Pets: Difference between revisions
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=== Hunger === | === Hunger === | ||
Feeding pets reduces their Hunger and slightly increase Happiness. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food. | Feeding pets reduces their Hunger and slightly increase Happiness. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food. | ||
{| | |||
|+ Pet Diet Guide | |||
! Pet | |||
! Food Group | |||
|- | |||
| {{hl|Peanut}} | |||
| 1 | |||
|- | |||
| {{hl|Psilotoad}} | |||
| 2 | |||
|- | |||
| {{hl|Orange Boy}} | |||
| 3 | |||
|- | |||
| {{hl|Cthulhu}} | |||
| 2 | |||
|} | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 18:48, 20 January 2021
Pets are a category of friendly Creatures in Barotrauma. They are NPCs for players to take care of onboard the submarine.
Pets produce unique items when well taken care of, which are useful for various purposes.
Species
There are four unique Pets:
Peanut, a slug-like creature that secretes a mucus that can be broken down for useful materials.
Psilotoad, a slug-and-toad-like creature that produces a mild anaparalyzant.
Orange Boy, a crustacean-like creature that produces tough chitin.
Cthulhu, a flying creature that doesn't have any unique produce.
Mechanics
Pets are hatched from Strange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. The Saline can be put inside the Egg, which causes it to hatch immediately.
Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.
They can also be named with the use of the File:ID Card icon.png Pet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.
Pets have two needs: Happiness, which decreases overtime, and Hunger, which increases gradually.
Sufficiently happy and fed pets will produce non-poop products, and at extremely high happiness will sometimes lay eggs.
Hunger
Feeding pets reduces their Hunger and slightly increase Happiness. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food.
Pet | Food Group |
---|---|
Peanut | 1 |
Psilotoad | 2 |
Orange Boy | 3 |
Cthulhu | 2 |
Item | Food type | ||
---|---|---|---|
1 | 2 | 3 | |
Pomegrenade | |||
Raptor Bane | |||
Mutated Pomegrenade | |||
Mutated Raptor Bane | |||
Saline | |||
Blood Pack | - | ||
Ethanol | - | - | |
Aluminum | - | ||
Copper | |||
Iron | |||
Lead | |||
Tin | |||
Titanium | |||
Steel Bar | |||
Titanium-Aluminum Alloy |
Happiness
Playing with Pets will increase their Happiness. Pets can be played with once every 6 seconds.
Feeding pets will also slightly increase their Happiness.
Produce
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|