Lacerations: Difference between revisions
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| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | | effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | ||
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== Related Talents == | |||
{{TalentTable|{{CaptainTalent|drunken sailor}}}} | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 03:43, 29 March 2022
Data is up-to-date | |
Last updated for version 0.16.7.0 Last mentioned in changelog 0.16.6.0 The current game version is 1.4.6.0 |
Lacerations
Inflicted by sharp weapons, such as the Coilgun, Harpoon, and Diving Knife. Also inflicted by some Creature attacks.
The skin is pierced and there are deep, bleeding wounds.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Lacerations ID: lacerations Type: damage
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6.25 | -3.125)* 20 |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |