Moloch: Difference between revisions

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{{version|0.16.7.0}}{{clr}}
{{version|0.17.15.0}}
{{Infobox Tabs|Moloch|{{Creatures infobox
{{Creatures infobox
| image = Moloch.png
| image = Moloch.png
| imagewidth = 350px
| imagewidth = 350px
| hp = 1,250
| combatstrength = 1250
| swimspeed = 2 slow (6.50 fast)
| hp = 1250
| hpvariant = 1500
| variantname = Boss
| swimspeed = 2 slow - 6.50 fast
| walkspeed = N/A
| walkspeed = N/A
| weakpoints = Core beneath the Shell
| weakpoints = Core beneath the Shell
| armorval = Shell, Skirt, Tentacles<br>(See values in the Defense section)
| armorval = Shell, Skirt, Tentacles<br>(See values in the Defense section)
| sight = 0
| sight = 0.075
| sightvariant = 0.1
| hearingvariant = 1.5
| drops = {{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
| drops = {{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
| chance = 100%
| chance = 100%
Line 15: Line 20:
| drops3 = {{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
| drops3 = {{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
| chance3 = 33%
| chance3 = 33%
| behavior = Sound emitters (passive)
| behavior = Yes
Everyone (chase)
 
| stunimmunity = 1
| poisonimmunity = 1


| limb1 = Core
| limb1 = Core
Line 43: Line 50:
| attack1explosionrange = 8
| attack1explosionrange = 8
| attack1cooldown = 12
| attack1cooldown = 12
| attack1stun = 5
| attack1stuninside = 5


| attack2 = Shell
| attack2 = Shell
Line 58: Line 65:
| attack3stun = 3
| attack3stun = 3


}}|Moloch Boss|{{Creatures infobox
}}
| name = Moloch Boss
| image = Moloch.png
| imagewidth = 350px
| hp = 1,500
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}|Black Moloch|{{Creatures infobox
| name = Black Moloch
| image = Black Moloch.png
| imagewidth = 350px
| hp = 1,500
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}}}
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.


Line 114: Line 85:
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
==Attacks==
==Attacks==
<tabber>
{{Damage table
Moloch={{Damage table
| item = Core
| item = Core
| afflictions = N/A
| afflictions = N/A
Line 121: Line 91:
| aoerange = 8
| aoerange = 8
| cooldown = 12 sec
| cooldown = 12 sec
| structuredamage = 40
| structuredamage = 80
| force = 50
| force = 50
| targettype = Submarine
| targettype = Submarine


| item2 = Shell
| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 50<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 100<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoeinside2 = N/A
| aoerange2 = N/A
| aoerange2 = N/A
Line 143: Line 113:
| targettype3 = Character
| targettype3 = Character
}}
}}
|-|
Black Moloch={{Damage table
| item = Core
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec
| aoeinside = EMP 0.5<!--TODO check what that means--><br>{{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = EMP: 40m<br>Stun: 8
| cooldown = 15 sec
| structuredamage = 40
| force = 15
| targettype = Submarine
| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
|-|
Moloch Boss={{Damage table
| item = Core
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = 8
| cooldown = 12 sec
| structuredamage = 40
| force = 50
| targettype = Submarine
| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
</tabber>


==Defense==
==Defense==

Revision as of 11:55, 2 May 2022

Data is potentially outdated
Last updated for version 0.17.15.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0


Moloch
Stats
Health

1,250 (Boss: 1,500)

Sight: 0.075 (Boss: 0.1)
Hearing: 1 (Boss: 1.5)
Armor

Shell, Skirt, Tentacles
(See values in the Defense section)

Weakpoints

Core beneath the Shell

Immunities Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow - 6.50 fast

Aggressive?

Yes

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

The Moloch is a large jellyfish-like creature that manifests in Barotrauma.

Description

Molochs' large dark blue shells cover most of their main bodies, also known as their "core", to provide protection from their front. Moloch's cores are mostly made up of their "ballast sac", which pulsates to allow movement underwater.
Above the Moloch's core, three elongated dark brown tentacles protrude from under the shell. Below the core, thin black tendrils known as the "skirt" trail the Moloch, providing extra protection.
Molochs are blind, and rely on echolocation to navigate. The sounds emitted from this are strikingly tuneful notes, which become stronger and higher in tone when the creature attacks.

In-game

Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing floods.
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.

Combat strategies

Coilgun Piercing and Exploding Ammunition will damage the core through the shell, and is the best option when attacking from above.

Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.

Attacks

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
N/A
Stun 5 sec
8m
80
50
12 sec
Shell
Character
Bite Wounds 100
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 10
Stun 1 sec
N/A
N/Am
5
50
5 sec


Defense

 

Limb Burn Bleeding Damage (all)Min
Severance Damage
Core x 1.5 x 1.5 x 1.5 
Shell x 0.25 x 0 x 0.1 15 
Tentacles x 0.5 x 0.5 x 0.5
Skirt x 0.25 x 0.25 x 0.25 1


Variants

  • Moloch "bosses" are the targets of "Killing a Moloch" Missions.
    They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls.
  • Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in Random Events.
    They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect.
  • Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.
    They drop 1 Alien Blood and 1 Swim Bladder.

Trivia

  • The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
  • Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
  • Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
  • Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
  • Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
  • Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.

Gallery

Standard

Baby

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian