Explosives: Difference between revisions
Jade Harley (talk | contribs) m (→Materials) |
(Updated absolutely everything (hopefully) to the latest version + added some stuff and changed some stuff to make it clearer.) |
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{{Version|0. | {{Version|0.19.14.0}} | ||
'''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br> | '''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br> | ||
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=Storage= | =Storage= | ||
Some explosives can explode under certain conditions if they are not safely stored. | |||
== | ==Protection against Water== | ||
{{hl|Potassium}},{{hl|Sodium}},{{hl|Lithium}} and {{hl|Salt Bulb}} are triggered by water.<br> | |||
Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them. | Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them. | ||
== | ==Protection against Impacts== | ||
{{hl|Nitroglycerin}}, {{hl|Oxygenite Shard}}, {{hl|Flash Powder}} and {{hl|Mutated Pomegrenade}} are at risk of being detonated from hard impacts.<br> | |||
All containers prevent impacts from having an effect on explosives inside. | All containers prevent impacts from having an effect on explosives inside. | ||
== | ==Protection against Fire== | ||
{{hl|Compound N}}, {{hl|Volatile Compound N}}, {{hl|IC-4 Block}}, {{hl|Oxygen Tank}}, {{hl|Oxygenite Tank}}, {{hl|Welding Fuel Tank}}, {{hl|Incendium Fuel Tank}}, {{hl|Nitroglycerin}} and {{hl|Flash Powder}} can be triggered by fire.<br> | |||
They will be safe inside a Toolbelt, | They will be safe inside a {{hl|Toolbelt}} or a {{Hyperlink|Storage Container|30px}}. | ||
==Protection against chain reactions== | |||
{{hl|Compound N}}, {{hl|Volatile Compound N}} and {{hl|IC-4 Block}} can be triggered by other explosions.<br> | |||
They will be safe inside a {{hl|Toolbelt}} or a {{Hyperlink|Storage Container|30px}}. | |||
=Craftable= | =Craftable= | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| align = "center" | 7 | |||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 150 | ||
| Can be thrown. | | Can be thrown. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 5 | | align = "center" | 7.5 | ||
| align = "center" | | | align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 30 burn">30</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | | | align = "center" | 10 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 300 | ||
| Can be thrown. | | Can be thrown. | ||
|- | |- | ||
Line 85: | Line 89: | ||
| align = "center" | Yes | | align = "center" | Yes | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 5 | | align = "center" | 7.5 | ||
| align = "center" | | | align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100+<abbr title="20% chance for an extra 25 burn">25</abbr>[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 7 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 50 | ||
| Sets fire to a 5 meter radius around the explosion.<br>Can be thrown. | | Sets fire to a 5 meter radius around the explosion.<br>Can be thrown. | ||
|- | |- | ||
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| align = "center" | Yes | | align = "center" | Yes | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| align = "center" | 7 | |||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 150 | ||
| Can be thrown. | | Can be thrown. | ||
|- | |- | ||
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| align = "center" | Yes | | align = "center" | Yes | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| align = "center" | 7 | |||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 150 | ||
| Can be thrown. | | Can be thrown. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 2.5<br>15 for EMP | ||
| align = "center" | | | align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 5 burn">5</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 20 bleed">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | | | align = "center" | 3 | ||
| align = "center" | | | align = "center" | 2.5 | ||
| align = "center" | | | align = "center" | 90 | ||
| | | Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Can be thrown. | ||
|} | |} | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | Thrown<br>Delay: 3 sec | | align = "center" | Thrown<br>Delay: 3 sec | ||
| align = "center" | | | align = "center" | 7.5 | ||
| align = "center" | | | align = "center" | 150[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100+<abbr title="10% chance for an extra 50 bleed">50</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | | | align = "center" | 7 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 20 | | align = "center" | 20 | ||
Line 192: | Line 196: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | Thrown<br>Delay: 3 sec | | align = "center" | Thrown<br>Delay: 3 sec | ||
| align = "center" | 5 | | align = "center" | 7.5 | ||
| align = "center" | | | align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | | | align = "center" | 40 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
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| align = "center" | Thrown<br>Delay: 3 sec | | align = "center" | Thrown<br>Delay: 3 sec | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | 10 | | align = "center" | 10 | ||
| align = "center" | | | align = "center" | | ||
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|- | |- | ||
| align = "center" | '''{{hl|Incendium Grenade}}'''<br>''incendiumgrenade'' | | align = "center" | '''{{hl|Incendium Grenade}}'''<br>''incendiumgrenade'' | ||
| align = "center" | {{hl|Iron}}<br>{{hl|Incendium Bar}} | | align = "center" | Makes 2:{{hl|Iron}}<br>{{hl|Incendium Bar}} | ||
| align = "center" | +10% Radius<br>+10% Damage | | align = "center" | +10% Radius<br>+10% Damage | ||
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | | align = "center" | Detonator<br>Railgun Shells<br>Depth Charges | ||
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| align = "center" | Thrown<br>Delay: 3 sec | | align = "center" | Thrown<br>Delay: 3 sec | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | 75+<abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 7 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
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| align = "center" | '''{{hl|40mm Grenade}}'''<br>''40mmgrenade'' | | align = "center" | '''{{hl|40mm Grenade}}'''<br>''40mmgrenade'' | ||
| align = "center" | {{hl|Grenade Launcher}} | | align = "center" | {{hl|Grenade Launcher}} | ||
| align = "center" | {{hl| | | align = "center" | {{hl|Sodium}}<br>{{hl|Iron}}<br> | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 3 | ||
| align = "center" | | | align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 400 bleed">400</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 20 | | align = "center" | 20 | ||
| Deals an additional | | Deals an additional 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] and 40 structure damage on a direct hit. | ||
|- | |- | ||
| align = "center" | '''{{hl|40mm Stun Grenade}}'''<br>''40mmstungrenade'' | | align = "center" | '''{{hl|40mm Stun Grenade}}'''<br>''40mmstungrenade'' | ||
Line 287: | Line 291: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 3 | | align = "center" | 3 | ||
| align = "center" | | | align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | 15 | | align = "center" | 15 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| | | align = "center" | | ||
|- | |- | ||
| align = "center" | '''{{hl|Explosive Harpoon}}'''<br>''explosivespear'' | | align = "center" | '''{{hl|Explosive Harpoon}}'''<br>''explosivespear'' | ||
| align = "center" | {{hl|Harpoon Gun}} | | align = "center" | {{hl|Harpoon Gun}} | ||
| align = "center" | {{hl|Harpoon}}<br>{{hl| | | align = "center" | Makes 2:{{hl|Harpoon}}<br>{{hl|UEX}} | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
Line 305: | Line 309: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 2 | | align = "center" | 2 | ||
| align = "center" | 50[[File:Affliction | | align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | 1 | | align = "center" | 1 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 10 | | align = "center" | 10 | ||
| Deals an additional | | Deals an additional 25[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] on a direct hit. | ||
|- | |- | ||
| align = "center" | '''{{hl|Explosive Slug}}'''<br>''shotgunslugexplosive'' | | align = "center" | '''{{hl|Explosive Slug}}'''<br>''shotgunslugexplosive'' | ||
| align = "center" | {{hl|Riot Shotgun}}<br>{{hl|Autoshotgun}} | | align = "center" | {{hl|Riot Shotgun}}<br>{{hl|Autoshotgun}} | ||
| align = "center" | {{hl|Munitions Expertise|3=Talent munitions expertise}}<br>Makes | | align = "center" | {{hl|Munitions Expertise|3=Talent munitions expertise}}<br>Makes 6:<br>{{hl|Plastic}}<br>{{hl|Incendium Bar}} | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
Line 323: | Line 327: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 0.7 | | align = "center" | 0.7 | ||
| align = "center" | | | align = "center" | 60[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 8 | ||
| Deals an additional | | Deals an additional 20[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], <abbr title="50% chance for an extra 20 bleed">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]], 0.8[[File:Affliction Stun.png|20px]] and 20 structure damage on a direct hit. | ||
|- | |- | ||
| align = "center" rowspan = 2 | '''{{hl|Welding Fuel Tank}}'''<br>''weldingfueltank'' | | align = "center" rowspan = 2 | '''{{hl|Welding Fuel Tank}}'''<br>''weldingfueltank'' | ||
Line 340: | Line 344: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
| rowspan = 2 | | | rowspan = 2 | | ||
|- | |- | ||
Line 354: | Line 358: | ||
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | | align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
|- | |- | ||
| align = "center" rowspan = 2 | '''{{hl|Incendium Fuel Tank}}'''<br>''incendiumfueltank'' | | align = "center" rowspan = 2 | '''{{hl|Incendium Fuel Tank}}'''<br>''incendiumfueltank'' | ||
Line 371: | Line 375: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 100[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 10 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
| rowspan = 2 | | | rowspan = 2 | | ||
|- | |- | ||
Line 385: | Line 389: | ||
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | | align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 100[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 10 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
|- | |- | ||
| align = "center" rowspan = 2 | '''{{hl|Oxygen Tank}}'''<br>''oxygentank'' | | align = "center" rowspan = 2 | '''{{hl|Oxygen Tank}}'''<br>''oxygentank'' | ||
Line 402: | Line 406: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
| rowspan = 2 | | | rowspan = 2 | | ||
|- | |- | ||
Line 416: | Line 420: | ||
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | | align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
|- | |- | ||
| align = "center" rowspan = 2 | '''{{hl|Oxygenite Tank}}'''<br>''oxygenitetank'' | | align = "center" rowspan = 2 | '''{{hl|Oxygenite Tank}}'''<br>''oxygenitetank'' | ||
Line 433: | Line 437: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 10 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
| rowspan = 2 | | | rowspan = 2 | | ||
|- | |- | ||
Line 447: | Line 451: | ||
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | | align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 10 | ||
| align = "center" | | |||
| align = "center" | | | align = "center" | | ||
|} | |} | ||
Line 478: | Line 482: | ||
| align = "center" | '''{{hl|Exploding Ammunition Box}}'''<br>''coilgunammoboxexplosive''<br>''coilgunboltexplosive'' | | align = "center" | '''{{hl|Exploding Ammunition Box}}'''<br>''coilgunammoboxexplosive''<br>''coilgunboltexplosive'' | ||
| align = "center" | {{hl|Coilgun Loader}} | | align = "center" | {{hl|Coilgun Loader}} | ||
| align = "center" | {{hl| | | align = "center" | {{hl|C-4 Block}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminium}} | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
Line 488: | Line 492: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 3 | | align = "center" | 3 | ||
| align = "center" | | | align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 50 | ||
| Deals an additional | | Deals an additional 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 1[[File:Affliction Bleeding.png|20px|Bleeding]], 0.025[[File:Affliction Stun.png|20px]] and 20 structure damage on a direct hit. | ||
|- | |- | ||
| align = "center" | '''{{hl|Pulse Laser Fuel Box}}'''<br>''pulselaserammobox''<br>''pulselaserbolt'' | | align = "center" | '''{{hl|Pulse Laser Fuel Box}}'''<br>''pulselaserammobox''<br>''pulselaserbolt'' | ||
Line 506: | Line 510: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 1.5 | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 100[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 3 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 50 | | align = "center" | 50 | ||
| Deals an additional | | Deals an additional 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 0.5[[File:Affliction Stun.png|20px|Stun]]and 50 Structure Damage on a direct hit. | ||
|- | |- | ||
| align = "center" | '''{{hl|Pulse Tri-Laser Fuel Box}}'''<br>''pulselaserammoboxtrilaser''<br>''pulselaserbolttrilaser'' | | align = "center" | '''{{hl|Pulse Tri-Laser Fuel Box}}'''<br>''pulselaserammoboxtrilaser''<br>''pulselaserbolttrilaser'' | ||
Line 524: | Line 528: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 1.5 | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 70[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | 2 | |||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 35 | ||
| Deals an additional 30[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 0.3[[File:Affliction Stun.png|20px|Stun]]and 35 Structure Damage on a direct hit. | |||
| Deals an additional | |||
|- | |- | ||
| align = "center" | '''{{hl|Railgun Shell}}'''<br>''railgunshell'' | | align = "center" | '''{{hl|Railgun Shell}}'''<br>''railgunshell'' | ||
| align = "center" | {{hl|Railgun Loader}} | | align = "center" | {{hl|Railgun Loader}} | ||
| align = "center" | {{hl|Steel Bar}} | | align = "center" | {{hl|Steel Bar}}<br>{{hl|Iron}} | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
Line 542: | Line 546: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 2.5 | | align = "center" | 2.5 | ||
| align = "center" | | | align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | | | align = "center" | 7 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 50 | ||
| Deals an additional 250[[File:Affliction | | Deals an additional 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 100 Structure Damage on a direct hit.<br>Detonates certain contained items on impact. | ||
|- | |- | ||
| align = "center" | '''{{hl|Physicorium Shell}}'''<br>''alienshell'' | | align = "center" | '''{{hl|Physicorium Shell}}'''<br>''alienshell'' | ||
| align = "center" | {{hl|Railgun Loader}} | | align = "center" | {{hl|Railgun Loader}} | ||
| align = "center" | {{hl|Physicorium Bar}} | | align = "center" | {{hl|Physicorium Bar}}<br>{{hl|Titanium}} | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
Line 559: | Line 563: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 3 | | align = "center" | 3.5 | ||
| align = "center" | | | align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| align = "center" | | | align = "center" | 7 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 50 | ||
| Deals an additional | | Deals an additional 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 100[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 200 Structure Damage on a direct hit.<br>Detonates certain contained items on impact. | ||
|- | |- | ||
| align = "center" | '''{{hl|Nuclear Shell}}'''<br>''nuclearshell'' | | align = "center" | '''{{hl|Nuclear Shell}}'''<br>''nuclearshell'' | ||
Line 577: | Line 581: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 15<br>20 for EMP | ||
| align = "center" | | | align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | | | align = "center" | 30 | ||
| align = "center" | | | align = "center" | 2.5 | ||
| align = "center" | | | align = "center" | 600 | ||
| | |Deals an additional 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 100 Structure Damage on a direct hit. <br> Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact. | ||
|- | |- | ||
| align = "center" | '''{{hl|Nuclear Depth Charge}}'''<br>''nucleardepthcharge'' | | align = "center" | '''{{hl|Nuclear Depth Charge}}'''<br>''nucleardepthcharge'' | ||
Line 595: | Line 599: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 15<br>20 for EMP | ||
| align = "center" | | | align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 500 bleed">500</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | | | align = "center" | 30 | ||
| align = "center" | | | align = "center" | 2.5 | ||
| align = "center" | | | align = "center" | 600 | ||
| | | Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact. | ||
|- | |- | ||
| align = "center" | '''{{hl|Nuclear Depth Decoy}}'''<br>''nucleardepthdecoy'' | | align = "center" | '''{{hl|Nuclear Depth Decoy}}'''<br>''nucleardepthdecoy'' | ||
Line 613: | Line 617: | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 15<br>20 for EMP | ||
| align = "center" | | | align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 500 bleed">500</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | | | align = "center" | 30 | ||
| align = "center" | | | align = "center" | 2.5 | ||
| align = "center" | | | align = "center" | 600 | ||
| | | Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.<br>Attracts enemies. | ||
|} | |} | ||
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| align = "center" | Yes | | align = "center" | Yes | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 2.5 | |||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 2.5 | |||
| align = "center" | 50+<abbr title="20% chance for an extra 5 burn>5</abbr>[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 2 | ||
| align = "center" | | | align = "center" | 80[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 20 | ||
| Can be found in [[Alien Ruins]] and [[Wrecks]].<br>Can be deconstructed to produce two {{hl|Liquid Oxygenite}}.<br>Can be thrown. | | Can be found in [[Alien Ruins]] and [[Wrecks]].<br>Can be deconstructed to produce two {{hl|Liquid Oxygenite}}.<br>Can be thrown. | ||
|} | |} | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | 2 | | align = "center" | 2 | ||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]] | |||
| align = "center" | 1.5 | |||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 10 | ||
| Applies its [[Medical Items#Liquid Oxygenite|medical effects]] instead of exploding if a character is hit.<br>Can be aquired by deconstructing an {{hl|Oxygenite Shard}} or finding it in a [[Wrecks|Wreck]]. | | Applies its [[Medical Items#Liquid Oxygenite|medical effects]] instead of exploding if a character is hit.<br>Can be aquired by deconstructing an {{hl|Oxygenite Shard}} or finding it in a [[Wrecks|Wreck]]. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 3 | ||
| align = "center" | | | align = "center" | 75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for extra 10 burn>10</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for extra 20 bleeding>20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| align = "center" | 5 | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 90 | ||
| Can be aquired by puchasing it at an [[Outposts|Outpost]] or by stealing from a "[[Missions#Handle with Care|Handle with Care]]" cargo mission.<br>Can be thrown. | | Can be aquired by puchasing it at an [[Outposts|Outpost]] or by stealing from a "[[Missions#Handle with Care|Handle with Care]]" cargo mission.<br>Can be thrown. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | 0.5 | | align = "center" | 0.5 | ||
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br> | | align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br> | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| Can be aquired by growing[[File:Pomegrenade Seed.png|32px]][[Gardening#Plants|Pomegrenade]] plants.<br>Sets fire to a radius of 1 meter around the explosion.<br>Can be thrown. | | Can be aquired by growing[[File:Pomegrenade Seed.png|32px]][[Gardening#Plants|Pomegrenade]] plants.<br>Sets fire to a radius of 1 meter around the explosion.<br>Can be thrown. | ||
|- | |- | ||
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| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | | align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>* | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | 0.5 | ||
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]] | | align = "center" | 20[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| Can be aquired by growing[[File:Salt Vine Seed.png|32px]][[Gardening#Plants|Salt Vine]] plants.<br>Can be deconstructed for {{hl|Sodium}}.<br>Can be thrown. | | Can be aquired by growing[[File:Salt Vine Seed.png|32px]][[Gardening#Plants|Salt Vine]] plants.<br>Can be deconstructed for {{hl|Sodium}}.<br>Can be thrown. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | 1.5 | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}} or {{hl|Triphylite}}, or finding it on a [[Wrecks|Wreck]]. | | Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}} or {{hl|Triphylite}}, or finding it on a [[Wrecks|Wreck]]. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | 1.5 | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}}, {{hl|Cryolite}}, {{hl|Sylvite}} or a {{hl|Salt Bulb}}, or finding it on a [[Wrecks|Wreck]]. | | Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}}, {{hl|Cryolite}}, {{hl|Sylvite}} or a {{hl|Salt Bulb}}, or finding it on a [[Wrecks|Wreck]]. | ||
|- | |- | ||
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| align = "center" | | | align = "center" | | ||
| align = "center" | 1.5 | | align = "center" | 1.5 | ||
| align = "center" | | | align = "center" | 25[[File:Affliction Burn.png|20px|Burn]] | ||
| align = "center" | | | align = "center" | 5 | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | | ||
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Langbeinite}} or {{hl|Sylvite}}, or finding it on a [[Wrecks|Wreck]]. | | Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Langbeinite}} or {{hl|Sylvite}}, or finding it on a [[Wrecks|Wreck]]. | ||
|} | |} | ||
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| align = "center" | 10 | | align = "center" | 10 | ||
| align = "center" | 10 | | align = "center" | 10 | ||
| align = "center" | | | align = "center" | 5[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second | ||
| align = "center" | | | align = "center" | | ||
| align = "center" | | | align = "center" | |
Revision as of 03:18, 12 December 2022
Data is potentially outdated | |
Last updated for version 0.19.14.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Explosives are Items that can explode, damaging their surroundings. They can be detonated through various means such as Fire, or Water.
Certain explosives can be crafted with Quality levels that improve some of their statistics. The Mechanic talent "Demolitions Expert" adds +1 quality level to explosive compounds, allowing the creation of masterworks.
Storage
Some explosives can explode under certain conditions if they are not safely stored.
Protection against Water
Potassium, Sodium, Lithium and Salt Bulb are triggered by water.
Certain Containers are waterproof and it is recommended to store water-sensitive explosives in them.
Protection against Impacts
Nitroglycerin, Oxygenite Shard, Flash Powder and Mutated Pomegrenade are at risk of being detonated from hard impacts.
All containers prevent impacts from having an effect on explosives inside.
Protection against Fire
Compound N, Volatile Compound N, IC-4 Block, Oxygen Tank, Oxygenite Tank, Welding Fuel Tank, Incendium Fuel Tank, Nitroglycerin and Flash Powder can be triggered by fire.
They will be safe inside a Toolbelt or a Storage Container.
Protection against chain reactions
Compound N, Volatile Compound N and IC-4 Block can be triggered by other explosions.
They will be safe inside a Toolbelt or a Storage Container.
Craftable
Explosive Compounds
Item Item Identifier |
Crafting Materials & Talents |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | |||||||||
UEX uex |
Sodium Phosphorus |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
5 | 125 15 40 |
7 | 150 | Can be thrown. | |||||||
C-4 Block c4block |
UEX Plastic |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
7.5 | 250 30 40 |
10 | 300 | Can be thrown. | |||||||
IC-4 Block ic4block |
C-4 Block Incendium Bar |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Yes -50/s |
Yes | 7.5 | 50 100+25 |
7 | 50 | Sets fire to a 5 meter radius around the explosion. Can be thrown. | |||||
Compound N compoundn |
Aluminium Potassium Sulphuric Acid |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Yes -50/s |
Yes | 5 | 125 15 40 |
7 | 150 | Can be thrown. | |||||
Volatile Compound N volatilecompoundn |
Compound N Flash Powder |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Yes -50/s |
Yes -0.35/s |
Yes | 5 | 125 15 40 |
7 | 150 | Can be thrown. | ||||
Dirty Bomb dirtybomb |
Castle Doctrine UEX Uranium Depleted Fuel |
Detonator Railgun Shells Depth Charges |
2.5 15 for EMP |
50 5 20 |
3 | 2.5 | 90 | Leaves a radiation after effect. See the After Effects section for more details. Can be thrown. |
Grenades
Item Item Identifier |
Crafting Materials & Talents |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | |||||||||
Frag Grenade fraggrenade |
Iron UEX |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
7.5 | 150 100+50 |
7 | 20 | |||||||
Stun Grenade stungrenade |
Iron Phosphorus Flash Powder |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
7.5 | 10 | 40 | ||||||||
EMP Grenade empgrenade |
Iron Copper UEX |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
5 | 10 | 5 | 10 | |||||||
Incendium Grenade incendiumgrenade |
Makes 2: Iron Incendium Bar |
+10% Radius +10% Damage |
Detonator Railgun Shells Depth Charges |
Thrown Delay: 3 sec |
5 | 75+15 | 7 | Sets fire to a 3 meter radius around the explosion. |
Ammunition
Handheld Weapons
Item Item Identifier |
Used By |
Crafting Materials & Talents |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | ||||||||||
40mm Grenade 40mmgrenade |
Grenade Launcher | Sodium Iron |
Any (After Fired) |
3 | 100 400 |
5 | 20 | Deals an additional 50 and 40 structure damage on a direct hit. | ||||||||
40mm Stun Grenade 40mmstungrenade |
Grenade Launcher | Iron Phosphorus Flash Powder |
Any (After Fired) |
3 | 10 | 15 | ||||||||||
Explosive Harpoon explosivespear |
Harpoon Gun | Makes 2: Harpoon UEX |
Any (After Fired) |
2 | 50 | 1 | 10 | Deals an additional 25 on a direct hit. | ||||||||
Explosive Slug shotgunslugexplosive |
Riot Shotgun Autoshotgun |
Munitions Expertise Makes 6: Plastic Incendium Bar |
Any (After Fired) |
0.7 | 60 | 8 | Deals an additional 20, 20, 0.8 and 20 structure damage on a direct hit. | |||||||||
Welding Fuel Tank weldingfueltank |
Welding Tool Flamer Prototype Steam Cannon |
Aluminium Ethanol |
+10% Max Condition | Plasma Cutter | 1.5 | 25 | 5 | |||||||||
Yes* -10/s |
Takes Damage* | 1.5 | 25 | 5 | ||||||||||||
Incendium Fuel Tank incendiumfueltank |
Welding Tool Flamer Prototype Steam Cannon |
Aluminium Incendium Bar |
+10% Max Condition | Plasma Cutter | 1.5 | 100 | 10 | |||||||||
Yes* -10/s |
Takes Damage* | 1.5 | 100 | 10 | ||||||||||||
Oxygen Tank oxygentank |
Plasma Cutter | Aluminium | +10% Max Condition | Welding Tool | 1.5 | 25 | 5 | |||||||||
Yes* -10/s |
Takes Damage* | 1.5 | 25 | 5 | ||||||||||||
Oxygenite Tank oxygenitetank |
Plasma Cutter | Aluminium 2 Liquid Oxygenite |
+10% Max Condition | Welding Tool | 1.5 | 50 | 10 | |||||||||
Yes* -10/s |
Takes Damage* | 1.5 | 50 | 10 |
Submarine Weapons
Item Item Identifier |
Used By |
Crafting Materials & Talents |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | ||||||||||
Exploding Ammunition Box coilgunammoboxexplosive coilgunboltexplosive |
Coilgun Loader | C-4 Block Steel Bar Aluminium |
Any (After Fired) |
3 | 50 | 50 | Deals an additional 10, 1, 0.025 and 20 structure damage on a direct hit. | |||||||||
Pulse Laser Fuel Box pulselaserammobox pulselaserbolt |
Pulse Laser Loader | Lithium Alien Blood Aluminium |
Any (After Fired) |
1.5 | 100 | 3 | 50 | Deals an additional 40, 0.5and 50 Structure Damage on a direct hit. | ||||||||
Pulse Tri-Laser Fuel Box pulselaserammoboxtrilaser pulselaserbolttrilaser |
Pulse Laser Loader | Fulgurium Bar Alien Blood Aluminium |
Any (After Fired) |
1.5 | 70 | 2 | 35 | Deals an additional 30, 0.3and 35 Structure Damage on a direct hit. | ||||||||
Railgun Shell railgunshell |
Railgun Loader | Steel Bar Iron |
Any (After Fired) |
2.5 | 250 | 7 | 50 | Deals an additional 250, 50, 15 and 100 Structure Damage on a direct hit. Detonates certain contained items on impact. | ||||||||
Physicorium Shell alienshell |
Railgun Loader | Physicorium Bar Titanium |
Any (After Fired) |
3.5 | 250 | 7 | 50 | Deals an additional 500, 100, 15 and 200 Structure Damage on a direct hit. Detonates certain contained items on impact. | ||||||||
Nuclear Shell nuclearshell |
Railgun Loader | Steel Bar Uranium IC-4 Block |
Any (After Fired) |
15 20 for EMP |
1000 1000 100 40 |
30 | 2.5 | 600 | Deals an additional 250, 50, 15 and 100 Structure Damage on a direct hit. Leaves a radiation after effect. See the After Effects section for more details. Detonates certain contained items on impact. | |||||||
Nuclear Depth Charge nucleardepthcharge |
Depth Charge Loader | Steel Bar Uranium IC-4 Block |
Any (After Fired) |
15 20 for EMP |
1000 1000 100 500 |
30 | 2.5 | 600 | Leaves a radiation after effect. See the After Effects section for more details. Detonates certain contained items on impact. | |||||||
Nuclear Depth Decoy nucleardepthdecoy |
Depth Charge Loader | Steel Bar Uranium IC-4 Block Sonar Beacon |
Any (After Fired) |
15 20 for EMP |
1000 1000 100 500 |
30 | 2.5 | 600 | Leaves a radiation after effect. See the After Effects section for more details. Detonates certain contained items on impact. Attracts enemies. |
Materials
Item Item Identifier |
Crafting Materials & Talents |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | |||||||||
Flash Powder flashpowder |
Magnesium Potassium |
Detonator Railgun Shells Depth Charges |
8 | Yes -50/s |
Yes | 2.5 | 50 | 5 | Can be thrown. | ||||||
Incendium Bar incendium |
Scrap Savant 3 Scrap |
Railgun Shells Depth Charges |
2.5 | 50+5 | 5 | Sets fire to a 1 meter radius around the explosion. Can be mined from Abyss Islands and found in Alien Ruins and Wrecks. | |||||||||
Oxygenite Shard oxygeniteshard |
Scrap Savant 3 Scrap |
Railgun Shells Depth Charges |
8 | 2 | 80 | 5 | 20 | Can be found in Alien Ruins and Wrecks. Can be deconstructed to produce two Liquid Oxygenite. Can be thrown. |
Uncraftable
Item Item Identifier |
Quality Bonuses |
Triggers | Radius | Afflictions | Stun Time |
EMP Strength |
Structure Damage |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Speed | Fire | Water | Time | Reactionary | Other | ||||||||
Liquid Oxygenite liquidoxygenite |
Syringe Gun 8 (After Fired) |
2 | 50 | 1.5 | 10 | Applies its medical effects instead of exploding if a character is hit. Can be aquired by deconstructing an Oxygenite Shard or finding it in a Wreck. | ||||||||
Nitroglycerin liquidoxygenite |
6 | Yes -50/s |
3 | 75 10 20 |
5 | 90 | Can be aquired by puchasing it at an Outpost or by stealing from a "Handle with Care" cargo mission. Can be thrown. | |||||||
Mutated Pomegrenade badcreepingorange |
1 | Takes Damage* | Takes Damage* | 0.5 | 50 |
Can be aquired by growingPomegrenade plants. Sets fire to a radius of 1 meter around the explosion. Can be thrown. | ||||||||
Salt Bulb saltbulb |
5 Takes Damage* |
Takes Damage* | Yes | Takes Damage* | 0.5 | 20 | 5 | Can be aquired by growingSalt Vine plants. Can be deconstructed for Sodium. Can be thrown. | ||||||
Lithium lithium |
Yes | 1.5 | 25 | 5 | Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite or Triphylite, or finding it on a Wreck. | |||||||||
Sodium sodium |
Yes | 1.5 | 25 | 5 | Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite, Cryolite, Sylvite or a Salt Bulb, or finding it on a Wreck. | |||||||||
Potassium potassium |
Yes | 1.5 | 25 | 5 | Can be aquired by puchasing it at an Outpost, deconstructing Langbeinite or Sylvite, or finding it on a Wreck. |
After Effects
Name Item Identifier |
Caused By | Time Lasted |
Damage Range 1 | Damage Range 2 | Damage Range 3 | Notes | |||
---|---|---|---|---|---|---|---|---|---|
Radius | Afflictions | Radius | Afflictions | Radius | Afflictions | ||||
dirtybombafteremitter dirtybombafteremitter |
Dirty Bomb | 4 | 16 | 6 per Second | 12 | 16 per Second | 8 | 24 per Second | Causes Sonar interference. |
nuclearaftereffectemitter nuclearaftereffectemitter |
Nuclear Shell Nuclear Depth Charge Nuclear Depth Decoy |
10 | 10 | 5 per Second | Causes Sonar interference. |