User:Cherman0/Nuclear Reactor: Difference between revisions
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| itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots | | itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots | ||
| maxoutput = 5000 | | maxoutput = 5000 | ||
| repairtype = Electrical | | repairtype = Electrical | ||
| repairskill = 55 | | repairskill = 55 | ||
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=Mechanics= | =Mechanics= | ||
The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat. | |||
==Fission Rate== | ==Fission Rate== | ||
Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production. | |||
==Turbine Output== | ==Turbine Output== | ||
Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power. | |||
==Fuel== | ==Fuel== | ||
The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into [[Depleted_Fuel|depleted fuel]] at a [[Fabricator_%26_Deconstructor|fabricator]]. | |||
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=Media= | =Media= | ||
<gallery widths=280 heights=200> | <gallery widths=280 heights=200> |
Revision as of 17:08, 24 March 2023
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 |
Cherman0/Nuclear Reactor | ||||||||||
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Usable device for generating electrical power. | ||||||||||
Statistics* | ||||||||||
Item Slots | 4 Fuel Rod slots | |||||||||
Max Power Output | 5000 kW | |||||||||
Repairable | ||||||||||
Required Skill | Electrical Engineering 55 | |||||||||
Required Item | Screwdriver | |||||||||
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The Nuclear Reactor is an installation. It uses fuel rods to produce power for the submarine.
Function
The nuclear reactor's purpose is to generate the power that most other installations on the submarine require in order to operate normally. Power generated in the reactor is distributed through junction boxes to the installations to be powered via the wiring system. Maintaining a stable and sufficient power output is extremely important, as critical systems such as oxygen generation, engines, and weapons will not function without power.
Mechanics
The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat.
Fission Rate
Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production.
Turbine Output
Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power.
Fuel
The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into depleted fuel at a fabricator.
Fuel Rod Type | Durability | Heat Potential | Electrical Skill to Craft | Crafting Materials | Crafting Time | Store Price |
---|---|---|---|---|---|---|
Fuel Rod | 100 | 80 | 25 | Uranium | 10 | 135-150 Marks |
Thorium Fuel Rod | 200 | 100 | 60 | Thorium | 10 | 225 Marks |
Fulgurium Fuel Rod | 150 | 150 | 40 | Fulgurium Bar | 10 | Not purchasable |
Volatile Fulgurium Fuel Rod | 400 | 150 | 70 and Danger Zone | Fulgurium Bar | 25 | Not purchasable |
Meltdown
Item |
Afflictions on Hit |
Structure Damage |
Kinetic Force |
Explosion Radius (m) |
---|---|---|---|---|
Burn : 500
Deep Tissue Injury : 500 Stun : 15 |
300 |
25.0 |
7.5 | |
Burn : 500
Deep Tissue Injury : 500 Stun : 15 |
300 |
25.0 |
7.5 |
User Interface
Operation
Manual Control
Automatic Control
Circuit Control
Connection Panel for Cherman0/Nuclear Reactor Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Mathematics
Vanilla Submarine Reactor Statistics
Submarine | Max Output | Fuel Consumption Rate |
---|---|---|
Azimuth | 3,500 | 0.2 |
Barsuk | 4,200 | 0.2 |
Berilia | 6,500 | 0.3 |
Dugong | 3,000 | 0.2 |
Herja | 4,800 | 0.2 |
Humpback | 3,100 | 0.2 |
Kastrull | 5,000 | 0.3 |
Orca | 3,500 | 0.3 |
Orca 2 | 4,000 | 0.3 |
R-29 | 5,200 | 0.2 |
Remora | 5,000 | 0.3 |
Typhon | 5,000 | 0.25 |
Typhon 2 | 5,200 | 0.2 |
Winterhalter | 8,500 | 0.3 |
Camel | 5,200 | 0.2 |
Related Talents
Talent | Tree | Description |
---|---|---|
Buzzin' ID: buzzing
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Engineer Physicist Spec. 2 |
Your reactor's Max Output is increased by 10%. |
Cruisin' ID: cruising
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Engineer Physicist Spec. 2 |
Your reactor's Fuel Efficiency is increased by 20%. |
Media
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A Nuclear Reactor during a meltdown.
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A Nuclear Reactor on fire.
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A Nuclear Reactor used in outposts.
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Reactor active ambience
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Reactor overheat alarm
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |