Cyborg Worm
Data is up-to-date | |
Last updated for version 1.0.9.0 The current game version is 1.5.9.2 Stub Notes: Damagemodifiers image, images |
Cyborg Worm | ||
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ID: Cyborgworm
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Stats | ||
Health
10,000 |
Sight: 10 | |
Hearing: 10 | ||
Armor | Weakpoints | |
Immunities | Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
17 | |
Aggressive?
Always |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
Endworm Shell Fragment (x2) | 100% (1/1) | |
Alien Power Cell (x8) |
100% (1/1) | |
Physicorium Bar (x8) |
100% (1/1) | |
Fulgurium Chunk (x8) |
100% (1/1) |
The Cyborg Worm is a modified version of the Endworm. Its origins are unknown.
Description
The Cyborg Worm appears to be a large Endworm with parts of it shell replaced by alien materials and its mandibles replaced by alien turrets. It's also considerably shorter than a normal Endworm, possibly implying that a part of its tail has been cut off. The alien augmentations, and the fact that it resides in the fortress built by the Ancients to house Jove on Jupiter, implies it might be an Endworm modified and enslaved by the Ancients to serve as their "watchdog".
In-Game
The Cyborg Worm behaves similarly to the Endworm, preferring to circle the submarine during its attacks. As it can utilize ranged attacks, it is considerably more dangerous than the Endworm and can attack the submarine from a distance. The Cyborg Worm has two unique ranged attacks which can cripple a submarine and mutilate its crew. Interestingly, one of these ranged attacks is shared with the Portal Guardians, although the Cyborg Worm shoots six of these projectiles as opposed to one.
It will only spawn in the second stage of the final location of the campaign.
Combat Strategies
The Cyborg Worm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, however the probability of this depends on how far away the tail chunk was from the head. The closer to the head the tail chunk is, the lower the chance that chunk will be severed. Nuclear Shells are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed. Using Piercing Ammunition fired from the Coilgun against the armored plates is equally as effective, as this ammo type is specifically designed to penetrate armor. Alternatively, the player can utilize the Chaingun to target the armor plates specifically, as the high quantity of rounds fired combined with the length of the Cyborg Worm allows the player to efficiently destroy them.
Leaving the submarine at any point for any reason is considered madness. Abandon any crew member who attempts to leave the submarine during your encounter with the Cyborg Worm, for they will not live long enough to regret their actions.
Attacks
Attack | Target type | Afflictions on hit | Context | Area of Effect | Structure Damage | Item Damage | Cooldown | Kinetic Force | Notes |
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Bite | Character | Any | 0 | 5 | 0 | ||||
Eye | Any | Any | 0.5m | 25 | 25 | 5 | 1 | Spawns 6 projectiles in a 5° cone. | |
Left Turret | Any | Any | 0.25m | 200 (Direct hit) 100 (AoE) |
100 (Direct hit) 200 (AoE) |
3 | 0 | Bolt lasts for 5 seconds before exploding. | |
Right Turret | Any | Any | 0.25m | 200 (Direct hit) 100 (AoE) |
100 | 3 | 0 | Bolt lasts for 5 seconds before exploding. | |
Front Turret | Any | Any | 0.25m | 200 (Direct hit) 100 (AoE) |
100 (Direct hit) 200 (AoE) |
3 | 0 | Bolt lasts for 5 seconds before exploding. |
Defense
Limb | Burn | Bleeding | Damage (all) | Min Severance Damage | Severance Chance Modifier | Note |
---|---|---|---|---|---|---|
Head and Tail | x 0.25 | x 0 | x 0.5 | 200 | 5% | The severance chance for the tail chunks range from as low as 0.25%, to as high as 5%. The value changes depending on how far away the tail chunk is from the head. |
Eye | x 1 | x 1 | x 1.25 | 1 | 100% | Despite having a severance probability modifier, the eye cannot be severed. |
Armor Plates | x 0.25 | x 0 | x 0.1 | 0.5 | 20% |
Variants
Media
Note: The Cyborg Worm mostly uses the same audio as the Endworm with the exception of "MONSTER_farLayer".
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Idle
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Idle Loop
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Attacking
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Taking damage
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Tail Cut
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Death
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Idle Loop
Creatures | ||
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Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Viperling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
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