Explosives: Difference between revisions

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(Updated absolutely everything (hopefully) to the latest version + added some stuff and changed some stuff to make it clearer.)
Line 1: Line 1:
{{Version|0.16.7.0}}
{{Version|0.19.14.0}}


'''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br>
'''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br>
Line 5: Line 5:


=Storage=
=Storage=
While explosives are dangerous, some can be safely stored.
Some explosives can explode under certain conditions if they are not safely stored.


==Against Water==
==Protection against Water==
Some explosives can be triggered by water.<br>
{{hl|Potassium}},{{hl|Sodium}},{{hl|Lithium}} and {{hl|Salt Bulb}} are triggered by water.<br>
Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them.  
Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them.  


==Against Impacts==
==Protection against Impacts==
Some types of loose explosives are at risk at being detonated from hard impacts.<br>
{{hl|Nitroglycerin}}, {{hl|Oxygenite Shard}}, {{hl|Flash Powder}} and {{hl|Mutated Pomegrenade}} are at risk of being detonated from hard impacts.<br>
All containers prevent impacts from having an effect on explosives inside.
All containers prevent impacts from having an effect on explosives inside.


==Against Fire==
==Protection against Fire==
Some explosives can be triggered by fire.<br>
{{hl|Compound N}}, {{hl|Volatile Compound N}}, {{hl|IC-4 Block}}, {{hl|Oxygen Tank}}, {{hl|Oxygenite Tank}}, {{hl|Welding Fuel Tank}}, {{hl|Incendium Fuel Tank}}, {{hl|Nitroglycerin}} and {{hl|Flash Powder}} can be triggered by fire.<br>
They will be safe inside a Toolbelt, assuming they can fit.
They will be safe inside a {{hl|Toolbelt}} or a {{Hyperlink|Storage Container|30px}}.
 
==Protection against chain reactions==
{{hl|Compound N}}, {{hl|Volatile Compound N}} and {{hl|IC-4 Block}} can be triggered by other explosions.<br>
They will be safe inside a {{hl|Toolbelt}} or a {{Hyperlink|Storage Container|30px}}.


=Craftable=
=Craftable=
Line 51: Line 55:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 8
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 5
| align = "center" | 5
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 300
| align = "center" | 150
| Can be thrown.
| Can be thrown.
|-
|-
Line 68: Line 72:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 5
| align = "center" | 7.5
| align = "center" | 150[[File:Affliction Burn.png|20px|Burn]]<br>75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 30 burn">30</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" | 10
| align = "center" |
| align = "center" |
| align = "center" | 500
| align = "center" | 300
| Can be thrown.
| Can be thrown.
|-
|-
Line 85: Line 89:
| align = "center" | Yes
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" | 5
| align = "center" | 7.5
| align = "center" | 250[[File:Affliction Burn.png|20px|Burn]]<br>75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100+<abbr title="20% chance for an extra 25 burn">25</abbr>[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 100
| align = "center" | 50
| Sets fire to a 5 meter radius around the explosion.<br>Can be thrown.
| Sets fire to a 5 meter radius around the explosion.<br>Can be thrown.
|-
|-
Line 102: Line 106:
| align = "center" | Yes
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" | 6
| align = "center" | 200[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 5
| align = "center" | 5
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 300
| align = "center" | 150
| Can be thrown.
| Can be thrown.
|-
|-
Line 119: Line 123:
| align = "center" | Yes
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" | 6
| align = "center" | 200[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 5
| align = "center" | 5
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 300
| align = "center" | 150
| Can be thrown.
| Can be thrown.
|-
|-
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| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 2.5<br>15 for EMP
| align = "center" | 15[[File:Affliction Burn.png|20px|Burn]]<br>5[[File:Affliction Lacerations.png|20px|Lacerations]]
| align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 5 burn">5</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 20 bleed">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" | 3
| align = "center" |
| align = "center" | 2.5
| align = "center" | 300
| align = "center" | 90
| Has a secondary explosion with 15 meters range and an EMP strength of 2.5.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Can be thrown.
| Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Can be thrown.
|}
|}


Line 175: Line 179:
| align = "center" |
| align = "center" |
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 6
| align = "center" | 7.5
| align = "center" | 80[[File:Affliction Bleeding.png|20px]]<br>180[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 150[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100+<abbr title="10% chance for an extra 50 bleed">50</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 20
| align = "center" | 20
Line 192: Line 196:
| align = "center" |
| align = "center" |
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 5
| align = "center" | 7.5
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 25
| align = "center" | 40
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 210: Line 214:
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 5
| align = "center" | 5
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 1
| align = "center" | 5
| align = "center" | 10
| align = "center" | 10
| align = "center" |
| align = "center" |
Line 217: Line 221:
|-
|-
| align = "center" | '''{{hl|Incendium Grenade}}'''<br>''incendiumgrenade''
| align = "center" | '''{{hl|Incendium Grenade}}'''<br>''incendiumgrenade''
| align = "center" | {{hl|Iron}}<br>{{hl|Incendium Bar}}
| align = "center" | Makes 2:{{hl|Iron}}<br>{{hl|Incendium Bar}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
Line 227: Line 231:
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 5
| align = "center" | 5
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 75+<abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 8
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 259: Line 263:
| align = "center" | '''{{hl|40mm Grenade}}'''<br>''40mmgrenade''
| align = "center" | '''{{hl|40mm Grenade}}'''<br>''40mmgrenade''
| align = "center" | {{hl|Grenade Launcher}}
| align = "center" | {{hl|Grenade Launcher}}
| align = "center" | {{hl|Iron}}<br>{{hl|UEX}}
| align = "center" | {{hl|Sodium}}<br>{{hl|Iron}}<br>
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 268: Line 272:
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 3
| align = "center" | 40[[File:Affliction Bleeding.png|20px|Bleeding]]<br>80[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 400 bleed">400</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" | 5
| align = "center" |
| align = "center" |
| align = "center" | 20
| align = "center" | 20
| Deals an additional 5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]], 0.2[[File:Affliction Stun.png|20px|Stun]]and 2 Structure Damage on a direct hit.
| Deals an additional 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] and 40 structure damage on a direct hit.
|-
|-
| align = "center" | '''{{hl|40mm Stun Grenade}}'''<br>''40mmstungrenade''
| align = "center" | '''{{hl|40mm Stun Grenade}}'''<br>''40mmstungrenade''
Line 287: Line 291:
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 3
| align = "center" | 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 15
| align = "center" | 15
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| Deals an additional 5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]], 0.2[[File:Affliction Stun.png|20px|Stun]]and 2 Structure Damage on a direct hit.
| align = "center" |
|-
|-
| align = "center" | '''{{hl|Explosive Harpoon}}'''<br>''explosivespear''
| align = "center" | '''{{hl|Explosive Harpoon}}'''<br>''explosivespear''
| align = "center" | {{hl|Harpoon Gun}}
| align = "center" | {{hl|Harpoon Gun}}
| align = "center" | {{hl|Harpoon}}<br>{{hl|C-4 Block}}
| align = "center" | Makes 2:{{hl|Harpoon}}<br>{{hl|UEX}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 305: Line 309:
| align = "center" |
| align = "center" |
| align = "center" | 2
| align = "center" | 2
| align = "center" | 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br>40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 1
| align = "center" | 1
| align = "center" |
| align = "center" |
| align = "center" | 10
| align = "center" | 10
| Deals an additional 20[[File:Affliction Lacerations.png|20px|Lacerations]], 0.4[[File:Affliction Stun.png|20px|Stun]]and 20 Structure Damage on a direct hit.
| Deals an additional 25[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] on a direct hit.
|-
|-
| align = "center" | '''{{hl|Explosive Slug}}'''<br>''shotgunslugexplosive''
| align = "center" | '''{{hl|Explosive Slug}}'''<br>''shotgunslugexplosive''
| align = "center" | {{hl|Riot Shotgun}}<br>{{hl|Autoshotgun}}
| align = "center" | {{hl|Riot Shotgun}}<br>{{hl|Autoshotgun}}
| align = "center" | {{hl|Munitions Expertise|3=Talent munitions expertise}}<br>Makes 4:<br>{{hl|Plastic}}<br>{{hl|Incendium Bar}}
| align = "center" | {{hl|Munitions Expertise|3=Talent munitions expertise}}<br>Makes 6:<br>{{hl|Plastic}}<br>{{hl|Incendium Bar}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 323: Line 327:
| align = "center" |
| align = "center" |
| align = "center" | 0.7
| align = "center" | 0.7
| align = "center" | 17.5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>32.5[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 60[[File:Affliction Burn.png|20px|Burn]]
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 40
| align = "center" | 8
| Deals an additional 25[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]], 10[[File:Affliction Bleeding.png|20px|Bleeding]], 0.8[[File:Affliction Stun.png|20px|Stun]]and 20 Structure Damage on a direct hit.
| Deals an additional 20[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], <abbr title="50% chance for an extra 20 bleed">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]], 0.8[[File:Affliction Stun.png|20px]] and 20 structure damage on a direct hit.
|-
|-
| align = "center" rowspan = 2 | '''{{hl|Welding Fuel Tank}}'''<br>''weldingfueltank''
| align = "center" rowspan = 2 | '''{{hl|Welding Fuel Tank}}'''<br>''weldingfueltank''
Line 340: Line 344:
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 5
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 50
| rowspan = 2 |
| rowspan = 2 |
|-
|-
Line 354: Line 358:
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 5
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 30
|-
|-
| align = "center" rowspan = 2 | '''{{hl|Incendium Fuel Tank}}'''<br>''incendiumfueltank''
| align = "center" rowspan = 2 | '''{{hl|Incendium Fuel Tank}}'''<br>''incendiumfueltank''
Line 371: Line 375:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 75[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 10
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 110
| rowspan = 2 |
| rowspan = 2 |
|-
|-
Line 385: Line 389:
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 10
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 30
|-
|-
| align = "center" rowspan = 2 | '''{{hl|Oxygen Tank}}'''<br>''oxygentank''
| align = "center" rowspan = 2 | '''{{hl|Oxygen Tank}}'''<br>''oxygentank''
Line 402: Line 406:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 5
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 50
| rowspan = 2 |
| rowspan = 2 |
|-
|-
Line 416: Line 420:
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 5[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 5
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 20
|-
|-
| align = "center" rowspan = 2 | '''{{hl|Oxygenite Tank}}'''<br>''oxygenitetank''
| align = "center" rowspan = 2 | '''{{hl|Oxygenite Tank}}'''<br>''oxygenitetank''
Line 433: Line 437:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 1.5
| align = "center" | 75[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 10
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 110
| rowspan = 2 |
| rowspan = 2 |
|-
|-
Line 447: Line 451:
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" |
| align = "center" | 2.8
| align = "center" | 1.5
| align = "center" | 10[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 8
| align = "center" | 10
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 40
|}
|}


Line 478: Line 482:
| align = "center" | '''{{hl|Exploding Ammunition Box}}'''<br>''coilgunammoboxexplosive''<br>''coilgunboltexplosive''
| align = "center" | '''{{hl|Exploding Ammunition Box}}'''<br>''coilgunammoboxexplosive''<br>''coilgunboltexplosive''
| align = "center" | {{hl|Coilgun Loader}}
| align = "center" | {{hl|Coilgun Loader}}
| align = "center" | {{hl|IC-4 Block}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminium}}
| align = "center" | {{hl|C-4 Block}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminium}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 488: Line 492:
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 3
| align = "center" | 20[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 10
| align = "center" | 50
| Deals an additional 15[[File:Affliction Lacerations.png|20px|Lacerations]], 1[[File:Affliction Bleeding.png|20px|Bleeding]]and 20 Structure Damage on a direct hit.
| Deals an additional 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 1[[File:Affliction Bleeding.png|20px|Bleeding]], 0.025[[File:Affliction Stun.png|20px]] and 20 structure damage on a direct hit.
|-
|-
| align = "center" | '''{{hl|Pulse Laser Fuel Box}}'''<br>''pulselaserammobox''<br>''pulselaserbolt''
| align = "center" | '''{{hl|Pulse Laser Fuel Box}}'''<br>''pulselaserammobox''<br>''pulselaserbolt''
Line 506: Line 510:
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 1.5
| align = "center" | 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" |
| align = "center" | 3
| align = "center" |
| align = "center" |
| align = "center" | 50
| align = "center" | 50
| Deals an additional 80[[File:Affliction Burn.png|20px|Burn]], 0.4[[File:Affliction Stun.png|20px|Stun]]and 50 Structure Damage on a direct hit.
| Deals an additional 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 0.5[[File:Affliction Stun.png|20px|Stun]]and 50 Structure Damage on a direct hit.
|-
|-
| align = "center" | '''{{hl|Pulse Tri-Laser Fuel Box}}'''<br>''pulselaserammoboxtrilaser''<br>''pulselaserbolttrilaser''
| align = "center" | '''{{hl|Pulse Tri-Laser Fuel Box}}'''<br>''pulselaserammoboxtrilaser''<br>''pulselaserbolttrilaser''
Line 524: Line 528:
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 1.5
| align = "center" | 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 70[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 2
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 35
| align = "center" | 30
| Deals an additional 30[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 0.3[[File:Affliction Stun.png|20px|Stun]]and 35 Structure Damage on a direct hit.
| Deals an additional 80[[File:Affliction Burn.png|20px|Burn]], 0.4[[File:Affliction Stun.png|20px|Stun]]and 30 Structure Damage on a direct hit.
|-
|-
| align = "center" | '''{{hl|Railgun Shell}}'''<br>''railgunshell''
| align = "center" | '''{{hl|Railgun Shell}}'''<br>''railgunshell''
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Steel Bar}}
| align = "center" | {{hl|Steel Bar}}<br>{{hl|Iron}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 542: Line 546:
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 2.5
| align = "center" | 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 5
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 200
| align = "center" | 50
| Deals an additional 250[[File:Affliction Lacerations.png|20px|Lacerations]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]]and 110 Structure Damage on a direct hit.<br>Detonates certain contained items on impact.
| Deals an additional 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 100 Structure Damage on a direct hit.<br>Detonates certain contained items on impact.
|-
|-
| align = "center" | '''{{hl|Physicorium Shell}}'''<br>''alienshell''
| align = "center" | '''{{hl|Physicorium Shell}}'''<br>''alienshell''
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Physicorium Bar}}
| align = "center" | {{hl|Physicorium Bar}}<br>{{hl|Titanium}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 559: Line 563:
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 3.5
| align = "center" | 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 5
| align = "center" | 7
| align = "center" |
| align = "center" |
| align = "center" | 200
| align = "center" | 50
| Deals an additional 800[[File:Affliction Lacerations.png|20px|Lacerations]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]]and 400 Structure Damage on a direct hit.<br>Detonates certain contained items on impact.
| Deals an additional 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 100[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 200 Structure Damage on a direct hit.<br>Detonates certain contained items on impact.
|-
|-
| align = "center" | '''{{hl|Nuclear Shell}}'''<br>''nuclearshell''
| align = "center" | '''{{hl|Nuclear Shell}}'''<br>''nuclearshell''
Line 577: Line 581:
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 10
| align = "center" | 15<br>20 for EMP
| align = "center" | 300[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br>600[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 20
| align = "center" | 30
| align = "center" |
| align = "center" | 2.5
| align = "center" | 2000
| align = "center" | 600
| Has a secondary explosion with a radius of 30 meters and an EMP strength of 2.5.<br>Deals an additional 800[[File:Affliction Lacerations.png|20px|Lacerations]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]]and 400 Structure Damage on a direct hit.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.
|Deals an additional 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 100 Structure Damage on a direct hit. <br> Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.
|-
|-
| align = "center" | '''{{hl|Nuclear Depth Charge}}'''<br>''nucleardepthcharge''
| align = "center" | '''{{hl|Nuclear Depth Charge}}'''<br>''nucleardepthcharge''
Line 595: Line 599:
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 10
| align = "center" | 15<br>20 for EMP
| align = "center" | 300[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br>400[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 500 bleed">500</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 20
| align = "center" | 30
| align = "center" |
| align = "center" | 2.5
| align = "center" | 2000
| align = "center" | 600
| Deals an additional 10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]and 2 Structure Damage on a direct hit.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.
| Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.
|-
|-
| align = "center" | '''{{hl|Nuclear Depth Decoy}}'''<br>''nucleardepthdecoy''
| align = "center" | '''{{hl|Nuclear Depth Decoy}}'''<br>''nucleardepthdecoy''
Line 613: Line 617:
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 10
| align = "center" | 15<br>20 for EMP
| align = "center" | 300[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br>400[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 500 bleed">500</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 20
| align = "center" | 30
| align = "center" |
| align = "center" | 2.5
| align = "center" | 2000
| align = "center" | 600
| Deals an additional 10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]and 2 Structure Damage on a direct hit.<br>Has after effects. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.<br>Attracts enemies.
| Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.<br>Attracts enemies.
|}
|}


Line 652: Line 656:
| align = "center" | Yes
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" | 5
| align = "center" | 5[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 669: Line 673:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 50+<abbr title="20% chance for an extra 5 burn>5</abbr>[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" | 5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
Line 686: Line 690:
| align = "center" |  
| align = "center" |  
| align = "center" |
| align = "center" |
| align = "center" | 6
| align = "center" | 2
| align = "center" | 300[[File:Affliction Lacerations.png|20px|Lacerations]]
| align = "center" | 80[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 4
| align = "center" | 5
| align = "center" |
| align = "center" |
| align = "center" | 800
| align = "center" | 20
| Can be found in [[Alien Ruins]] and [[Wrecks]].<br>Can be deconstructed to produce two {{hl|Liquid Oxygenite}}.<br>Can be thrown.
| Can be found in [[Alien Ruins]] and [[Wrecks]].<br>Can be deconstructed to produce two {{hl|Liquid Oxygenite}}.<br>Can be thrown.
|}
|}
Line 723: Line 727:
| align = "center" |  
| align = "center" |  
| align = "center" |  
| align = "center" |  
| align = "center" | 3
| align = "center" | 30[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 2
| align = "center" | 2
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 1.5
| align = "center" |  
| align = "center" |  
| align = "center" | 100
| align = "center" | 10
| Applies its [[Medical Items#Liquid Oxygenite|medical effects]] instead of exploding if a character is hit.<br>Can be aquired by deconstructing an {{hl|Oxygenite Shard}} or finding it in a [[Wrecks|Wreck]].
| Applies its [[Medical Items#Liquid Oxygenite|medical effects]] instead of exploding if a character is hit.<br>Can be aquired by deconstructing an {{hl|Oxygenite Shard}} or finding it in a [[Wrecks|Wreck]].
|-
|-
Line 739: Line 743:
| align = "center" |  
| align = "center" |  
| align = "center" |  
| align = "center" |  
| align = "center" | 6
| align = "center" | 3
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br>50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for extra 10 burn>10</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for extra 20 bleeding>20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" | 5
| align = "center" |  
| align = "center" |  
| align = "center" | 200
| align = "center" | 90
| Can be aquired by puchasing it at an [[Outposts|Outpost]] or by stealing from a "[[Missions#Handle with Care|Handle with Care]]" cargo mission.<br>Can be thrown.
| Can be aquired by puchasing it at an [[Outposts|Outpost]] or by stealing from a "[[Missions#Handle with Care|Handle with Care]]" cargo mission.<br>Can be thrown.
|-
|-
Line 756: Line 760:
| align = "center" |  
| align = "center" |  
| align = "center" | 0.5
| align = "center" | 0.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br>10[[File:Affliction Lacerations.png|20px|Lacerations]]
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br>
| align = "center" |  
| align = "center" |  
| align = "center" |  
| align = "center" |  
| align = "center" | 100
| align = "center" |
| Can be aquired by growing[[File:Pomegrenade Seed.png|32px]][[Gardening#Plants|Pomegrenade]] plants.<br>Sets fire to a radius of 1 meter around the explosion.<br>Can be thrown.
| Can be aquired by growing[[File:Pomegrenade Seed.png|32px]][[Gardening#Plants|Pomegrenade]] plants.<br>Sets fire to a radius of 1 meter around the explosion.<br>Can be thrown.
|-
|-
Line 771: Line 775:
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |  
| align = "center" |  
| align = "center" | 2.5
| align = "center" | 0.5
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" | 5
| align = "center" |  
| align = "center" |  
| align = "center" | 10
| align = "center" |
| Can be aquired by growing[[File:Salt Vine Seed.png|32px]][[Gardening#Plants|Salt Vine]] plants.<br>Can be deconstructed for {{hl|Sodium}}.<br>Can be thrown.
| Can be aquired by growing[[File:Salt Vine Seed.png|32px]][[Gardening#Plants|Salt Vine]] plants.<br>Can be deconstructed for {{hl|Sodium}}.<br>Can be thrown.
|-
|-
Line 788: Line 792:
| align = "center" |  
| align = "center" |  
| align = "center" | 1.5
| align = "center" | 1.5
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" | 5
| align = "center" |  
| align = "center" |  
| align = "center" | 14
| align = "center" |
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}} or {{hl|Triphylite}}, or finding it on a [[Wrecks|Wreck]].
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}} or {{hl|Triphylite}}, or finding it on a [[Wrecks|Wreck]].
|-
|-
Line 804: Line 808:
| align = "center" |  
| align = "center" |  
| align = "center" | 1.5
| align = "center" | 1.5
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" | 5
| align = "center" |  
| align = "center" |  
| align = "center" | 14
| align = "center" |
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}}, {{hl|Cryolite}}, {{hl|Sylvite}} or a {{hl|Salt Bulb}}, or finding it on a [[Wrecks|Wreck]].
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}}, {{hl|Cryolite}}, {{hl|Sylvite}} or a {{hl|Salt Bulb}}, or finding it on a [[Wrecks|Wreck]].
|-
|-
Line 820: Line 824:
| align = "center" |  
| align = "center" |  
| align = "center" | 1.5
| align = "center" | 1.5
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" | 5
| align = "center" |  
| align = "center" |  
| align = "center" | 14
| align = "center" |
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Langbeinite}} or {{hl|Sylvite}}, or finding it on a [[Wrecks|Wreck]].
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Langbeinite}} or {{hl|Sylvite}}, or finding it on a [[Wrecks|Wreck]].
|}
|}
Line 859: Line 863:
| align = "center" | 10
| align = "center" | 10
| align = "center" | 10
| align = "center" | 10
| align = "center" | 1[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second
| align = "center" | 5[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] per Second
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |

Revision as of 03:18, 12 December 2022

Data is potentially outdated
Last updated for version 0.19.14.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0

Explosives are Items that can explode, damaging their surroundings. They can be detonated through various means such as Fire, or Water.
Certain explosives can be crafted with Quality levels that improve some of their statistics. The Mechanic talent "Demolitions Expert" adds +1 quality level to explosive compounds, allowing the creation of masterworks.

Storage

Some explosives can explode under certain conditions if they are not safely stored.

Protection against Water

Potassium, Sodium, Lithium and Salt Bulb are triggered by water.
Certain Containers are waterproof and it is recommended to store water-sensitive explosives in them.

Protection against Impacts

Nitroglycerin, Oxygenite Shard, Flash Powder and Mutated Pomegrenade are at risk of being detonated from hard impacts.
All containers prevent impacts from having an effect on explosives inside.

Protection against Fire

Compound N, Volatile Compound N, IC-4 Block, Oxygen Tank, Oxygenite Tank, Welding Fuel Tank, Incendium Fuel Tank, Nitroglycerin and Flash Powder can be triggered by fire.
They will be safe inside a Toolbelt or a Storage Container.

Protection against chain reactions

Compound N, Volatile Compound N and IC-4 Block can be triggered by other explosions.
They will be safe inside a Toolbelt or a Storage Container.

Craftable

Explosive Compounds

Item
Item Identifier
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
UEX
uex
Sodium
Phosphorus
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
5 125Deep Tissue Injury
15Burn
40Bleeding
7 150 Can be thrown.
C-4 Block
c4block
UEX
Plastic
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
7.5 250Deep Tissue Injury
30Burn
40Bleeding
10 300 Can be thrown.
IC-4 Block
ic4block
C-4 Block
Incendium Bar
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Yes
-50/s
Yes 7.5 50Deep Tissue Injury
100+25Burn
7 50 Sets fire to a 5 meter radius around the explosion.
Can be thrown.
Compound N
compoundn
Aluminium
Potassium
Sulphuric Acid
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Yes
-50/s
Yes 5 125Deep Tissue Injury
15Burn
40Bleeding
7 150 Can be thrown.
Volatile Compound N
volatilecompoundn
Compound N
Flash Powder
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Yes
-50/s
Yes
-0.35/s
Yes 5 125Deep Tissue Injury
15Burn
40Bleeding
7 150 Can be thrown.
Dirty Bomb
dirtybomb
Castle Doctrine
UEX
Uranium
Depleted Fuel
Detonator
Railgun Shells
Depth Charges
2.5
15 for EMP
50Deep Tissue Injury
5Burn
20Bleeding
3 2.5 90 Leaves a radiation after effect. See the After Effects section for more details.
Can be thrown.

Grenades

Item
Item Identifier
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Frag Grenade
fraggrenade
Iron
UEX
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
7.5 150Deep Tissue Injury
100+50Bleeding
7 20
Stun Grenade
stungrenade
Iron
Phosphorus
Flash Powder
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
7.5 10Deep Tissue Injury 40
EMP Grenade
empgrenade
Iron
Copper
UEX
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
5 10Deep Tissue Injury 5 10
Incendium Grenade
incendiumgrenade
Makes 2: Iron
Incendium Bar
+10% Radius
+10% Damage
Detonator
Railgun Shells
Depth Charges
Thrown
Delay: 3 sec
5 75+15Burn 7 Sets fire to a 3 meter radius around the explosion.

Ammunition

Handheld Weapons

Item
Item Identifier
Used
By
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
40mm Grenade
40mmgrenade
Grenade Launcher Sodium
Iron
Any
(After Fired)
3 100Burn
400Bleeding
5 20 Deals an additional 50Deep Tissue Injury and 40 structure damage on a direct hit.
40mm Stun Grenade
40mmstungrenade
Grenade Launcher Iron
Phosphorus
Flash Powder
Any
(After Fired)
3 10Deep Tissue Injury 15
Explosive Harpoon
explosivespear
Harpoon Gun Makes 2: Harpoon
UEX
Any
(After Fired)
2 50Burn 1 10 Deals an additional 25Deep Tissue Injury on a direct hit.
Explosive Slug
shotgunslugexplosive
Riot Shotgun
Autoshotgun
Munitions Expertise
Makes 6:
Plastic
Incendium Bar
Any
(After Fired)
0.7 60Burn 8 Deals an additional 20Deep Tissue Injury, 20Bleeding, 0.8 and 20 structure damage on a direct hit.
Welding Fuel Tank
weldingfueltank
Welding Tool
Flamer
Prototype Steam Cannon
Aluminium
Ethanol
+10% Max Condition Plasma Cutter 1.5 25Burn 5
Yes*
-10/s
Takes Damage* 1.5 25Burn 5
Incendium Fuel Tank
incendiumfueltank
Welding Tool
Flamer
Prototype Steam Cannon
Aluminium
Incendium Bar
+10% Max Condition Plasma Cutter 1.5 100Burn 10
Yes*
-10/s
Takes Damage* 1.5 100Burn 10
Oxygen Tank
oxygentank
Plasma Cutter Aluminium +10% Max Condition Welding Tool 1.5 25Burn 5
Yes*
-10/s
Takes Damage* 1.5 25Burn 5
Oxygenite Tank
oxygenitetank
Plasma Cutter Aluminium
2 Liquid Oxygenite
+10% Max Condition Welding Tool 1.5 50Burn 10
Yes*
-10/s
Takes Damage* 1.5 50Burn 10

Submarine Weapons

Item
Item Identifier
Used
By
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Exploding Ammunition Box
coilgunammoboxexplosive
coilgunboltexplosive
Coilgun Loader C-4 Block
Steel Bar
Aluminium
Any
(After Fired)
3 50Deep Tissue Injury 50 Deals an additional 10Deep Tissue Injury, 1Bleeding, 0.025 and 20 structure damage on a direct hit.
Pulse Laser Fuel Box
pulselaserammobox
pulselaserbolt
Pulse Laser Loader Lithium
Alien Blood
Aluminium
Any
(After Fired)
1.5 100Burn 3 50 Deals an additional 40Deep Tissue Injury, 0.5Stunand 50 Structure Damage on a direct hit.
Pulse Tri-Laser Fuel Box
pulselaserammoboxtrilaser
pulselaserbolttrilaser
Pulse Laser Loader Fulgurium Bar
Alien Blood
Aluminium
Any
(After Fired)
1.5 70Burn 2 35 Deals an additional 30Deep Tissue Injury, 0.3Stunand 35 Structure Damage on a direct hit.
Railgun Shell
railgunshell
Railgun Loader Steel Bar
Iron
Any
(After Fired)
2.5 250Deep Tissue Injury 7 50 Deals an additional 250Deep Tissue Injury, 50Bleeding, 15Stun and 100 Structure Damage on a direct hit.
Detonates certain contained items on impact.
Physicorium Shell
alienshell
Railgun Loader Physicorium Bar
Titanium
Any
(After Fired)
3.5 250Deep Tissue Injury 7 50 Deals an additional 500Deep Tissue Injury, 100Bleeding, 15Stun and 200 Structure Damage on a direct hit.
Detonates certain contained items on impact.
Nuclear Shell
nuclearshell
Railgun Loader Steel Bar
Uranium
IC-4 Block
Any
(After Fired)
15
20 for EMP
1000Deep Tissue Injury
1000Burn
100Radiation Sickness
40Bleeding
30 2.5 600 Deals an additional 250Deep Tissue Injury, 50Bleeding, 15Stun and 100 Structure Damage on a direct hit.
Leaves a radiation after effect. See the After Effects section for more details.
Detonates certain contained items on impact.
Nuclear Depth Charge
nucleardepthcharge
Depth Charge Loader Steel Bar
Uranium
IC-4 Block
Any
(After Fired)
15
20 for EMP
1000Deep Tissue Injury
1000Burn
100Radiation Sickness
500Bleeding
30 2.5 600 Leaves a radiation after effect. See the After Effects section for more details.
Detonates certain contained items on impact.
Nuclear Depth Decoy
nucleardepthdecoy
Depth Charge Loader Steel Bar
Uranium
IC-4 Block
Sonar Beacon
Any
(After Fired)
15
20 for EMP
1000Deep Tissue Injury
1000Burn
100Radiation Sickness
500Bleeding
30 2.5 600 Leaves a radiation after effect. See the After Effects section for more details.
Detonates certain contained items on impact.
Attracts enemies.

Materials

Item
Item Identifier
Crafting Materials
& Talents
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Flash Powder
flashpowder
Magnesium
Potassium
Detonator
Railgun Shells
Depth Charges
8 Yes
-50/s
Yes 2.5 50Burn 5 Can be thrown.
Incendium Bar
incendium
Scrap Savant
3 Scrap
Railgun Shells
Depth Charges
2.5 50+5Burn 5 Sets fire to a 1 meter radius around the explosion.
Can be mined from Abyss Islands and found in Alien Ruins and Wrecks.
Oxygenite Shard
oxygeniteshard
Scrap Savant
3 Scrap
Railgun Shells
Depth Charges
8 2 80Burn 5 20 Can be found in Alien Ruins and Wrecks.
Can be deconstructed to produce two Liquid Oxygenite.
Can be thrown.

Uncraftable

Item
Item Identifier
Quality
Bonuses
Triggers Radius Afflictions
Stun Time
EMP
Strength
Structure
Damage
Notes
Detonation Impact Speed Fire Water Time Reactionary Other
Liquid Oxygenite
liquidoxygenite
Syringe Gun
8 (After Fired)
2 50Burn 1.5 10 Applies its medical effects instead of exploding if a character is hit.
Can be aquired by deconstructing an Oxygenite Shard or finding it in a Wreck.
Nitroglycerin
liquidoxygenite
6 Yes
-50/s
3 75Deep Tissue Injury
10Burn
20Bleeding
5 90 Can be aquired by puchasing it at an Outpost or by stealing from a "Handle with Care" cargo mission.
Can be thrown.
Mutated Pomegrenade
badcreepingorange
1 Takes Damage* Takes Damage* 0.5 50Burn
Can be aquired by growingPomegrenade plants.
Sets fire to a radius of 1 meter around the explosion.
Can be thrown.
Salt Bulb
saltbulb
5
Takes Damage*
Takes Damage* Yes Takes Damage* 0.5 20Burn 5 Can be aquired by growingSalt Vine plants.
Can be deconstructed for Sodium.
Can be thrown.
Lithium
lithium
Yes 1.5 25Burn 5 Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite or Triphylite, or finding it on a Wreck.
Sodium
sodium
Yes 1.5 25Burn 5 Can be aquired by puchasing it at an Outpost, deconstructing Amblygonite, Cryolite, Sylvite or a Salt Bulb, or finding it on a Wreck.
Potassium
potassium
Yes 1.5 25Burn 5 Can be aquired by puchasing it at an Outpost, deconstructing Langbeinite or Sylvite, or finding it on a Wreck.

After Effects

Name
Item Identifier
Caused By Time
Lasted
Damage Range 1 Damage Range 2 Damage Range 3 Notes
Radius Afflictions Radius Afflictions Radius Afflictions
dirtybombafteremitter
dirtybombafteremitter
Dirty Bomb 4 16 6Radiation Sickness per Second 12 16Radiation Sickness per Second 8 24Radiation Sickness per Second Causes Sonar interference.
nuclearaftereffectemitter
nuclearaftereffectemitter
Nuclear Shell
Nuclear Depth Charge
Nuclear Depth Decoy
10 10 5Radiation Sickness per Second Causes Sonar interference.