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{{version}}
{{Version|1.4.4.1}} __NOTOC__
{{See also|Afflictions}}
[[File:Affliction Burn.png|60x60px|left]]
''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''


= [[File:Affliction Burn.png|40px]] Burn =
Caused by [[Fire]]s, various [[Weapons]] and [[Explosives]], failing electrical [[Maintenance#Damaged Installations|repairs]], and as the side effect of some medicines.
  0-30: ''"The area is red and dry."''
  30-60: ''"The area is blistered and red, and skin is already beginning to peel away in sheets."''
60-200: ''"The skin is white and partially charred; this looks severe."''
        Cause of Death: ''"Burned to death."''
Cause of Death (Self): ''"You have burned to death."''
{{Affliction table
| name = Burn
| identifier = burn
| type = burn
| limb = '''Yes'''
| scaled = '''Yes'''
| evolution = <span class="explain" title="Only applies to humans. Other creatures do not passively heal Burns">'''-0.075/s'''</span>
| treatments = {{str|Antibiotic Glue|-100|-75||55}}<br>{{str|Plastiseal|-50|-37.5||25}}<br>{{str|Bandage|-30|-22.5||40}}<br>{{str|Protein Bar|-7.5|||-}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||25}}<br>{{str|Opium|-5|-3.75||60}}<br>{{str|Fentanyl|-5|-3.75||72}}<br>{{str|Morphine|-1|-0.5||40}}
| causes = {{str|Hyperzine||+7.5||50}}<br>{{str|Deusizine|+4|+12||72}}
| range1 = 0 - 30
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -0.3''' [[Vitality]]
| range2 = 30 - 60
| effect2 = [[File:Orders healandrescue.png|20px]]'''-0.3 → -0.6''' [[Vitality]]<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>1.5% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}}
| range3 = 60 - 200
| effect3 = [[File:Orders healandrescue.png|20px]]'''-0.6 → -2''' [[Vitality]]<br><br>If [[Campaign_Settings#Presets|World Hostility]] is High or Hellish:<br>3% chance every 5 seconds: '''+5''' {{hl|Infected Wound|20px|Affliction Infected Wound}}
}}


The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the [[Vitality]] of the afflicted character.
== Related Talents ==
{{RelatedTalents|Grounded|Pyromaniac}}


Burn damage is commonly caused by accidents involving a [[Welding Tool]] or the [[Plasma Cutter]], doing electrical repairs with insufficient [[skill]], fires and explosions, and ingestion of [[Deusizine]], [[Chemicals|Sulphuric Acid]] or [[Radiotoxin]], as well as [[Hyperzine]] if used with insufficient skill.<br>This affliction can affect any limb.
== See Also ==
 
*{{hl|Acid Burn|30|Affliction Acid Burn}}
{| class="wikitable" style="text-align:center; width: 100%;"
|-
! style="width: 13%" | Affliction
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 10%" | If left alone
! style="width: 9%" | Strength Range
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 7%" | Skill
|-
| rowspan="7" | [[File:Affliction Burn.png|50px]]<br>[[#Burn|Burn]]
| rowspan="7" | NO
| rowspan="7" | YES
| rowspan="7" style="text-align:left;" | Stays
| rowspan="7" | 0 - 100
| rowspan="7" | [[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="text-align:left;" | {{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span>
| 72
|-
| style="text-align:left;" | {{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span>
| 30
|-
| style="text-align:left;" | {{Hyperlink|Antibiotic Glue|20}} 40 | <span style="color:#c90c0c;">20</span>
| 73
|-
| style="text-align:left;" | {{Hyperlink|Plastiseal|10}} 35 | <span style="color:#c90c0c;">30</span>
| 36
|-
| style="text-align:left;" | {{Hyperlink|Opium|20}} 20 | <span style="color:#c90c0c;">10</span>
| 15
|-
| style="text-align:left;" | {{Hyperlink|Bandage|10}} 15 | <span style="color:#c90c0c;">10</span>
| 10
|-
| style="text-align:left;" | {{Hyperlink|Pomegrenade Extract|20}} 6 | <span style="color:#c90c0c;">3</span>
| 20
|-
|}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 01:05, 25 April 2024

Data is up-to-date
Last updated for version 1.4.4.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Burn

Caused by Fires, various Weapons and Explosives, failing electrical repairs, and as the side effect of some medicines.

  0-30: "The area is red and dry."
 30-60: "The area is blistered and red, and skin is already beginning to peel away in sheets." 
60-200: "The skin is white and partially charred; this looks severe."

       Cause of Death: "Burned to death."
Cause of Death (Self): "You have burned to death."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Burn
ID: burn
Type: burn
Yes Yes -0.075/s 0 - 30 -0 → -0.3 Vitality Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill25
Bandage (-30 | -22.5)* Desirable Medical Skill40
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
Opium (-5 | -3.75)* Desirable Medical Skill60
Fentanyl (-5 | -3.75)* Desirable Medical Skill72
Morphine (-1 | -0.5)* Desirable Medical Skill40
Hyperzine (+7.5)* Desirable Medical Skill50
Deusizine (+4 | +12)* Desirable Medical Skill72
30 - 60 -0.3 → -0.6 Vitality

If World Hostility is High or Hellish:
1.5% chance every 5 seconds: +5 Infected Wound
60 - 200 -0.6 → -2 Vitality

If World Hostility is High or Hellish:
3% chance every 5 seconds: +5 Infected Wound

Related Talents

Talent Tree Description

Pyromaniac
ID: pyromaniac
Engineer
Electrician
Spec. 2
Inflict 25% more burning damage. Doubled when fighting against Ballast Flora.

Unlock recipe: Flamer.


Grounded
ID: grounded
Engineer
General
Tier 1
Gain a bonus of 10 to Electrical Engineering. Gain an additional 20% Burn resistance.

See Also

v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)