Template:Talents: Difference between revisions

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Revision as of 21:27, 9 December 2022

Documentation

Captain Talents:

Gunslinger Skipper Politician
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[[{{{link}}}|Quickdraw]]

If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful.

Reduce the penalty for dual-wielding ranged weapons by 50%

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[[{{{link}}}|Commendations]]

Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience.
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[[{{{link}}}|Leading By Example]]

As long as you're alive, all crew members receive High Morale granting the following:

+20% Repair Speed
+20% Hull Repair Speed
+5% Movement Speed

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[[{{{link}}}|Deputy]]

Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast.
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[[{{{link}}}|Lone Wolf]]

If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt

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[[{{{link}}}|Affiliation]]

Reputation with factions increases 50% faster.

Earn 20% more marks when completing a mission for your Affiliated faction.
Does not stack with multiple of the same talent.
Affiliated faction: The faction you have the highest reputation with.

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[[{{{link}}}|Your Reputation...]]

When entering a new outpost you have positive faction reputation with, gain 500 mk.

Doubled for cities.

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[[{{{link}}}|Helmsman]]

Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent.
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[[{{{link}}}|Drunken Sailor]]

Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.

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[[{{{link}}}|Campaigning]]

Affiliated faction shipyards offer 20% discount for upgrades and buying submarines.

You may select an additional mission.

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[[{{{link}}}|Networking]]

Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items.
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[[{{{link}}}|Inspiring Presence]]

Crew members in the same room that gain a skill point, instead get 3.

Crewmembers walk 5% faster.

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[[{{{link}}}|Trickle Down]]

If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster.
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[[{{{link}}}|Big Guns]]

Deal 30% more damage with Revolvers and Handcannons to monsters.

Reduce the penalty for dual-wielding ranged weapons by 50%
Unlock recipe: Handcannon, Handcannon Round.

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[[{{{link}}}|Figurehead]]

Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5.

All services on affiliated outposts give 20% discount.

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[[{{{link}}}|Family]]

On unlock: Every crewmember gains one level.

During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count.

Security Officer Talents:

Frogman Enforcer Gunner
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[[{{{link}}}|Pacification Kit]]

Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield.
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[[{{{link}}}|Boarding Party]]

Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle.
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[[{{{link}}}|Rifleman]]

Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.
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[[{{{link}}}|Beat Cop]]

Inflict 25% more stun. Doubled against monsters inside the submarine.
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[[{{{link}}}|Stonewall]]

Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.
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[[{{{link}}}|Scavenger]]

Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items.
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[[{{{link}}}|Slayer]]

Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.
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[[{{{link}}}|Commando]]

When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage.
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[[{{{link}}}|Tandem Fire]]

As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect.
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[[{{{link}}}|Crusty Seaman]]

Recover from bleeding much more quickly.
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[[{{{link}}}|Inordinate Exsanguination]]

Inflict 100% more Bleeding damage.
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[[{{{link}}}|Daring Dolphin]]

Gain an additional 25% Swimming Speed.
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[[{{{link}}}|Easy Turtle]]

Take 20% less damage from attacks while you are in water.
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[[{{{link}}}|Extra Powder]]

Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality.
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[[{{{link}}}|Gun Runner]]

You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming.
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[[{{{link}}}|Implacable]]

Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round.
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[[{{{link}}}|Spec-Ops]]

Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies.
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[[{{{link}}}|Warlord]]

Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine.

Medical Doctor Talents:

Xenologist Medic Scientist
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[[{{{link}}}|Plague Doctor]]

Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Sulphuric Acid Syringe.
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[[{{{link}}}|Medical Expertise]]

Boosts your Medical skill by 30. Your Bandages are more effective.
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[[{{{link}}}|Gene Harvester]]

When looting a monster, there is a 20% chance of finding a Genetic Material on it.
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[[{{{link}}}|Delivery System]]

Unlock recipe: Advanced Syringe Gun.
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[[{{{link}}}|Lab Contacts]]

Chemicals can be bought for 30% cheaper. You construct medical items 100% faster.
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[[{{{link}}}|Emergency Response]]

Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious.
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[[{{{link}}}|Medical Assistance]]

Assistants in the same room have their Medical skill boosted by 30.
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[[{{{link}}}|Bloody Business]]

Administering Alien Blood gives 50% less Psychosis.
Large Creatures drop one extra Alien Blood.
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[[{{{link}}}|Gene Splicer]]

Refining genetic materials adds an additional 10% to their potency.
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[[{{{link}}}|Super Soldiers]]

Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant.
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[[{{{link}}}|What a Stench!]]

Poisons and Acid deal 40% more damage. Unlock recipe: Acid Grenade, 40mm Acid Grenade.
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[[{{{link}}}|Dr. Submarine]]

Medical items you apply are 25% more potent.
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[[{{{link}}}|Vitamin Supplements]]

Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission.
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[[{{{link}}}|Blackmarket Genes]]

Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more.
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[[{{{link}}}|Gene Tampering]]

All crew members gain 10% more health and move 5% faster.
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[[{{{link}}}|Macrodosing]]

Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: Endocrine Booster.

This medical contraption, when used, bestows the user with permanent performance enhancement.

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[[{{{link}}}|Miracle Worker]]

Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress.
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[[{{{link}}}|Genetic Genius]]

Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer.

Engineer Talents:

Weapons Engineer Electrician Physicist
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[[{{{link}}}|Grid Maintainer]]

Unlock recipe: Handheld Electrical Monitor.

Gain an additional 50% Repair Speed.

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[[{{{link}}}|Unstoppable Curiosity]]

Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful.
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[[{{{link}}}|Military Applications]]

Gain a bonus of 20 to Weapons.

Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.

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[[{{{link}}}|Pyromaniac]]

Inflict 25% more burning damage. Doubled when fighting against Ballast Flora.

Unlock recipe: Flamer.

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[[{{{link}}}|Unlimited Power]]

Battery Cells you fabricate are of 1 higher quality.
Batteries and Supercapacitors have +10% capacity.
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[[{{{link}}}|Buzzin']]

Your reactor's Max Output is increased by 10%.
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[[{{{link}}}|Cruisin']]

Your reactor's Fuel Efficiency is increased by 20%.
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[[{{{link}}}|Arms Race]]

Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.
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[[{{{link}}}|Heavy Hitter]]

Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.
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[[{{{link}}}|Better Than New]]

Electrical devices you've repaired deteriorate 30% slower.
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[[{{{link}}}|Danger Zone]]

Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit.

Unlock recipe: Volatile Fulgurium Fuel Rod.

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[[{{{link}}}|Weapon Artisan]]

Weapons you fabricate are of 1 higher quality.
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[[{{{link}}}|Lightning Wizard]]

If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Unlock recipe: Arc Emitter.

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[[{{{link}}}|Ph.D in Nuclear Physics]]

Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity.

Unlock recipe: PUCS.

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[[{{{link}}}|Nuclear Option]]

You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods.

Unlock recipe: Rapid Fissile Accelerator.

Mechanic Talents:

Scrapper Machinist Brawler
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[[{{{link}}}|I Am That Guy]]

Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill.

Unlock Recipe: Heavy Wrench.

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[[{{{link}}}|Hull Fixer]]

Unlock recipe: Fixfoam Grenade, Handheld Status Monitor.

+25% Hull Repair Speed.

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[[{{{link}}}|Miner]]

Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters.
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[[{{{link}}}|Heavy Lifting]]

You move 20% faster when carrying Metal Crates or Artifacts.
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[[{{{link}}}|Mudraptor Wrestler]]

Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance.
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[[{{{link}}}|Quickfixer]]

After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast.
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[[{{{link}}}|Tinkerer]]

You can repair mechanical devices 40% past their normal maximum condition.
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[[{{{link}}}|Mass Production]]

Fabricating items has a 40% chance to not consume one of the input ingredients.
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[[{{{link}}}|Residual Waste]]

Deconstructing an item has a 20% chance to give double the output.
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[[{{{link}}}|Berserker]]

While below 50% health, you gain the following: +20% Melee Damage Dealt.
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[[{{{link}}}|Foolhardy]]

While below 50% health, you gain the following: +20% Physical Damage Resistance.
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[[{{{link}}}|Let it Drain]]

Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine.

Unlock recipe: Portable Pump.

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[[{{{link}}}|Scrap Savant]]

Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap.
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[[{{{link}}}|Tool Maintenance]]

All crew members craft tools at 1 higher quality.
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[[{{{link}}}|MECHanic]]

Move 25% faster in an Exosuit.

Unlock recipe: Exosuit.

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[[{{{link}}}|Robotics]]

Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time.

Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds.

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[[{{{link}}}|Iron Storm]]

Tier 1 and Tier 2 submarines can be upgraded as if Tier 3.

Unlock recipe: Scrap Cannon.

Assistant Talents:

Grayshirt Apprentice Clown
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[[{{{link}}}|Apprenticeship]]

Choose one job as apprenticeship and gain relevant skill boost of that job.
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[[{{{link}}}|Enroll into Clown College]]

As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you:

+10% Movement Speed
+5% Physical Damage Resistance
Unlock recipe: Clown Crate

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[[{{{link}}}|The Waiting List]]

When waiting for CPR, your vitality bar decreases 75% slower.
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[[{{{link}}}|Journeyman]]

You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster.
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[[{{{link}}}|Logistics System]]

Unlock recipe: Handheld Itemfinder, Makeshift Shelves. You can only install a maximum of 3 of this item on your submarine.
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[[{{{link}}}|Water Prankster]]

Unlock recipe: Clown Diving Mask

Clown Power grants you:
+50% Swimming Speed

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[[{{{link}}}|Non-Threatening]]

Enemies will ignore you if you have been ragdolled for longer than 2 seconds.
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[[{{{link}}}|Tasty Target]]

Enemies prioritize attacking you. Receive 15% less physical damage.
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[[{{{link}}}|Loyal Assistant]]

You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality.
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[[{{{link}}}|Treacherous Scum]]

You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster.
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[[{{{link}}}|Chonky Honks]]

Honking your horn has a 50% chance to stun nearby creatures for one second.
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[[{{{link}}}|Psycho Clown]]

Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%.
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[[{{{link}}}|An Apple A Day]]

Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting.
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[[{{{link}}}|Insurance Policy]]

Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died.
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[[{{{link}}}|Graduation Ceremony]]

Get all talents from one random specialization tree of your apprenticeship job's talent tree.

Unlock recipe: Ceremonial Sword.

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[[{{{link}}}|True Potential]]

Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power.

Unlock recipe: Funbringer 3000.

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[[{{{link}}}|The Friends We Made]]

Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time.

Unlock recipe: Petraptor Egg.