Explosives

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Revision as of 03:18, 12 December 2022 by G3jzer (talk | contribs) (Updated absolutely everything (hopefully) to the latest version + added some stuff and changed some stuff to make it clearer.)
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Data is potentially outdated
Last updated for version 0.19.14.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0

Explosives are Items that can explode, damaging their surroundings. They can be detonated through various means such as Fire, or Water.
Certain explosives can be crafted with Quality levels that improve some of their statistics. The Mechanic talent "Demolitions Expert" adds +1 quality level to explosive compounds, allowing the creation of masterworks.

Storage

Some explosives can explode under certain conditions if they are not safely stored.

Protection against Water

Potassium, Sodium, Lithium and Salt Bulb are triggered by water.
Certain Containers are waterproof and it is recommended to store water-sensitive explosives in them.

Protection against Impacts

Nitroglycerin, Oxygenite Shard, Flash Powder and Mutated Pomegrenade are at risk of being detonated from hard impacts.
All containers prevent impacts from having an effect on explosives inside.

Protection against Fire

Compound N, Volatile Compound N, IC-4 Block, Oxygen Tank, Oxygenite Tank, Welding Fuel Tank, Incendium Fuel Tank, Nitroglycerin and Flash Powder can be triggered by fire.
They will be safe inside a Toolbelt or a Storage Container.

Protection against chain reactions

Compound N, Volatile Compound N and IC-4 Block can be triggered by other explosions.
They will be safe inside a Toolbelt or a Storage Container.

Craftable

Explosive Compounds

Item
Item Identifier
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
UEX
uex
Sodium
Phosphorus
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
5 125Deep Tissue Injury
15Burn
40Bleeding
7 150 Can be thrown.
C-4 Block
c4block
UEX
Plastic
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
7.5 250Deep Tissue Injury
30Burn
40Bleeding
10 300 Can be thrown.
IC-4 Block
ic4block
C-4 Block
Incendium Bar
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Yes
-50/s
Yes 7.5 50Deep Tissue Injury
100+25Burn
7 50 Sets fire to a 5 meter radius around the explosion.
Can be thrown.
Compound N
compoundn
Aluminium
Potassium
Sulphuric Acid
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Yes
-50/s
Yes 5 125Deep Tissue Injury
15Burn
40Bleeding
7 150 Can be thrown.
Volatile Compound N
volatilecompoundn
Compound N
Flash Powder
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Yes
-50/s
Yes
-0.35/s
Yes 5 125Deep Tissue Injury
15Burn
40Bleeding
7 150 Can be thrown.
Dirty Bomb
dirtybomb
Castle Doctrine
UEX
Uranium
Depleted Fuel
Detonator
Railgun Shells
Depth Charges
2.5
15 for EMP
50Deep Tissue Injury
5Burn
20Bleeding
3 2.5 90 Leaves a radiation after effect. See the After Effects section for more details.
Can be thrown.

Grenades

Item
Item Identifier
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Frag Grenade
fraggrenade
Iron
UEX
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
7.5 150Deep Tissue Injury
100+50Bleeding
7 20
Stun Grenade
stungrenade
Iron
Phosphorus
Flash Powder
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
7.5 10Deep Tissue Injury 40
EMP Grenade
empgrenade
Iron
Copper
UEX
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
5 10Deep Tissue Injury 5 10
Incendium Grenade
incendiumgrenade
Makes 2: Iron
Incendium Bar
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
5 75+15Burn 7 Sets fire to a 3 meter radius around the explosion.

Ammunition

Handheld Weapons

Item
Item Identifier
Used
By
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
40mm Grenade
40mmgrenade
Grenade Launcher Sodium
Iron
Any
(After Fired)
3 100Burn
400Bleeding
5 20 Deals an additional 50Deep Tissue Injury and 40 structure damage on a direct hit.
40mm Stun Grenade
40mmstungrenade
Grenade Launcher Iron
Phosphorus
Flash Powder
Any
(After Fired)
3 10Deep Tissue Injury 15
Explosive Harpoon
explosivespear
Harpoon Gun Makes 2: Harpoon
UEX
Any
(After Fired)
2 50Burn 1 10 Deals an additional 25Deep Tissue Injury on a direct hit.
Explosive Slug
shotgunslugexplosive
Riot Shotgun
Autoshotgun
Munitions Expertise
Makes 6:
Plastic
Incendium Bar
Any
(After Fired)
0.7 60Burn 8 Deals an additional 20Deep Tissue Injury, 20Bleeding, 0.8 and 20 structure damage on a direct hit.
Welding Fuel Tank
weldingfueltank
Welding Tool
Flamer
Prototype Steam Cannon
Aluminium
Ethanol
+10% Max Condition Plasma Cutter 1.5 25Burn 5
Yes*
-10/s
Takes Damage* 1.5 25Burn 5
Incendium Fuel Tank
incendiumfueltank
Welding Tool
Flamer
Prototype Steam Cannon
Aluminium
Incendium Bar
+10% Max Condition Plasma Cutter 1.5 100Burn 10
Yes*
-10/s
Takes Damage* 1.5 100Burn 10
Oxygen Tank
oxygentank
Plasma Cutter Aluminium +10% Max Condition Welding Tool 1.5 25Burn 5
Yes*
-10/s
Takes Damage* 1.5 25Burn 5
Oxygenite Tank
oxygenitetank
Plasma Cutter Aluminium
2 Liquid Oxygenite
+10% Max Condition Welding Tool 1.5 50Burn 10
Yes*
-10/s
Takes Damage* 1.5 50Burn 10

Submarine Weapons

Item
Item Identifier
Used
By
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Exploding Ammunition Box
coilgunammoboxexplosive
coilgunboltexplosive
Coilgun Loader C-4 Block
Steel Bar
Aluminium
Any
(After Fired)
3 50Deep Tissue Injury 50 Deals an additional 10Deep Tissue Injury, 1Bleeding, 0.025 and 20 structure damage on a direct hit.
Pulse Laser Fuel Box
pulselaserammobox
pulselaserbolt
Pulse Laser Loader Lithium
Alien Blood
Aluminium
Any
(After Fired)
1.5 100Burn 3 50 Deals an additional 40Deep Tissue Injury, 0.5Stunand 50 Structure Damage on a direct hit.
Pulse Tri-Laser Fuel Box
pulselaserammoboxtrilaser
pulselaserbolttrilaser
Pulse Laser Loader Fulgurium Bar
Alien Blood
Aluminium
Any
(After Fired)
1.5 70Burn 2 35 Deals an additional 30Deep Tissue Injury, 0.3Stunand 35 Structure Damage on a direct hit.
Railgun Shell
railgunshell
Railgun Loader Steel Bar
Iron
Any
(After Fired)
2.5 250Deep Tissue Injury 7 50 Deals an additional 250Deep Tissue Injury, 50Bleeding, 15Stun and 100 Structure Damage on a direct hit.
Detonates certain contained items on impact.
Physicorium Shell
alienshell
Railgun Loader Physicorium Bar
Titanium
Any
(After Fired)
3.5 250Deep Tissue Injury 7 50 Deals an additional 500Deep Tissue Injury, 100Bleeding, 15Stun and 200 Structure Damage on a direct hit.
Detonates certain contained items on impact.
Nuclear Shell
nuclearshell
Railgun Loader Steel Bar
Uranium
IC-4 Block
Any
(After Fired)
15
20 for EMP
1000Deep Tissue Injury
1000Burn
100Radiation Sickness
40Bleeding
30 2.5 600 Deals an additional 250Deep Tissue Injury, 50Bleeding, 15Stun and 100 Structure Damage on a direct hit.
Leaves a radiation after effect. See the After Effects section for more details.
Detonates certain contained items on impact.
Nuclear Depth Charge
nucleardepthcharge
Depth Charge Loader Steel Bar
Uranium
IC-4 Block
Any
(After Fired)
15
20 for EMP
1000Deep Tissue Injury
1000Burn
100Radiation Sickness
500Bleeding
30 2.5 600 Leaves a radiation after effect. See the After Effects section for more details.
Detonates certain contained items on impact.
Nuclear Depth Decoy
nucleardepthdecoy
Depth Charge Loader Steel Bar
Uranium
IC-4 Block
Sonar Beacon
Any
(After Fired)
15
20 for EMP
1000Deep Tissue Injury
1000Burn
100Radiation Sickness
500Bleeding
30 2.5 600 Leaves a radiation after effect. See the After Effects section for more details.
Detonates certain contained items on impact.
Attracts enemies.

Materials

Item
Item Identifier
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Flash Powder
flashpowder
Magnesium
Potassium
Detonator
Railgun Shells
Depth Charges
8 Yes
-50/s
Yes 2.5 50Burn 5 Can be thrown.
Incendium Bar
incendium
Scrap Savant
3 Scrap
Railgun Shells
Depth Charges
2.5 50+5Burn 5 Sets fire to a 1 meter radius around the explosion.
Can be mined from Abyss Islands and found in Alien Ruins and Wrecks.
Oxygenite Shard
oxygeniteshard
Scrap Savant
3 Scrap
Railgun Shells
Depth Charges
8 2 80Burn 5 20 Can be found in Alien Ruins and Wrecks.
Can be deconstructed to produce two Liquid Oxygenite.
Can be thrown.

Uncraftable

Item
Item Identifier
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Liquid Oxygenite
liquidoxygenite
Syringe Gun
8 (After Fired)
2 50Burn 1.5 10 Applies its medical effects instead of exploding if a character is hit.
Can be aquired by deconstructing an Oxygenite Shard or finding it in a Wreck.
Nitroglycerin
liquidoxygenite
6 Yes
-50/s
3 75Deep Tissue Injury
10Burn
20Bleeding
5 90 Can be aquired by puchasing it at an Outpost or by stealing from a "Handle with Care" cargo mission.
Can be thrown.
Mutated Pomegrenade
badcreepingorange
1 Takes Damage* Takes Damage* 0.5 50Burn
Can be aquired by growingPomegrenade plants.
Sets fire to a radius of 1 meter around the explosion.
Can be thrown.
Salt Bulb
saltbulb
5
Takes Damage*
Takes Damage* Yes Takes Damage* 0.5 20Burn 5 Can be aquired by growingSalt Vine plants.
Can be deconstructed for Sodium.
Can be thrown.
Lithium
lithium
Yes 1.5 25Burn 5 Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite or Triphylite, or finding it on a Wreck.
Sodium
sodium
Yes 1.5 25Burn 5 Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite, Cryolite, Sylvite or a Salt Bulb, or finding it on a Wreck.
Potassium
potassium
Yes 1.5 25Burn 5 Can be aquired by puchasing it at an Outpost, deconstructing Langbeinite or Sylvite, or finding it on a Wreck.

After Effects

Name
Item Identifier
Caused By Time
Lasted
Damage Range 1 Damage Range 2 Damage Range 3 Notes
Radius Afflictions Radius Afflictions Radius Afflictions
dirtybombafteremitter
dirtybombafteremitter
Dirty Bomb 4 16 6Radiation Sickness per Second 12 16Radiation Sickness per Second 8 24Radiation Sickness per Second Causes Sonar interference.
nuclearaftereffectemitter
nuclearaftereffectemitter
Nuclear Shell
Nuclear Depth Charge
Nuclear Depth Decoy
10 10 5Radiation Sickness per Second Causes Sonar interference.