Pets: Difference between revisions

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'''Pets''' are a category of friendly [[Creatures]] in [[Barotrauma]]. They are NPCs for players to take care of onboard the submarine.
'''Pets''' are a category of friendly [[Creatures]] in [[Barotrauma]]. They are NPCs for players to take care of aboard the submarine.


Pets produce unique items and can have a small amount of inventory space to carry items. Pets require attention and feeding. Unlike humans, pets are immune to the high pressures of the the sea.
Pets produce unique items when well taken care of, which are useful for various purposes.


Pets are hatched from Eggs, which are purchased at a [[Store]] or found rarely in wrecks (5%).
= Species =


= Mechanics =
There are four unique Pets:
To hatch a pet, the egg must be fed a {{Hyperlink|Saline|20}}. The egg can be fed by placing the appropriate item in the egg's inventory.


Unlike humans, pets can not open doors, do not require air to breathe, and will not be crushed by high water pressure. Mostly, they wander around looking cute while waiting to be fed and played with.
=== [[File:Peanut Halloween.png|100px]] Peanut ===
{{Main|Peanut}}


Pets have two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the {{Hyperlink|Pet Name Tag||ID Card icon}} if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be lost.
=== [[File:Psilotoad Halloween.png|100px]] Psilotoad ===
{{Main|Psilotoad}}


=== [[File:Orange Boy Halloween.png|100px]] Orange Boy ===
{{Main|Orange Boy}}


== Happiness ==
=== [[File:Cthulhu Halloween.png|100px]] Cthulhu ===
The '''Happiness''' is the state of Pets and ensures item production to occur.
{{Main|Cthulhu}}


The Peanut's Happiness decreases by 0.96% every minute and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.
= Mechanics =


When Happiness is high enough, the Happy icon [[File:Pet Positive.png|30px]] will appear above its head. But if Happiness is low enough, the Sad icon [[File:Pet Negative.png|30px]] will appear instead.
Pets are hatched from {{Hyperlink|Strange Egg|40|Strange Eggs}}s, which are purchasable in [[Store]], found rarely in wrecks (5%), or laid by their respective Pet. The {{Hyperlink|Saline|20}} can be put inside the Egg, which causes it to hatch immediately.


== Hunger ==
Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.
All Pets needs to eat to relinquish their '''Hunger''', which increases by 1.8% per minute. At 30% Hunger, Pets become hungry and the Hunger icon [[File:Pet Hunger.png|30px]] will appear above their head. The player can feed them by dropping an appropriate Food item on the ground and the tamed Creature will approach and consume it immediately.


Feeding a pet replenishes 50% hunger and increases its happiness by 5%.
They can also be named with the use of the {{Hyperlink|Pet Name Tag||ID Card icon}} being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.


{| class="wikitable"
There are two hidden stats that the crew needs to pay attention to: Happiness, which decreases overtime, and Hunger, which increases gradually. Playing with Pets will increase their Happiness while feeding them will also increase their Happiness, but mainly reduce their Hunger. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food.
|+Food Table
 
!Item
{| class="wikitable sortable"
!Type
|+ Food Items
! Item
! colspan="3" style="width: 35%;" | Food type
|-
! Fruit !! 1 !! 2 !! 3
|-
| align="center" | {{Hyperlink|Pomegrenade}}
| rowspan="4" colspan="3" align="center" | [[File:Checkmark True.png|20px]]
|-
| align="center" | {{Hyperlink|Raptor Bane}}
|-
| align="center" | {{Hyperlink|Mutated Pomegrenade}} <span style="cursor:help;" title="NOT RECOMMENDED as the item explodes on impact when dropped">***</span>'''
|-
| align="center" | {{Hyperlink|Mutated Raptor Bane}} <span style="cursor:help;" title="NOT RECOMMENDED as the item splatters on impact when dropped">***</span>'''
|-
|-
|{{Hyperlink|Pomegrenade}}
! Medical
|1,2,3
! 1 !! 2 !! 3
|-
|-
|{{Hyperlink|Raptor Bane}}
| align="center" | {{Hyperlink|Saline|20}}
|1,2,3
| colspan="3" align="center" | [[File:Checkmark True.png|20px]]
|-
|-
|{{Hyperlink|Mutated Pomegrenade}}
| align="center" | {{Hyperlink|Blood Pack|20}}
|1,2,3
| align="center" | [[File:Checkmark True.png|20px]]
| colspan="2" align="center" | -
|-
|-
|{{Hyperlink|Mutated Raptor Bane}}
! Chemical
|1,2,3
! 1 !! 2 !! 3
|-
|-
|{{Hyperlink|Saline}}
| align="center" | {{Hyperlink|Ethanol}}
|1,2,3
| align="center" | -
| align="center" | [[File:Checkmark True.png|20px]]
| align="center" | -
|-
|-
|{{Hyperlink|Blood Pack}}
! Raw Material
|1
! 1 !! 2 !! 3
|-
|-
|{{Hyperlink|Ethanol}}
| align="center" | {{Hyperlink|Aluminum}}
|2
| rowspan="6" colspan="2" align="center" | -
| rowspan="6" align="center" | [[File:Checkmark True.png|20px]]
|-
|-
|{{Hyperlink|Aluminum}}
| align="center" | {{Hyperlink|Copper}}
|3
|-
|-
|{{Hyperlink|Copper}}
| align="center" | {{Hyperlink|Iron}}
|3
|-
|-
|{{Hyperlink|Iron}}
| align="center" | {{Hyperlink|Lead}}
|3
|-
|-
|{{Hyperlink|Lead}}
| align="center" | {{Hyperlink|Tin}}
|3
|-
|-
|{{Hyperlink|Tin}}
| align="center" | {{Hyperlink|Titanium}}
|3
|-
|-
|{{Hyperlink|Titanium}}
! Processed Material
|3
! 1 !! 2 !! 3
|-
|-
|{{Hyperlink|Steel Bar}}
| align="center" | {{Hyperlink|Steel Bar}}
|3
| rowspan="2" colspan="2" align="center" | -
| rowspan="2" align="center" | [[File:Checkmark True.png|20px]]
|-
|-
|{{Hyperlink|Titanium-Aluminum Alloy}}
| align="center" | {{Hyperlink|Titanium-Aluminum Alloy}}
|3
|}
|}


== Produce ==
{{Creatures nav}}
When sufficiently fed, pets will produce items over time. When fed and happy, they will periodically produce unique items.
 
== Combat ==
Pets are fragile, unarmored, and not aggressive creatures, but will retaliate if attacked.
 
= Types =
There are four unique pets:
 
=== Peanut ===
{{Main|Peanut}}
 
=== Orange Boy ===
{{Main|Orange Boy}}
 
=== Cthlulu ===
{{Main|Cthulhu}}
 
=== Psilotoad ===
{{Main|Psilotoad}}

Revision as of 06:43, 8 November 2020

Pets are a category of friendly Creatures in Barotrauma. They are NPCs for players to take care of onboard the submarine.

Pets produce unique items when well taken care of, which are useful for various purposes.

Species

There are four unique Pets:

Peanut

Main article: Peanut


Psilotoad

Main article: Psilotoad


Orange Boy

Main article: Orange Boy


Cthulhu

Main article: Cthulhu


Mechanics

Pets are hatched from Strange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. The Saline can be put inside the Egg, which causes it to hatch immediately.

Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.

They can also be named with the use of the File:ID Card icon.png Pet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.

There are two hidden stats that the crew needs to pay attention to: Happiness, which decreases overtime, and Hunger, which increases gradually. Playing with Pets will increase their Happiness while feeding them will also increase their Happiness, but mainly reduce their Hunger. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food.

Food Items
Item Food type
Fruit 1 2 3
Pomegrenade
Raptor Bane
Mutated Pomegrenade ***
Mutated Raptor Bane ***
Medical 1 2 3
Saline
Blood Pack -
Chemical 1 2 3
Ethanol - -
Raw Material 1 2 3
Aluminum -
Copper
Iron
Lead
Tin
Titanium
Processed Material 1 2 3
Steel Bar -
Titanium-Aluminum Alloy


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian