Husk: Difference between revisions
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{{ | {{Version|1.2.6.0}} | ||
{{Creatures infobox | {{Creatures infobox | ||
| image = Husk.png | | image = Husk.png | ||
| imagewidth = 90 | | imagewidth = 90 | ||
| hp = | | species = Husk | ||
| swimspeed = 2. | | hp = 200 | ||
| walkspeed = | | combatstrength = 90 | ||
| armorval = | | swimspeed = 1 slow - 2.2 fast | ||
| walkspeed = 0.5 walk (0.9 crouched) - 2.5 run | |||
| weakpoints = | | armorval = Legs & Arms (see values in Defense section) | ||
| weakpoints = Head | |||
| sight = 0.5 | | sight = 0.5 | ||
| hearing = 1 | |||
| entersub = Yes | | entersub = Yes | ||
| behavior = Always (excluding [[Husk Infection|stage 3]] infected players) | |||
| drops = {{Hyperlink|ID Card}} | |||
| chance = 100 | |||
| drops2 = {{Hyperlink|Velonaceps Calyx Eggs}} | |||
| chance2 = 27 | |||
| drops3 = {{Hyperlink|Husk Stinger}} | |||
| chance3 = 9 | |||
| poisonvulnerability = 0.5 | |||
| limb1 = Head | |||
| limb1alldamage = 2 | |||
| limb2 = Arms & Legs | |||
| limb2alldamage = 0.5 | |||
| attack1 = Husk Appendage | |||
| attack1target = Character | |||
| attack1context = Any | |||
| attack1structuredamage = 0 | |||
| attack1afflictions = | |||
bitewounds = 5; | |||
huskinfection = 5, chance = 0.5; | |||
bleeding = 5, chance = 0.75; | |||
stun = 0.5; | |||
| attack1note = Heals the Husk of any [[Damage (affliction type)|Damage (all)]] by 5 per hit. | |||
| attack1cooldown = 3 | |||
| attack1duration = 0.25 | |||
| attack1force = 6 | |||
}} | }} | ||
The | The '''Husk''' is a human-based enemy that can manifest in ''[[Barotrauma]]''. | ||
__TOC__ | |||
=Description= | |||
Husks take on the form of [[Human]] divers which have become infected and taken over by an instance of [[Husk Infection|Velonaceps Calyx]]. Their appearance is equivalent to that of a regular crew member wearing a rusted orange [[Diving Suit]], with the biggest difference being three small stingers protruding out of their broken helmets. | |||
Due to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean. | |||
Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in [[Alien Ruins|ruins]] and [[Wrecks]]. | |||
=In-Game= | |||
Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to '''open [[Doors|doors]]'''. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever. | |||
They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit. | |||
Just like [[Husked Crawler]]s, Husks have a small [[Afflictions#Bleeding|bleed]] resistance, as well as a constant health regeneration (0.5 hp/s). | |||
Husks | Husks will not attack characters in the late stage of husk infection unless attacked first. | ||
=Combat Strategies= | |||
The Husk only attacks in close quarters, so maintaining distance is essential in combat. The [[Revolver]] is one of the best weapons to use in combat due to its high power and accuracy. If a player has enough ammunition they can dual wield revolvers to maximize damage output. It is important to aim for the head, as all damage is doubled (see Defense values). However, as players typically encounter Husks in tight spaces filled with water, using the [[SMG]] and aiming for the torso is equally as effective, although more expensive since more bullets are expended. <br> | |||
An alternative strategy would be to stun the Husk using a [[Stun Gun]] and attack using melee weapons once the stun kicks in. This allows players to conserve bullets whilst avoiding the risk of infection. | |||
The limbs of the Husk do not need to be removed in order to kill it. Removing the head of a Husk is just as effective as using a [[Crowbar]] to beat it to death. | |||
=Attacks= | |||
{{Attacks}} | |||
=Defense= | |||
{{Damage multipliers|imagewidth = 350}} | |||
== | =Trivia= | ||
{{Damage | * Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in [[Traitor Mode]]. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater. | ||
| | * Husks are poisoned by [[Calyxanide]] for {{str|Internal Damage|+40}} (over 10 seconds) | ||
*According to the loading screen tips, the name "Husk" comes from the fact that the [[Velonaceps_Calyx_Eggs|parasite]] consumes the insides of its' host, until an empty exoskeleton remains. | |||
| | |||
= | =See Also= | ||
* | * {{hl|Husked Human}} | ||
= | =Media= | ||
<gallery widths= | <gallery widths=280 heights=200> | ||
Husk attack.png|A Husk attacking a crew member. | Husk attack.png|A Husk attacking a crew member. | ||
Husk swimming.png|A Husk swimming around outside of a submarine. | Husk swimming.png|A Husk swimming around outside of a submarine. | ||
</gallery> | </gallery> | ||
<gallery widths=200 heights=100> | |||
<gallery widths= | HUSK idle1.ogg|Husk Idle | ||
HUSK idle1.ogg|Husk Idle | HUSK attack1.ogg|Husk Attack | ||
HUSK | HUSK damage1.ogg|Husk Damage | ||
HUSK | HUSK death1.ogg|Husk Death | ||
HUSK | |||
</gallery> | </gallery> | ||
{{Creatures nav}} | {{Creatures nav}} | ||
[[Category:Creatures]] | [[Category:Creatures]] |
Latest revision as of 21:35, 14 December 2023
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Husk | ||
---|---|---|
ID: Husk
| ||
Stats | ||
Health
200 |
Sight: 0.5 | |
Hearing: 1 | ||
Armor
Legs & Arms (see values in Defense section) |
Weakpoints
Head | |
Immunities
N/A |
Vulnerabilities
Poisons x 0.5
| |
Behavior | ||
Walk speed
0.5 walk (0.9 crouched) - 2.5 run |
Swim speed
1 slow - 2.2 fast | |
Aggressive?
Always (excluding stage 3 infected players) |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
ID Card | 100% (1/1) | |
Velonaceps Calyx Eggs |
27% (1/3.7) | |
Husk Stinger |
9% (1/11.1) |
The Husk is a human-based enemy that can manifest in Barotrauma.
Description
Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.
Due to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins and Wrecks.
In-Game
Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.
They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.
Just like Husked Crawlers, Husks have a small bleed resistance, as well as a constant health regeneration (0.5 hp/s).
Husks will not attack characters in the late stage of husk infection unless attacked first.
Combat Strategies
The Husk only attacks in close quarters, so maintaining distance is essential in combat. The Revolver is one of the best weapons to use in combat due to its high power and accuracy. If a player has enough ammunition they can dual wield revolvers to maximize damage output. It is important to aim for the head, as all damage is doubled (see Defense values). However, as players typically encounter Husks in tight spaces filled with water, using the SMG and aiming for the torso is equally as effective, although more expensive since more bullets are expended.
An alternative strategy would be to stun the Husk using a Stun Gun and attack using melee weapons once the stun kicks in. This allows players to conserve bullets whilst avoiding the risk of infection.
The limbs of the Husk do not need to be removed in order to kill it. Removing the head of a Husk is just as effective as using a Crowbar to beat it to death.
Attacks
Attack | Target type | Afflictions on hit | Context | Structure Damage | Duration | Cooldown | Kinetic Force | Notes |
---|---|---|---|---|---|---|---|---|
Husk Appendage | Character | Any | 0 | 0.25s | 3 | 6 | Heals the Husk of any Damage (all) by 5 per hit. |
Defense
Limb | Damage (all) |
---|---|
Head | x 2 |
Arms & Legs | x 0.5 |
Trivia
- Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
- Husks are poisoned by Calyxanide for Internal Damage (+40)* (over 10 seconds)
- According to the loading screen tips, the name "Husk" comes from the fact that the parasite consumes the insides of its' host, until an empty exoskeleton remains.
See Also
Media
-
A Husk attacking a crew member.
-
A Husk swimming around outside of a submarine.
-
Husk Idle
-
Husk Attack
-
Husk Damage
-
Husk Death
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|