steroids 12 | 72 | ||||||
Methamphetamine 6 | 4 | 72 | ||||||
Bloodloss |
NO | YES | With Bleeding: Grows Without Bleeding: Decays (-0.1/s) |
5 - 45 | -0 → -0.75 vitality per second |?| | Blood Pack 120 | 60 | 72 |
Deusizine 45 | 30 | 72 | ||||||
45 - 100 | -0.75 → -2.0 vitality per second |?| | Saline 30 | 15 | 20 | ||||
Alien Blood 30 | 20 | 40 | ||||||
Stun |
NO | NO | Decays (-1/s) | 0 - 30 | Prevents movement and actions of any kind | ||
High Pressure |
NO | YES | Stays | 0 - 1 | -10 vitality per second | ||
Husk Infection |
NO | NO | Grows (+0.3/s) | 40 - 100 | Waterbreathing Pressure immunity Special infectious attack Unable to chat/radio Death at 100 strength |
Broad-spectrum Antibiotics 30 | 15 | 25 |
Calyxanide 40 | 20 | 38 | ||||||
Psychosis |
NO | NO | Decays (-0.1/s) | 0 - 100 | Imaginary fires, floods and sounds | Haloperidol 100 | 25 | 37 |
Deliriumine Antidote 19.8 | 0 | 41 | ||||||
Drunk |
NO | NO | Decays (-0.1/s) | 20 - 40 | —0 → —10 vitality |?| -20% speed |
||
Decays (-0.2/s) | 40 - 80 | - 10 → - 30 vitality |?| -30% speed | |||||
80 - 100 | - 30 → - 100 vitality |?| -50% speed | ||||||
Opiate Withdrawal |
NO | NO | Decays (-0.05/s) | 20 - 40 | -0 → -20 vitality |?| -20% speed |
Naloxone 60 | 30 Consuming Opiates |
39 |
Decays (-0.1/s) | 40 - 80 | -20 → -50 vitality |?| -30% speed | |||||
Decays (-0.2/s) | 80 - 100 | -50 → -200 vitality |?| -50% speed | |||||
Opiate Overdose |
NO | NO | Decays (-0.5/s) | 0 - 50 | Slight screen distortion | Naloxone 60 | 30 | 39 |
50 - 100 | -0 → -200 vitality |?| -50% speed | ||||||
Opiate Addiction |
NO | NO | Decays (-0.05/s) | 20 - 40 | +0.1 Opiate Withdrawal per second | Naloxone 60 | 30 Consuming Opiates |
39 |
Decays (-0.1/s) | 40 - 80 | +0.25 Opiate Withdrawal per second | |||||
80 - 100 | -0 → -20 vitality |?| +0.5 Opiate Withdrawal per second | ||||||
Radiation Sickness |
NO | NO | Stays | 0 - 25 | +0.025 Burn per second | Antirad 100 | 25 | 50 |
25 - 50 | +0.05 Burn per second | ||||||
50 - 75 | +0.075 Burn per second | ||||||
75 - 100 | +0.1 Burn per second | ||||||
Paralysis |
NO | NO | Grows (+1/s) | 0 - 20 | -50% speed | Anaparalyzant (Grants Paralysis Resistance 800 | 390) |
64 |
20 - 40 | -60% speed | ||||||
40 - 60 | -70% speed | ||||||
60 - 80 | -80% speed | ||||||
80 - 99 | -90% speed | ||||||
99 - 100 | Prevents movement or actions of any kind | ||||||
Morbusine Poisoning |
NO | NO | Grows (+2/s) | 0 - 20 | Screen distortion -50% speed |
Morbusine Antidote 100 | 30 | 44 |
Grows (+1/s) | 20 - 80 | +7 → +12 Oxygen Low per second -50% speed | |||||
Grows (+1/s) | 80 - 100 | +12 → +15 Oxygen Low per second -50% speed |
Stabilozine 30 | 15 | 20 | |||
Sufforin Poisoning |
NO | NO | Grows (+2/s) | 0 - 30 | Nothing | Sufforin Antidote 100 | 30 Stabilozine 30 | 15 |
40 |
Grows (+1/s) | 30 - 90 | Screen blur | |||||
Grows (+2/s) | 90 - 100 | -100 vitality in 5 seconds | Stabilozine 30 | 15 | 20 | |||
Deliriumine Poisoning |
NO | NO | Grows (+1/s) | 0 - 100 |
+1 Psychosis per second | Deliriumine Antidote 100 | 30 | 41 |
Stabilozine 30 | 15 | 20 | ||||||
Cyanide Poisoning |
NO | NO | Grows (+1/s) | 0 - 20 | -20% speed | Cyanide Antidote 100 | 30 | 42 |
20 - 40 | -40% speed | ||||||
40 - 70 | -1 → -70 vitality |?| -70% speed |
Stabilozine 30 | 15 | 20 | ||||
70 - 100 | -70 → -100 vitality |?| Stun -90% speed | ||||||
Nausea |
NO | NO | Decays (-1/s) | 0 - 100 | Speed -40% Vomiting |
||
Space Herpes |
NO | NO | Decays | 50 - 100 | Speed -40% Unable to chat/radio | ||
Slow Metabolism |
NO | NO | Decays (-1/s) | 0 - 600 | +0 → +100% Buffs/Chems duration |?| | ||
Hyperactivity |
NO | NO | Decays (-1/s) | 0 - 600 | +0 → +48% speed |?| | ||
Husk Infection Resistance |
NO | NO | Decays (-1/s) | 0 - 600 | +0 → +75% Husk Infection Resistance |?| | ||
Paralysis Resistance |
NO | NO | Decays (-5/s) | 0 - 800 | +0 → +200% Paralysis Resistance|?| | ||
Psychosis Resistance |
NO | NO | Decays (-1/s) | 0 - 600 | +0 → +75% Psychosis Resistance |?| | ||
Pressure Resistance |
NO | NO | Decays (-1/s) | 0 - 100 | +0 → +75% Pressure Resistance |?| | ||
Vigor |
NO | NO | Decays (-1/s) | 0 - 600 | +0 → +75% Resistance to All Damage |?| |
List of Afflictions
There is a total of 32 afflictions, 7 of which are helpful (technically 6 since one of them currently cannot be obtained during usual gameplay) and the other 25 harmful in some way.
Combat
Internal Damage
The Internal Damage afflictions represents raw damage, and directly reduces the Vitality of the Character.
Most attacks in-game deal damage by using this affliction or its variants, and the affliction can affect any limb.
Internal Damage can be treated by using: Deusizine (90 | 45), Fentanyl (75 | 28.75), Morphine (50 | 20), Opium (20 | 10), Hyperzine (12 | 6) and Pomegrenade Extract (5 | 2.5).
Internal Damage is split into 7 types:
Internal Damage - Inflicted by certain stun weapons, Coilguns and Railguns, Depth Charges, as well as CPR performed by a Character whose Medical skill is below 20.
There are signs of burst blood vessels and of organ damage.
Blunt Force Trauma - Inflicted by heavy environmental impact and blunt weapons, such as the Crowbar, Wrench and Stun Baton.
The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.
Lacerations - Inflicted with sharp weapons, such as the Screwdriver, Harpoons, Frag Grenades and Diving Knife. Also inflicted by some Creatures.
The skin is pierced and there are deep, bleeding wounds.
Bite Wounds - Inflicted by various Creatures.
There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.
Gunshot Wound - Inflicted by getting shot at with firearms, such as the Revolver, Riot Shotgun and SMG. It also causes medium Bleeding, which leads to Bloodloss.
The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.
Organ Damage - Inflicted by most poisons and certain medical items, such as Broad-spectrum Antibiotics and Liquid Oxygenite.
The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.
Deep Tissue Injury - Inflicted by explosions, commonly from the Reactor meltdown.
The area is colored purple. The tissue underneath feels different than the surrounding skin.
Bleeding
Blood pours freely from this ragged and particularly nasty open wound.
Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of Bloodloss.
Bleeding can be healed by using:
Plastiseal (35 | 30), or Bandages (9 | 6), or Antibiotic Glue (40 | 20).
Burn
The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.
Burn damage is commonly caused by accidents involving a Welding Tool or the Plasma Cutter, doing electrical repairs with insufficient skill, fires and explosions, and ingestion of Deusizine, Sulphuric Acid or Radiotoxin, as well as Hyperzine if used with insufficient skill.
This affliction can affect any limb.
Burns can be treated by using:
Fentanyl (75 | 28.75), Morphine (50 | 20), Antibiotic Glue (40 | 20), Plastiseal (35 | 30), Opium (20 | 10), Bandages (15 | 10), and Pomegrenade Extract (6.25 | 3.125).
Bloodloss
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.
The only way to receive Bloodloss is to have suffered from Bleeding for some time.
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.
Bloodloss can be treated by using:
Blood Pack (120 | 60), Deusizine (45 | 30), Saline (30 | 15) or Alien Blood (30 | 20).
Stun
The patient is dazed and unresponsive.
Main article: Stun
Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact. Choral Hydrate, Paralyzant and Cyanide also immobilize a target through this affliction.
Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.
Larger creatures are more resistant to stuns.Environment
Oxygen Low
The skin is pale and clammy, and the lips turning blue.
It is the only affliction which maximum strength is 200. The icon will only show up when reaching 50 strength, at which point it will start causing gradually increasing Vitality damage, up to 2 damage per second at 200 strength.
The affliction is commonly caused by being in oxygen-poor environments (underwater or in an oxygen deprived room without an Oxygen source), by being in critical condition, or by using Morbusine, Fentanyl, Morphine, or Opium, as well as Naloxone if used with insufficient skill.
The affliction will quickly vanish by being conscious in an oxygenated room or wearing a Diving Suit or Mask supplied with oxygen.
If the afflicted character is in critical condition, the common course of action involves supplying the character with a Diving Mask and performing CPR.
Alternatively, it can be treated by using:
Liquid Oxygenite (99) or Deusizine (90 | 45). Stimulants, namely Hyperzine (15 | 6), Anabolic Steroids (12) or Methamphetamine (6 | 3.6) will also slowly reduce the affliction, although it is not their primary use and is merely meant to act as a temporarily increased resistance to low oxygen conditions.
High Pressure
There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.
Radiation Sickness
Burns and sores can be seen on patient's skin. They seem to be spreading.
Radiation Sickness will cause progressively worse Burns on all limbs, leading to quickly accumulating damage.
Radiation Sickness does not decay overtime.
Radiation Sickness does not decay overtime, and gets progressively worse. It can be treated with Antirad (100 | 25) or Stabilozine.Opiates
Opiate Withdrawal
Agitation and a tremor are obvious, as are the signs of nausea.
Opiate Overdose
The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.
Opiate Addiction
The patient is happy enough... so long as they get what they need.
Fully recovering from an Opiate Addiction grants the Player the "Getting Clean" achievement. Opiate Addiction will slowly decay over time.
Poisons
Husk Infection
Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.
A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.
As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of Barotrauma, allowing the Player to freely swim on the Europan Ocean without a Diving Suit. Later in the infection, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. At the last stage, the player will faint and have seizures while dying of internal damage, when the player dies it will rise back from death as an NPC Husk. A killed Husk does not revive a third time.
In the absence of a treatment, the dormant stage will last 133 seconds (up to 40 infection strength) and the middle stage will last another 200 seconds (reaching 100 infection strength), turning the target into a Husk 5 mn 33 seconds after the bite/injection.
The best known treatment for a husk infection is Calyxanide, albeit it's only effective during the dormant and medium stages of the infection. It will heal 40 infection strength in 10 seconds (or 20 in 20 seconds if the Medical skill is lower than 38), therefore several uses may be required to completely remove the infection. (doing so grants the player the "I am the cure" Achievement). If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off. Broad-Spectrum Antibiotics also work if administered during the dormant phase, though they are ineffective during the medium stage [NOTE: as of v0.10.5.1, they actually work even during the medium stage]. They will heal 30 infection strength (or 15 if the Medical skill is lower than 25) in 60 seconds. Antibiotics also have the benefit of granting the patient temporary immunity to the Husk parasite and may therefore be injected pre-emptively.
Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.
Treated with:
Calyxanide (40 | 20), Broad-spectrum Antibiotics (30 | 15).
Paralysis
The patient has trouble moving.
It causes screen distortion, gradually slows movement down to almost a halt, and when reaching 100% of the effect, the character becomes permanently stunned (paralyzed) until treated.
Unlike most other Poisonings, Paralysis does not reduce max health. Therefore, it is possible for the inflicted to still be alive while paralyzed for the remainder of the round if not treated or already suffering from other lethal afflictions. On its own, Paralysis is considered non-lethal, although the full effect puts the player on a constant critical like state, such as being able to Give In, unable to communicate, etc.
The only way to cure Paralysis is to be given:
Morbusine Poisoning
The patient can't breathe at all, and their heartrate is slowing rapidly.
Morbusine causes screen distortion, slowed movement, and quickly drains oxygen from the victim.
Morbusine Poisoning will kill a character after about 50 seconds if not treated.
Morbusine Poisoning can be treated with Stabilozine or Morbusine Antidote.Sufforin Poisoning
Without prompt treatment, sufforine poisoning leads to delusions and rapid death.
Sufforin has no effects initially, after 30 seconds the screen blurs heavily, and after 90 seconds the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.
Sufforin Poisoning can be treated with Stabilozine or Sufforin Antidote.Deliriumine Poisoning
Patient is hallucinating and exhibits paranoia.
Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing Psychosis.
Deliriumine Poisoning does not decay overtime, thus Stabilozine or Deliriumine Antidote are necessary to remove the affliction, alongside Haloperidol to treat the associated Psychosis.Cyanide Poisoning
The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.
Cyanide Poisoning causes screen distortion and slowed movement, effects increasing over time. At 70 seconds, the victim is stunned Stun and starts losing health, losing 100 Vitality after 100 seconds.
Cyanide Poisoning can be treated with Stabilozine or Cyanide Antidote.Buffs
Slow Metabolism
Causes chemicals to last longer.
Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.
At max strength (600%) it increases the durations by 100%.
Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments.
Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.Hyperactivity
Movement speed and reflexes are heightened.
Its main purpose is increasing the character speed to the safe limit of +48% (the fastest speed that doesn't cause collision damage on impact with walls/doors).
Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.Husk Infection Resistance
Patient's immune system is more attuned to alien parasites.
It protects the player from the Husk Infection by up to 75%.
Husk Infection Resistance decays overtime, lasting a total of 10 minutes.Paralysis Resistance
The patient's body is less affected by paralysis. It also seems to recover from any existing effects.
It protects the player from Paralysis by up to 200%.
Paralysis Resistance decays overtime, lasting 160 seconds.Psychosis Resistance
Patient exhibits high mental fortitude.
It protects the player from Psychosis by up to 75%.
Psychosis Resistance decays overtime, lasting 10 minutes.Pressure Resistance
Internal organs are more accustomed to high pressures.
Vigor
Patient's pain receptors are numbed.
Vigor protects the player from damage by up to 75%.
Vigor decays overtime, lasting 7 minutes with Anabolic Steroids, and 6 minutes 40 seconds with Hyperzine.Miscellaneous
Psychosis
The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.
Psychosis can be inflicted by Deliriumine Poisoning, consuming Alien Blood, Anaparalyzant, Methamphetamine, Anabolic Steroids or Hyperzine or carrying a Psychosis Alien Artifact; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.
Psychosis naturally fades away on its own.Drunk
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialogcitation needed).
Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.Nausea
The skin is clammy and the patient is vomiting periodically.
It causes the victim to move 40% slower and forces them to periodically stop to vomit.
Nausea decays naturally overtime.Space Herpes
The patient's face is covered with nasty-looking blisters and ulcers.
Its purpose is to deter griefing in Multiplayer, some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.
It decays over time as the player's karma increases passively.