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{{version|0.13.0.11|Screenshots & text check appreciated}}
{{Version|1.0.9.0}}
{{Creatures infobox
{{Creatures infobox
| name = Fractal Guardian Variant 1
| name = Fractal Guardian
| image = Fractal Guardian.png
| image = Fractal Guardian.png
| species = Fractalguardian <!-- Fractalguardian2 for the other one -->
| imagewidth = 300px
| imagewidth = 300px
| hp = 80
| combatstrength = 550
| swimspeed = 3 slow (4.5 fast)
| hp = 400
| mass = 35.54815
| swimspeed = 2 slow - 5 fast
| walkspeed = N/A
| walkspeed = N/A
| armor = N/A
| behavior = Always (Humans) <br>Never (Submarines)
| behavior = Always (Humans)
| entersub = Yes
| sight = 2
| hearing = 1
| armorval = Arms, Tail, Stinger (see Defense values below)
| weakpoints = Sensor, Torso
| drops = {{hl|Alien Circuitry}}
| chance = 100
| drops2 = {{hl|Alien Curio}} '''*'''
| chance2 = 12.5
| drops3 = {{hl|Alien Ornament}} '''*'''
| chance3 = 12.5
| drops4 = {{hl|Alien Trinket}} '''*'''
| chance4 = 12.5


Never (Submarines)
| stunimmunity = 1
| armorval = None
| poisonimmunity = 1
| weakpoints = N/A
| bleedingimmunity = 1
|drops=None
| empvulnerability = yes
|sight=1
 
|hearing=2
| limb1 = Sensor
}}{{Creatures infobox
| limb1alldamage = 1.25
| name = Fractal Guardian Variant 2
| limb1burn = 0.25
| image = fractal Guardian 2.png
| limb1lacerations = 1.0
| imagewidth = 300px
| limb1bitewounds = 0.5
| hp = 100
 
| swimspeed = 1 slow (1.5 fast)
| limb2 = Torso
| walkspeed = N/A
| limb2alldamage = 1.25
| armor = N/A
| limb2burn = 0.25
| behavior = Always (Humans)
| limb2lacerations = 0.5
| limb2bitewounds = 0.5


Never (Submarines)
| limb3 = Arms
| armorval = None
| limb3alldamage = 0.75
| weakpoints = N/A
| limb3burn = 0.1
|drops=None
| limb3lacerations = 0.5
|sight=1
| limb3bitewounds = 0.5
|hearing=2
}}
The '''Fractal Guardian''' is a Europan [[:Category:Creatures|creature]].


==Description==
| limb4 = Tail
Two variations of the Fractal Guardians exist. The first has three spike-like limbs that allow it to swim, two on the sides of its head and one at the end of its segmented body.  Its body consists of four segments, including its head.  Each segment appears to have two holes.
| limb4alldamage = 0.75
| limb4burn = 0.1
| limb4lacerations = 0.5
| limb4bitewounds = 0.5


The second type possess an orb-like carapace with two spike-like limbs on its underside. Due to their heavy torso and the fact they only possess two limbs, they are much slower than their worm-like siblings but can withstand more damage.
| attack1 = Stinger
| attack1target = Any
| attack1context = Any
| attack1range = 175
| attack1structuredamage = 20
| attack1afflictions =
lacerations = 30;
bleeding = 30;
stun = 0.2;
| attack1cooldown = 2
| attack1duration = 0.25
| attack1force = 12


==In-game==
| attack2 = Hook Cannon
Rather uniquely, Fractal Guardians will attack and kill crew members, but will ignore submarines. However, they only spawn in [[Alien Ruins]], meaning one must confront them in person. In this case, it is best to bring something capable of stunning the Fractal Guardians, although they can be defeated with an [[Ancient Weapon]] if lucky enough to own one.
| attack2target = Character
| attack2context = Any
| attack2structuredamage = 20
| attack2afflictions =
bleeding = 30;
lacerations = 30;
stun = 0.3;
| attack2note = If not stuck to anything, the rope snaps. The rope will always snap after 45 seconds.
| attack2cooldown = 3
| attack2duration = 3
| attack2force = 0
 
| attack3 = Steam Cannon
| attack3target = Character
| attack3context = Any
| attack3range = 500
| attack3structuredamage = 0
| attack3afflictions =
burn = 1.25;
| attack3cooldown = 3
| attack3duration = 3
| attack3force = 0
}}
The '''Fractal Guardian''' is a Europan [[Creatures|creature]]. Its origin is unknown to even the most seasoned of [[human|sailors]]. Two variants exist, the only difference being the weapon carried.
__TOC__
=Description=
The Fractal Guardian is a mechanical entity which roams the hallways of [[Alien Ruins]]. It is capable of opening ruin doors, and navigates the ruins with ease. It possesses two weapons: a blade-like spear which can be shot at intruders, [[Human]] or otherwise; and either a steam cannon (similar to the {{Hyperlink|Prototype Steam Cannon}}) or a "hook cannon" (comparable to the {{Hyperlink|Harpoon Gun}}). It is incredibly aggressive towards anything aside from {{Hyperlink|Husk|s=s|15}}, {{Hyperlink|Swarm Feeder|s=s}} and other Ruin Guardians. It is much larger than a person and is completely capable of besting one in combat if they catch them unaware.
=In-Game=
Rather uniquely, Fractal Guardians will attack and kill crew members, but will ignore [[submarines]]. However, they only spawn in [[Alien Ruins]], meaning one must confront them in person. Fractal Guardians will roam the corridors of an Alien Ruin looking for intruders. The strength of the intruder is irrelevant to the Fractal Guardian, and it will attack without warning. The Fractal Guardians will not attempt to enter maintenance vents found in the ruins.


While multiple Fractal Guardians can spawn in any given Alien Ruin, they typically do not spawn in close proximity.  
While multiple Fractal Guardians can spawn in any given Alien Ruin, they typically do not spawn in close proximity.  


As Fractal Guardians possess an extremely small attack delay, it is prudent to bring medical support on ruin expeditions, and vital to bring some means of defense.
When under 30% of its maximum health, the Fractal Guardian's head will flash red and emit a siren-like sound. This causes the Fractal Guardian to take 0.4 {{Hyperlink|Internal Damage}} but gain 50 {{Hyperlink|Vigor}}. It will then attempt to retreat to a [[Guardian Pod]] and enter it for a short while. While in a pod, the guardian is slowly treated with vigor.
=Combat Strategies=
As Fractal Guardians possess an extremely small attack delay, it is prudent to bring medical support on ruin expeditions, and vital to bring some means of defense. Weapons such as the {{Hyperlink|Autoshotgun}}, {{Hyperlink|Riot Shotgun}}, and {{Hyperlink|SMG}} are effective at destroying Fractal Guardians. It is paramount to aim for the head of the Fractal Guardian as that is its key weakpoint. Without aiming for the head, the fight may last considerably longer which exposes the player to the risk of a quick death.  


Fractal Guardians can't bleed.
In the event that melee combat is preferred, the {{Hyperlink|Boarding Axe|20}} is recommended. The high damage output allows a sufficiently skilled player to take down a Fractal Guardian without having a serious threat posed to themselves. Other melee weapons are not recommended in combat.


==Damage Values==
The difference between the two variants should be noted: The Guardians equipped with a hook cannon will drag the player around, and possibly out of position or away from crewmates. The steam cannon inflicts severe {{Hyperlink|Burn|s=s}}, which cannot easily be healed with opiates such as {{Hyperlink|Morphine}}.
Fractal Guardian attack:{{Damage table
| item = Head
| targettype = Any
| afflictions = {{hl|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10
| cooldown = 8 sec


| item2 = Spike
=Attacks=
| targettype2 = Any
{{Attacks}}
| afflictions2 = {{hl|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 5<br>{{hl|Bleeding||Affliction Bleeding}} 10
=Defense=
| cooldown2 = 8 sec
{{damage_multipliers|imagewidth = 700}}
}}
 
=Trivia=
*An NPC conversation mentions that fractal guardians are, quote, "not organic - closer to a robot than an animal". This could explain how they survived the presumed extinction of the alien species behind ruins.
*The Fractal Guardian used to be immune to EMP attacks. This was changed in 0.20.15.0.


== Trivia ==
=See Also=
An NPC conversation mentions that fractal guardians are, quote, "not organic - closer to a robot than an animal". This could explain how they survived the presumed extinction of the alien species behind ruins.
* {{hl|Swarm Feeder|50}}


==Gallery==
=Media=
<gallery widths="270" heights="150">
<gallery widths=280 heights=200>
Fractal Guardian swimming.png|Note the Fractal Guardian's limbs propelling it through the water.
Fractal Guardian swimming.png|Note the Fractal Guardian's limbs propelling it through the water
File:fractal_guardian_size_comparison.PNG|A Fractal Guardian compared with a Human
</gallery>
</gallery>
 
<gallery widths=200 heights=100>
==Audio==
File:FRACTALGUARDIAN1 idle1.ogg|Idle 1
<gallery widths="280" heights="150">
File:FRACTALGUARDIAN1 idle2.ogg|Idle 2
File:FRACTALGUARDIAN1_idle1.ogg|Idle 1
File:FRACTALGUARDIAN1 attack1.ogg|Attack 1
File:FRACTALGUARDIAN1_attack1.ogg|Attack 1
File:FRACTALGUARDIAN1 damage1.ogg|Damage 1
File:FRACTALGUARDIAN1_damage1.ogg|Damage 1
File:FRACTALGUARDIAN1 death1.ogg|Death 1
File:FRACTALGUARDIAN1_death1.ogg|Death 1
File:ALIEN fractalGuardianPanicLoop.ogg|Panic loop
</gallery>
</gallery>
{{Creatures nav}}
{{Creatures nav}}
[[Category:Creatures]]
[[Category:Creatures]]

Latest revision as of 11:04, 29 December 2023

Data is potentially outdated
Last updated for version 1.0.9.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.4.1


Fractal Guardian

ID: Fractalguardian
Stats
Health

400

Sight: 2
Hearing: 1
Armor

Arms, Tail, Stinger (see Defense values below)

Weakpoints

Sensor, Torso

Immunities Vulnerabilities
Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

Always (Humans)
Never (Submarines)

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Alien Circuitry 100% (1/1)
Alien Curio *
12.5% (1/8)
Alien Ornament *
12.5% (1/8)
Alien Trinket *
12.5% (1/8)

The Fractal Guardian is a Europan creature. Its origin is unknown to even the most seasoned of sailors. Two variants exist, the only difference being the weapon carried.

Description

The Fractal Guardian is a mechanical entity which roams the hallways of Alien Ruins. It is capable of opening ruin doors, and navigates the ruins with ease. It possesses two weapons: a blade-like spear which can be shot at intruders, Human or otherwise; and either a steam cannon (similar to the Prototype Steam Cannon) or a "hook cannon" (comparable to the Harpoon Gun). It is incredibly aggressive towards anything aside from Husks, Swarm Feeders and other Ruin Guardians. It is much larger than a person and is completely capable of besting one in combat if they catch them unaware.

In-Game

Rather uniquely, Fractal Guardians will attack and kill crew members, but will ignore submarines. However, they only spawn in Alien Ruins, meaning one must confront them in person. Fractal Guardians will roam the corridors of an Alien Ruin looking for intruders. The strength of the intruder is irrelevant to the Fractal Guardian, and it will attack without warning. The Fractal Guardians will not attempt to enter maintenance vents found in the ruins.

While multiple Fractal Guardians can spawn in any given Alien Ruin, they typically do not spawn in close proximity.

When under 30% of its maximum health, the Fractal Guardian's head will flash red and emit a siren-like sound. This causes the Fractal Guardian to take 0.4 Internal Damage but gain 50 Vigor. It will then attempt to retreat to a Guardian Pod and enter it for a short while. While in a pod, the guardian is slowly treated with vigor.

Combat Strategies

As Fractal Guardians possess an extremely small attack delay, it is prudent to bring medical support on ruin expeditions, and vital to bring some means of defense. Weapons such as the Autoshotgun, Riot Shotgun, and SMG are effective at destroying Fractal Guardians. It is paramount to aim for the head of the Fractal Guardian as that is its key weakpoint. Without aiming for the head, the fight may last considerably longer which exposes the player to the risk of a quick death.

In the event that melee combat is preferred, the Boarding Axe is recommended. The high damage output allows a sufficiently skilled player to take down a Fractal Guardian without having a serious threat posed to themselves. Other melee weapons are not recommended in combat.

The difference between the two variants should be noted: The Guardians equipped with a hook cannon will drag the player around, and possibly out of position or away from crewmates. The steam cannon inflicts severe Burns, which cannot easily be healed with opiates such as Morphine.

Attacks

Attack Target type Afflictions on hitContextStructure DamageDurationCooldownKinetic ForceNotes
Stinger Any
 Lacerations (30)*
 Bleeding (30)*
 Stun (0.2)*
Any 20 0.25s 2 12
Hook Cannon Character
 Bleeding (30)*
 Lacerations (30)*
 Stun (0.3)*
Any 20 3s 3 0 If not stuck to anything, the rope snaps. The rope will always snap after 45 seconds.
Steam Cannon Character
 Burn (1.25)*
Any 0 3s 3 0

Defense

 

Limb Burn Damage (all) Lacerations Bite Wounds
Sensor x 0.25 x 1.25 x 1 x 0.5 
Torso x 0.25 x 1.25 x 0.5 x 0.5 
Arms x 0.1 x 0.75 x 0.5 x 0.5 
Tail x 0.1 x 0.75 x 0.5 x 0.5


Trivia

  • An NPC conversation mentions that fractal guardians are, quote, "not organic - closer to a robot than an animal". This could explain how they survived the presumed extinction of the alien species behind ruins.
  • The Fractal Guardian used to be immune to EMP attacks. This was changed in 0.20.15.0.

See Also

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian