Burn: Difference between revisions
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| range1 = 0 - 200 | | range1 = 0 - 200 | ||
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | | effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | ||
}} | |||
== Related Talents == | |||
{{TalentTable | |||
|{{EngineerTalent|just a scratch}} | |||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 04:00, 29 March 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Burn
Inflicted by Fires, the Flamer, and other Weapons.
The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Burn ID: burn Type: burn
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality | Antibiotic Glue (-100 | -75)* 55 Plastiseal (-50 | -37.5)* 22 Bandage (-30 | -22.5)* 10 Pomegrenade Extract (-6.25 | -3.125)* 20 Opium (-5 | -3.75)* 15 Fentanyl (-5 | -3.75)* 72 Morphine (-1 | -0.5)* 30 |
Sulphuric Acid (+15)* - Hyperzine (+7.5)* - Deusizine (+4 | +12)* 72 |
Acid Burn
Inflicted by Watchers.
The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Burn ID: acidburn Type: burn
|
Yes | Yes | None | 0 - 200 | -0 → -2 Vitality | Antibiotic Glue (-100 | -75)* 55 Plastiseal (-50 | -37.5)* 22 Bandage (-30 | -22.5)* 10 Pomegrenade Extract (-6.25 | -3.125)* 20 Opium (-5 | -3.75)* 15 Fentanyl (-5 | -3.75)* 72 Morphine (-1 | -0.5)* 30 |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Just a Scratch |
Engineer Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |