Explosives: Difference between revisions
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{{Version|0.16.7.0}} | |||
{{Version|0. | |||
'''Explosives''' are | '''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br> | ||
Certain explosives can be crafted with [[Quality]] levels that improve some of their statistics. The Mechanic talent "[[Demolitions Expert]]" adds +1 quality level to explosives, allowing the creation of masterworks. | |||
While explosives are dangerous, | |||
== | =Storage= | ||
While explosives are dangerous, some can be safely stored.<br> | |||
{| class = "wikitable | Unfortunately, there is no way to protect explosives from fires. | ||
!rowspan = 2|Item | |||
! | ==Against Water== | ||
!colspan = | Some explosives can be triggered by water.<br> | ||
!rowspan = 2|<abbr title=" | Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them. | ||
! | |||
! | ==Against Impacts== | ||
Some types of loose explosives are at risk at being detonated from hard impacts.<br> | |||
All containers prevent impacts from having an effect on explosives inside. | |||
=Craftable= | |||
==Explosive Compounds== | |||
{| class = "wikitable" | |||
! rowspan = 2 | Item<br>Item Identifier | |||
! rowspan = 2 | Crafting<br>Materials | |||
! rowspan = 2 | Quality<br>Bonuses | |||
! colspan = 7 | Triggers | |||
! rowspan = 2 | <abbr title="in Meters">Radius</abbr> | |||
! rowspan = 2 | Afflictions | |||
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr> | |||
! rowspan = 2 | EMP<br>Strength | |||
! rowspan = 2 | Structure<br>Damage | |||
! rowspan = 2 | Notes | |||
|- | |- | ||
! | ! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr> | ||
! | ! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr> | ||
! | ! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr> | ||
! | ! <abbr title="Can water cause the item to explode?">Water</abbr> | ||
! | ! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr> | ||
! | ! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr> | ||
! | ! <abbr title="Does anything else result in the item exploding?">Other</abbr> | ||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|UEX}}'''<br>''uex'' | ||
|{{ | | align = "center" | {{hl|Sodium}}<br>{{hl|Phosphorus}} | ||
{{ | | align = "center" | +10% Radius<br>+10% Damage | ||
| | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
|5. | | align = "center" | | ||
|5 | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 8 | ||
| | | align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 300 | |||
| Can be thrown. | |||
|- | |||
| align = "center" | '''{{hl|C-4 Block}}'''<br>''c4block'' | |||
| align = "center" | {{hl|UEX}}<br>{{hl|Plastic}} | |||
| align = "center" | +10% Radius<br>+10% Damage | |||
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 5 | |||
| align = "center" | 150[[File:Affliction Burn.png|20px|Burn]]<br>75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 500 | |||
| Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|IC-4 Block}}'''<br>''ic4block'' | ||
|{{ | | align = "center" | {{hl|C-4 Block}}<br>{{hl|Incendium Bar}} | ||
{{ | | align = "center" | +10% Radius<br>+10% Damage | ||
| | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
| | | align = "center" | | ||
| | | align = "center" | Yes<br>-50/s | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | Yes | ||
| | | align = "center" | | ||
|5 | | align = "center" | 5 | ||
| | | align = "center" | 250[[File:Affliction Burn.png|20px|Burn]]<br>75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 100 | |||
| Sets fire to a 5 meter radius around the explosion.<br>Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Compound N}}'''<br>''compoundn'' | ||
|{{ | | align = "center" | {{hl|Aluminium}}<br>{{hl|Potassium}}<br>{{hl|Sulphuric Acid}} | ||
{{ | | align = "center" | +10% Radius<br>+10% Damage | ||
| | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
| | | align = "center" | | ||
| | | align = "center" | Yes<br>-50/s | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | Yes | ||
| | | align = "center" | | ||
|5 | | align = "center" | 6 | ||
| | | align = "center" | 200[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 300 | |||
| Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Volatile Compound N}}'''<br>''volatilecompoundn'' | ||
|{{ | | align = "center" | {{hl|Compound N}}<br>{{hl|Flash Powder}} | ||
{{ | | align = "center" | +10% Radius<br>+10% Damage | ||
| | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
| | | align = "center" | | ||
| | | align = "center" | Yes<br>-50/s | ||
| | | align = "center" | | ||
| | | align = "center" | Yes<br>-0.35/s | ||
| | | align = "center" | Yes | ||
| | | align = "center" | | ||
| | | align = "center" | 6 | ||
| | | align = "center" | 200[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 300 | |||
| Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Dirty Bomb}}'''<br>''dirtybomb'' | ||
|{{ | | align = "center" | {{hl|UEX}}<br>{{hl|Uranium}}<br>{{hl|Depleted Fuel}} | ||
{{ | | align = "center" | | ||
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 1.5 | |||
| align = "center" | 15[[File:Affliction Burn.png|20px|Burn]]<br>5[[File:Affliction Lacerations.png|20px|Lacerations]] | |||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 300 | |||
| Has a secondary explosion with 15 meters range and an EMP strength of 2.5.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Can be thrown. | |||
|} | |||
{ | ==Grenades== | ||
| | {| class = "wikitable" | ||
| | ! rowspan = 2 | Item<br>Item Identifier | ||
| | ! rowspan = 2 | Crafting<br>Materials | ||
| | ! rowspan = 2 | Quality<br>Bonuses | ||
| | ! colspan = 7 | Triggers | ||
| | ! rowspan = 2 | <abbr title="in Meters">Radius</abbr> | ||
| | ! rowspan = 2 | Afflictions | ||
| | ! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr> | ||
! rowspan = 2 | EMP<br>Strength | |||
! rowspan = 2 | Structure<br>Damage | |||
! rowspan = 2 | Notes | |||
|- | |||
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr> | |||
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr> | |||
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr> | |||
! <abbr title="Can water cause the item to explode?">Water</abbr> | |||
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr> | |||
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr> | |||
! <abbr title="Does anything else result in the item exploding?">Other</abbr> | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Frag Grenade}}'''<br>''fraggrenade'' | ||
|{{ | | align = "center" | {{hl|Iron}}<br>{{hl|UEX}} | ||
{{ | | align = "center" | +10% Radius<br>+10% Damage | ||
| | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Thrown<br>Delay: 3 sec | |||
| align = "center" | 6 | |||
| align = "center" | 80[[File:Affliction Bleeding.png|20px]]<br>180[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 20 | |||
| | | | ||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Stun Grenade}}'''<br>''stungrenade'' | ||
|{{ | | align = "center" | {{hl|Iron}}<br>{{hl|Phosphorus}}<br>{{hl|Flash Powder}} | ||
{{ | | align = "center" | +10% Radius<br>+10% Damage | ||
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Thrown<br>Delay: 3 sec | |||
| align = "center" | 5 | |||
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 25 | |||
| align = "center" | | |||
| align = "center" | | |||
| | | | ||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|EMP Grenade}}'''<br>''empgrenade'' | ||
|{{ | | align = "center" | {{hl|Iron}}<br>{{hl|Copper}}<br>{{hl|UEX}} | ||
| align = "center" | +10% Radius<br>+10% Damage | |||
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Thrown<br>Delay: 3 sec | |||
| align = "center" | 5 | |||
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 1 | |||
| align = "center" | 10 | |||
| align = "center" | | |||
| | | | ||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Incendium Grenade}}'''<br>''incendiumgrenade'' | ||
|{{hl| | | align = "center" | {{hl|Iron}}<br>{{hl|Incendium Bar}} | ||
{{hl| | | align = "center" | +10% Radius<br>+10% Damage | ||
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Thrown<br>Delay: 3 sec | |||
| align = "center" | 5 | |||
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 8 | |||
| align = "center" | | |||
| align = "center" | | |||
| Sets fire to a 3 meter radius around the explosion. | |||
|} | |||
{{ | ==Ammunition== | ||
| | ===Handheld Weapons=== | ||
| | {| class = "wikitable" | ||
|< | ! rowspan = 2 | Item<br>Item Identifier | ||
|2. | ! rowspan = 2 | Used<br>By | ||
|10 | ! rowspan = 2 | Crafting<br>Materials | ||
| | ! rowspan = 2 | Quality<br>Bonuses | ||
| | ! colspan = 7 | Triggers | ||
| | ! rowspan = 2 | <abbr title="in Meters">Radius</abbr> | ||
| | ! rowspan = 2 | Afflictions | ||
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr> | |||
! rowspan = 2 | EMP<br>Strength | |||
! rowspan = 2 | Structure<br>Damage | |||
! rowspan = 2 | Notes | |||
|- | |||
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr> | |||
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr> | |||
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr> | |||
! <abbr title="Can water cause the item to explode?">Water</abbr> | |||
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr> | |||
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr> | |||
! <abbr title="Does anything else result in the item exploding?">Other</abbr> | |||
|- | |||
| align = "center" | '''{{hl|40mm Grenade}}'''<br>''40mmgrenade'' | |||
| align = "center" | {{hl|Grenade Launcher}} | |||
| align = "center" | {{hl|Iron}}<br>{{hl|UEX}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 40[[File:Affliction Bleeding.png|20px|Bleeding]]<br>80[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 20 | |||
| Deals an additional 5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]], 0.2[[File:Affliction Stun.png|20px|Stun]]and 2 Structure Damage on a direct hit. | |||
|- | |||
| align = "center" | '''{{hl|40mm Stun Grenade}}'''<br>''40mmstungrenade'' | |||
| align = "center" | {{hl|Grenade Launcher}} | |||
| align = "center" | {{hl|Iron}}<br>{{hl|Phosphorus}}<br>{{hl|Flash Powder}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 3 | |||
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 15 | |||
| align = "center" | | |||
| align = "center" | | |||
| Deals an additional 5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]], 0.2[[File:Affliction Stun.png|20px|Stun]]and 2 Structure Damage on a direct hit. | |||
|- | |||
| align = "center" | '''{{hl|Explosive Harpoon}}'''<br>''explosivespear'' | |||
| align = "center" | {{hl|Harpoon Gun}} | |||
| align = "center" | {{hl|Harpoon}}<br>{{hl|C-4 Block}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2 | |||
| align = "center" | 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br>40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 1 | |||
| align = "center" | | |||
| align = "center" | 10 | |||
| Deals an additional 20[[File:Affliction Lacerations.png|20px|Lacerations]], 0.4[[File:Affliction Stun.png|20px|Stun]]and 20 Structure Damage on a direct hit. | |||
|- | |||
| align = "center" | '''{{hl|Explosive Slug}}'''<br>''shotgunslugexplosive'' | |||
| align = "center" | {{hl|Riot Shotgun}}<br>{{hl|Autoshotgun}} | |||
| align = "center" | Makes 4:<br>{{hl|Plastic}}<br>{{hl|Incendium Bar}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 0.7 | |||
| align = "center" | 17.5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>32.5[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 40 | |||
| Deals an additional 25[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]], 10[[File:Affliction Bleeding.png|20px|Bleeding]], 0.8[[File:Affliction Stun.png|20px|Stun]]and 20 Structure Damage on a direct hit. | |||
|- | |||
| align = "center" rowspan = 2 | '''{{hl|Welding Fuel Tank}}'''<br>''weldingfueltank'' | |||
| align = "center" rowspan = 2 | {{hl|Welding Tool}}<br>{{hl|Flamer}}<br>{{hl|Prototype Steam Cannon}} | |||
| align = "center" rowspan = 2 | {{hl|Aluminium}}<br>{{hl|Ethanol}} | |||
| align = "center" rowspan = 2 | +10% Max Condition | |||
| align = "center" | {{hl|Plasma Cutter}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 50 | |||
| rowspan = 2 | | |||
|- | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 30 | |||
|- | |||
| align = "center" rowspan = 2 | '''{{hl|Incendium Fuel Tank}}'''<br>''incendiumfueltank'' | |||
| align = "center" rowspan = 2 | {{hl|Welding Tool}}<br>{{hl|Flamer}}<br>{{hl|Prototype Steam Cannon}} | |||
| align = "center" rowspan = 2 | {{hl|Aluminium}}<br>{{hl|Incendium Bar}} | |||
| align = "center" rowspan = 2 | +10% Max Condition | |||
| align = "center" | {{hl|Plasma Cutter}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 75[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 110 | |||
| rowspan = 2 | | |||
|- | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 30 | |||
|- | |||
| align = "center" rowspan = 2 | '''{{hl|Oxygen Tank}}'''<br>''oxygentank'' | |||
| align = "center" rowspan = 2 | {{hl|Plasma Cutter}} | |||
| align = "center" rowspan = 2 | {{hl|Aluminium}} | |||
| align = "center" rowspan = 2 | +10% Max Condition | |||
| align = "center" | {{hl|Welding Tool}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 50 | |||
| rowspan = 2 | | |||
|- | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 5[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 20 | |||
|- | |||
| align = "center" rowspan = 2 | '''{{hl|Oxygenite Tank}}'''<br>''oxygenitetank'' | |||
| align = "center" rowspan = 2 | {{hl|Plasma Cutter}} | |||
| align = "center" rowspan = 2 | {{hl|Aluminium}}<br>'''2'''{{hl|Liquid Oxygenite}} | |||
| align = "center" rowspan = 2 | +10% Max Condition | |||
| align = "center" | {{hl|Welding Tool}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 75[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 4 | |||
| align = "center" | | |||
| align = "center" | 110 | |||
| rowspan = 2 | | |||
|- | |- | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s | |||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | ||
|2. | | align = "center" | | ||
| | | align = "center" | 2.8 | ||
| | | align = "center" | 10[[File:Affliction Burn.png|20px|Burn]] | ||
| | | align = "center" | 8 | ||
| | | align = "center" | | ||
| | | align = "center" | 40 | ||
|} | |} | ||
=== | |||
===Submarine Weapons=== | |||
{| class = "wikitable" | {| class = "wikitable" | ||
| | ! rowspan = 2 | Item<br>Item Identifier | ||
! rowspan = 2 | | ! rowspan = 2 | Used<br>By | ||
! rowspan = 2 | Crafting | ! rowspan = 2 | Crafting<br>Materials | ||
! rowspan = 2 | <abbr title="Radius"> | ! rowspan = 2 | Quality<br>Bonuses | ||
! | ! colspan = 7 | Triggers | ||
! rowspan = 2 | <abbr title="in Meters">Radius</abbr> | |||
! rowspan = 2 | Afflictions | |||
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr> | |||
! rowspan = 2 | EMP<br>Strength | |||
! rowspan = 2 | Structure<br>Damage | |||
! rowspan = 2 | Notes | ! rowspan = 2 | Notes | ||
|- | |- | ||
![[File:Affliction | ! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr> | ||
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr> | |||
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr> | |||
! <abbr title="Can water cause the item to explode?">Water</abbr> | |||
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr> | |||
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr> | |||
! <abbr title="Does anything else result in the item exploding?">Other</abbr> | |||
|- | |||
| align = "center" | '''{{hl|Exploding Ammunition Box}}'''<br>''coilgunammoboxexplosive''<br>''coilgunboltexplosive'' | |||
| align = "center" | {{hl|Coilgun Loader}} | |||
| align = "center" | {{hl|IC-4 Block}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminium}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 3 | |||
| align = "center" | 20[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 10 | |||
| Deals an additional 15[[File:Affliction Lacerations.png|20px|Lacerations]], 1[[File:Affliction Bleeding.png|20px|Bleeding]]and 20 Structure Damage on a direct hit. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Pulse Laser Fuel Box}}'''<br>''pulselaserammobox''<br>''pulselaserbolt'' | ||
|{{ | | align = "center" | {{hl|Pulse Laser Loader}} | ||
{{ | | align = "center" | {{hl|Lithium}}<br>{{hl|Alien Blood}}<br>{{hl|Aluminium}} | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | Any<br>(After Fired) | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
|5 | | align = "center" | | ||
|5 | | align = "center" | | ||
| | | align = "center" | | ||
| align = "center" | 1.5 | |||
| align = "center" | 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>20[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 50 | |||
| Deals an additional 80[[File:Affliction Burn.png|20px|Burn]], 0.4[[File:Affliction Stun.png|20px|Stun]]and 50 Structure Damage on a direct hit. | |||
|- | |||
| align = "center" | '''{{hl|Pulse Tri-Laser Fuel Box}}'''<br>''pulselaserammoboxtrilaser''<br>''pulselaserbolttrilaser'' | |||
| align = "center" | {{hl|Pulse Laser Loader}} | |||
| align = "center" | {{hl|Fulgurium Bar}}<br>{{hl|Alien Blood}}<br>{{hl|Aluminium}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 1.5 | |||
| align = "center" | 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>20[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 30 | |||
| Deals an additional 80[[File:Affliction Burn.png|20px|Burn]], 0.4[[File:Affliction Stun.png|20px|Stun]]and 30 Structure Damage on a direct hit. | |||
|- | |||
| align = "center" | '''{{hl|Railgun Shell}}'''<br>''railgunshell'' | |||
| align = "center" | {{hl|Railgun Loader}} | |||
| align = "center" | {{hl|Steel Bar}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 2.5 | |||
| align = "center" | 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 200 | |||
| Deals an additional 250[[File:Affliction Lacerations.png|20px|Lacerations]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]]and 110 Structure Damage on a direct hit.<br>Detonates certain contained items on impact. | |||
|- | |||
| align = "center" | '''{{hl|Physicorium Shell}}'''<br>''alienshell'' | |||
| align = "center" | {{hl|Railgun Loader}} | |||
| align = "center" | {{hl|Physicorium Bar}} | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | Any<br>(After Fired) | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 3 | |||
| align = "center" | 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 5 | |||
| align = "center" | | |||
| align = "center" | 200 | |||
| Deals an additional 800[[File:Affliction Lacerations.png|20px|Lacerations]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]]and 400 Structure Damage on a direct hit.<br>Detonates certain contained items on impact. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Nuclear Shell}}'''<br>''nuclearshell'' | ||
|{{ | | align = "center" | {{hl|Railgun Loader}} | ||
{{ | | align = "center" | {{hl|Steel Bar}}<br>{{hl|Uranium}}<br>{{hl|IC-4 Block}} | ||
| align = "center" | | |||
{{ | | align = "center" | | ||
| | | align = "center" | Any<br>(After Fired) | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 10 | ||
|Deals | | align = "center" | 300[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br>600[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 20 | |||
| align = "center" | | |||
| align = "center" | 2000 | |||
| Has a secondary explosion with a radius of 30 meters and an EMP strength of 2.5.<br>Deals an additional 800[[File:Affliction Lacerations.png|20px|Lacerations]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]]and 400 Structure Damage on a direct hit.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Nuclear Depth Charge}}'''<br>''nucleardepthcharge'' | ||
|{{ | | align = "center" | {{hl|Depth Charge Loader}} | ||
{{ | | align = "center" | {{hl|Steel Bar}}<br>{{hl|Uranium}}<br>{{hl|IC-4 Block}} | ||
| align = "center" | | |||
{{ | | align = "center" | | ||
| | | align = "center" | Any<br>(After Fired) | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 10 | ||
| | | align = "center" | 300[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br>400[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 20 | |||
| align = "center" | | |||
| align = "center" | 2000 | |||
| Deals an additional 10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]and 2 Structure Damage on a direct hit.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Nuclear Depth Decoy}}'''<br>''nucleardepthdecoy'' | ||
|{{ | | align = "center" | {{hl|Depth Charge Loader}} | ||
{{ | | align = "center" | {{hl|Steel Bar}}<br>{{hl|Uranium}}<br>{{hl|IC-4 Block}}<br>{{hl|Sonar Beacon}} | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | Any<br>(After Fired) | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| align = "center" | 10 | |||
| align = "center" | 300[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br>400[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |||
| align = "center" | 20 | |||
| align = "center" | | |||
| align = "center" | 2000 | |||
| Deals an additional 10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]and 2 Structure Damage on a direct hit.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.<br>Attracts enemies. | |||
|} | |} | ||
==Materials== | |||
{| class = "wikitable" | {| class = "wikitable" | ||
| | ! rowspan = 2 | Item<br>Item Identifier | ||
! rowspan = 2 | | ! rowspan = 2 | Crafting<br>Materials | ||
! rowspan = 2 | | ! rowspan = 2 | Quality<br>Bonuses | ||
! rowspan = 2 | <abbr title="Radius"> | ! colspan = 7 | Triggers | ||
! | ! rowspan = 2 | <abbr title="in Meters">Radius</abbr> | ||
! rowspan = 2 | Afflictions | |||
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr> | |||
! rowspan = 2 | EMP<br>Strength | |||
! rowspan = 2 | Structure<br>Damage | |||
! rowspan = 2 | Notes | ! rowspan = 2 | Notes | ||
|- | |- | ||
! | ! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr> | ||
! | ! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr> | ||
! | ! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr> | ||
! | ! <abbr title="Can water cause the item to explode?">Water</abbr> | ||
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr> | |||
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr> | |||
! <abbr title="Does anything else result in the item exploding?">Other</abbr> | |||
|- | |- | ||
|{{hl| | | align = "center" | '''{{hl|Flash Powder}}'''<br>''flashpowder'' | ||
|{{hl| | | align = "center" | {{hl|Magnesium}}<br>{{hl|Potassium}} | ||
{{hl| | | align = "center" | | ||
| | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
| | | align = "center" | 8 | ||
| | | align = "center" | Yes<br>-50/s | ||
| | | align = "center" | | ||
|5 | | align = "center" | | ||
| | | align = "center" | Yes | ||
| align = "center" | | |||
| align = "center" | 5 | |||
| align = "center" | 5[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | | |||
| Can be thrown. | |||
|- | |- | ||
|{{hl| | | align = "center" | '''{{hl|Incendium Bar}}'''<br>''incendium'' | ||
|{{hl| | | align = "center" | '''3'''{{hl|Scrap}} | ||
{{hl| | | align = "center" | | ||
| align = "center" | Railgun Shells<br>Depth Charges | |||
{{hl| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
|5 | | align = "center" | | ||
| | | align = "center" | 5 | ||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | | |||
| Sets fire to a 1 meter radius around the explosion.<br>Can be mined from [[Abyss|Abyss Islands]] and found in [[Alien Ruins]] and [[Wrecks]]. | |||
|- | |||
| align = "center" | '''{{hl|Oxygenite Shard}}'''<br>''oxygeniteshard'' | |||
| align = "center" | '''3'''{{hl|Scrap}} | |||
| align = "center" | | |||
| align = "center" | Railgun Shells<br>Depth Charges | |||
| align = "center" | 8 | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 5 | |||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | | |||
| Can be found in [[Alien Ruins]] and [[Wrecks]].<br>Can be deconstructed to produce two {{hl|Liquid Oxygenite}}.<br>Can be thrown. | |||
|} | |} | ||
=Uncraftable= | |||
{| class = "wikitable" | |||
{| class = "wikitable | ! rowspan = 2 | Item<br>Item Identifier | ||
!rowspan = 2|Item | ! rowspan = 2 | Quality<br>Bonuses | ||
!rowspan = 2| | ! colspan = 7 | Triggers | ||
!colspan = | ! rowspan = 2 | <abbr title="in Meters">Radius</abbr> | ||
!rowspan = 2|<abbr title=" | ! rowspan = 2 | Afflictions | ||
! | ! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr> | ||
! | ! rowspan = 2 | EMP<br>Strength | ||
! rowspan = 2 | Structure<br>Damage | |||
! rowspan = 2 | Notes | |||
|- | |- | ||
!Impact | ! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr> | ||
! | ! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr> | ||
! | ! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr> | ||
! | ! <abbr title="Can water cause the item to explode?">Water</abbr> | ||
! | ! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr> | ||
! | ! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr> | ||
! <abbr title="Does anything else result in the item exploding?">Other</abbr> | |||
|- | |- | ||
|{{hl| | | align = "center" | '''{{hl|Liquid Oxygenite}}'''<br>''liquidoxygenite'' | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | {{hl|Syringe Gun}}<br>8<br>(After Fired) | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
|2 | | align = "center" | | ||
| | | align = "center" | 3 | ||
| | | align = "center" | 30[[File:Affliction Burn.png|20px|Burn]] | ||
Can be | | align = "center" | 2 | ||
| align = "center" | | |||
| align = "center" | 100 | |||
| Applies its [[Medical Items#Liquid Oxygenite|medical effects]] instead of exploding if a character is hit.<br>Can be aquired by deconstructing an {{hl|Oxygenite Shard}} or finding it in a [[Wrecks|Wreck]]. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Nitroglycerin}}'''<br>''liquidoxygenite'' | ||
|[[ | | align = "center" | | ||
[[ | | align = "center" | | ||
| | | align = "center" | 6 | ||
| | | align = "center" | Yes<br>-50/s | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 6 | ||
| | | align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
|Can be thrown. | | align = "center" | 5 | ||
| align = "center" | | |||
| align = "center" | 200 | |||
| Can be aquired by puchasing it at an [[Outposts|Outpost]] or by stealing from a "[[Missions#Handle with Care|Handle with Care]]" cargo mission.<br>Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Mutated Pomegrenade}}'''<br>''badcreepingorange'' | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 1 | ||
| | | align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | ||
|100 | | align = "center" | | ||
| | | align = "center" | 0.5 | ||
| | | align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br>10[[File:Affliction Lacerations.png|20px|Lacerations]] | ||
| align = "center" | | |||
| align = "center" | | |||
| align = "center" | 100 | |||
| Can be aquired by growing[[File:Pomegrenade Seed.png|32px]][[Gardening#Plants|Pomegrenade]] plants.<br>Sets fire to a radius of 1 meter around the explosion.<br>Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Salt Bulb}}'''<br>''saltbulb'' | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 5<br><abbr title="Cannot explode">Takes Damage</abbr>* | ||
| | | align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | ||
| | | align = "center" | Yes | ||
| | | align = "center" | | ||
| | | align = "center" | <abbr title="Cannot explode">Takes Damage</abbr>* | ||
| | | align = "center" | | ||
| | | align = "center" | 2.5 | ||
|Can be thrown. | | align = "center" | 20[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | 10 | |||
| Can be aquired by growing[[File:Salt Vine Seed.png|32px]][[Gardening#Plants|Salt Vine]] plants.<br>Can be deconstructed for {{hl|Sodium}}.<br>Can be thrown. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Lithium}}'''<br>''lithium'' | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | Yes | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 1.5 | ||
|Can be | | align = "center" | 20[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | 14 | |||
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}} or {{hl|Triphylite}}, or finding it on a [[Wrecks|Wreck]]. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Sodium}}'''<br>''sodium'' | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | Yes | ||
| 20 | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | 1.5 | ||
| Can be | | align = "center" | 20[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | 14 | |||
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}}, {{hl|Cryolite}}, {{hl|Sylvite}} or a {{hl|Salt Bulb}}, or finding it on a [[Wrecks|Wreck]]. | |||
|- | |- | ||
|{{ | | align = "center" | '''{{hl|Potassium}}'''<br>''potassium'' | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
|1.5 | | align = "center" | Yes | ||
|20 | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
|3 | | align = "center" | 1.5 | ||
| | | align = "center" | 20[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | 3 | |||
| align = "center" | | |||
| align = "center" | 14 | |||
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Langbeinite}} or {{hl|Sylvite}}, or finding it on a [[Wrecks|Wreck]]. | |||
|} | |||
=After Effects= | |||
{| class = "wikitable" | |||
! rowspan = 2 | Name<br>Item Identifier | |||
! rowspan = 2 | Caused By | |||
! rowspan = 2 | <abbr title="in Seconds">Time</abbr><br>Lasted | |||
! colspan = 2 | Damage Range 1 | |||
! colspan = 2 | Damage Range 2 | |||
! colspan = 2 | Damage Range 3 | |||
! rowspan = 2 | Notes | |||
|- | |- | ||
! <abbr title="in Meters">Radius</abbr> | |||
! Afflictions | |||
! <abbr title="in Meters">Radius</abbr> | |||
! Afflictions | |||
! <abbr title="in Meters">Radius</abbr> | |||
! Afflictions | |||
|- | |- | ||
|{{ | | align = "center" | '''dirtybombafteremitter'''<br>''dirtybombafteremitter'' | ||
| | | align = "center" | {{hl|Dirty Bomb}} | ||
| | | align = "center" | 4 | ||
| | | align = "center" | 16 | ||
| | | align = "center" | 6[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second | ||
| | | align = "center" | 12 | ||
| | | align = "center" | 16[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second | ||
| | | align = "center" | 8 | ||
| | | align = "center" | 24[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second | ||
| | | Causes sonar interference. | ||
| | |||
|- | |- | ||
|{{ | | align = "center" | '''nuclearaftereffectemitter'''<br>''nuclearaftereffectemitter'' | ||
| | | align = "center" | {{hl|Nuclear Shell}}<br>{{hl|Nuclear Depth Charge}}<br>{{hl|Nuclear Depth Decoy}} | ||
| | | align = "center" | 10 | ||
| | | align = "center" | 10 | ||
| | | align = "center" | 1[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second | ||
|1. | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | align = "center" | | ||
| | | Causes sonar interference. | ||
| | |||
|} | |} | ||
[[Category:Explosives]] | [[Category:Explosives]] |
Revision as of 08:11, 7 March 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Explosives are Items that can explode, damaging their surroundings. They can be detonated through various means such as Fire, or Water.
Certain explosives can be crafted with Quality levels that improve some of their statistics. The Mechanic talent "Demolitions Expert" adds +1 quality level to explosives, allowing the creation of masterworks.
Storage
While explosives are dangerous, some can be safely stored.
Unfortunately, there is no way to protect explosives from fires.
Against Water
Some explosives can be triggered by water.
Certain Containers are waterproof and it is recommended to store water-sensitive explosives in them.
Against Impacts
Some types of loose explosives are at risk at being detonated from hard impacts.
All containers prevent impacts from having an effect on explosives inside.
Craftable
Explosive Compounds
Item Item Identifier |
Crafting Materials |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | |||||||||
UEX uex |
Sodium Phosphorus |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
8 | 100 50 |
5 | 300 | Can be thrown. | |||||||
C-4 Block c4block |
UEX Plastic |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
5 | 150 75 |
5 | 500 | Can be thrown. | |||||||
IC-4 Block ic4block |
C-4 Block Incendium Bar |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Yes -50/s |
Yes | 5 | 250 75 |
5 | 100 | Sets fire to a 5 meter radius around the explosion. Can be thrown. | |||||
Compound N compoundn |
Aluminium Potassium Sulphuric Acid |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Yes -50/s |
Yes | 6 | 200 50 |
5 | 300 | Can be thrown. | |||||
Volatile Compound N volatilecompoundn |
Compound N Flash Powder |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Yes -50/s |
Yes -0.35/s |
Yes | 6 | 200 50 |
5 | 300 | Can be thrown. | ||||
Dirty Bomb dirtybomb |
UEX Uranium Depleted Fuel |
Detonator Railgun Shells Depth Charges |
1.5 | 15 5 |
5 | 300 | Has a secondary explosion with 15 meters range and an EMP strength of 2.5. Has after effects. See the After Effects section for more details. Can be thrown. |
Grenades
Item Item Identifier |
Crafting Materials |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | |||||||||
Frag Grenade fraggrenade |
Iron UEX |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
6 | 80 180 |
5 | 20 | |||||||
Stun Grenade stungrenade |
Iron Phosphorus Flash Powder |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
5 | 5 | 25 | ||||||||
EMP Grenade empgrenade |
Iron Copper UEX |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
5 | 5 | 1 | 10 | |||||||
Incendium Grenade incendiumgrenade |
Iron Incendium Bar |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
5 | 5 100 |
8 | Sets fire to a 3 meter radius around the explosion. |
Ammunition
Handheld Weapons
Item Item Identifier |
Used By |
Crafting Materials |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | ||||||||||
40mm Grenade 40mmgrenade |
Grenade Launcher | Iron UEX |
Any (After Fired) |
2.5 | 40 80 |
5 | 20 | Deals an additional 5, 0.2and 2 Structure Damage on a direct hit. | ||||||||
40mm Stun Grenade 40mmstungrenade |
Grenade Launcher | Iron Phosphorus Flash Powder |
Any (After Fired) |
3 | 5 | 15 | Deals an additional 5, 0.2and 2 Structure Damage on a direct hit. | |||||||||
Explosive Harpoon explosivespear |
Harpoon Gun | Harpoon C-4 Block |
Any (After Fired) |
2 | 50 40 |
1 | 10 | Deals an additional 20, 0.4and 20 Structure Damage on a direct hit. | ||||||||
Explosive Slug shotgunslugexplosive |
Riot Shotgun Autoshotgun |
Makes 4: Plastic Incendium Bar |
Any (After Fired) |
0.7 | 17.5 32.5 |
40 | Deals an additional 25, 10, 0.8and 20 Structure Damage on a direct hit. | |||||||||
Welding Fuel Tank weldingfueltank |
Welding Tool Flamer Prototype Steam Cannon |
Aluminium Ethanol |
+10% Max Condition | Plasma Cutter | 2.5 | 50 | 4 | 50 | ||||||||
Yes* -10/s |
Takes Damage* | 2.5 | 25 | 4 | 30 | |||||||||||
Incendium Fuel Tank incendiumfueltank |
Welding Tool Flamer Prototype Steam Cannon |
Aluminium Incendium Bar |
+10% Max Condition | Plasma Cutter | 2.5 | 75 | 4 | 110 | ||||||||
Yes* -10/s |
Takes Damage* | 2.5 | 50 | 4 | 30 | |||||||||||
Oxygen Tank oxygentank |
Plasma Cutter | Aluminium | +10% Max Condition | Welding Tool | 2.5 | 50 | 4 | 50 | ||||||||
Yes* -10/s |
Takes Damage* | 2.5 | 5 | 4 | 20 | |||||||||||
Oxygenite Tank oxygenitetank |
Plasma Cutter | Aluminium 2 Liquid Oxygenite |
+10% Max Condition | Welding Tool | 2.5 | 75 | 4 | 110 | ||||||||
Yes* -10/s |
Takes Damage* | 2.8 | 10 | 8 | 40 |
Submarine Weapons
Item Item Identifier |
Used By |
Crafting Materials |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | ||||||||||
Exploding Ammunition Box coilgunammoboxexplosive coilgunboltexplosive |
Coilgun Loader | IC-4 Block Steel Bar Aluminium |
Any (After Fired) |
3 | 20 | 10 | Deals an additional 15, 1and 20 Structure Damage on a direct hit. | |||||||||
Pulse Laser Fuel Box pulselaserammobox pulselaserbolt |
Pulse Laser Loader | Lithium Alien Blood Aluminium |
Any (After Fired) |
1.5 | 40 20 |
50 | Deals an additional 80, 0.4and 50 Structure Damage on a direct hit. | |||||||||
Pulse Tri-Laser Fuel Box pulselaserammoboxtrilaser pulselaserbolttrilaser |
Pulse Laser Loader | Fulgurium Bar Alien Blood Aluminium |
Any (After Fired) |
1.5 | 40 20 |
30 | Deals an additional 80, 0.4and 30 Structure Damage on a direct hit. | |||||||||
Railgun Shell railgunshell |
Railgun Loader | Steel Bar | Any (After Fired) |
2.5 | 500 | 5 | 200 | Deals an additional 250, 50, 15and 110 Structure Damage on a direct hit. Detonates certain contained items on impact. | ||||||||
Physicorium Shell alienshell |
Railgun Loader | Physicorium Bar | Any (After Fired) |
3 | 500 | 5 | 200 | Deals an additional 800, 50, 15and 400 Structure Damage on a direct hit. Detonates certain contained items on impact. | ||||||||
Nuclear Shell nuclearshell |
Railgun Loader | Steel Bar Uranium IC-4 Block |
Any (After Fired) |
10 | 300 100 600 |
20 | 2000 | Has a secondary explosion with a radius of 30 meters and an EMP strength of 2.5. Deals an additional 800, 50, 15and 400 Structure Damage on a direct hit. Has after effects. See the After Effects section for more details. Detonates certain contained items on impact. | ||||||||
Nuclear Depth Charge nucleardepthcharge |
Depth Charge Loader | Steel Bar Uranium IC-4 Block |
Any (After Fired) |
10 | 300 100 400 |
20 | 2000 | Deals an additional 10and 2 Structure Damage on a direct hit. Has after effects. See the After Effects section for more details. Detonates certain contained items on impact. | ||||||||
Nuclear Depth Decoy nucleardepthdecoy |
Depth Charge Loader | Steel Bar Uranium IC-4 Block Sonar Beacon |
Any (After Fired) |
10 | 300 100 400 |
20 | 2000 | Deals an additional 10and 2 Structure Damage on a direct hit. Has after effects. See the After Effects section for more details. Detonates certain contained items on impact. Attracts enemies. |
Materials
Item Item Identifier |
Crafting Materials |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | |||||||||
Flash Powder flashpowder |
Magnesium Potassium |
Detonator Railgun Shells Depth Charges |
8 | Yes -50/s |
Yes | 5 | 5 | 3 | Can be thrown. | ||||||
Incendium Bar incendium |
3 Scrap | Railgun Shells Depth Charges |
5 | 50 | 3 | Sets fire to a 1 meter radius around the explosion. Can be mined from Abyss Islands and found in Alien Ruins and Wrecks. | |||||||||
Oxygenite Shard oxygeniteshard |
3 Scrap | Railgun Shells Depth Charges |
8 | 5 | 50 | 3 | Can be found in Alien Ruins and Wrecks. Can be deconstructed to produce two Liquid Oxygenite. Can be thrown. |
Uncraftable
Item Item Identifier |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | ||||||||
Liquid Oxygenite liquidoxygenite |
Syringe Gun 8 (After Fired) |
3 | 30 | 2 | 100 | Applies its medical effects instead of exploding if a character is hit. Can be aquired by deconstructing an Oxygenite Shard or finding it in a Wreck. | ||||||||
Nitroglycerin liquidoxygenite |
6 | Yes -50/s |
6 | 50 50 |
5 | 200 | Can be aquired by puchasing it at an Outpost or by stealing from a "Handle with Care" cargo mission. Can be thrown. | |||||||
Mutated Pomegrenade badcreepingorange |
1 | Takes Damage* | Takes Damage* | 0.5 | 50 10 |
100 | Can be aquired by growingPomegrenade plants. Sets fire to a radius of 1 meter around the explosion. Can be thrown. | |||||||
Salt Bulb saltbulb |
5 Takes Damage* |
Takes Damage* | Yes | Takes Damage* | 2.5 | 20 | 3 | 10 | Can be aquired by growingSalt Vine plants. Can be deconstructed for Sodium. Can be thrown. | |||||
Lithium lithium |
Yes | 1.5 | 20 | 3 | 14 | Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite or Triphylite, or finding it on a Wreck. | ||||||||
Sodium sodium |
Yes | 1.5 | 20 | 3 | 14 | Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite, Cryolite, Sylvite or a Salt Bulb, or finding it on a Wreck. | ||||||||
Potassium potassium |
Yes | 1.5 | 20 | 3 | 14 | Can be aquired by puchasing it at an Outpost, deconstructing Langbeinite or Sylvite, or finding it on a Wreck. |
After Effects
Name Item Identifier |
Caused By | Time Lasted |
Damage Range 1 | Damage Range 2 | Damage Range 3 | Notes | |||
---|---|---|---|---|---|---|---|---|---|
Radius | Afflictions | Radius | Afflictions | Radius | Afflictions | ||||
dirtybombafteremitter dirtybombafteremitter |
Dirty Bomb | 4 | 16 | 6 per Second | 12 | 16 per Second | 8 | 24 per Second | Causes sonar interference. |
nuclearaftereffectemitter nuclearaftereffectemitter |
Nuclear Shell Nuclear Depth Charge Nuclear Depth Decoy |
10 | 10 | 1 per Second | Causes sonar interference. |